June 05, 2026 Rank-Up Secrets: S18 High-Cost 9/5 and Reroll Comps Dominate the Ladder, 7 Space Groove Samira Emerges as a Dark Horse!

The Rank Thief
June 05, 2026 Rank-Up Secrets: S18 High-Cost 9/5 and Reroll Comps Dominate the Ladder, 7 Space Groove Samira Emerges as a Dark Horse!

Applicable Versions: S18, S17, S16.8, Chosen Fates This Issue's Recommendations: In TFT S17.3, Jax Exclusives and Gragas Exclusives firmly hold T0, with Nova 9/5, 6 Dark Star, Magician Miss Fortune, Nami Flex, etc. close behind. In S17.2a, high-cost scaling and reroll compositions are neck and neck, creating a diverse meta. Meanwhile, S16.8's Demacia Freljord system and Chosen Fates' Million HP Zilean and Irelia remain powerful tools for climbing.

Starfall (S17/S18)

7 Space Groove Samira
SReroll

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsAlternative Items
SamiraMain CarryNot mentionedNot mentioned
OrnnSecondary CarryNot mentionedNot mentioned

Strategy

Leverage the 7 Space Groove synergy effect, rapidly reroll for core 3-star champions through a reroll strategy, forming a strong, often overlooked, lineup. The best openings include a Space Groove Spatula, Treasure Hunter, or Dual Defensive Power Hextech Augments.

Early Game Transition (Stages 1-3): At 4 population, use 3 Space Groove for transition. If starting quality is low, use Future Fighter or Seamarauder synergies for transition. Prioritize saving 50 gold to level up with interest.

Mid Game Power Spike (Stages 4-5): At 5 population, you can choose 2 Dark Star for transition. Prioritize saving 50 gold to level up with interest. Prioritize choosing Treasure Hunter or Dual Defensive Power Hextech Augments, or having a Space Groove Spatula and many B.F. Swords is best.

Late Game Refinement (Stage 6+): 6 Population: Use 3 Shepherd for transition. Pay attention to whether there are other players going for the same comp; if so, consider transitioning to Oracle Miss Fortune. 7 Population: Start rolling, hitting 2-star Samira or 2-star Ornn will stabilize your HP. At this population, hold at 20 interest and roll for 3-star Samira or 3-star Ornn before leveling up. If Blitzcrank appears early, prioritize hitting 7 Space Groove. 8 Population: Use 2 Sniper for transition. If you don't have Blitzcrank, prioritize 3 Stargazer. 9 Population: Roll for 2-star high-cost champions within the comp to complete it. After maxing out your board quality, pay attention to whether opponents might steal 3-star 4-cost champions, and block accordingly.

Augment Recommendations: Priority Picks: Starry Fortune, Team Building, Revitalizing Wind, Piltover Prodigy, Dual Defensive Power, Heroic Lucky Bag, Combat Supplies: B.F. Sword, Treasure Hunter, Partial Ascension, Solo Plated Armor.

Deity Recommendations: Best Deities: Varus, Aurelion Sol, Thresh

Seamarauder Challenger Jinx Pyke Dual Carry
T0Scaling

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsAlternative Items
JinxMain CarryNot mentionedNot mentioned
PykeSecondary CarryNot mentionedNot mentioned
GragasMain TankNot mentionedNot mentioned

Strategy

This is a high-cost scaling system lineup. Choose it if you have 3 Seamarauder for transition or a recommended Hextech Augment. At 4 population, use 3 Seamarauder for transition. If starting quality is insufficient, use Future Fighter/Seamarauder synergy for transition. Prioritize saving 50 gold to level up with interest. At 5 population, use 2 Challenger for transition, prioritizing saving 50 gold to level up with interest. Check if the first PsyOps Agent item is Malware/Biomass Maintainer (best). At 6 population, use 2 Berserker for transition. At this population, hold at 20 interest and roll for 3-star Jinx/3-star Gragas/Akali, then level up. At 7 population, use 2 PsyOps Agent for transition. If Akali hits 3-star first, transfer Pyke's items to Akali. At 8 population, use 2 Nova Squad for transition. If HP is below 30, chase 3-star 4-cost champions at this population. At 9 population, start rolling for 2-star high-cost champions within the comp to complete it. After maxing out board quality, observe opponent compositions to prevent core 4-cost champions from being stolen.

Stargazer Xayah
T1Scaling

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsAlternative Items
XayahMain CarryGuinsoo's RagebladeInfinity EdgeKraken Slayer
NunuMain TankSunfire CapeWarmog's ArmorPlated Armor

Strategy

Xayah's ability is doubly enhanced, and once completed, multiple synergies boost her damage to the max. Early game, transition with Seamarauder or 3 Future. If you have Shoushan, open with 3 Stargazer for transition, using Sniper units as temporary carries. Prioritize building core items and managing economy. Activate at Level 8, supplementing with 2-star 5-costs at Level 9. Focus on positioning adjustments and targeted strategies.

Treant Gnar
T1Scaling

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsAlternative Items
GnarMain CarryGuinsoo's RagebladeTitan's ResolveBloodthirster
RammusMain TankWarmog's ArmorGargoyle StoneplateSteadfast Heart

Strategy

This is a high-cost scaling system lineup. Consider it if you have 2 to 3 copies of Gnar at the start. Prioritize building Gnar's items, then Rammus's items.

Early Game Transition (Stages 1-3): At 4 population, 3 Treant for transition. If no quality at start, use Future Fighter/Seamarauder synergy for transition. Prioritize saving 50 gold to level up with interest. Mid Game Power Spike (Stages 4-5): At 5 population, 2 Bastion for transition, prioritize saving 50 gold to level up with interest. At 6 population, 5 Treant for transition, prioritize saving 50 gold to level up with interest. If you naturally find 5 to 6 copies of Gnar at Level 6, consider rolling for 3-star at this level before leveling up. If you have too few Gnar copies, prioritize leveling up and giving items to Jhin later. At 7 population, 2 Sniper for transition, prioritize saving 50 gold to level up with interest. Prioritize economic or combat-oriented Hextech Augments. Late Game Refinement (Stage 6+): At 8 population, start rolling for 2-star Rammus to level up. If HP is above 60, consider pushing to Level 9 before rolling. If HP is below 30, pay attention to whether there are other players going for the same comp, and consider if you can 3-star a 4-cost to top 1 at this level. If other players have all their units at 2-star, you can level up to 9 to increase the comp's ceiling. At 9 population, start rolling for 2-star high-cost champions within the comp to complete it. After maxing out board quality, remember to observe opponents to prevent 3-star 4-costs from being stolen, and block champions accordingly.

Cosmic Big Bang (Ivern Exclusive)
T1Scaling

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsAlternative Items
IvernMain CarryHand of JusticeJeweled GauntletEdge of Night
MordekaiserMain TankSunfire CapePlated ArmorWarmog's Armor

Strategy

The core strategy of this comp revolves around Ivern's exclusive augment, allowing him to smash the ground for massive damage.

Mid Game Power Spike (Stages 4-5): If you have Ivern's exclusive Hextech Augment, play this comp directly, prioritizing 3 Shepherd. Activate at Level 6, chasing 3-star system champions. Late Game Refinement (Stage 6+): After chasing 3-star system champions, level up to add Rhaast.

Heavy Armor 9/5 Nami Nunu Dual Carry
T0Scaling

Difficulty: High | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsAlternative Items
NamiMain CarryNot specifiedNot specified
NunuSecondary CarryNot specifiedNot specified
JuggernautMain TankNot specifiedNot specified

Strategy

This is a high-cost scaling system lineup. Once completed, it has screen-clearing potential and extremely high strength. Prioritize choosing it if you have high-quality Shepherd units at the start that can secure a win streak. It has higher difficulty, requiring mastery of scaling and rolling timings.

Early Game Transition (Stages 1-3): At 4 population, use 2 Juggernaut for transition. Prioritize saving 50 gold to level up with interest. If starting quality is poor, consider using Future Fighter or Seamarauder synergies for transition. Mid Game Power Spike (Stages 4-5): At 5 population, use 3 Shepherd for transition. At 6 population, use 2 Judge for transition. At 7 population, use 3 Juggernaut for transition. For economy management, still prioritize saving 50 gold to level up with interest. At 5 population, prioritize building Sona and Nunu's items, giving them to backline and frontline units for transition, then transferring them to the final carries later. At 7 population, prioritize economic or combat-oriented Hextech Augments. The best Judge effect provides free rerolls or gold economy. Late Game Refinement (Stage 6+): At 8 population, start rolling, hitting 2-star Nami and 2-star Nunu will stabilize your HP and prepare for leveling up. At 9 population, start rolling for 2-star high-cost champions within the comp to complete it. If HP is above 60, consider pushing to Level 9 before rolling. If HP is below 30, and there are other players going for the same comp, consider if you can 3-star a 4-cost to top 1 at this level. If other players have all their units at 2-star, you can level up to 9 to increase the comp's ceiling. After rolling for sufficient quality, observe opponent compositions to prevent 3-star 4-costs from being stolen, and block champions accordingly.

Nova Kindred 2.0
T1Scaling

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsAlternative Items
KindredMain CarryGuinsoo's RagebladeGiant SlayerKraken Slayer
Tahm KenchMain TankSunfire CapeSpirit VisagePlated Armor

Strategy

Nova Corps attributes maxed out, an unconventional climb with no competition. Early game, transition with Seamarauder, using Big Bear for temporary item-holding, prioritizing combat power for a win streak. At Level 8, decide based on HP whether to roll for quality to stabilize, or push to Level 9 to add system units.

Hero Augment - Gragas
SScaling

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Ongoing Popularity

Core Items

ChampionRoleRecommended ItemsAlternative Items
GragasMain CarryAegisLuden'sEmpathicHand of Justice

Strategy

Gragas's hero augment needs to check for Empathic; if present, it's stronger. For Hextech and Deity augments, try to pick ones that explode; it's best if two abilities can eliminate the enemy main Tank. Position Gragas in the middle of the first row, with only two of your tankiest Tanks on his sides, to group enemies for more damage. Place Pyke in the back row for easier backline hooks. The artifacts that provide the most benefit are Aegis and Luden's. If you don't have Empathic, replace it with Empathic. If you have Empathic, replace it with Hand of Justice; pure burst is fine.

Hero Augment - Jax
AScaling

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐ | Ongoing Popularity

Core Items

ChampionRoleRecommended ItemsAlternative Items
JaxMain CarryEdge of NightGuinsoo's Rageblade
JaxArtifactAny Warrior ArtifactWit's End

Strategy

Jax's unconventional Stargazer, Huntress, Altar, and Boar builds actually perform better than Medal, Spring, and Shoushan because there's likely no one else contesting Jax. Overall, the strongest is Viper, greatly increasing damage reduction. As more data samples become available, Edge of Night is now far stronger than Guinsoo's Rageblade. For Artifacts, almost all Warrior Artifacts are usable, with Wit's End being the strongest.

Hero Augment - Zed
AScaling

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Ongoing Popularity

Core Items

ChampionRoleRecommended ItemsAlternative Items
ZedMain CarryZhonya'sEdge of Night
ZedMain CarryOther Special ItemsHelmet

Strategy

Zed can theoretically fit into any lineup. The simplest and strongest formula is to replace Graves in Nova 9/5, as there aren't many B.F. Swords. Frontline Maokai and Tahm Kench perform better than Blitzcrank and Nunu, because Maokai can help Zed heal. When you can't play 9/5, TFT doesn't have many strong physical 8/4 lineups (meaning 8 units 4-cost), making it relatively difficult. However, in regular Teamfight Tactics (Cloud Pass), he can smoothly integrate into Corki and Master Yi systems.

Looping Spring Lulu
T1Scaling

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsAlternative Items
LuluMain CarryNashor's ToothNashor's ToothJeweled GauntletNone
MaokaiMain TankWarmog's ArmorGargoyle StoneplateSpirit VisageNone

Strategy

The core strategy of this comp is to instantly eliminate the backline with a rain of fish. Lulu's Spring effect can hit 6 units at once, forming a complete synergy loop, and units on empowered hexes gain healing and damage increase per second. Early game, use 3 Stargazer for synergy transition. Activate at Level 7, chasing 3-star system units. After getting 3-star Lulu and a 3-star frontline, level up. At the start, check Stargazer effects; if you have Spring, you can play this comp.

Shepherd Aurelion Sol Nami
T1Scaling

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsAlternative Items
SolMain CarryJeweled GauntletRabadon's DeathcapGiant Slayer
GalioMain TankPlated ArmorPlated ArmorSterak's Gage

Strategy

The core of this comp is the strong synergy between Aurelion Sol and Nami, activating a perfect synergy at Level 8. Early game, use Shepherd to transition, with Teemo or Lissandra holding items. Mid game, primarily gather Juggernaut units. Activate at Level 8 to roll, aiming for all units to be 2-star. If there are no other players contesting, consider chasing 3-star 4-costs or pushing to Level 9 to add Savior for increased ceiling.

Unconventional High-Cost Scaling Xayah Nunu
T2Scaling

Difficulty: Medium | Recommendation Index: ⭐⭐⭐ | Niche Point-Scoring Comp

Core Items

ChampionRoleRecommended ItemsAlternative Items
XayahMain CarryRapid FirecannonTitanic HydraFishbones

Strategy

This is a high-cost scaling system lineup, belonging to an unconventional point-snatching style. It's best if you start with Xayah or recommended Ornn artifacts, and have plenty of attack speed. Early game, at 4 population, use 2 Sniper, 2 Bastion for transition. Prioritize saving 50 gold to level up with interest. If no quality units at the start, use Future Fighter or Seamarauder synergies for transition. At 5 population, use 2 Nova Squad for transition. At 6 population, add 1 Savior. At 7 population, add 2 Brawler. Prioritize item-related or combat-oriented Hextech Augments. If there are artifact Hextech Augments or Ekko Deity Augments, take them to increase the comp's ceiling. At 8 population, start rolling for 2-star Xayah and 2-star Nunu to complete the comp. Pay close attention to whether there are other players going for the same comp; consider if you can 3-star a 4-cost to top 1 at this level. If other players have all their units at 2-star, you can level up to 9 to increase the comp's ceiling. At 9 population, start rolling for 2-star high-cost champions within the comp to complete it. After maxing out board quality, remember to observe opponents to prevent 3-star 4-costs from being stolen, and block champions accordingly.

Divine Shadow Zed
T0Scaling

Difficulty: High | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsAlternative Items
ZedMain CarrySpear of ShojinEdge of NightHelmetSecond Spear of Shojin、Various Artifacts
VexSecondary CarryGuinsoo's RagebladeNone
GravesSecondary CarryPhysical Warrior ItemsSpear of ShojinNone
NunuMain TankFrozen Heart、Any Tank ItemZhonya'sDeath's DanceEvelynnRapid Firecannon

Strategy

This Nova Zed comp is a branch of the Nova 9/5 lineup. Zed's core mechanic is that his clones inherit item attributes, and he can clone infinitely, leading to absurd damage density. Once completed, it's essentially a T0-tier presence with a very high ceiling. Early game, you can transition normally with a win streak, using 3 Seamarauder or 3 Future system or Shepherd. Prioritize building Edge of Night and Guinsoo's Rageblade. Mid game, you generally gather units around 4-5/5-1. It's common practice to start rolling at Level 9, following the Nova 9/5 rhythm. Win streaking is not recommended, you need HP to sustain until 4-2 to get Zed. If early game loss streaking puts your HP at risk, roll appropriately at 4-2 to secure quality. Divine Shadow (Zed exclusive) is a must-pick augment. Additionally, you can choose Large Economy Hextech Augments or Ahri (Deity choice) to help you reach Level 9 faster to find 2-star Zed. Position Zed in the backline or corner.

Dark Star Lissandra Cho'Gath
T1Scaling

Difficulty: Beginner-Friendly | Recommendation Index: ⭐⭐⭐⭐ | Ongoing Popularity

Core Items

ChampionRoleRecommended ItemsAlternative Items
Cho'GathMain Carry/Main TankWarmog's ArmorGargoyle StoneplateFrozen Heart
LissandraSecondary CarryNashor's ToothRabadon's DeathcapSunderer

Strategy

This comp is the 2.0 version of Million HP Cho'Gath. Through the super large mass effect of Dark Star plus 3-star Cho'Gath, it achieves infinite scaling, becoming both tanky and dealing damage. Early game, pick rolling Hextech Augments and don't level up, chasing 3-star Cho'Gath. Mid game, gather Future, Brawler, and Dark Star for transition. Late game, find Jhin at Level 9 to activate 6 Dark Star.

Infinite Shield Diana
T0Reroll

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Ongoing Popularity

Core Items

ChampionRoleRecommended ItemsAlternative Items
DianaMain CarryTitan's ResolveGuinsoo's RagebladeBloodthirsterHand of JusticeHextech Gunblade
AuroraSecondary CarryRabadon's DeathcapMorellonomiconVoid Staff
IllaoiMain TankWarmog's ArmorDragon's ClawSpirit VisageThornmail
JinxEarly Game CarryWar Bunny CrossbowGuinsoo's RagebladeInfinity EdgeLast Whisper

Strategy

Prioritize gathering 3 Spirit at the start for a loss streak, steadily stacking 300-500 stacks of War Bunny Crossbow for Jinx as a temporary carry. Throughout the game, prioritize grabbing items to synthesize Diana's core three items. At 7 population, make small rolls to find 2-star system units to stabilize HP, slowly chasing 3-star Diana; if LeBlanc hasn't arrived, you can use 3 Shepherd or 3 Judge units as temporary carries. Do not level up before getting core 3-stars. After Diana hits 3-star at 8 population, prioritize adding Galio to strengthen frontline tankiness, saving 50 interest to slowly level up, ensuring healthy economy. At 9 population, complete Karma to activate 4 Traveler synergy, and the comp is fully online. Prioritize giving excess items to frontline tank items, magic items to Aurora, and physical items to Jinx. Then, slowly chase 3-star 4-costs to further stabilize HP and secure the win. The Judge's Karma effect must be 10 damage + 15% HP shield, synergizing with Diana's own shield to achieve infinite shields, causing the frontline to take almost no damage. If you cannot get 3 Spirit at the start or have a significant loss streak, resulting in insufficient War Bunny Crossbow stacks, the comp's strength will drop off. Diana and Aurora are fixed dual carries. Later, you can chase 3-star LeBlanc as a replacement for a higher ceiling; frontline units can be flexibly replaced with high-tankiness champions.

Judge Ironclad LeBlanc
T0Scaling

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsAlternative Items
LeBlancMain CarryGuinsoo's RagebladeJeweled GauntletArchangel's StaffRabadon's DeathcapGiant Shark Warmog'sSunderer
KarmaSecondary Carry/SupportSpear of ShojinMorellonomiconZz'Rot Portal
IllaoiMain TankSteadfast HeartWarmog's ArmorSpirit VisageDragon's ClawThornmailFrozen Heart
NunuTankExcess Defensive Items

Strategy

Early game, rely on Juggernaut units paired with backline for a smooth transition, such as Illaoi, Nunu, etc. Prioritize synthesizing LeBlanc's core offensive items, such as Guinsoo's Rageblade, Jeweled Gauntlet. At the start, immediately check the Judge refresh modifiers, prioritizing the "every 4 seconds + 10 Mana" modifier. Early game is mainly about accumulating economy, don't blindly roll. Prioritize getting 4 Juggernaut synergy to stabilize HP, using strong 2-star units to maintain board strength. At stage 4-2, precisely level up to 8 population, focusing on rolling for core LeBlanc and completing the 4 Juggernaut system. Once all units are 2-star, you gain the ability to stabilize HP. If you find enough copies, you can push for 3-star LeBlanc to increase her ceiling. Level up to 9 population to complete the final transformation, swapping out Ivern and adding Nasus and Blitzcrank to form 6 Juggernaut synergy. Allocate all excess defensive items to Nunu to further enhance the frontline's overall damage absorption. Juggernaut heroes build a strong defensive line in the front, while LeBlanc and Karma and other damage dealers are safely placed in the backline. Adjust LeBlanc's positioning flexibly based on enemy infiltrators or area damage to ensure her optimal damage output. If the Judge modifier refreshes with a HP shield effect at the start, you can immediately abandon the "Ironclad LeBlanc" system and directly transition to "Infinite Shield Diana", allowing for flexible switching between two playstyles.

Starforged Will Jax
T0Scaling

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsAlternative Items
JaxMain CarryBloodthirsterTitan's ResolveGuinsoo's RagebladeRabadon's DeathcapEdge of Night
Milio / LuluSecondary CarrySpear of ShojinRabadon's DeathcapJeweled Gauntlet
PantheonMain TankSunfire CapeWarmog's ArmorPlated Armor

Artifact Recommendations: Rapid FirecannonSpear of ShojinWit's EndMittens (Artifact).

Strategy

Don't rush to level up in the early game. After getting "Starforged Will" at 2-1, use Twisted Fate, Talon to get 3 Stargazer, saving gold for interest. If you already have 3 Stargazer and a 2-star frontline, and Jax has an item, you can aim for a win streak at the start. Level up to 6 population at 3-2; this is the most crucial roll. Directly make a big roll down to about 30 gold, finding 2-star Jax and the basic structure of the comp. 2-star Jax is strong in the early game and can sustain a slow roll for 3-star. Slow roll around 30 gold/50 gold, you must hit 3-star Jax before 4-1. After 3-star Jax, immediately save gold to level up. Prioritize chasing 3-star Jax, then 3-star Pantheon and Milio. One 3-star frontline and one 3-star backline is enough to go to Level 7, then Level 8; no need to wait for all to be chased. At Level 8, add Rhaast with Kayn (or Morgana). If conditions allow, continue chasing Lulu and Maokai. In the late game, Level 8 is usually played until the end; if HP is healthy, you can go to Level 9 to add 5-cost units. Recommended positioning is in the back-left corner ("toilet seat position"), adjusting flexibly based on Stargazer positions. Pantheon is the strongest main tank; if he doesn't appear, he can be replaced by Maokai or Rammus. If still none, find other tanks. Sub-carries can be other 2-star 4-cost or 5-cost damage dealers.

Oracle Laser Aurelion Sol
T0.5Scaling

Difficulty: High | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended Items
SolMain CarryJeweled GauntletRabadon's DeathcapStriker's Flail
NunuMain TankFrozen HeartPlated ArmorSterak's Gage

Strategy

Oracle Laser Aurelion Sol is a popular comp in the current version, especially strong against single-tank frontline comps, quickly clearing their HP bars. The core lies in the pure burst damage from 2-star 4-cost frontliners and 2-star Aurelion Sol, as well as activating 3 Oracle at Level 9 to increase the ceiling. It's not a mindless comp; it requires precise scaling rhythm and itemization. If you can roll for 2-star frontliners and 2-star Aurelion Sol in the first few rounds of stage 4, you can reliably stabilize HP and secure a top finish. It's slightly weaker than T0 comps of the version, but once completed, it has top 4 potential. When other comps aren't going well, it can serve as a strong alternative for transition. Its operation difficulty is higher, not suitable for mindless play, recommended for players who understand mid-game transitions and economy management. At stage 4-2, after leveling up to 8 population, start rolling for 2-star Aurelion Sol and 2-star frontliners. 4-2 is the critical rolling timing; leveling too early will crash your economy, while leveling too late might lead to being defeated by other completed comps. Prioritize building Aurelion Sol's Jeweled Gauntlet and the main tank's Frozen Heart, then complete Aurelion Sol's second offensive item and frontline tank items. If HP is healthy, economy is good, and rolls are smooth, go to 9 population to add Bard or Sona, activating 3 Oracle to increase the ceiling. Position Aurelion Sol in a corner for safe damage, with the main tank at the very front to absorb damage. The frontline can be spread out or single-stacked. Prioritize economic augments, such as "Ahri" (provides gold and experience) or other augments that help you reach 8 population at stage 4-2, ensuring enough economy for rolling.

Genius Inventor Zoe
T0Scaling

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Ongoing Popularity

Core Items

ChampionRoleRecommended Items
ZoeMain CarryRabadon's DeathcapJeweled GauntletMagic PenetrationEkko's Patience
LeonaMain TankPlated ArmorDragon's ClawSpirit VisageIonic Spark

Strategy

The core of this comp is to achieve Zoe's infinite ability casting perpetual motion machine effect, dealing massive damage, by utilizing the Judge synergy's 10 damage and mana-gain effect in conjunction with the Ekko's Patience item. It's a T0-tier, high-strength comp in this version, relatively simple to operate, suitable for players seeking high burst and sustained abilities. Early game, prioritize using the Seamarauder synergy to randomly acquire Leona and Zoe. At Level 5, you can add 2 Future Fighter to increase rolling chances, aiming to activate before Level 6 and find 3-star Zoe in one go. Mid game, when the Judge's 10 damage and mana regen effect can synergize with Ekko's Patience, infinite abilities are achieved. Prioritize securing Zoe's critical items. Late game, level up to add higher quality champions. Use Nunu as a control point, with LeBlanc and Karma providing additional utility and functionality. Prioritize God-Forged Forge, Dormant Forge, Sublime Adventure augments. Special augments can include Yasuo's Starlight Hex or Varus's Duplicator. The comp's advantage lies in Zoe's infinite abilities providing high burst and sustained damage. Rank-up advice is to seize the early to mid-game rhythm, quickly reach 3-star Zoe and gather core items.

Infinite Laser Aurelion Sol
T0Scaling

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended Items
Aurelion SolMain CarryJeweled GauntletRabadon's DeathcapRabadon's Deathcap
KarmaSupport/Secondary CarrySpear of ShojinMorellonomiconVoid Staff
NunuMain TankFrozen HeartSunfire CapeHelmet

Strategy

In TFT S17 Starfall season 17.3, "Infinite Laser Aurelion Sol" has become a strong choice. This version saw a significant buff to Aurelion Sol's overall stats, transforming his damage output. The comp is built around Aurelion Sol as a pure damage system, utilizing the Oracle synergy for efficient mana regeneration, allowing for continuous laser attacks to suppress opponents. It's simple and easy to pick up, safe for both beginners and female TFT players. Early game, prioritize using the Shepherd synergy for transition. Give Aurelion Sol's completed items to Lissandra for temporary use. For Starfall Blessings, prioritize AP-related items to synthesize Aurelion Sol's core item, Rabadon's Deathcap, as early as possible. You can also choose a Spirit loss streak to accumulate resources. Mid game, at stages 4-1 to 4-2, level up to 8 population and start rolling for the entire system's core units, getting key units to 2-star to stabilize HP. If you can't get 4 Juggernaut synergy, directly use Galio to fill the frontline position to ensure overall tankiness. Late game, after Aurelion Sol successfully reaches 2-star, you can fully push for higher population. At 9 population, complete 3 Oracle synergy to speed up ability cooldowns. Prioritize synthesizing resistance-reduction items to maximize Aurelion Sol's laser damage output. You can also field Rhaast to add utility. Recommended augments include economic ones (Four-Cost Squad, Late Game Specialist, etc.) and offensive ones (Archangel's Staff, Tailored Fit, etc.).

Nova 9/5
T0.5Scaling

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsAlternative Items
GravesMain CarryRuthless BladeTitanic HydraDemon AxeStatikk Shiv
FioraAD CarryQuicksilver / Edge of NightGiant SlayerSterak's GageNone
VexAP CarryGuinsoo's RagebladeSundererHextech GunbladeNone
Tahm Kench / NunuMain TankSunfire CapeWarmog's ArmorPlated ArmorNone

Strategy

This is a high-cost scaling system lineup, focusing on economic management and late-game high-cost unit completion to dominate the match. The core damage dealer is Graves, whose ability upgrade should prioritize the Warrior template, then continuously click Lead Bullet until Laser Barrage appears. After the hotfix, the chance of 3-star 4-costs winning is reduced, making this the highest win rate comp currently, a top choice if your economy is good. It revolves around the Nova synergy with Aatrox and Akali. Aatrox provides resistance shred for all units, and Akali grants critical strike chance to all, significantly boosting the output of 5-cost units like Graves, Fiora, and Vex. The comp typically completes at Level 9, consisting of Aatrox, Akali, Maokai, Tahm Kench, Fiora, Shen, Morgana, and Graves, forming multiple synergies. Early game, prioritize 3 Seamarauder with AD items or Big Bear with attack speed items for transition. Depending on economy, HP, and contested comps, choose to power roll at 4-2/4-5/4-7 to Level 9. If HP is around 50, roll for 2-star main tank + two 2-star carries, then push to Level 10. After maxing out board quality, it's crucial to observe other players' boards to prevent 3-star 4-costs from being stolen, and implement champion blocking strategies.

Mech Flex
T0.5Scaling

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsAlternative Items
Aurelion SolMain CarryJeweled GauntletRabadon's DeathcapSundererVoid Staff
GalioMain TankPlated ArmorSterak's GageTitan's ResolveFrozen HeartSpirit Visage
Master YiSecondary CarryExcess Warrior ItemsNone

Strategy

This is currently the easiest 4-cost comp to loss-streak and stabilize HP, with flexible construction and lower cost, especially suitable for AP or tank item transitions, or starting with a loss streak. TFT's Aurelion Sol ability can directly bypass the frontline to hit the backline, making it a T0.5 strength comp that can be forced every game. The regular lineup consists of Urgot, Viktor, Galio, Tahm Kench, Master Yi, and Aurelion Sol, forming 6 Mech, 2 Brawler, 2 Berserker, 2 PsyOps. This comp, combined with Tahm Kench 's solo synergy effect, makes it easy to steal 3-star 4-costs. Early game, transition with 2 Future / 3 Spirit / 3 Seamarauder, accumulating economy and perfect items. Around 4-2, level up to 8 and make a big roll, assembling the recommended comp based on what you find, remembering to transform all Mechs. After Aurelion Sol and Galio are 2-star, save gold and decide whether to level to 9 or chase 3-stars based on other players.

Advanced Combat Tips

  1. Utilizing S17 Mech Aurelion Sol's Backline-Bypassing Mechanic: In TFT S17, Aurelion Sol's ability can directly bypass the frontline to deal damage to enemy backline units, giving Mech comps a huge advantage against traditional, strong frontline enemy comps. For positioning, consider placing Aurelion Sol diagonally opposite the enemy's main carry to maximize his damage efficiency. Additionally, combining Galio's tankiness and crowd control can effectively protect Aurelion Sol and create a suitable damage environment for him.

  2. Flexible Economy Management for High-Cost Comps: For high-cost scaling comps, early-game economy accumulation is crucial. Besides traditional economic Hextech Augments, you can also use 3 Seamarauder or 2 Future for win streak transitions, or gain Spirit benefits from a loss streak. Due to the special mechanic of 2-cost units appearing in Stage 2, prioritize using 3 Seamarauder for a win streak transition. When rolling in the mid-game, flexibly assess your HP and other players' comps to decide whether to go to 9 population for 5-cost units, or to chase 3-star 4-costs at Level 8, avoiding forcing levels which can lead to economic and HP collapse.

  3. Item Priority and Flexible Adaptation for Multi-Carry Comps: In multi-carry comps like Stargazer Sniper Xayah and Treant 9/5 Jhin, prioritizing the core offensive items for the main carry, Xayah/Jhin, is crucial. Simultaneously, items for secondary carries, Jhin/Vex, should follow closely. Flexibly adjust positioning to counter different opponents, ensuring core damage dealers have safe output space. In the late game, optimize item configurations promptly based on battle changes to ensure the multi-carry advantage is fully utilized.

  4. Spirit Stacks and Core Champion Upgrades: For optimizing Spirit stacks, it's recommended that Aurelion Sol and Nova 9/5 perform best when Spirit stacks reach 400 or 500 stacks, while for Judge Diana, Spirit stacks are recommended to be at 200 Tentacle stacks or 300 stacks for optimal performance. For Graves's ability upgrades, currently, prioritizing the Bright Sword / Pineapple Graves combination is best.

Frequently Asked Questions (FAQ)

The early S17 version has a relatively slow pace. In the early game, prioritize using 3 Seamarauder for a win streak transition or 2 Future for a loss streak to gain economy. In this environment, high-cost 9/5 comps and comps that aim to 3-star 4-costs are top choices for winning. If your early game transition is smooth and economy is good, you can choose Nova 9/5. If you want to roll for quality at Level 8, Mech Flex is also an excellent choice due to its unique mechanics and stable strength. For beginners or players with a rough start, reroll 3-cost comps like Starfall Weaver Twisted Fate are also good strategies for consistently securing points.

The main operational difficulty for these two Million HP compositions lies in their extreme reliance on specific Chosen units and core items. Zilean needs to be 3-star with full items to reliably revive the entire team and stack HP; Irelia requires the Spirit Blade Chosen and must be equipped with Archangel's Staff, Titan's Resolve, and Bloodthirster to achieve Million HP true damage. If you fail to obtain key Chosen units or core items early, it will significantly impact the comp's strength and win rate. Additionally, you need to be wary of champions like Lee Sin and Seraphine who can remove units, as they are natural counters to Million HP comps.

For S16.8 systems like Demacia Mel and Freljord Old Man, when facing magic comps, Demacia Mel's Gem provides magic resistance, while Freljord Old Man relies on Ornn's tankiness and double ice turret control. You can prioritize stacking magic resistance items like Dragon's Claw and Spirit Visage on your frontline. When facing physical comps, focus more on physical defensive items like Plated Armor and Thornmail. Furthermore, the Freljord synergy's resistance reduction and damage amplification effects boost all damage types, and Demacia's Radiant items can also be adjusted based on the carry's damage type, for example, giving Mel or Lux magic burst items, or giving Shyvana physical sustain items, allowing for flexible adaptation.