May 23, 2026 Rank-Up Secret: Comprehensive Analysis of S17 High-Cost Comps and Hero Augments to Help You Climb with Ease!

Rank-Up Maestro
May 23, 2026 Rank-Up Secret: Comprehensive Analysis of S17 High-Cost Comps and Hero Augments to Help You Climb with Ease!

Applicable Versions: S17, S18, S16.8, Chosen Fortune Featured This Issue: In TFT S17.3, Jax Exclusive and Gragas Exclusive firmly hold T0 status, closely followed by Nova Nine-Five, Six Dark Star, Magician Miss Fortune, Nami Flex, and others. S17.2a features a diverse meta with high-cost piloting alongside reroll comps. Additionally, S16.8's Demacia Freljord system and Chosen Fortune's 10k HP Zilean and Irelia remain effective tools for climbing.

Star God (S17/S18)

Nova Kindred 2.0
T1Piloting

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
KindredMain CarryGuinsoo's RagebladeGiant SlayerKraken Slayer
Tahm KenchMain TankSunfire CapeSpirit VisageGargoyle Stoneplate

Operational Strategy

Max out Nova Corps trait, a niche pick for climbing with no contesters. Use Sea Monster units for early game transition, with Darius holding items. Prioritize combat strength for a win streak. At Level 8, decide whether to roll for quality to stabilize HP or push to Level 9 for full composition.

Hero Augment - Gragas
SPiloting

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
GragasMain CarryArmguardLuden's EchoEmpathyJustice

Operational Strategy

Gragas's Hero Augment is stronger with Empathy. For Hextech Augments and Deity choices, prioritize burst options to eliminate enemy main tanks quickly. Position Gragas in the center of the front row, with only two of your tankiest units on his sides to group enemies for more explosive damage. Place Pyke in the back row to more easily hook the enemy backline. The most impactful artifacts are Armguard and Luden's Echo. If you don't have Empathy, replace it; if you do, replace Justice. Focus purely on burst damage.

Hero Augment - Jax
APiloting

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
JaxMain CarryEdge of NightGuinsoo's Rageblade
JaxArtifactAny Warrior ArtifactWit's End

Operational Strategy

Jax with niche Stargazer traits like Stargazer, Huntress, Shrine, Boar performs better than Medal or Fountain, likely because fewer players contest Jax. Overall, Viper is the strongest, providing significant damage reduction. As more data samples accumulate, Edge of Night has proven far superior to Guinsoo's Rageblade. For artifacts, almost all Warrior Artifacts are usable, with Wit's End being the strongest.

Hero Augment - Zed
APiloting

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
ZedMain CarryZhonya's HourglassEdge of Night
ZedMain CarryOther Special ItemsCrown of the Colossus

Operational Strategy

Theoretically, Zed can fit into any composition. The simplest and most powerful formula is to replace Graves in Nova Nine-Five, as there aren't enough Greatswords to go around. Frontline options like Maokai and Tahm Kench show better data than Blitzcrank and Nunu, because Maokai can help Zed recover HP. When Nine-Five isn't an option, TFT lacks strong physical 8-4 compositions, making it difficult. In regular Teamfight Tactics, Zed can seamlessly integrate into Corki and Master Yi systems.

Closed Loop Fountain Lulu
T1Piloting

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
LuluMain CarryNashor's ToothNashor's ToothJeweled GauntletNone
MaokaiMain TankWarmog's ArmorGargoyle StoneplateSpirit VisageNone

Operational Strategy

The core idea of this comp is to instantly eliminate the backline with Fishfall. Lulu's Fountain effect can hit up to 6 units at once, forming a closed-loop synergy where units in reinforced hexes gain healing and damage increase per second. Use 3 Stargazer units for early game transition. Activate at Level 7, rolling for 3-star core units. After getting 3-star Lulu and 3-star frontliners, push levels. Check the Stargazer effect at the start; if Fountain is available, this comp is viable.

Shepherd Aurelion Sol Nami
T1Piloting

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
Aurelion SolMain CarryJeweled GauntletRabadon's DeathcapGiant Slayer
GalioMain TankGargoyle StoneplateGargoyle StoneplateSterak's Gage

Operational Strategy

The core of this comp is the strong combination of Aurelion Sol and Nami, achieving perfect synergy at Level 8. Use Shepherd units for early game transition, with Teemo or Lissandra holding items. In the mid-game, focus on gathering Heavy Armor units. At Level 8, roll to find 2-star versions of all units. If there are no contesters, consider chasing 3-star 4-cost units or pushing to Level 9 for Savior to raise the ceiling.

Niche High-Cost Piloting Xayah Nunu
T2Piloting

Difficulty: Medium | Recommendation Index: ⭐⭐⭐ | Point-Snatching Comp

Core Equipment

HeroRoleRecommended ItemsAlternative Items
XayahMain CarryRapid FirecannonTitanic HydraFishbones

Operational Strategy

This is a high-cost piloting transition system, a niche point-snatching style. Ideally, start with Xayah or an abundance of Ornn artifacts and attack speed. At Level 4, use 2 Sniper and 2 Fortress Warden for transition, prioritizing saving 50 gold to level up with interest. If you don't have quality units early, use Future Warrior or Sea Monster traits for transition. At Level 5, use 2 Nova Corps for transition. At Level 6, add 1 Savior. At Level 7, add 2 Brawler. Prioritize item-related or combat-related Hextech Augments. If there are Artifact Augments or Ekko Deity choices, take them to increase the comp's ceiling. At Level 8, roll for 2-star Xayah and 2-star Nunu to complete the comp. Pay attention to contesters outside; consider whether to steal 3-star 4-cost units at this level to top 1. If there are contesters and all are 2-star, you can upgrade to Level 9 to increase the comp's ceiling. At Level 9, roll for 2-star high-cost units to complete the comp. After getting max quality, remember to observe opponents to prevent "saboteurs" from taking 3-star 4-cost units; remember to hold units.

Heavenly Fiend Shadow Annihilation Zed
T0Piloting

Difficulty:High | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
ZedMain CarrySpear of ShojinEdge of NightCrown of the ColossusSecond Spear of Shojin、Various Artifacts
VexSecondary CarryGuinsoo's RagebladeNone
GravesSecondary CarryAD Fighter ItemsSpear of ShojinNone
NunuMain TankFrozen Heart、Any Tank ItemZhonya's HourglassDeath's DanceEvelynnRapid Firecannon

Operational Strategy

This Nova Zed is a branch of the Nova Nine-Five comp. Zed's core mechanic is that his clones inherit item stats and can clone infinitely, leading to absurd damage density. Once fully assembled, it's essentially T0, with a very high ceiling. For early game, you can transition normally with a win streak, using 3 Sea Monster or 3 Future systems or Shepherd. Prioritize building Edge of Night and Guinsoo's Rageblade. Mid-game, typically around 4-5/5-1, gather units. It's customary to roll at Level 9, following the Nova Nine-Five rhythm. It's not recommended to lose streak; you need HP to survive until 4-2 to get Zed. If you're low on HP from a lose streak early, roll appropriately at 4-2 to stabilize quality. Heavenly Fiend Shadow Annihilation (Zed exclusive) is a must-take Augment. Additionally, you can choose large economy Hextech Augments or Ahri (Deity choice) to help you reach Level 9 faster to find 2-star Zed. Position Zed in the back row or a corner.

Dark Star Lissandra Cho'Gath
T1Piloting

Difficulty: Newbie Friendly | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
Cho'GathMain Carry/Main TankWarmog's ArmorGargoyle StoneplateFrozen Heart
LissandraSecondary CarryNashor's ToothRabadon's DeathcapSunderer

Operational Strategy

This comp is the 2.0 version of the 10k HP Cho'Gath, achieving infinite growth and being both tanky and damaging through the massive scaling of Dark Star and 3-star Cho'Gath. For early game, take rolling augments and don't level up, chasing 3-star Cho'Gath. In the mid-game, use Future, Brawler, and Dark Star for transition. In the late game, at Level 9, find Jhin to activate 6 Dark Star.

Infinite Shield Diana
T0Reroll

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
DianaMain CarryTitan's ResolveGuinsoo's RagebladeBloodthirsterHand of JusticeHextech Gunblade
AuroraSecondary CarryRabadon's DeathcapMorellonomiconVoid Staff
IllaoiMain TankWarmog's ArmorDragon's ClawSpirit VisageBramble Vest
JinxEarly Game Item HolderBattle Bunny CrossbowGuinsoo's RagebladeInfinity EdgeLast Whisper

Operational Strategy

At the start, prioritize getting 3 Spectral to go on a lose streak, steadily stacking 300-500 layers of Battle Bunny Crossbow for Jinx to hold items during transition. Throughout the game, prioritize grabbing items to synthesize Diana's core three items. At Level 7, do a small roll to find 2-star system units and stabilize HP, slowly chasing 3-star Diana; if LeBlanc isn't found, you can use 3 Shepherd or 3 Judge units as item holders. Do not level up before 3-star core units. After Diana is 3-star at Level 8, prioritize adding Galio to strengthen frontline tankiness, then save 50 gold interest to slowly level up, ensuring healthy economy. At Level 9, complete the comp by adding Karma to activate 4 Traveler synergy, making the comp truly strong. Prioritize giving excess items to frontline tank items, AP items to Aurora, and AD items to Jinx. Afterward, slowly chase 3-star 4-costs to further lock down the game and secure a win. The Judge trait's "Inference" effect, which grants a 15% max HP shield after 10 instances of damage, synergizes with Diana's own shield to create an infinite shield, making the frontline almost unkillable. If you cannot get 3 Spectral or have a large lose streak at the start, leading to insufficient Battle Bunny Crossbow stacks, the comp's strength will drop significantly. Diana and Aurora are fixed dual carries; in the late game, you can chase 3-star LeBlanc as a replacement for an even higher ceiling; frontliners can be flexibly replaced with high-tankiness units.

Judge Iron Attack Queen
T0Piloting

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
LeBlancMain CarryGuinsoo's RagebladeJeweled GauntletArchangel StaffRabadon's DeathcapGiant Shark WarmogSunderer
KarmaSecondary Carry/SupportSpear of ShojinMorellonomiconVoid Gate
IllaoiMain TankSteadfast StoneplateWarmog's ArmorSpirit VisageDragon's ClawThornmailFrozen Heart
NunuTankExcess Defensive Items

Operational Strategy

For the early game, rely on Heavy Armor units paired with backline carries for stable transition, such as Illaoi and Nunu. Prioritize synthesizing LeBlanc's core offensive items like Guinsoo's Rageblade and Jeweled Gauntlet. At the start, immediately check the Judge trait's refreshed effect, prioritizing the "+10 Mana every 4 seconds" effect. Focus on saving economy in the early game, avoiding blind rolls. Prioritize getting 4 Heavy Armor synergy to stabilize HP and maintain board strength with 2-star powerful units. At stage 4-2, level up to 8 and heavily roll for core LeBlanc and complete the 4 Heavy Armor system. Once all units are 2-star, you gain HP stabilization. If you find many copies, you can push for 3-star LeBlanc to raise the ceiling. Level up to 9 for the final transformation, swapping out Treant, and adding Nasus and Blitzcrank for 6 Heavy Armor synergy. Allocate excess defensive items to Nunu to further enhance the frontline's overall damage absorption. Frontline Heavy Armor heroes build a solid defense, while LeBlanc and Karma are safely positioned in the back. Flexibly adjust LeBlanc's positioning based on enemy divers or area-of-effect damage to ensure her output space. If the Judge trait refreshes to grant a health shield effect at the start, you can immediately abandon the "Iron Attack Queen" system and transition directly into "Infinite Shield Diana", allowing for flexible playstyle switching.

Star-Picking Ambition Jax
T0Piloting

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
JaxMain CarryBloodthirsterTitan's ResolveGuinsoo's RagebladeRabadon's DeathcapEdge of Night
Milio / LuluSecondary CarrySpear of ShojinRabadon's DeathcapJeweled Gauntlet
PantheonMain TankSunfire CapeWarmog's ArmorGargoyle Stoneplate

Jax Artifact recommendations: Rapid FirecannonSpear of ShojinWit's EndFingerless Gloves (Artifact).

Operational Strategy

Don't rush leveling early. After obtaining "Star-Picking Ambition" at 2-1, use Twisted Fate and Talon to get 3 Stargazer and save money for interest. If you already have 3 Stargazer with a 2-star frontliner and Jax has one item, you can aim for a win streak from the start. At 3-2, level up to 6. This is a critical roll. Roll heavily until you have about 30 gold left, aiming for 2-star Jax and the basic comp structure. 2-star Jax is strong early and can sustain a slow roll for 3-star. Slow roll around 30/50 gold, and you must hit 3-star Jax before 4-1. After 3-star Jax, save money to push levels. Prioritize 3-star Jax, then 3-star Pantheon and Milio. Once one 3-star frontliner and one 3-star backliner are secured, you can go to Level 7, then Level 8, no need to wait for all. At Level 8, add Rhaast for Kayn (or Morgana). If conditions allow, continue chasing Lulu and Maokai. In the late game, Level 8 is usually the cap; if HP is healthy, push to Level 9 for 5-cost units. Recommend positioning in the back-line corner, adjusting flexibly based on Stargazer positions. Pantheon is the strongest main tank; if not found, Maokai or Rammus can substitute. If still no options, look for other tanks. For secondary carry, choose other 2-star 4-cost or 5-cost damage units.

Oracle Laser Aurelion Sol
T0.5Piloting

Difficulty: High | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended Items
Aurelion SolMain CarryJeweled GauntletRabadon's DeathcapStriker's Flail
NunuMain TankFrozen HeartGargoyle StoneplateSterak's Gage

Operational Strategy

Oracle Laser Aurelion Sol is a popular comp in the current patch, especially effective against single-tank comps, rapidly clearing their HP. The core lies in the pure burst damage of 2-star 4-cost frontliners and 2-star Aurelion Sol, as well as activating 3 Oracle at Level 9 to increase the ceiling. It's not a mindless comp; it requires precise piloting rhythm and itemization. When you can roll 2-star frontliners and 2-star Aurelion Sol in the early rounds of Stage 4, you can consistently stabilize HP and secure a top finish. While slightly inferior to T0 comps, it has top 4 potential once established. When other comps aren't working, it serves as a strong alternative for transition. Its operational difficulty is high, not suitable for mindless play, recommended for players who understand mid-game transitions and economy management. At Stage 4-2, level up to 8 and start rolling for 2-star Aurelion Sol and 2-star frontliners. 4-2 is the critical roll timing; leveling up too early will crash your economy, too late might lead to being defeated by other established comps. Prioritize building Aurelion Sol's Jeweled Gauntlet and the main tank's Frozen Heart, then complete Aurelion Sol's second damage item and frontliner tank items. With healthy HP, good economy, and smooth unit rolls, push to Level 9 to add Bard or Sona, activating 3 Oracle to increase the ceiling. Position Aurelion Sol in a safe corner for damage, and the main tank in the very front to absorb damage. The frontline can be spread out or single-stacked. Prioritize economy augments, such as "Ahri" (provides gold and experience) or other augments that help reach Level 8 at 4-2, ensuring enough economy to roll.

Genius Inventor Zoe
T0Piloting

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular

Core Equipment

HeroRoleRecommended Items
ZoeMain CarryRabadon's DeathcapJeweled GauntletVoid StaffEkko's Patience
LeonaMain TankGargoyle StoneplateDragon's ClawSpirit VisageIonic Spark

Operational Strategy

The core of this comp is to achieve a perpetual motion machine effect for Zoe with infinite spellcasting, dealing massive damage, by utilizing the Judge trait's mana generation from 10 instances of damage combined with Ekko's Patience. This is a T0 comp in the current patch, highly strong and relatively simple to play, suitable for players seeking high burst and continuous spellcasting. Early game, prioritize using Sea Monster synergy to randomly acquire Leona and Zoe. At Level 5, you can field 2 Future Warrior to increase roll chances, aiming to activate before Level 6 and find 3-star Zoe in one go. In the mid-game, when the Judge trait's 10-damage mana regeneration synergizes with Ekko's Patience, infinite spellcasting can be achieved. Prioritize securing Zoe's key items. In the late game, level up and add higher quality heroes. Use Nunu as a control point, with LeBlanc and Karma providing additional utility and functionality. Prioritize choosing Divine Forge, Dormant Forge, Exalted Adventure for Augments. Special Augments include Yasuo's Starlight Grid or Varus's Duplicator. The comp's advantage lies in Zoe's high burst and sustained damage from infinite spellcasting. To climb, focus on early to mid-game tempo, quickly reaching 3-star Zoe and assembling core items.

Infinite Laser Aurelion Sol
T0Piloting

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended Items
Aurelion SolMain CarryJeweled GauntletRabadon's DeathcapRabadon's Deathcap
KarmaSupport/Secondary CarrySpear of ShojinMorellonomiconVoid Staff
NunuMain TankFrozen HeartSunfire CapeCrown of the Colossus

Operational Strategy

In TFT S17 Star God Season 17.3, "Infinite Laser Aurelion Sol" has emerged as a powerful choice. This patch significantly buffed Aurelion Sol's overall stats, making his damage output a qualitative leap. The comp revolves around Aurelion Sol as a pure damage system, utilizing Oracle synergy for efficient mana regeneration to continuously unleash lasers and suppress opponents. It's simple and easy for newcomers to pick up, so both new and casual players can confidently use it. In the early game, prioritize using Shepherd synergy for transition. Pre-build Aurelion Sol's items and give them to Lissandra as a temporary item holder. Prioritize magic power-related items from Star God's Blessing, quickly synthesizing Aurelion Sol's core item Rabadon's Deathcap. You can also choose a Spectral lose streak to accumulate resources. In the mid-game, at stages 4-1 to 4-2, level up to 8 and start rolling for the core units of the entire system, getting main carries to 2-star to stabilize HP. If you can't get 4 Heavy Armor synergy, directly use Galio to fill the frontline role to ensure overall tankiness. Once Aurelion Sol successfully reaches 2-star, you can push aggressively for higher levels, adding 3 Oracle at Level 9 to accelerate spell rotation. Prioritize building armor shred items to maximize Aurelion Sol's laser damage output. You can also field Rhaast for additional utility. Recommended Augments include economy ones (e.g., Four-Cost Team, Late Game Specialist) and damage ones (e.g., Seraph's Embrace, Exclusive Customization).

Nova Nine-Five
T0.5Piloting

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
Graves / FioraAD CarryQuicksilver / Edge of NightGiant SlayerSterak's GageNone
VexAP CarryGuinsoo's RagebladeSundererHextech GunbladeNone
Tahm Kench / NunuMain TankSunfire CapeWarmog's ArmorGargoyle StoneplateNone

Operational Strategy

After the hotfix, the probability of "sniping" 3-star 4-costs has decreased, making this the comp with the highest win rate if you have good economy. It revolves around the Nova trait with Aatrox and Akali. Aatrox provides armor shred for all, and Akali grants crit for all, greatly boosting the damage of 5-cost units like Graves, Fiora, and Vex. The comp typically completes at Level 9, consisting of Aatrox, Akali, Maokai, Tahm Kench, Fiora, Shen, Morgana, and Graves, forming multiple synergies. Early game, prioritize 3 Sea Monster with fighter items or Darius with attack speed items for transition. Depending on economy, HP, and contesters, choose to roll big at 4-2/4-5/4-7 to Level 9. If HP is around 50, roll for 2-star main tank + two 2-star carries, then push to Level 10.

Mech Flex
T0.5Piloting

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
Aurelion SolMain CarryJeweled GauntletRabadon's DeathcapSundererVoid Staff
GalioMain TankGargoyle StoneplateSterak's GageTitan's ResolveFrozen HeartSpirit Visage
Master YiSecondary CarryExcess Fighter ItemsNone

Operational Strategy

This is currently the easiest 4-cost comp to lose streak and stabilize HP with. Its structure is flexible and cost-effective, especially suitable for AP or tank item transitions or starting with a lose streak. TFT's Aurelion Sol skill can directly bypass the frontline to hit the backline, making it a T0.5 strength comp that can be hard-forced every game. The standard composition includes Urgot, Viktor, Galio, Tahm Kench, Master Yi, Aurelion Sol, forming 6 Mech 2 Brawler 2 Berserker 2 Psychic. This comp, combined with Tahm Kench)'s unique synergy effect, makes it easy to steal 3-star 4-costs. Early game, use 2 Future / 3 Spectral / 3 Sea Monster for transition, accumulating economy and perfect items. Around 4-2, go to Level 8 and roll heavily, building the recommended comp based on what you find. Remember to transform all Mech units. After Aurelion Sol and Galio are 2-star, save money, and decide whether to go Level 9 or chase 3-stars based on contesters.

Real Combat Advanced Tips

  1. Utilizing S17 Mech Aurelion Sol's Backline Bypass Mechanic: In TFT S17, Aurelion Sol's skill can directly bypass the frontline to damage the enemy backline, giving Mech comps a huge advantage against traditional, highly tanky enemy frontlines. For positioning, consider placing Aurelion Sol diagonally opposite the enemy's main carry to maximize his damage efficiency. Additionally, combining this with Galio's tankiness and crowd control effectively protects Aurelion Sol and creates opportunities for him to deal damage.

  2. Flexible Economy Management for High-Cost Comps: For high-cost piloting comps, early game economy accumulation is key. Besides traditional economy augments, you can also use 3 Sea Monster for a win streak transition or 2 Future for a lose streak economy, or gain benefits from Spectral by lose streaking. Given the unique mechanic of 2-cost units appearing in Stage 2, prioritize a 3 Sea Monster win streak transition. During mid-game rolling, flexibly judge your HP and the presence of contesters to decide whether to push to Level 9 for 5-cost units or chase 3-star 4-cost units at Level 8, avoiding forced leveling that could crash your economy and HP.

  3. Item Priority and Flexible Adaptation for Multi-Core Carry Comps: In multi-core comps like Stargazer Sniper Xayah and Treant Nine-Five Jhin, it is crucial to prioritize securing the core offensive items for main carries like Xayah / Jhin. Simultaneously, items for secondary carries like Jhin / Vex should follow closely. Flexibly adjust positioning to counter different opponents, ensuring core damage heroes have safe space to deal damage. In the late game, adjust item configurations as the battle situation changes to ensure the multi-core damage advantage is fully utilized.

Common Questions (FAQ)

In the early S17 patch, the pace is relatively slow. Early game, prioritize a 3 Sea Monster win streak transition or a 2 Future lose streak for economy. In this environment, high-cost Nine-Five and "sniping" 3-star 4-costs comps are preferred for winning. If the early game transition is smooth and economy is healthy, you can choose Nova Nine-Five. If you want to roll for quality at Level 8, Mech Flex is also a very good option due to its unique mechanics and stable strength. For new players or those with an unlucky start, reroll 3-cost comps like Star God Fates Twisted Fate are also good strategies for stable points.

The main operational difficulty for these two 10k HP comps lies in their extreme reliance on specific Chosens and core items. Zilean needs to be 3-star with full items to consistently revive all allies and stack HP; Irelia requires the Jadeblade Chosen and specific items like Archangel Staff, Titan's Resolve, and Bloodthirster to achieve 10k HP true damage. If you can't get the key Chosen or core items smoothly in the early game, it will significantly impact the comp's strength and win rate. Also, be wary of heroes like Lee Sin and Seraphine, who can remove units, as they are natural counters to 10k HP comps.

For S16.8 systems like Demacia Mel and Freljord Ornn, when facing magic damage comps, Demacia Mel's Taric provides magic resist, while Freljord Ornn relies on Ornn's tankiness and dual ice tower control. You can prioritize stacking magic resist items like Dragon's Claw and Spirit Visage on your frontliners. When facing physical damage comps, focus more on physical defense items like Gargoyle Stoneplate and Bramble Vest. Furthermore, Freljord trait's armor shred and damage amplification benefit all damage types, and Demacia's Radiant items can be adjusted based on the carry's damage type, for example, giving Milio or Lux magic burst items, or Shyvana physical sustain items, allowing for flexible adaptation.