Special Mechanics

Explore the season's available blessings, missions, galaxies, and mutations in one place.

Version: KO Coliseum

Galaxies

Rules that change how a match begins or plays out.

10 entries
Golden Gala
Go for the gold with three Gold augments!
Prismatic Party
It's the ultimate showdown! All augments are Prismatic this game.
Prismatic Finale
Get ready for a big finale with a Prismatic third augment!
Prismatic Prelude
This battle begins with a Prismatic augment!
Component Anvils
Get two component anvils. Choose your weapon!
Artifact Anvil
Pick up a signature weapon from this Artifact Anvil.
Scuttle Puddle
The arena is filled with crabs carrying bonus loot.
Crab Rave
The arena is filled with crabs carrying bonus loot. After Stage 5 they are DEADLY HAZARDS.
Loot Subscription
Get highly varied loot at the start of each stage!
Trainer Golems
Train your Golem! It has 3 random emblems.

Mutations

Mutations that alter champions, rewards, or combat.

144 entries
100 Push Ups
暂无
Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: 0% 【Damage Bonus】)
Space Ace
暂无
Damage this champion deals contributes 75% more towards launching rockets from The Crew's ship.
Adaptive Skin
暂无
When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
All Out
暂无
At combat start go ALL OUT, gaining 20% Damage Reduction and 50% Attack Damage. Health no longer decays while ALL OUT.
Atomic
暂无
Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Max Attack
暂无
Gain 12% Attack Damage, and permanently gain 1% every 2 takedowns. (Current: 12% 【Attack Damage】)
Attack Expert
暂无
Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Best Defense
暂无
When granting or receiving shields, add 100% of the shield's value as bonus physical damage on the next attack.
Bestest Boy
暂无
Every 5 seconds, Lulu feeds a snack to her Monster: 13% 【Maximum Health】 Healing for Rammus, 14% Attack Damage for Smolder, or 14% Ability Power for Kog'Maw.
Bladenado
暂无
Attacks deal 25% of Basic Attack Damage as physical damage to enemies within attack range of the target.
Hungry Hero
暂无
Gain 100 Health and 10% Attack Damage. Each round, you may pay 3 player health for 150 【Maximum Health】 and 4 【Attack Damage】. (Total: 0 【Maximum Health】 0 【Attack Damage】)
Body Change
暂无
At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Bonus Bloom
暂无
Gain an additional plant. Plants deal 20% less damage and have 30% less Health.
Bullet Hell
暂无
Fire 30% more projectiles with abilities.
Caretaker
暂无
On cast, the lowest percent Health ally gains 0 (【Ability Power】) shield for 6 seconds.
Storm Bender
暂无
(1) Summon a storm that echoes 22% of damage dealt as magic damage. (2) Both champions contribute damage. The storm is bigger.
Classy
暂无
This champion's last-listed trait is 45% more effective on them.
Corrosive
暂无
30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Corrupted
暂无
Start dormant. Gain 4.5% Damage Amp and 80 Health whenever any unit dies. At 60% Health, awaken and blink toward enemies, stunning them for 1.5 seconds.
Critical Threat
暂无
Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Gem Core
暂无
The Mighty Mech converts 8% of damage taken into Attack Damage and Ability Power, and gains 100 Armor and Magic Resist. Crystal Rose champions are treated as Mighty Mechs for the Mech's abilities.
Cyclone Rush
暂无
Gain Attack Speed. At combat start, disable the opposite enemy for 3 seconds. (1) 15% 【Attack Speed】. (2) 25% 【Attack Speed】. Disable two enemies.
Cyclone Rush
暂无
Gain Attack Speed. At combat start, disable the opposite enemy for 3 seconds. (1) 15% 【Attack Speed】. (2) 25% 【Attack Speed】. Disable two enemies.
Demolitionist
暂无
Ability damage Stuns for 1 second.
Doublestrike
暂无
Attacks have a 30% chance to trigger an additional attack.
Efficient
暂无
Abilities cost 15 less Mana to cast.
Essence Share
暂无
On cast, the 2 nearest allies gain 35% of Mana spent.
Blood Brothers
暂无
Damage dealt by Yone and Yasuo bleeds enemies for 20% of damage dealt over 2 seconds.
Fairy Tail
暂无
On cast spawn 2 fairies that each deal 75-260 (based on Stage) magic damage to the target over the next 8 seconds.
Final Ascent
暂无
Ascend an additional time at levels 7 and 10. Level 7: Gain 6% Ability Power every 3 attacks. Level 10: Launch 2 additional waves that deal 60% damage.
Final Boss
暂无
Gain 10% Omnivamp. Whenever an ally dies, gain 4.5% stacking Damage Amp.
Final Form
暂无
After round 5-2 if this champion is 3-star, become 4-star at combat start.
Finalist
暂无
Gain 15% Damage Amp and 8% Damage Reduction, increased by 3% 【Damage Bonus】 and 3% 【Durability】 for each eliminated player.
Frost Touch
暂无
(1) Attacks have a 15% chance to Stun the target for 1 seconds. (2) These attacks deal 55 bonus magic damage per Stage.
Frost Touch
暂无
(1) Attacks have a 15% chance to Stun the target for 1 seconds. (2) These attacks deal 55 bonus magic damage per Stage.
Fusion Dance
暂无
At combat start, fuse with the nearest ally, gaining 45% of their Health, Attack Damage, and Ability Power.
Max Vitality
暂无
At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 20 additional permanent Health. (Current: 40 【Maximum Health】)
Hero's Arc
暂无
Gain 4.5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Inner Fire
暂无
Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Kahunahuna
暂无
Every 6 attacks, deal 0 (【Attack Damage】) true damage.
Tank-zilla
暂无
Gain 20% max Health and grow larger. After 15 seconds, Stun all enemies for 1.5 seconds.
Killer Instinct
暂无
Abilities target the lowest Health enemy in range instead. Gain 3 Mana Regen.
Fan Service
暂无
Xayah and Rakan gain bonus stats based on each other's star level. (1) 8% 【Attack Damage】【Attack Speed】
Fan Service
暂无
Xayah and Rakan gain bonus stats based on each other's star level. (1) 8% 【Attack Damage】【Attack Speed】
Mage
暂无
Cast Abilities twice, but deal 20% less total damage.
Max Arcana
暂无
Gain 15% Ability Power, and permanently gain 1% every 2 takedowns. (Current: 15% 【Ability Power】)
Magic Specialist
暂无
Gain 10% Ability Power. All other sources of Ability Power give 35% more.
Mana Rush
暂无
Start combat with full Mana.
Hat Trick
暂无
Gain 16% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.75% of each. On death, lose 50% of your hats. (Current Hats: 0)
Mech Pilot
暂无
(1) Pilot the Mech, granting it your stats: 60% 【Maximum Health】, 70% 【Attack Damage】【Ability Power】【Attack Speed】. Eject when at 50%. (2) The Mech benefits from the pilots' traits.
Mech Pilot
暂无
(1) Pilot the Mech, granting it your stats: 60% 【Maximum Health】, 70% 【Attack Damage】【Ability Power】【Attack Speed】. Eject when at 50%. (2) The Mech benefits from the pilots' traits.
Regenerative
暂无
Heal 6.5% max Health every 3 seconds. Gain 10% increased healing from all sources.
Needlework
暂无
Fire 2 bonus needles with every 1st and 2nd cast that deal 45% damage.
Not Done Yet
暂无
Once this champion has died 6 times, gain 18% 【Maximum Health】, 10% 【Omnivamp】, and 25% 【Damage Bonus】. Deaths Achieved: 0
On The Edge
暂无
Start combat at 65% Health, but gain 35% Damage Amp.
Over 9000
暂无
At the start of each round, gain a random permanent stat bonus. Current: +0 【Attack Damage】, +0 【Ability Power】, +0% 【Attack Speed】, +0 【Armor】, +0 【Magic Resist】, +0 【Maximum Health】, +0 【Mana Regen】
Pack Tactics
暂无
Gain 2 packmates that deal 18% (【Basic Attack Damage】) physical damage. When Naafiri uses her Ability, packmates dash to the lowest Health enemy within 2 hexes.
Power Font
暂无
At combat start and every 3 seconds, gain 1 Mana Regen.
Precision
暂无
Set Attack Speed to 70. Convert 1% Attack Speed to 0.8% Attack Damage. Attacks deal 130% more damage and grant 5 more Mana.
Pure Heart
暂无
Every 4 seconds heal this champion and allies within 2-hexes for 18% of their missing Health.
Pursuit
暂无
Lucian's Ability dashes, fires +1 additional bullets, and grants 8 Ability Power for the rest of combat.
Ramping Rage
暂无
Attacks grant 3.5% stacking Attack Speed.
Rare Treat
暂无
Your Monster has +15 Monster Trainer levels.
Resistant
暂无
Reduce each instance of incoming damage by 25.
Mechador
暂无
When you field Mighty Mech and Luchador, The Mighty Mech gains 100 Health and becomes a Luchador granting +1 to the trait.
Robo Ranger
暂无
Gain 50% of The Mighty Mech's Attack Damage and Ability Power, and 10% of its Health.
Round Two
暂无
On death, summon a Training Dummy equipped with the same items. It has 60% of this unit's health.
Selfish
暂无
Gain 10% Durability. Heal for 5% of damage dealt by all other allies.
Serious Slam
暂无
The first attack on each enemy deals 210% (【Basic Attack Damage】) physical damage and Stuns for 1 seconds.
Shadow Clone
暂无
Create a perfect copy of this champion with the same items equipped that deals 22% damage and has 50% health.
Singularity
暂无
Become a 2-hex singularity, dealing 1% (【Maximum Health】) as magic damage every second. When enemies die within the radius, gain 15 permanent Health. (Total: 0 【Maximum Health】)
Socialite
暂无
Combat start: Mark adjacent hexes for 4 rounds. Allies in marked hexes gain 10% Damage Amp and 120 Health. This champion gains 200% of the bonus.
Solar Breath
暂无
Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
S.O.L.E. Fighter
暂无
If this champion is the only Soul Fighter fielded, it gains the benefits of Soul Fighter (4).
Max Speed
暂无
Gain 15% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: 15% 【Attack Speed】)
Spiky Shell
暂无
Gain 40 Armor. Enemies attacking this champion take 25 + 8 per stage physical damage. (1 second cooldown per attacker)
Spirit Sword
暂无
Gain 20% Critical Strike Chance. Attacks that critically strike deal 30% bonus magic damage.
Stand Alone
暂无
If this champion starts combat alone in its row, gain 30% Health.
Star Sailor
暂无
(1) Gain 33% increased bonuses from Star Guardian. (2) And heal the other Star Sailor for 15% of damage dealt.
Star Sailor
暂无
(1) Gain 33% increased bonuses from Star Guardian. (2) And heal the other Star Sailor for 15% of damage dealt.
Star Student
暂无
(1) Gain 200 Health and +40% Potential (2) Gain 1 XP per round, and another 1 for each surviving Star Student.
Star Student
暂无
(1) Gain 200 Health and +40% Potential (2) Gain 1 XP per round, and another 1 for each surviving Star Student.
Stretchy Arms
暂无
Gain 10% Attack Speed. On takedown, gain +1 Attack Range.
Strong Spark
暂无
Every 3 seconds, zap the closest enemy for 11% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.
Super Genius
暂无
Every 2 seconds gain Ability Power equal to your Mana Regen.
Supremacy
暂无
While this champion is the Supreme Cell, they execute enemies under 18% Health instead.
Thrillseeker
暂无
(1) Kills heal 15% max Health and grant 3% Attack Speed for 40 seconds. (2) 40% 【Attack Speed】 on kill. Execute enemies below 10% Health.
Thrillseeker
暂无
(1) Kills heal 15% max Health and grant 3% Attack Speed for 40 seconds. (2) 40% 【Attack Speed】 on kill. Execute enemies below 10% Health.
Blink Attack
暂无
When switching targets, blink to the next target. The next attack deals 200% more as magic damage.
Tiny Terror
暂无
Gain 15% Attack Speed. At 70% Health, double it for the rest of combat. Then, shrink in size for 3 seconds, dodging all attacks.
Colossal
暂无
Take up two unit slots. Gain Health, Durability, and Damage Amp. (1)900【Maximum Health】; 20%【Durability】; 10%【Damage Bonus】. (2)1250【Maximum Health】; 25%【Durability】; 20%【Damage Bonus】.
Colossal
暂无
Take up two unit slots. Gain Health, Durability, and Damage Amp. (1)900【Maximum Health】; 20%【Durability】; 10%【Damage Bonus】. (2)1250【Maximum Health】; 25%【Durability】; 20%【Damage Bonus】.
Trickster
暂无
(1) At low Health, gain 4% Damage Amp, spawn a Training Dummy, and dash to the furthest enemy. (2) 6% 【Damage Bonus】; Dummies gain 1250 【Maximum Health】
Trickster
暂无
(1) At low Health, gain 4% Damage Amp, spawn a Training Dummy, and dash to the furthest enemy. (2) 6% 【Damage Bonus】; Dummies gain 1250 【Maximum Health】
Ultra Stance
暂无
Gain 100 Health and grant an additional +1 to the selected Stance's trait.
Unflinching
暂无
Gain 15% Omnivamp. For the first 25 seconds of combat, gain immunity to crowd control.
Unstoppable
暂无
Gain 100 Health and immunity to crowd control. Charge to new targets, Stunning enemies passed through for 0.75 seconds.
Warming Up
暂无
At combat start or when this activates gain 48 Armor and Magic Resistance. Every second, convert 3 resists into 3% Attack Damage. (Up to 48)
Weights
暂无
Gain 10 Weights. At 1+, move and attack 50% slower. Player victories drop 1 Weights, 2 on a loss. At 0, move faster and gain 50% Attack Speed and 12% Damage Reduction. (Weights Left: 10)
Annihilation
暂无
Gain 12% Damage Amp, increased to 28% Damage Amp after the first takedown each combat.
Artistic KO
暂无
Every 4th attack deals 35% more damage. Overkill damage bounces to the nearest enemy.
Ordinary
暂无
If this champion has no active traits, gain 300-1000 Health and 40-100% Attack Speed (based on current Stage).
Dark Amulet
暂无
Heal for 15% of magic damage dealt. On cast, take 8% max Health as true damage, but gain 12 stacking Ability Power.
Doom Barrage
暂无
Arrows cost 2 less Mana during Varus's Ability.
Gather Force
暂无
On cast, gain stacking Attack Damage equal to 40% of Mana spent.
Ice Bender
暂无
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 1 second, and deals 20% bonus damage.
Living Wall
暂无
Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1.5% Attack Speed for every 30 combined 【Armor】 and 【Magic Resist】 this champion has.
Mind Battery
暂无
The first cast each combat grants 5 Mana Regen and 30% Ability Power.
Sky Piercer
暂无
Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 5% increased damage against Shredded and Sundered enemies.
Soul Chipper
暂无
Dealing magic damage reduces Magic Resistance by 5 for the rest of combat.
Surge 66
暂无
Gain 20% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: 0)
Bludgeoner
暂无
Attacks and Abilities ignore 45% of enemy's Armor.
Crimson Veil
暂无
Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
Desperado
暂无
After every 8th attack, fire five projectiles at the closest enemies that deal 100% of Basic Attack Damage as physical damage.
Heart of Gold
暂无
If this champion survives a player combat, gain 2 gold.
Hemorrhage
暂无
Abilities deal 60% bonus damage as true damage over 4 seconds.
Hyperactive
暂无
Takedowns grant 100% Attack Speed that rapidly decays over 3 seconds.
Keen Eye
暂无
Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Stand United
暂无
Shen's ability also shields the lowest health ally for 50% of his shield and gains 25 stacking Magic Resist on cast.
Golden Edge
暂无
Attacking 85 times grants 2 gold. This gold value increases by 1 each time it activates. (Attacks: 0 / 85)
Midas Touch
暂无
Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: 0)
Rising Chaos
暂无
On cast, fire an additional orb that deals 6% damage to a random enemy. Subsequent casts add an additional orb.
Shine Brighter
暂无
Every other cast, Lux's spell explodes in a 2-hex radius, and deals 30% more damage.
Mechablade
暂无
Gain Attack Speed equal to 5% maximum Health. Attacks grant 5 bonus Mana.
Supreme Surge
暂无
Whenever an enemy is executed by a Supreme Cell, heal 15% missing health and gain 15 mana.
Golden Gloves
暂无
Whenever you gain interest, permanently gain 2 Attack Damage per gold collected. (Current Bonus: 0【Attack Damage】)
Veteran
暂无
This unit is a Mentor. They grant 4% Damage Amp, and at Mentor 4 they gain 30% Attack Damage and Ability Power instead of upgrading their spell.
Drift Duo
暂无
Senna and Lucian both gain 3 mana regen. If both are 3-star, gain +1 Mighty Mech.
Starry Knight
暂无
Gain 0% Health and 0 Ability Power for every 1-cost fielded, doubled if they're 3-star.
2X Contender
暂无
Vi, Ahri, Darius, Yasuo, Jinx, Braum, and Ekko gain 4% Damage Amp and 2% Durability for each unique copy fielded. This unit gains 75% more.
2XKO
暂无
After two takedowns, stun enemies within 2 hexes for 2 seconds and gain 35% Damage Amp for the rest of combat.
Attempt #37
暂无
Ekko's spell prioritizes the closest enemy, but he heals 20% Max Health on cast and deals 6% more magic damage each time his spell hits the target.
Corner Carry
暂无
Gain 30% Attack Speed. At 75% and 25% health, dash to the safest position and gain infinite Range.
Denting Blows
暂无
Vi's skill now shields instead of healing, but is empowered by 30%. When a shield is granted, Vi strikes 4 times rapidly, each hit reducing the target's Resist by 5.
Double Down
暂无
Gain 18% Damage Amp. When this unit casts, your other Powered Up unit gains 20% of the Mana spent.
Fury Break
暂无
Gain 30% Attack Speed. When your other Powered Up unit dies, gain a burst of 300% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead.
Noxious Trap
暂无
Damage dealt Burns, Wounds, 20% Shreds, and 20% Sunders enemies for 4 seconds.
Quick Tag
暂无
On death, spawn a unit of the same role with the same number of items. This unit is 1 cost lower, and has 15% reduced Health.
Rocket Grab
暂无
At combat start, gain a 20% Health shield for 4 seconds. When your target dies, pull the next target into melee range and regain the shield.
Snax Time
暂无
Braum's casts also throw 5 Poros at random enemies. Each deals 200% of Braum's Base Attack Damage as physical damage. This is safe for Poros. Braum is a professional.
Stalking Dart
暂无
Every 10 Mana Ahri gains fires a foxfire dart towards her target, dealing 6% of her spell's damage as magic damage.
Super Mega
暂无
Jinx gains 30% Attack Damage. Every 3rd cast is twice as big, and splits 50% more damage among enemies hit.
Tentacle Smash
暂无
After 4 seconds, Stun enemies within 3 hexes for 1 second. Repeat every 9 seconds.
Wind Wall
暂无
Yasuo gains 60% Crit Chance, and takes 15% reduced damage from non-adjacent enemies.