June 17, 2026 Rank-Climbing Secret: Master the Tempo, Dominate the Ladder! In-Depth Analysis of Popular Lineups Across Multiple TFT Modes
Applicable Versions: S18, S17, S16.8, Chosen Fates This Issue's Recommendation: In TFT's S18 version, high-cost operational systems like Baby Academy Treant Veigar and the One-Shot Aatrox lineup (centered around Aatrox) have become excellent tools for gaining rank. The current meta emphasizes flexible operation and hitting key champion power spikes, with tempo control being crucial for climbing.
Starfall (S17/S18)
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Ezreal | Main Carry | Axiom Arc | Not explicitly provided |
| Vi | Secondary Carry | Not explicitly provided | Not explicitly provided |
| Malphite | Main Tank | Not explicitly provided | Not explicitly provided |
Playstyle
This is a reroll-to-high-cost scaling system lineup that can ultimately solo 3-star 5-cost value units. At 4 units, transition using 3 Super Hero. Prioritize building Ezreal's items (prioritize Axiom Arc), followed by Vi's items. Prioritize saving 50 gold and leveling up with interest. At 5 units, transition with 2 Intelligence Agent; at 6 units, transition with 3 Underground. At 6 units, slow roll above 30 interest to 3-star Ezreal, Lee Sin, Vi, and Malphite, then level up. At 7 units, transition with 2 Mascot; at 8 units, transition with 2 Intelligence Agent. If conditions allow, chase more 3-star Super Heroes. At 9 units, start rolling to hit 2-star high-cost units to complete the lineup. If your HP drops below 30, you can roll more at 8 units for 3-star quality before leveling. Choose this lineup if you have many core units early or get a Hero Augment. Augment priority: Featherweight, Jeweled Lotus, Groove/Blessing/Revitalizing Wind, Axiom Arc, Blue Battery, Ready for Combat, Project: Uplink, Golden Ticket.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Teemo | Main Carry | None | None |
| Rem'na | Secondary Carry | None | None |
| Nasus | Secondary Carry | None | None |
| Nami | Support | None | None |
| Blitzcrank | Support | None | None |
Playstyle
This is a system lineup centered around Teemo, which gradually forms by scaling with high-cost units. It's suitable to choose if you get many Teemo units early or recommended augments. Recommended Deities: Varus / Thresh. Trait Synergy: The main trait is Space Groove (2/3/5), providing core damage and tempo control; auxiliary trait is Juggernaut (2/4), providing frontline resistance; other transitional trait is Dark Star (2).
Early Game (Stages 1-3): At 3 units, transition with 2 Juggernaut. Prioritize saving 50 gold to level up with interest. If your board quality is low, you can deliberately lose-streak to cut off opposing Phantasm players. At 4 units, transition with 2 Space Groove. Prioritize saving 50 gold to level up with interest. Prioritize taking combat-oriented or item-oriented augments.
Mid Game (Stages 4-5): At 5 units, transition with 2 Dark Star. Prioritize saving 50 gold to level up with interest. At this level, you need to slow roll above 30 interest to 3-star Teemo/Rem'na/Nasus before leveling up. At 6 units, transition with 4 Juggernaut. Prioritize saving 50 gold to level up with interest. Prioritize making Teemo or Rem'na's items, then Nami's.
Late Game (Stage 6+): At 7 units, transition with 3 Space Groove. Prioritize saving 50 gold to level up with interest. If you picked "No Scouting, No Change" and don't have Blitzcrank, it's best to prioritize opening 5 Groove or 4 Juggernaut. At 8 units, transition with 5 Space Groove. Prioritize saving 50 gold to level up with interest. Unless your HP is below 30, you should normally push to level 9 for true power. At 9 units, start rolling to hit 2-star high-cost units to complete the lineup. After maxing out your board, remember to scout opponents to prevent others from stealing your 3-star 4-cost units; remember to deny units.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Veigar | Main Carry | None | None |
| Rammus | Main Tank | None | None |
| Poppy | Secondary Tank | None | None |
Playstyle
This is a scaling high-cost system lineup that requires certain economic management and tempo control. Starting with Baby Academy or a 2-star Veigar is ideal.
Early Game (Stages 1-3): At 4 units, transition with 3 Treant. If you don't have good units early, you can transition with Future Warrior/Sea Monster traits. Prioritize saving 50 gold to level up with interest.
Mid Game (Stages 4-5): At 5 units, transition with 2 Fortress Guard. Prioritize saving 50 gold to level up with interest. If you naturally find more than 6 copies of Veigar/Poppy, you can consider rolling for them at this level. If not, prioritize leveling up to reach 7 Treant for 3-star. At 6 units, transition with 5 Treant. Prioritize saving 50 gold to level up with interest. Prioritize taking combat-oriented or economic augments. At 7 units, transition with 1 Space Groove. Prioritize saving 50 gold to level up with interest. No need to deliberately chase 3-star Veigar as 7 Treant can spawn him later.
Late Game (Stage 6+): At 8 units, start rolling to hit 7 Treant and a 2-star Rammus for a solid lineup. If your HP drops below 30 HP, only chase 3-star 4-cost units at this level. At 9 units, start rolling to hit 2-star high-cost units to complete the lineup. After maxing out your board, remember to scout opponents to prevent others from stealing your 3-star 4-cost units; remember to deny units.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Kindred | Main Carry | Guinsoo's Rageblade, Giant Slayer, Kraken Slayer | None |
| Aatrox | Main Tank/Main Carry | Warmog's Armor, Gargoyle Stoneplate, Steadfast Plate | None |
Playstyle
The core idea is that Aatrox with three Steadfast Plates deals more damage with higher resistance. Combined with Nova Selector, it allows Aatrox to knock up the entire screen for maximum damage.
Early Game (Stages 1-3): Open with 3 Sea Monster transition. Key to economic management is not leveling up and chasing 3-star Aatrox.
Mid Game (Stages 4-5): No specific mid-game power spike described, continue to maintain economy and units.
Late Game (Stage 6+): After 3-star Aatrox, level up to activate 5 Nova.
Recommended Augments
Nova Selector is the core augment. Highly recommended to prioritize.
Difficulty: Easy | Recommendation Rating: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Samira | Main Carry | Spear of Shojin, Sharpened Blade, Last Whisper | |
| Ornn | Main Tank | Warmog's Armor, Dragon's Claw, Spirit Visage |
Playstyle
The patch update strengthened Space Groove, with 7 Groove endlessly stacking damage bonuses for maximum output. Utilize the 7 Space Groove trait effect and a reroll strategy to quickly hit core 3-star units, forming an off-meta powerful lineup. Starting with a Space Groove Emblem, Treasure Hunter, or Double Up Tankiness augment is ideal.
Early Game (Stages 1-3): Early game, use Future Warrior to transition, using Sniper units as item holders. At 4 units, transition with 3 Space Groove trait. If starting quality is low, you can transition with Future Warrior or Sea Monster traits. Prioritize saving 50 gold and leveling up with interest.
Mid Game (Stages 4-5): At 5 units, you can choose to transition with 2 Dark Star trait. Prioritize saving 50 gold and leveling up with interest. Prioritize Treasure Hunter or Double Up Tankiness augments, or ideally, obtain a Space Groove Emblem and many B.F. Swords. At level 7, start rolling to chase 3-star Samira and Ornn. At 7 units: Start rolling, hitting 2-star Samira or 2-star Ornn will stabilize your HP. At this level, slow roll above 20 interest. After 3-star Samira or 3-star Ornn, you can level up. If Blitzcrank appears early, you can prioritize activating 7 Space Groove.
Late Game (Stage 6+): At 8 units: Transition with 2 Sniper trait. If you don't have Blitzcrank, you can prioritize activating 3 Stargazer trait. At 9 units: Roll for 2-star high-cost units within the system to complete the lineup. After maxing out your board, you need to scout opponents for potential 3-star 4-cost unit steals and deny units promptly. Level up to activate 7 Groove to complete the lineup.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jinx | Main Carry | Not mentioned | Not mentioned |
| Pyke | Secondary Carry | Not mentioned | Not mentioned |
| Gragas | Main Tank | Not mentioned | Not mentioned |
Playstyle
This is a high-cost scaling system lineup. You can choose it if you get a 3 Sea Monster opening or a recommended augment. At 4 units, transition with 3 Sea Monster trait. If starting quality is low, you can transition with Future Warrior/Sea Monster traits. Prioritize saving 50 gold to level up with interest. At 5 units, transition with 2 Challenger trait. Prioritize saving 50 gold to level up with interest. Pay attention to whether the first item for PsyOps Agent is Malware or Biomass Maintainer (optimal). At 6 units, transition with 2 Berserker trait. At this level, slow roll above 20 interest to hit 3-star Jinx/3-star Gragas/Akali, then level up. At 7 units, transition with 2 PsyOps Agent trait. If Akali reaches 3-star first, you can give Pyke's items to Akali. At 8 units, transition with 2 Nova Commando trait. If your HP drops below 30, chase 3-star 4-cost champions at this level. At 9 units, start rolling to hit 2-star high-cost units within the system to complete the lineup. After maxing out your board, you need to scout opponent lineups to prevent your core 4-cost units from being stolen.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Guinsoo's Rageblade, Infinity Edge, Kraken Slayer | |
| Nunu | Main Tank | Sunfire Cape, Warmog's Armor, Armor Plate |
Playstyle
Xayah's ability is doubly enhanced, and with multiple trait bonuses upon completion, she deals maximum damage. Early game, use Sea Monster or 3 Future Warrior to transition. If you have Show Mountain, open 3 Stargazer to transition, using Sniper units as item holders. Prioritize making core items and managing your economy. Activate at level 8, and fill in 2-star 5-costs at level 9. Focus on position adjustments and targeted strategies.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Gnar | Main Carry | Guinsoo's Rageblade, Titan's Resolve, Bloodthirster | |
| Rammus | Main Tank | Warmog's Armor, Gargoyle Stoneplate, Steadfast Plate |
Playstyle
This is a high-cost scaling system lineup. You can consider it if you find 2 to 3 copies of Gnar early. Prioritize making Gnar's items, then Rammus's.
Early Game (Stages 1-3): At 4 units, transition with 3 Treant. If you don't have good units early, you can transition with Future Warrior/Sea Monster traits. Prioritize saving 50 gold to level up with interest. Mid Game (Stages 4-5): At 5 units, transition with 2 Fortress Guard. Prioritize saving 50 gold to level up with interest. At 6 units, transition with 5 Treant. Prioritize saving 50 gold to level up with interest. If you naturally find 5 to 6 copies of Gnar at level 6, you can consider rolling for 3-star here before leveling. If you have too few Gnars, you can prioritize leveling up and giving the items to Jhin later. At 7 units, transition with 2 Sniper. Prioritize saving 50 gold to level up with interest. Prioritize economic or combat augments. Late Game (Stage 6+): At 8 units, start rolling to hit 2-star Rammus before leveling up. If your HP is above 60, you can consider enduring and pushing to level 9 before rolling. If your HP drops below 30, observe if there are other players contesting your units and consider whether to chase 3-star 4-costs at this level to secure first. If all contesting players have 2-starred their units, you can level up to 9 to increase your lineup's potential. At 9 units, start rolling to hit 2-star high-cost units to complete the lineup. After maxing out your board, remember to scout opponents to prevent others from stealing your 3-star 4-cost units; remember to deny units.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Pixie | Main Carry | Hand of Justice, Jeweled Gauntlet, Edge of Night | |
| Mordekaiser | Main Tank | Sunfire Cape, Armor Plate, Warmog's Armor |
Playstyle
The core idea of this lineup is Pixie's exclusive augment, which allows her to smash the ground for massive damage.
Mid Game (Stages 4-5): If you get Pixie's exclusive augment, go for it directly. Prioritize activating 3 Shepherd. Activate at level 6, chasing 3-star core units. Late Game (Stage 6+): After hitting 3-star core units, level up to add Rhaast.
Difficulty: High | Recommendation Rating: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Nami | Main Carry | Not explicitly provided | Not explicitly provided |
| Nunu | Secondary Carry | Not explicitly provided | Not explicitly provided |
| Juggernaut | Main Tank | Not explicitly provided | Not explicitly provided |
Playstyle
This is a high-cost scaling system lineup that, once completed, has screen-clearing potential and extremely high strength. If you have high-quality Shepherd units early for a win streak, prioritize this option. It has a high difficulty, requiring mastery of scaling and reroll timings.
Early Game (Stages 1-3): At 4 units, transition with 2 Juggernaut. Prioritize saving 50 gold to level up with interest. If starting quality is poor, consider transitioning with Future Warrior or Sea Monster traits. Mid Game (Stages 4-5): At 5 units, transition with 3 Shepherd. At 6 units, transition with 2 Judge. At 7 units, transition with 3 Juggernaut. For economic management, still prioritize saving 50 gold to level up with interest. At 5 units, prioritize making Sona and Nunu's items, first giving them to backline and frontline transitional units, then replacing them with the final carries later. At 7 units, prioritize economic or combat augments. The Judge effect is best if it provides free refreshes or gold economy. Late Game (Stage 6+): At 8 units, start rolling to hit 2-star Nami and 2-star Nunu to stabilize HP and prepare for leveling up. At 9 units, start rolling to hit 2-star high-cost units within the system to complete the lineup. If your HP is above 60, you can consider enduring and pushing to level 9 before rolling. If your HP drops below 30, and there are contesting players, you can consider chasing 3-star 4-costs at this level to secure first. If all contesting players have 2-starred their units, you can level up to 9 to increase your lineup's potential. After hitting sufficient quality, you need to scout opponents to prevent 3-star 4-costs from being stolen, remember to deny units.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Kindred | Main Carry | Guinsoo's Rageblade, Giant Slayer, Kraken Slayer | |
| Tahm Kench | Main Tank | Sunfire Cape, Spirit Visage, Armor Plate |
Playstyle
Nova Commando stats are maxed out, an off-meta climb without competition. Early game, transition with Sea Monster, Big Scoundrel holding items, prioritize combat for a win streak. At level 8, decide whether to roll for quality to stabilize HP or push to 9 for system units, based on HP.
Difficulty: Easy | Recommendation Rating: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Gragas | Main Carry | Armguard, Luden's | Empathy, Hand of Justice |
Playstyle
For Gragas's Hero Augment, it's stronger with Empathy. For Hextech (Augments) and Deities, try to choose those that provide burst, ideally being able to one-shot the enemy's main Tank. Position Gragas in the middle of the first row, with only the two tankiest units to his left and right, to group enemies for more explosions. Place Pyke in the last row for an easier hook on the backline. The biggest boosts from Artifacts are Armguard and Luden's. If you don't have Empathy, replace it with Empathy; if you do, replace it with Hand of Justice. Just go for pure burst.
Difficulty: Easy | Recommendation Rating: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Edge of Night | Guinsoo's Rageblade |
| Jax | Artifact | Any Warrior Artifact | Wisdom |
Playstyle
Jax's off-meta Stargazer, Huntress, Sanctuary, Wild Boar stats are actually better than Medal, Fountain, Show Mountain, because it's unlikely anyone else will want Jax. Overall, Viper is the strongest, as its damage reduction greatly improves survivability. As more data samples come in, Edge of Night is now far superior to Guinsoo's Rageblade. For Artifacts, almost all Warrior Artifacts can be used, with Wisdom being the strongest.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Zhonya's Hourglass | Edge of Night |
| Zed | Main Carry | Other Special Items | Helmet |
Playstyle
Zed can theoretically fit into any lineup. The simplest and strongest formula is to replace Graves in Nova Fast 9, as there aren't enough B.F. Swords. Frontline units like Maokai and Tahm Kench perform better than Blitzcrank or Nunu because Maokai can help Zed heal. If you can't play Fast 9, there aren't many strong physical 8-4 lineups in TFT, making it feel stagnant. In desktop TFT, he can seamlessly integrate into Corki and Master Yi systems.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Lulu | Main Carry | Nashor's Tooth, Nashor's Tooth, Jeweled Gauntlet | None |
| Maokai | Main Tank | Warmog's Armor, Gargoyle Stoneplate, Spirit Visage | None |
Playstyle
The core idea of this lineup is for "Skyfall Fish Swarm" to instantly eliminate the backline. Lulu's fountain effect can hit up to 6 units at once, forming a closed-loop trait synergy. Additionally, units on enhanced hexes gain healing and increased damage per second. Early game, use 3 Stargazer to activate traits for transition. Activate at level 7, chasing 3-star core units. After having 3-star Lulu and a 3-star frontline, level up. Check the Stargazer effect at the start; if it offers a fountain, you can play this.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Giant Slayer | |
| Galio | Main Tank | Armor Plate, Armor Plate, Sterak's Gage |
Playstyle
The core of this lineup is the powerful synergy between Aurelion Sol and Nami, forming a perfect trait synergy at level 8. Early game, use Shepherd to transition, with Teemo or Lissandra holding items. Mid-game, focus on collecting Juggernaut units. At level 8, roll to hit all 2-star units. If there are no contesting players in your lobby, you can consider chasing 3-star 4-costs or adding Redeemer at level 9 to increase your potential.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐ | Rank-Stealing Lineup
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Rapid Firecannon, Titanic Hydra, Fishbones |
Playstyle
This is a high-cost scaling system lineup, an off-meta rank-stealing strategy. It's best if you start with Xayah or recommended Ornn Artifacts, or have many attack speed items. Early game, at 4 units, transition with 2 Sniper and 2 Fortress Guard. Prioritize saving 50 gold to level up with interest. If starting with no good units, you can transition with Future Warrior or Sea Monster traits. At 5 units, transition with 2 Nova Commando. At 6 units, add 1 Redeemer. At 7 units, add 2 Brawler. Prioritize item-oriented or combat-oriented augments. If you get an Artifact augment or Ekko as a Deity, take them to increase your lineup's potential. At 8 units, start rolling to hit 2-star Xayah and 2-star Nunu to complete the lineup. Pay attention to whether there are other players contesting your units; you can consider chasing 3-star 4-costs at this level to secure first. If all contesting players have 2-starred their units, you can level up to 9 to increase your lineup's potential. At 9 units, start rolling to hit 2-star high-cost units to complete the lineup. After maxing out your board, remember to scout opponents to prevent others from stealing your 3-star 4-cost units; remember to deny units.
Difficulty: High | Recommendation Rating: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Spear of Shojin, Edge of Night, Helmet | Second Spear of Shojin, Various Artifacts |
| Vex | Secondary Carry | Guinsoo's Rageblade | None |
| Graves | Secondary Carry | Physical Warrior Items, Spear of Shojin | None |
| Nunu | Main Tank | Frozen Heart, Any Tank Item | Zhonya's Hourglass, Death's Dance, Evelynn, Rapid Firecannon |
Playstyle
This Nova Zed is a branch of the Nova Fast 9 lineup. Zed's core mechanic is that his clones inherit item stats and can infinitely clone, leading to insane damage density. Once completed, it's basically a T0-tier presence, with very high potential. Early game, you can transition with a normal win streak, using 3 Sea Monster or 3 Future Warrior or Shepherd. Prioritize making Edge of Night and Guinsoo's Rageblade. Mid-game, you typically complete your units around 4-5 or 5-1. It's common to start rolling at level 9, following the Nova Fast 9 rhythm. Lose-streaking is not recommended; you need HP to sustain until 4-2 to get Zed. If you lose-streak early and your HP is critical, roll moderately at 4-2 to ensure board quality. Bladestorm Shadow (Zed exclusive) is a must-take augment. Additionally, you can choose large economic augments or Ahri (Deity choice) to help you reach level 9 for 2-star Zed faster. Position Zed in the backline or corner.
Difficulty: Newbie-Friendly | Recommendation Rating: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Cho'Gath | Main Carry/Main Tank | Warmog's Armor, Gargoyle Stoneplate, Frozen Heart | |
| Lissandra | Secondary Carry | Nashor's Tooth, Rabadon's Deathcap, Defense Breaker |
Playstyle
This lineup is the 2.0 version of Million HP Cho'Gath, achieving infinite scaling with massive stats from Dark Star and a 3-star Cho'Gath, making him both tanky and dealing damage. Early game, take reroll augments, and don't level up while chasing 3-star Cho'Gath. Mid-game, combine Future Warrior, Brawler, and Dark Star for transition. Late game, at level 9, find Jhin to activate 6 Dark Star.
Difficulty: Easy | Recommendation Rating: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Diana | Main Carry | Titan's Resolve, Guinsoo's Rageblade, Bloodthirster | Hand of Justice, Hextech Gunblade |
| Alola | Secondary Carry | Rabadon's Deathcap, Morellonomicon, Void Staff | |
| Illaoi | Main Tank | Warmog's Armor, Dragon's Claw, Spirit Visage | Thornmail |
| Jinx | Early Game Item Holder | Battle Bunny Crossbow, Guinsoo's Rageblade, Infinity Edge | Last Whisper |
Playstyle
Early game, prioritize setting up 3 Phantasm for a lose streak, steadily stacking 300-500 stacks on Battle Bunny Crossbow for Jinx to carry items. Throughout the game, prioritize grabbing items to synthesize Diana's core three items. At 7 units, small roll to find 2-star system units to stabilize HP, then slowly chase 3-star Diana. If LeBlanc isn't found, you can use 3 Shepherd or 3 Judge units as placeholders. Do not level up before your core units are 3-starred. After Diana is 3-starred at 8 units, prioritize adding Galio to strengthen frontline tankiness, then save 50 interest to slowly level up, ensuring a healthy economy. At 9 units, complete the lineup by adding Karma for 4 Voyager trait. Any extra items should go to frontline tank items, AP items to Alola, and AD items to Jinx. Then slowly chase 3-star 4-costs to further stabilize HP and secure first place. For Judge, "10 times damage + 15% max HP shield" is a must-pick, as it synergizes with Diana's own shield for infinite shielding, making the frontline virtually indestructible. If you cannot get 3 Phantasm or start with a large lose streak, leading to insufficient Battle Bunny Crossbow stacks, the lineup's strength will drop significantly. Diana and Alola are fixed dual carries. Later, you can chase 3-star LeBlanc to replace Alola for higher potential; the frontline can be flexibly swapped for other high-tankiness units.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| LeBlanc | Main Carry | Guinsoo's Rageblade, Jeweled Gauntlet, Archangel's Staff | Rabadon's Deathcap, Giant Shark Warmog's, Defense Breaker |
| Karma | Secondary Carry/Support | Spear of Shojin, Morellonomicon, Zz'Rot Portal | |
| Illaoi | Main Tank | Steadfast Plate, Warmog's Armor, Spirit Visage | Dragon's Claw, Thornmail, Frozen Heart |
| Nunu | Tank | Excess Defensive Items |
Playstyle
Early game, rely on Juggernaut units paired with backline carries for a stable transition, such as Illaoi, Nunu, etc. Prioritize synthesizing LeBlanc's core offensive items, like Guinsoo's Rageblade and Jeweled Gauntlet. At the start, immediately check the Judge refresh modifiers and prioritize locking in the "+10 Mana every 4 seconds" modifier. Early game, focus on accumulating economy and avoid blind rolling. Prioritize hitting 4 Juggernaut trait to stabilize HP and use 2-star strong units to hold the board. At stage 4-2, level up to 8 units promptly. Focus on rolling for core LeBlanc and completing the 4 Juggernaut system. All units at 2-star will provide stabilization. If you have plenty of copies, you can push for 3-star LeBlanc for higher potential. Level up to 9 to make the final adjustments, swapping out Pixie and adding Nasus and Blitzcrank for 6 Juggernaut trait. Distribute excess defensive items to Nunu to further boost overall frontline tankiness. Frontline Juggernaut heroes build a solid defense, while LeBlanc and Karma (and other damage dealers) are safely positioned in the backline. Flexibly adjust LeBlanc's positioning based on enemy infiltrators or area-of-effect damage to ensure her damage output space. If the Judge modifier at the start offers a health shield effect, you can immediately abandon the "Iron Attack Maiden" system and transition directly into the "Infinite Shield Diana" build, allowing for flexible playstyle switching.
Difficulty: Easy | Recommendation Rating: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Bloodthirster, Titan's Resolve, Guinsoo's Rageblade | Rabadon's Deathcap, Edge of Night |
| Milio / Lulu | Secondary Carry | Spear of Shojin, Rabadon's Deathcap, Jeweled Gauntlet | |
| Pantheon | Main Tank | Sunfire Cape, Warmog's Armor, Armor Plate |
Jax Artifact Recommendations: Rapid Firecannon, Spear of Shojin, Wit's End, Mittens (Artifact).
Playstyle
Early game, don't rush leveling. After getting "Starforged Ambition" at 2-1, use Twisted Fate and Talon to activate 3 Stargazer, then save gold for interest. If you already have 3 Stargazer plus a 2-star frontline, and Jax has at least one item, you can aim for a win streak. Level up to 6 units at 3-2, which is a crucial roll down. Roll heavily to around 30 gold, finding 2-star Jax and the basic lineup structure. 2-star Jax is strong early, supporting a slow roll for 3-star. Slow roll above 30 gold / 50 gold. You must hit 3-star Jax before 4-1. After 3-star Jax, save gold and level up. Prioritize chasing 3-star Jax, then 3-star Pantheon and Milio. One 3-star unit for front and backline is enough to go to level 7 and 8; no need to wait for all to be 3-starred. At level 8, add Rhaast with Kayn (or Morgana). If possible, continue chasing Lulu and Maokai. Level 8 is usually where you stay until the end, but if your HP is healthy, you can go to 9 for 5-cost units. Recommended positioning is in the leftmost corner, adjust flexibly based on the Stargazer hex position. Pantheon is the strongest main tank; if not found, Maokai or Rammus can substitute. If still not available, find other tanks. Secondary carries can be other 2-star 4-cost or 5-cost damage dealers.
Difficulty: High | Recommendation Rating: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Striker's Flail |
| Nunu | Main Tank | Frozen Heart, Armor Plate, Sterak's Gage |
Playstyle
Oracle Laser Aurelion Sol is a popular lineup in the current version, especially strong against single-tank lineups, quickly clearing their HP. The core lies in the pure brute force damage of 2-star 4-cost frontline units and 2-star Aurelion Sol, with 3 Oracle activated at level 9 for increased potential. It's not a mindless lineup; it requires precise scaling tempo and itemization. If you can hit 2-star frontline and 2-star Aurelion Sol in the first few rounds of Stage 4, you can consistently stabilize your HP and secure a top 4 finish. While slightly inferior to T0 lineups, it has top 4 potential once completed. When other lineups are not working out, it can be a strong alternative. It has a higher difficulty, not suitable for mindless play, recommended for players who understand mid-game transitions and economic management. At 4-2, level up to 8 and start rolling for 2-star Aurelion Sol and 2-star frontline. 4-2 is the critical reroll timing; leveling too early will crash your economy, while too late may lead to defeat by other completed lineups. Prioritize making Aurelion Sol's Jeweled Gauntlet and the main tank's Frozen Heart, then complete Aurelion Sol's second damage item and frontline tank items. If HP is healthy, economy is good, and units are found smoothly, push to level 9 to add Bard or Sona and activate 3 Oracle for increased potential. Aurelion Sol should be placed in a corner for safe damage, with the main tank at the very front to absorb damage. The frontline can be spread out or stacked. Prioritize economic augments, such as "Ahri" (provides gold and experience) or other augments that help reach level 8 by 4-2, ensuring enough economy for rolling.
Difficulty: Easy | Recommendation Rating: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items |
| Zoe | Main Carry | Rabadon's Deathcap, Jeweled Gauntlet, Void Staff, Ekko's Patience |
| Leona | Main Tank | Armor Plate, Dragon's Claw, Spirit Visage, Ionic Spark |
Playstyle
The core of this lineup is the Judge trait's "10 times damage + mana regeneration" effect, combined with Ekko's Patience item, to achieve Zoe's infinite ability casting, creating a perpetual motion machine that deals massive damage. It's a T0-tier, high-strength lineup that is relatively easy to play, suitable for players who seek high burst and continuous ability casting. Early game, prioritize using Sea Monster trait to randomly get Leona and Zoe. At level 5, you can activate 2 Future Warrior to increase reroll chances, aiming to activate and find 3-star Zoe in one go before level 6. Mid-game, when the Judge's "10 times damage + mana regeneration" effect can synergize with Ekko's Patience, you can achieve infinite abilities. Prioritize securing Zoe's key items. Late game, level up to add higher quality champions. Use Nunu as a control point, with LeBlanc and Karma providing additional benefits and utility. Prioritize Divine Forge, Dormant Forge, Sublime Adventure augments. Special augments include Yasuo's Starlight Hex or Varus's Replicator. The lineup's advantage lies in Zoe's infinite abilities providing high burst and sustained damage. For climbing, seize the early-to-mid game tempo, quickly reach 3-star Zoe, and assemble core items.
Difficulty: Easy | Recommendation Rating: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Rabadon's Deathcap |
| Karma | Support/Secondary Carry | Spear of Shojin, Morellonomicon, Void Staff |
| Nunu | Main Tank | Frozen Heart, Sunfire Cape, Helmet |
Playstyle
In TFT S17 Starfall season version 17.3, "Infinite Laser Aurelion Sol" has become a strong choice. This version significantly buffed Aurelion Sol's overall stats, transforming his damage output. The lineup focuses on building a pure damage system around Aurelion Sol, using the Oracle trait for efficient mana regeneration to continuously cast lasers and suppress opponents. It's easy to play and pick up, suitable for newcomers and casual players alike. Early game, prioritize using the Shepherd trait for transition. Give Aurelion Sol's completed items to Lissandra to hold. Prioritize taking AP-related items from Starfall Blessing to quickly build Aurelion Sol's core item, Rabadon's Deathcap. You can also choose a Phantasm lose streak to accumulate resources. Mid-game, between 4-1 and 4-2, level up to 8 to roll for the core units of the entire system, getting main carries to 2-star to stabilize HP. If you can't get 4 Juggernaut trait, simply use Galio as a placeholder frontline to ensure overall tankiness. In the late game, once Aurelion Sol reaches 2-star, you can push for higher levels. At 9 units, add 3 Oracle trait to speed up ability rotation. Prioritize building anti-resistance items to maximize Aurelion Sol's laser damage output. You can also add Rhaast for additional utility. Recommended augments include economic ones (Four-Cost Team, Late Game Specialist, etc.) and damage-oriented ones (Archangel's Embrace, Custom Built, etc.).
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Graves | Main Carry | Ruthless Slice, Titanic Hydra, Demonic Hatchet, Statikk Shiv | |
| Fiora | Physical Carry | Quicksilver / Edge of Night, Giant Slayer, Sterak's Gage | None |
| Vex | Magic Carry | Guinsoo's Rageblade, Defense Breaker, Hextech Gunblade | None |
| Tahm Kench / Nunu | Main Tank | Sunfire Cape, Warmog's Armor, Armor Plate | None |
Playstyle
This is a high-cost scaling system lineup focused on economic management and hitting powerful late-game high-cost units to dominate the match. The core damage dealer is Graves, with augments prioritizing the Warrior template, then continuously clicking Buckshot until Laser Barrage appears. After the hotfix, the probability of 3-star 4-cost units securing first place has decreased, making this currently the highest win-rate lineup, a top choice when economy is good. It revolves around the Nova trait with Aatrox and Akali. Aatrox provides armor shred for everyone, and Akali grants critical strike chance to all, greatly boosting the damage of 5-cost units like Graves, Fiora, and Vex. The lineup typically forms at level 9, consisting of Aatrox, Akali, Maokai, Tahm Kench, Fiora, Shen, Morgana, and Graves, offering multiple traits. Early game, prioritize 3 Sea Monster with AD items or Big Scoundrel with attack speed items for transition. Based on economy, HP, and presence of contesting players, choose to level up to 9 at 4-2/4-5/4-7 for a big roll down. If HP is around 50, roll for 2-star main tank + two 2-star carries to push to level 10. After hitting full quality, be sure to scout other players' boards to prevent 3-star 4-cost units from being stolen, and implement denial strategies.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Defense Breaker | Void Staff |
| Galio | Main Tank | Armor Plate, Sterak's Gage, Titan's Resolve | Frozen Heart, Spirit Visage |
| Master Yi | Secondary Carry | Excess Warrior Items | None |
Playstyle
This is currently the easiest 4-cost lineup to lose-streak and stabilize HP with. It's flexible to build and relatively low-cost, especially suitable for transitioning with AP or tank items, or starting with a lose streak. In TFT, Aurelion Sol's ability can directly bypass the frontline to hit the backline, making it a T0.5 strength lineup that you can comfortably play every game. The standard composition is Urgot, Viktor, Galio, Tahm Kench, Master Yi, Aurelion Sol forming 6 Mecha, 2 Brawler, 2 Berserker, 2 Psionic. This lineup, combined with Tahm Kench's unique trait effect, makes it easy to steal 3-star 4-costs. Early game, use 2 Future Warrior/3 Phantasm/3 Sea Monster to transition, accumulating economy and perfect items. At around 4-2, level up to 8 for a big roll down. Based on what you find, assemble the recommended lineup, remembering to transform all Mecha units. Once Aurelion Sol and Galio are 2-starred, save gold. Depending on contesting players, choose to go to 9 or chase 3-stars.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Rank-Stealing Lineup
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aatrox | Main Carry/Control | Steadfast Plate x3 |
Playstyle
The core of this lineup is centered around Aatrox (Aatrox), utilizing three Steadfast Plate items combined with the Nova Commando trait to achieve full-screen stun crowd control. It's an off-meta choice suitable for securing rank points. Consider prioritizing this lineup if you find multiple Aatrox units or many Plate items early.
Early Game (Stages 1-3): At 3 units, transition with 3 Sea Monster. Prioritize accumulating 50 gold for interest to level up, while using the Sea Monster trait to earn gold and acquire units.
Mid Game (Stages 4-5): At 4 units, transition with 2 Berserker. Continue to maintain 50 gold interest. At this stage, you can slow roll above 30 gold interest to hit 3-star Aatrox. If Caitlyn units are numerous, you can also chase 3-star simultaneously. At 5 units, activate 2 Nova Commando for transition. Continue saving gold to level up. Prioritize taking combat or item-oriented augments.
Late Game (Stage 6+): At 6 units, activate 2 Brawler for transition. Continue saving gold to level up. If you have a Nova Commando emblem, consider replacing Caitlyn and adding Master Yi or another 5-cost unit. At 7 units, transition to 4 Nova Commando. If you can reach 5 Nova Commando, you'll get a Selector that grants Aatrox a special full-screen stun ability. At 8 units, start rolling to hit 2-star Kindred to largely complete the lineup. If HP drops below 30, you can chase 3-star 4-cost champions at the current level. At 9 units, continue rolling for 2-star high-cost units within the system to fully complete the lineup. After maxing out your board, be mindful of opponents to prevent 3-star 4-cost units from being stolen.
Advanced Combat Tips
S17 Mecha Aurelion Sol's Backline Bypass Mechanic: In TFT's S17 version, Aurelion Sol's ability can directly bypass the front line to deal damage to enemy backline units. This gives Mecha lineups a significant advantage against traditional sturdy front-line compositions. For positioning, consider placing Aurelion Sol diagonally opposite the enemy's main carry to maximize his damage output. Additionally, combining this with Galio's tankiness and crowd control can effectively protect Aurelion Sol and create a safe environment for him to deal damage.
Flexible Economic Management for High-Cost Lineups: For high-cost scaling lineups, early-game economic accumulation is crucial. Besides traditional economic augments, you can utilize 3 Sea Monsters or 2 Future Warriors for win-streaking transitions, or opt for a lose-streak to gain Phantasm benefits. Given the special mechanic of 2-cost champions appearing in Stage 2, prioritizing a 3 Sea Monster win-streak transition is recommended. During mid-game rerolls, flexibly assess your HP and the presence of contesting players to decide whether to push to level 9 for 5-cost champions or to chase 3-star 4-cost champions at level 8, to avoid forcing levels and collapsing your economy and HP.
Item Priority and Flexible Adaptation for Multi-Carry Lineups: In multi-carry lineups like Stargazer Sniper Xayah and Treant Fast 9 Jhin, it is crucial to prioritize core offensive items for your main carries, Xayah and Jhin. Simultaneously, items for your secondary carries, Jhin and Vex, should follow. Flexibly adjust positioning to counter different opponents, ensuring your core damage dealers have safe space to output damage. In the late game, you must adapt item configurations based on battle changes to ensure the full potential of your multi-carry advantage is realized.
Phantasm Stacks and Core Champion Augments/Upgrades: For optimizing Phantasm stacks, Aurelion Sol and Nova Fast 9 perform best when Phantasm stacks reach 400 or 500 stacks. For Judge Diana builds, Phantasm stacks are recommended at 200 (with tentacles) or 300 stacks for optimal performance. For Graves's augment/upgrade, the current priority is the Bright Blade / Pineapple Graves combination as the best choice.
Frequently Asked Questions (FAQ)
In the early stages of S17, the pace is relatively slow. Prioritize a 3 Sea Monster win-streak transition or a 2 Future Warrior lose-streak for economy. In this environment, high-cost Fast 9 and lineups that chase 3-star 4-costs are top choices for first place. If your early game transition is smooth and economy is healthy, you can choose Nova Fast 9. If you want to roll for quality at level 8, Mecha Flex is also a very good option due to its unique mechanics and stable strength. For newcomers or players with an unlucky start, reroll 3-cost lineups like Starfall Weaver Twisted Fate are also good stable rank strategies.
The main operational challenges for these two Million HP lineups lie in their extreme reliance on specific Chosen units and core items. Zilean needs to be 3-star with full items to consistently revive the entire team and stack HP; Irelia requires a Jadeblade Chosen and fixed items like Archangel's Staff, Titan's Resolve, and Bloodthirster to achieve Million HP true damage. If you fail to acquire the key Chosen unit or core items early, it will significantly impact the lineup's strength and chance of securing first place. Additionally, you need to be wary of champions like Lee Sin and Seraphine, who can remove units, as they are natural counters to Million HP lineups.
For S16.8 systems like Demacia Mel and Freljord Old Man, when facing magic lineups, Demacia Mel's Taric provides magic resistance, while Freljord Old Man relies on Ornn's tankiness and double ice turret control. You can prioritize stacking magic resistance items like Dragon's Claw and Spirit Visage for your frontline. When facing physical lineups, focus more on physical defense items like Armor Plate and Thornmail. Furthermore, the Freljord trait's resistance shred and damage amplification benefit all damage types, and Demacia's Radiant Items can be adjusted based on the carry's damage type, for example, giving Mel or Lux magic burst items, or Shyvana physical sustain items, allowing for flexible adaptation.