June 23, 2026 Rank-Up Secrets: TFT Multi-Mode High-Rank Comp Roundup – Master the Meta, Climb with Ease!
Applicable Versions: Set 18, Set 17, Set 16.8, Chosen Fates, Set 8
This Issue's Recommendations: In TFT Set 18, high-cost operating compositions like Baby Academy Woodspirit Veigar and One-Shot Aatrox, centered around Aatrox, have become effective tools for climbing. The current meta emphasizes flexible operation and reaching key hero power spikes, with pace control being crucial for ranking up.
Starfall (Set 17/Set 18)
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Ezreal | Main Carry | Axiom Arc | Not specified |
| Vi | Secondary Carry | Not specified | Not specified |
| Malphite | Main Tank | Not specified | Not specified |
Gameplay Strategy
This is a reroll composition that transitions into high-cost units, capable of eventually soloing three-star 5-cost value units. At 4 units, use 3 Supers for early game. Prioritize crafting Ezreal's items (Axiom Arc first), followed by Vi's items. Prioritize saving 50 gold, using interest to level up. At 5 units, use 2 Infiltrators for early game; at 6 units, use 3 Underground for early game. At 6 units, cap interest at 30 gold to roll for three-star Ezreal, Lee Sin, Vi, and Malphite before leveling up. At 7 units, use 2 Mascots for early game; at 8 units, use 2 Infiltrators for early game. If conditions allow, pursue more three-star Supers. At 9 units, start rolling for two-star high-cost units to complete the composition. If HP drops below 30, you can roll more at 8 units for three-star units before leveling up. Choose this comp if you have many system units at the start or a Hero Augment.
Difficulty: Medium | Recommendation : ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Teemo | Main Carry | N/A | N/A |
| Remna | Secondary Carry | N/A | N/A |
| Nasus | Secondary Carry | N/A | N/A |
| Nami | Support | N/A | N/A |
| Blitzcrank | Support | N/A | N/A |
Gameplay Strategy
This is a comp centered around Teemo, which gradually comes online by operating high-cost units. It's suitable when you get many Teemo units early or have recommended augments. Recommended Divine Beings: Varus / Thresh. Synergy Pairings: Primary synergy is Space Groove (2/3/5), providing core damage and pace control; secondary synergy is Heavy Fighter (2/4), providing front-line resistance; other transitional synergy is Darkstar (2).
Early Game Transition (Stages 1-3): At 3 units, use 2 Heavy Fighters for early game. Prioritize saving 50 gold to level up with interest. If your board is weak, prioritize losing streaks to disrupt opponent's Phantom comps. At 4 units, use 2 Space Groove for early game. Prioritize saving 50 gold to level up with interest. Prioritize taking combat-focused or item-focused augments.
Mid Game Spike (Stages 4-5): At 5 units, use 2 Darkstar for early game. Prioritize saving 50 gold to level up with interest. At this unit count, cap interest at 30 gold to roll for three-star Teemo / Remna / Nasus before leveling up. At 6 units, use 4 Heavy Fighters for early game. Prioritize saving 50 gold to level up with interest. Prioritize building items for Teemo or Remna, then Nami.
Late Game Refinement (Stage 6+): At 7 units, use 3 Space Groove for early game. Prioritize saving 50 gold to level up with interest. If you picked "No Scouting, No Pivoting" and don't have Blitzcrank, it's best to prioritize activating 5 Space Groove or 4 Heavy Fighter. At 8 units, use 5 Space Groove for early game. Prioritize saving 50 gold to level up with interest. Unless your HP is below 30, you can roll all your units to 2-star here to secure a top 4 finish. Otherwise, it's generally better to coast to level 9 for a stronger board. At 9 units, start rolling for two-star high-cost units to complete the composition. Once you've rolled for full unit quality, remember to observe opponents to prevent them from hitting three-star 4-cost units and to deny units.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Veigar | Main Carry | N/A | N/A |
| Rammus | Main Tank | N/A | N/A |
| Poppy | Secondary Tank | N/A | N/A |
Gameplay Strategy
This is a standard operating composition that transitions into high-cost units, requiring some economic management and pace control. Starting with Baby Academy or two-star Veigar is ideal.
Early Game Transition (Stages 1-3): At 4 units, use 3 Woodspirit for early game. If your board is weak, you can use Future Warrior / Seawolf synergies for early game. Prioritize saving 50 gold to level up with interest.
Mid Game Spike (Stages 4-5): At 5 units, use 2 Fortress Guardian for early game. Prioritize saving 50 gold to level up with interest. If you naturally get more than 6 copies of Veigar / Poppy, consider rolling for them at this unit count. Otherwise, prioritize leveling up and wait for 7 Woodspirit to naturally hit three-star. At 6 units, use 5 Woodspirit for early game. Prioritize saving 50 gold to level up with interest. Prioritize taking combat-focused or economic augments. At 7 units, use 1 Space Groove for early game. Prioritize saving 50 gold to level up with interest. You don't need to specifically chase three-star Veigar as the subsequent seven Woodspirit units can still be drawn.
Late Game Refinement (Stage 6+): At 8 units, start rolling for 7 Woodspirit and two-star Rammus to partially complete the composition. If your HP is below 30, you only need to chase three-star 4-cost units at this level. At 9 units, start rolling for two-star high-cost units to complete the composition. Once you've rolled for full unit quality, remember to observe opponents to prevent them from hitting three-star 4-cost units and to deny units.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Kindred | Main Carry | Guinsoo's Rageblade, Giant Slayer, Kraken Slayer | N/A |
| Aatrox | Main Tank/Main Carry | Warmog's Armor, Gargoyle Stoneplate, Steadfast Heart | N/A |
Gameplay Strategy
The core idea is that Aatrox deals more damage the higher his resistance from three Steadfast Plates. Coupled with Nova Selector, this grants Aatrox a full-screen knock-up, maximizing damage.
Early Game Transition (Stages 1-3): Start with 3 Seawolf for early game. The key to economic management is not to level up while chasing three-star Aatrox.
Mid Game Spike (Stages 4-5): No specific mid-game power spike described; continue to manage economy and units.
Late Game Refinement (Stage 6+): After hitting three-star Aatrox, level up to activate 5 Nova.
Augment Recommendations
Nova Selector is a core augment. Recommended to prioritize.
Difficulty: Easy | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Samira | Main Carry | Spear of Shojin, Sharp Blade, Last Whisper | |
| Ornn | Main Tank | Warmog's Armor, Dragon's Claw, Spirit Visage |
Gameplay Strategy
The patch strengthened Space Groove, with 7 Space Groove providing infinitely stacking damage bonuses, maximizing output. Leverage the synergy effect of seven Space Groove to quickly roll for core three-star units via a reroll strategy, forming an off-meta powerful composition. Starting with a Space Groove Emblem, Treasure Hunt, or Double Up Durability augment is ideal.
Early Game Transition (Stages 1-3): Early on, use Future synergy for early game, using Sniper units as item holders. At 4 units, use 3 Space Groove synergy for early game. If your starting board is weak, you can use Future Warrior or Seawolf synergies for early game. Prioritize saving 50 gold, using interest to level up.
Mid Game Spike (Stages 4-5): At 5 units, you can choose 2 Darkstar synergy for early game. Prioritize saving 50 gold, using interest to level up. Prioritize choosing Treasure Hunt or Double Up Durability augments, or ideally, obtain a Space Groove Emblem and many B.F. Swords. At level 7, activate and chase three-star Samira and Ornn. At 7 units: Start rolling. Hit two-star Samira or two-star Ornn to stabilize HP. At this unit count, cap interest at 20 gold. After hitting three-star Samira or three-star Ornn, you can level up. If Blitzcrank appears early, prioritize activating 7 Space Groove.
Late Game Refinement (Stage 6+): At 8 units: Use 2 Sniper synergy for early game. If you don't have Blitzcrank, prioritize activating 3 Starfall synergy. At 9 units: Roll for two-star high-cost units within the composition to complete it. Once you've rolled for full unit quality, observe opponents to see if they might hit three-star 4-cost units, and deny units promptly. Level up to activate 7 Space Groove for the completed composition.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jinx | Main Carry | Not mentioned | Not mentioned |
| Pyke | Secondary Carry | Not mentioned | Not mentioned |
| Gragas | Main Tank | Not mentioned | Not mentioned |
Gameplay Strategy
This is a standard operating composition that transitions into high-cost units. It can be chosen if you start with 3 Seawolf for early game or have recommended augments. At 4 units, use 3 Seawolf synergy for early game. If your starting board is weak, you can use Future Warrior / Seawolf synergies for early game. Prioritize saving 50 gold to level up with interest. At 5 units, use 2 Challenger synergy for early game. Prioritize saving 50 gold to level up with interest. Pay attention to whether the first item of Psionic Agent is Malware / Biomass Maintainer (ideal). At 6 units, use 2 Berserker synergy for early game. At this unit count, cap interest at 20 gold to roll for three-star Jinx / three-star Gragas / Akali, then level up. At 7 units, use 2 Psionic Agent synergy for early game. If Akali hits three-star first, you can transfer Pyke's items to Akali. At 8 units, use 2 Nova Squad synergy for early game. If HP drops below 30, chase three-star 4-cost units at this level. At 9 units, start rolling for two-star high-cost units within the composition to complete it. Once you've rolled for full unit quality, observe opponents' compositions to prevent core 4-cost units from being stolen.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Guinsoo's Rageblade, Infinity Edge, Kraken Slayer | |
| Nunu | Main Tank | Sunfire Cape, Warmog's Armor, Stoneplate |
Gameplay Strategy
Xayah's ability is doubly empowered, and upon completion, multiple synergies provide maximum damage. Early on, use Seawolf or 3 Future for early game. If you have Show Mountain activate 3 Starfall for early game, using Sniper units as item holders. Prioritize crafting core items and managing your economy. Activate at level 8, supplement with two-star 5-costs at level 9. Focus on positioning adjustments and targeted strategies.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Gnar | Main Carry | Guinsoo's Rageblade, Titan's Resolve, Bloodthirster | |
| Rammus | Main Tank | Warmog's Armor, Gargoyle Stoneplate, Steadfast Plate |
Gameplay Strategy
This is a standard operating composition that transitions into high-cost units. It can be considered if you find 2 to 3 Gnar units early on. Prioritize building items for Gnar, then Rammus.
Early Game Transition (Stages 1-3): At 4 units, use 3 Woodspirit for early game. If your starting board is weak, you can use Future Warrior / Seawolf synergies for early game. Prioritize saving 50 gold to level up with interest.
Mid Game Spike (Stages 4-5): At 5 units, use 2 Fortress Guardian for early game. Prioritize saving 50 gold to level up with interest. At 6 units, use 5 Woodspirit for early game. Prioritize saving 50 gold to level up with interest. If you naturally find 5 to 6 copies of Gnar at level 6, consider rolling for three-star at this unit count before leveling up. If you have too few Gnar units, prioritize leveling up and transfer items to Jhin later. At 7 units, use 2 Sniper for early game. Prioritize saving 50 gold to level up with interest. Prioritize taking economic or combat-focused augments.
Late Game Refinement (Stage 6+): At 8 units, start rolling for two-star Rammus to level up. If your HP is above 60, you can consider pushing to level 9 before rolling. If your HP is below 30, pay attention to whether there are other players contesting your units, and consider whether to hit three-star 4-costs at this level to win. If all contesting players have two-star units, you can level up to 9 to increase your comp's potential. At 9 units, start rolling for two-star high-cost units to complete the composition. Once you've rolled for full unit quality, remember to observe opponents to prevent them from hitting three-star 4-cost units and to deny units.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Woodling | Main Carry | Hand of Justice, Jeweled Gauntlet, Night's Edge | |
| Mordekaiser | Main Tank | Sunfire Cape, Stoneplate, Warmog's Armor |
Gameplay Strategy
The core idea of this comp is Woodling's exclusive augment, allowing them to slam the ground for massive damage.
Mid Game Spike (Stages 4-5): Play this immediately if you have Woodling's exclusive augment. Prioritize activating 3 Shepherd. Activate at level 6, chase three-star system units. Late Game Refinement (Stage 6+): After chasing three-star system units, level up to add Rhaast.
Difficulty: High | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Nami | Main Carry | Not specified | Not specified |
| Nunu | Secondary Carry | Not specified | Not specified |
| Heavy Fighter | Main Tank | Not specified | Not specified |
Gameplay Strategy
This is a standard operating composition that transitions into high-cost units, possessing board-clearing capabilities and extremely high strength upon completion. Prioritize choosing this if you have high-quality Shepherd units early game that can achieve a win streak. It has a high difficulty, requiring mastery of operation and rolling timings.
Early Game Transition (Stages 1-3): At 4 units, use 2 Heavy Fighter for early game. Prioritize saving 50 gold to level up with interest. If your starting board is weak, you can consider using Future Warrior or Seawolf synergies for early game.
Mid Game Spike (Stages 4-5): At 5 units, use 3 Shepherd for early game. At 6 units, use 2 Judge for early game. At 7 units, use 3 Heavy Fighter for early game. In terms of economic management, still prioritize saving 50 gold to level up with interest. At 5 units, prioritize crafting items for Sona and Nunu, first for backline and frontline transition, then replace them with final carries later. At 7 units, prioritize choosing economic or combat-focused augments. The ideal Judge effect is one that provides free rolls or gold economy.
Late Game Refinement (Stage 6+): At 8 units, start rolling. Hit two-star Nami and two-star Nunu to stabilize HP and prepare to level up. At 9 units, start rolling for two-star high-cost units within the composition to complete it. If your HP is above 60, you can consider pushing to level 9 before rolling. If your HP is below 30 and there are other players contesting your units, consider hitting three-star 4-costs at this level to win. If all contesting players already have two-star units, you can level up to 9 to increase your comp's potential. Once you've rolled for sufficient unit quality, observe the game state to avoid three-star 4-costs being stolen, and deny units.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Kindred | Main Carry | Guinsoo's Rageblade, Giant Slayer, Kraken Slayer | |
| Tahm Kench | Main Tank | Sunfire Cape, Spirit Visage, Stoneplate |
Gameplay Strategy
Nova Squad attributes maximized, off-meta for ranking up with no contention. Early on, use Seawolf for early game, with The Coward holding items. Prioritize combat power for win streaking. At level 8, decide whether to roll for unit quality to stabilize HP or push to 9 to add system units, depending on your HP.
Difficulty: Easy | Recommendation: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Gragas | Main Carry | Armguard, Luden's Echo | Empathy, Hand of Justice |
Gameplay Strategy
Gragas Hero Augment requires checking for Empathy; if present, it's stronger. For Hextech, and Divine Beings, try to pick explosive ones, ideally those that can burst down the opponent's main Tank with two abilities. Position Gragas in the middle of the first row, with only the two tankiest Tanks on either side to group enemies for more explosions. Place Pyke in the back row to more easily hook backline units. The biggest gains from Artifacts are Armguard and Luden's Echo. If you don't have Empathy, replace with Empathy. If you have it, replace it with Hand of Justice; pure burst is fine.
Difficulty: Easy | Recommendation: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Night's Edge | Guinsoo's Rageblade |
| Jax | Artifact | Any Warrior Artifact | Wisdom |
Gameplay Strategy
Jax works surprisingly well with off-meta Starfall, Huntress, Altar, and Wild Boar augments compared to Medal, Fountain, and Show Mountain, likely because fewer players are contesting Jax. Overall, Viper is the strongest, with significant damage reduction. As big data samples increase, Night's Edge has proven to be far stronger than Guinsoo's Rageblade. Regarding Artifacts, almost all Warrior Artifacts can be used, with Wisdom being the strongest.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Zhonya's Hourglass | Night's Edge |
| Zed | Main Carry | Other special items | Helmet |
Gameplay Strategy
In theory, Zed can fit into any composition. The simplest and most powerful formula is to replace Graves's position in Nova 9-5, as there aren't enough B.F. Swords. Frontline units like Maokai and Tahm Kench perform better than Blitzcrank and Nunu because Maokai can heal Zed. When you can't play 9-5, TFT (金铲铲) lacks strong AD 8-4 compositions, making it relatively difficult. PC TFT can smoothly integrate into Corki and Master Yi systems.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Lulu | Main Carry | Nashor's Tooth, Nashor's Tooth, Jeweled Gauntlet | N/A |
| Maokai | Main Tank | Warmog's Armor, Gargoyle Stoneplate, Spirit Visage | N/A |
Gameplay Strategy
The core idea of this comp is a flurry of fish instantly eliminating backlines. Lulu's Fountain effect can hit 6 units at once, with a closed-loop synergy upon completion, and empowered units gain healing and damage amplification per second. Early on, use 3 Starfall synergy for early game. Activate at level 7, chase three-star system units. After hitting three-star Lulu and a three-star frontline, level up. At the start, check the Starfall effect; if it has Fountain, it's playable.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Giant Slayer | |
| Galio | Main Tank | Stoneplate, Stoneplate, Sterak's Gage |
Gameplay Strategy
The core of this comp is the powerful combination of Aurelion Sol and Nami, activating perfect synergies at level 8. Early on, use Shepherd synergy for early game, with Teemo or Lissandra holding items. Mid-game primarily focuses on gathering Heavy Fighter units. Activate at level 8 to roll for all units to two-star. If there are no other players contesting your units in the game, you can consider chasing three-star 4-costs or adding Redeemer at level 9 to raise the cap.
Difficulty: Medium | Recommendation: ⭐⭐⭐ | Rank-Climbing Comp
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Rapid Firecannon, Titanic Hydra, Fishbones |
Gameplay Strategy
This is a standard operating composition that transitions into high-cost units, belonging to the off-meta rank-climbing style. Starting with Xayah or recommended Ornn Artifacts and high attack speed is ideal. Early on, at 4 units, use 2 Sniper, 2 Fortress Guardian for early game. Prioritize saving 50 gold to level up with interest. If your starting board has no quality units, you can use Future Warrior or Seawolf synergies for early game. At 5 units, use 2 Nova Squad for early game. At 6 units, add 1 Redeemer. At 7 units, add 2 Brawler. Prioritize taking item-focused or combat-focused augments. If you have Artifact augments or Ekko Divine Beings, take them to raise the comp's potential. At 8 units, activate and roll for two-star Xayah and two-star Nunu to complete the composition. Pay close attention to whether there are other players contesting your units, and consider whether to hit three-star 4-costs at this level to win. If all contesting players already have two-star units, you can level up to 9 to increase your comp's potential. At 9 units, activate and roll for two-star high-cost units within the composition to complete it. Once you've rolled for full unit quality, remember to observe opponents to prevent them from hitting three-star 4-cost units and to deny units.
Difficulty: High | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Spear of Shojin, Night's Edge, Helmet | Second Spear of Shojin, Various Artifacts |
| Vex | Secondary Carry | Guinsoo's Rageblade | N/A |
| Graves | Secondary Carry | AD Warrior Items, Spear of Shojin | N/A |
| Nunu | Main Tank | Frozen Heart, Any Tank Item | Zhonya's Hourglass, Death's Dance, Evelynn, Rapid Firecannon |
Gameplay Strategy
This Nova Zed is a branch of the Nova 9-5 composition. Zed's core mechanic is that his clones inherit item attributes and can infinitely clone, leading to absurd damage density. Upon completion, it's essentially a T0 level presence, with a very high ceiling. Early on, you can transition with a normal win streak, using 3 Seawolf or 3 Future system, or Shepherd. Prioritize building Night's Edge and Guinsoo's Rageblade. Mid-game, units are usually assembled around stages 4-5 / 5-1. It's common to start rolling at level 9, following the rhythm of Nova 9-5. Lose streaking is not recommended; you need enough HP to reach 4-2 to pick up Zed. If early lose streaking puts your HP at risk, roll appropriately at 4-2 to maintain unit quality. Divine Destroyer Shadow (Zed's exclusive) is a must-take augment. Additionally, you can choose Big Economy Hextech or Ahri (Divine Being choice) to help you reach level 9 faster to find two-star Zed. Place Zed in the backline or corner spots.
Difficulty: Beginner-Friendly | Recommendation: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Cho'Gath | Main Carry/Main Tank | Warmog's Armor, Gargoyle Stoneplate, Frozen Heart | |
| Lissandra | Secondary Carry | Nashor's Tooth, Rabadon's Deathcap, Defense Breaker |
Gameplay Strategy
This comp is the 2.0 version of the 10,000 HP Cho'Gath, achieving infinite growth with Darkstar's massive unit quality bonus plus three-star Cho'Gath, making him both tanky and damaging. Early on, take rolling augments, and don't level up while chasing three-star Cho'Gath. Mid-game, gather Future, Brawler, and Darkstar for early game. Late game, at level 9, find Jhin to activate 6 Darkstar.
Difficulty: Easy | Recommendation: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Diana | Main Carry | Titan's Resolve, Guinsoo's Rageblade, Bloodthirster | Hand of Justice, Hextech Gunblade |
| Aurora | Secondary Carry | Rabadon's Deathcap, Morellonomicon, Void Staff | |
| Illaoi | Main Tank | Warmog's Armor, Dragon's Claw, Spirit Visage | Bramble Vest |
| Jinx | Early Game Item Holder | Battle Bunny Crossbow, Guinsoo's Rageblade, Infinity Edge | Last Whisper |
Gameplay Strategy
Prioritize activating 3 Phantom at the start to go on a lose streak, steadily stacking 300-500 stacks of Battle Bunny Crossbow for Jinx to carry. Throughout the game, prioritize grabbing items to synthesize Diana's core three items. At 7 units, lightly roll for two-star system units to stabilize HP, slowly chasing three-star Diana; if LeBlanc hasn't arrived, you can add 3 Shepherd or 3 Judge units as item holders. Do not level up before hitting three-star core units. After three-star Diana at 8 units, prioritize adding Galio to strengthen frontline tankiness. Slowly level up by saving 50 gold interest to maintain a healthy economy. At 9 units, complete the comp by adding Karma to activate 4 Traveler synergy, officially completing the composition. Prioritize giving excess items to frontline tank units. AP items go to Aurora, and AD items go to Jinx. Subsequently, slowly chase three-star 4-costs to further stabilize HP and secure a win. Judge's Karma must select 10 instances of damage + 15% Max HP shield, which synergizes with Diana's own shield to create infinite shields, making the frontline almost impervious. If you cannot gather 3 Phantom or start with a large lose streak, leading to insufficient Battle Bunny Crossbow stacks, your strength will suffer. Diana and Aurora are fixed dual carries. Later, you can chase three-star LeBlanc to replace them for a higher ceiling; front-line units can be flexibly replaced with high-tankiness units.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| LeBlanc | Main Carry | Guinsoo's Rageblade, Jeweled Gauntlet, Archangel's Staff | Rabadon's Deathcap, Titanic Tyrant, Defense Breaker |
| Karma | Secondary Carry/Support | Spear of Shojin, Morellonomicon, Zz'Rot Portal | |
| Illaoi | Main Tank | Steadfast Plate, Warmog's Armor, Spirit Visage | Dragon's Claw, Thornmail, Frozen Heart |
| Nunu | Tank | Excess defensive items |
Gameplay Strategy
Early on, rely on Heavy Fighter units paired with backline carries for a stable transition, such as Illaoi, Nunu, etc. Prioritize synthesizing LeBlanc's core offensive items, such as Guinsoo's Rageblade, Jeweled Gauntlet. At the start of the game, immediately check Judge's refreshed modifier. Prioritize locking in the "Every 4 seconds + 10 Mana" modifier. Focus on building economy early, don't blindly roll. Prioritize activating 4 Heavy Fighter synergy to stabilize HP in the match, using strong two-star units to maintain board strength. At stage 4-2, precisely level up to 8 units. Focus on finding core LeBlanc and completing the 4 Heavy Fighter system. All units at two-star provide HP stabilization. If unit appearances are abundant, you can naturally chase three-star LeBlanc to raise the ceiling. Level up to 9 units to complete the final transformation, swapping out Woodling and adding Nasus and Blitzcrank to activate 6 Heavy Fighter synergy. Allocate excess defensive items to Nunu to further enhance the frontline's overall damage absorption. Frontline Heavy Fighter units establish a sturdy defense, while carries like LeBlanc and Karma are safely positioned in the backline. Flexibly adjust LeBlanc's positioning based on opponents' dive units or area damage to ensure her attack space. If Judge's modifier refreshes to a health shield effect at the start, you can immediately abandon the "Iron Maiden" system and pivot to playing "Infinite Shield Diana", allowing for seamless switching between two playstyles.
Difficulty: Easy | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Bloodthirster, Titan's Resolve, Guinsoo's Rageblade | Rabadon's Deathcap, Night's Edge |
| Milio / Lulu | Secondary Carry | Spear of Shojin, Rabadon's Deathcap, Jeweled Gauntlet | |
| Pantheon | Main Tank | Sunfire Cape, Warmog's Armor, Stoneplate |
Jax Artifact Recommendations: Rapid Firecannon, Spear of Shojin, Wit's End, Mittens (Artifact).
Gameplay Strategy
Early on, don't rush to level up. After obtaining "Star-Reaching Ambition" at 2-1, use Twisted Fate, Talon to activate 3 Starfall, and save gold for interest. If you already have 3 Starfall plus a two-star frontline, and Jax has an item, you can aim for a win streak at the start. Level up to 6 units at 3-2; this is the most crucial roll-down. Roll aggressively down to around 30 gold, finding two-star Jax and the basic composition structure. Two-star Jax is strong early, allowing for a slow roll to three-star. Slow roll by capping interest at around 30/50 gold. You must hit three-star Jax before 4-1. After three-star Jax, immediately save gold to level up. Prioritize chasing three-star Jax, then three-star Pantheon and Milio. Hitting one three-star frontline and one three-star backline is enough to go to level 7, then 8; no need to wait for all of them. At level 8, add Rhaast for Kayn (or Morgana). If conditions allow, continue chasing Lulu and Maokai. Late game, you'll generally stay at level 8 until the end. If your HP is healthy, you can go to level 9 to add 5-cost units. Recommended to position in the left corner, flexibly adjusting based on Starfall positioning. Pantheon is the strongest main tank. If he doesn't appear, he can be replaced by Maokai or Rammus. If not available, find other tanks. Secondary carries can be other two-star 4-cost or 5-cost carry units.
Difficulty: High | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Striker's Flail |
| Nunu | Main Tank | Frozen Heart, Stoneplate, Sterak's Gage |
Gameplay Strategy
Oracle Laser Aurelion Sol is a popular composition in the current patch, especially countering single-unit tank compositions by quickly clearing their HP bars. The core lies in the pure burst damage of two-star 4-cost frontline and two-star Aurelion Sol, as well as activating 3 Oracle at level 9 to raise the ceiling. It's not a brain-dead composition, requiring precise operational pace and itemization. If you can roll for two-star frontline and two-star Aurelion Sol in the first few rounds of stage 4, you can consistently stabilize HP and secure a top finish. It's slightly weaker than the T0 compositions of the patch, but upon completion, it has top 4 potential. When other compositions are not working out, it can serve as a strong alternative for pivoting. It has a higher operating difficulty, not suitable for brain-dead play, recommended for players who understand mid-game pivoting and economic management. At stage 4-2, level up to 8 units and start rolling for two-star Aurelion Sol and two-star frontline units. 4-2 is a critical rolling timing; leveling to 8 too early will crash your economy, while too late might lead to being defeated by other completed compositions. Prioritize building Aurelion Sol's Jeweled Gauntlet and the main tank's Frozen Heart. Afterwards, complete Aurelion Sol's second damage item and frontline tank items. If HP is healthy, economy is good, and units appear smoothly, go to level 9 to add Bard or Sona to activate 3 Oracle for increased potential. Position Aurelion Sol safely in a corner for damage output. The main tank should be at the very front to absorb damage; the frontline can be spread out or single-stacked. Prioritize economic augments, such as "Ahri" (provides gold and experience) or other augments that help you reach 8 units at stage 4-2, ensuring enough gold for rolling.
Difficulty: Easy | Recommendation: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items |
| Zoe | Main Carry | Rabadon's Deathcap, Jeweled Gauntlet, Magic Penetration, Ekko's Patience |
| Leona | Main Tank | Stoneplate, Dragon's Claw, Spirit Visage, Ionic Spark |
Gameplay Strategy
The core of this comp is to achieve an infinite ability-casting perpetual motion effect for Zoe, dealing massive damage, through Judge synergy's 10 damage instances plus mana generation, combined with Ekko's Patience item. It's a T0 tier, high-strength composition of the patch. Relatively simple to play, suitable for players seeking high burst damage and sustained abilities. Early on, prioritize using Seawolf synergy to randomly obtain Leona and Zoe. At level 5, you can add 2 Future Warrior to increase reroll chances, aiming to activate before level 6 and find three-star Zoe in one go. Mid-game, when Judge's 10 instances of damage and mana regeneration can synergize with Ekko's Patience, infinite ability casting is achieved. Prioritize securing Zoe's key items. Late game, level up and add higher quality units. Use Nunu as a control unit, while LeBlanc and Karma provide additional benefits and utility. Prioritize choosing Divine Forge, Dormant Forge, Noble Adventure augments. Special augments can include Yasuo's Starlight Grid or Varus's Duplicator. The comp's advantage lies in Zoe's infinite ability casting, providing high burst and sustained damage. The rank-up suggestion is to seize the early to mid-game tempo, quickly reaching three-star Zoe and assembling core items.
Difficulty: Easy | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Rabadon's Deathcap |
| Karma | Support/Secondary Carry | Spear of Shojin, Morellonomicon, Void Staff |
| Nunu | Main Tank | Frozen Heart, Sunfire Cape, Helmet |
Gameplay Strategy
In TFT Set 17 Starfall season 17.3 patch, "Infinite Laser Aurelion Sol" has become a strong choice. This patch significantly increased Aurelion Sol's overall stats, resulting in a qualitative change in his damage output. The composition builds a pure damage system around Aurelion Sol, utilizing Oracle synergy for efficient mana regeneration to continuously unleash laser beams and suppress opponents. Easy to play for both newcomers and casual players alike. Early on, prioritize using Shepherd synergy for a transitional operation. Give Aurelion Sol's completed items to Lissandra for temporary use as an item holder. For Starfall Blessing, prioritize choosing AP-related items, and synthesize Aurelion Sol's core item, Rabadon's Deathcap, as early as possible. You can also choose to go on a lose streak with Phantom to accumulate resources. Mid-game, level up to 8 units during stages 4-1 to 4-2. Start searching for the core units of the entire system, promoting main units to 2-star to stabilize HP. If you cannot activate 4 Heavy Fighter synergy, directly use Galio to fill the frontline position to ensure overall tankiness. Late game, once Aurelion Sol successfully reaches 2-star, you can fully push for higher levels. At 9 units, complete 3 Oracle synergy to speed up ability rotation. Prioritize synthesizing resistance-reducing items to maximize Aurelion Sol's laser damage output. You can also deploy Rhaast to supplement utility. Recommended augments include economic ones (Four-Cost Squad, Late Game Specialist, etc.) and damage-oriented ones (Archangel's Embrace, Custom Made, etc.).
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Graves | Main Carry | Ruthless Slash | Titanic Hydra, Demon Greataxe, Statikk Shiv |
| Fiora | AD Carry | Quicksilver / Night's Edge, Giant Slayer, Sterak's Gage | N/A |
| Vex | AP Carry | Guinsoo's Rageblade, Defense Shred, Hextech Gunblade | N/A |
| Tahm Kench / Nunu | Main Tank | Sunfire Cape, Warmog's Armor, Stoneplate | N/A |
Gameplay Strategy
This is a high-cost standard operating composition, focused on economic management and late-game high-cost unit completion to achieve match dominance. The core carry is Graves, whose ability points prioritize the Warrior template, then continuously click Lead Shot until Laser Barrage appears. After the hotfix, the probability of hitting three-star 4-costs for a quick win has decreased. This is currently the highest win-rate composition, a top choice if your economy is good. It revolves around Nova synergy with Aatrox and Akali. Aatrox provides resistance shred for all units, while Akali grants critical strike to all units, greatly boosting the damage output of 5-cost units like Graves, Fiora, and Vex. The standard composition is completed at level 9, forming multiple synergies with Aatrox, Akali, Maokai, Tahm Kench, Fiora, Shen, Morgana, and Graves. Early on, prioritize 3 Seawolf with AD items or The Coward with attack speed items for early game. Choose to power roll to level 9 at 4-2/4-5/4-7 depending on economy, HP, and contesting players. If HP is around 50, roll for two-star main tank + two carries, then go to 10 units. Once you've rolled for full unit quality, be sure to observe opponents' boards to prevent three-star 4-cost units from being stolen, and focus on unit denial strategies.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Defense Shred | Void Staff |
| Galio | Main Tank | Stoneplate, Sterak's Gage, Titan's Resolve | Frozen Heart, Spirit Visage |
| Master Yi | Secondary Carry | Excess Warrior items | N/A |
Gameplay Strategy
This is currently the easiest 4-cost composition for lose-streaking to stabilize HP. It's flexible to build and has low cost, especially suitable for transitioning with AP or tank items or starting with a lose streak. TFT Aurelion Sol's ability can directly bypass the frontline to hit the backline, making it a T0.5 strength that can be forced every game. The standard composition includes Urgot, Viktor, Galio, Tahm Kench, Master Yi, Aurelion Sol, forming 6 Mech 2 Brawler 2 Berserker 2 Psionic. This composition, paired with Tahm Kench's solo synergy effect, makes it easy to hit three-star 4-costs. Early on, use 2 Future / 3 Phantom / 3 Seawolf for early game, accumulating economy and perfect items. Around 4-2, level up to 8 and roll heavily. Build the recommended composition based on units found, and remember to transform all Mechs. After two-star Aurelion Sol and Galio, save gold and decide whether to go to level 9 or chase three-stars based on contesting players.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Rank-Climbing Comp
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aatrox | Main Carry/Control | Steadfast Plate x3 |
Gameplay Strategy
The core of this comp centers around Aatrox (Darkin Blade), achieving full-screen stun control by equipping three Steadfast Plates and utilizing Nova Squad synergy. It's an off-meta choice suitable for climbing. Prioritize considering this if you have multiple Aatrox units or many Plate items at the start.
Early Game Transition (Stages 1-3): At 3 units, use 3 Seawolf for early game. Prioritize accumulating 50 gold for interest to level up, while also using Seawolf synergy to gain economy and units.
Mid Game Spike (Stages 4-5): At 4 units, use 2 Berserker for early game, continuing to maintain 50 gold interest. At this stage, cap interest at 30 gold to roll for three-star Aatrox (Darkin Blade). If you have many Caitlyn units, you can also chase three-star for her simultaneously. At 5 units, add 2 Nova Squad for early game, continuing to save gold to level up. Prioritize choosing combat or item-focused augments.
Late Game Refinement (Stage 6+): At 6 units, add 2 Brawler for early game, continuing to save gold to level up. If you have a Nova Squad Emblem, consider replacing Caitlyn and adding Master Yi or other 5-cost units. At 7 units, transition to 4 Nova Squad. If you can activate 5 Nova Squad, you will gain a selector that directly grants Aatrox a special full-screen stun ability. At 8 units, start rolling. After hitting two-star Kindred, the composition is largely complete. If HP drops below 30, you can chase three-star 4-cost units at the current level. At 9 units, continue rolling to chase two-star high-cost system units, completing the composition. Once you've rolled for full unit quality, pay attention to opponents to avoid three-star 4-cost units being stolen.