June 7, 2026 Rank-Up Code: Comprehensive Analysis of the Latest High-Elo Comps for TFT Set 17/18! Space Groove Samira Returns to T0, High-Cost Vertical and Reroll Comps Dominate the Ladder!

Rank-Up King
June 7, 2026 Rank-Up Code: Comprehensive Analysis of the Latest High-Elo Comps for TFT Set 17/18! Space Groove Samira Returns to T0, High-Cost Vertical and Reroll Comps Dominate the Ladder!

Applicable Versions: Set 18, Set 17, Set 16.8, Chosen Fates Featured This Issue: In TFT Set 17.3, Jax Exclusive and Gragas Exclusive firmly hold T0 status, followed closely by Nova Five-Cost, 6 Dark Star, Magician Miss Fortune, and Nami Flex. In Set 17.2a, high-cost vertical comps and reroll comps coexist, creating a diverse meta. Meanwhile, Set 16.8's Demacia Freljord system and Chosen Fates's Ten-Thousand Health Zilean and Irelia remain powerful tools for climbing.

Star Guardian (Set 17/18)

Space Groove Samira
SReroll

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
SamiraMain CarrySpear of ShojinInfinity EdgeLast Whisper
OrnnMain TankWarmog's ArmorDragon's ClawSpirit Visage

Strategy

The recent patch strengthened Space Groove, allowing 7 Space Groove to infinitely stack damage bonuses, maximizing output. Utilize the 7 Space Groove trait effect with a reroll strategy to quickly find 3-star core units, forming an overlooked but powerful comp. An opener with a Space Groove Emblem, Treasure Hunter, or Double Up Tankiness Augment is ideal.

Early Game (Stages 1-3): Transition using Futurist trait early, using Sniper units to hold items. At 4 units, use 3 Space Groove for transition. If your initial board quality is low, you can use Futurist or Seamaker traits to transition. Prioritize saving up 50 gold and leveling up with interest.

Mid Game (Stages 4-5): At 5 units, you can opt for 2 Dark Star for transition. Prioritize saving up 50 gold and leveling up with interest. Prioritize choosing Treasure Hunter or Double Up Tankiness Augments, or obtaining a Space Groove Emblem and having many BF Swords is best. Roll down at Level 7 to chase 3-star Samira and Ornn. At 7 units: Start rolling for 2-star Samira or 2-star Ornn to stabilize. At this unit count, maintain 20 interest and roll for 3-star Samira or 3-star Ornn before leveling up. If Blitzcrank appears early, prioritize getting 7 Space Groove.

Late Game (Stage 6+): At 8 units: Use 2 Sniper for transition. If you don't have Blitzcrank, you can prioritize 3 Stargazer. At 9 units: Rolling for 2-star high-cost units within the comp completes the lineup. After maxing out quality, pay attention to whether opponents might be denying your 3-star 4-cost units and hold units accordingly. Level up to activate 7 Space Groove, and the comp is fully online.

Seamaker Challenger Jinx Pyke Dual Carries
T0Vertical

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
JinxMain CarryNot mentionedNot mentioned
PykeSecondary CarryNot mentionedNot mentioned
GragasMain TankNot mentionedNot mentioned

Strategy

This is a high-cost vertical comp that relies on economic scaling. You can choose this comp if you have 3 Seamaker for transition or recommended Augments at the start. At 4 units, use 3 Seamaker for transition. If your initial board quality is insufficient, you can use Futurist/Seamaker traits for transition. Prioritize saving 50 gold and leveling up with interest. At 5 units, use 2 Challenger for transition, prioritizing saving 50 gold and leveling up with interest. Note to check if the first item from PsyOps Agent is Malware/Biomass Maintainer (optimal). At 6 units, use 2 Berserker for transition. At this unit count, you need to maintain 20 interest and roll for 3-star Jinx/3-star Gragas/Akali, then level up. At 7 units, use 2 PsyOps Agent for transition. If Akali reaches 3-star first, you can give Pyke's items to Akali. At 8 units, use 2 Nova Squad for transition. If your health is below 30, roll for 3-star 4-cost heroes at this unit count. At 9 units, roll for 2-star high-cost units within the comp, and the comp is fully online. After maxing out quality, you need to observe opponent boards to prevent your core 4-cost heroes from being denied.

Stargazer Xayah
T1Vertical

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
XayahMain CarryGuinsoo's RagebladeInfinity EdgeKraken Slayer
NunuMain TankSunfire CapeWarmog's ArmorStoneplate

Strategy

Xayah's ability is double strengthened, and once assembled, multiple traits boost her damage to the maximum. Transition with Seamaker or 3 Futurist early. If you have Mountaineer, open 3 Stargazer for transition and use Sniper units to hold items. Prioritize making core items and managing your economy. Roll down at Level 8, and at Level 9, add 2-star five-cost units. Focus on positioning adjustments and targeted strategies.

Treant Gnar
T1Vertical

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
GnarMain CarryGuinsoo's RagebladeTitan's ResolveBloodthirster
RammusMain TankWarmog's ArmorGargoyle StoneplateSteadfast Stoneplate

Strategy

This is a high-cost vertical comp that relies on economic scaling. Consider this comp if you have 2 to 3 Gnar units at the start. Prioritize making Gnar's items first, then Rammus's items.

Early Game (Stages 1-3): Transition with 3 Treant at 4 units. If your initial board quality is low, you can use Futurist/Seamaker traits for transition. Prioritize saving 50 gold and leveling up with interest. Mid Game (Stages 4-5): At 5 units, transition with 2 Bastion, prioritizing saving 50 gold and leveling up with interest. At 6 units, transition with 5 Treant, prioritizing saving 50 gold and leveling up with interest. If you naturally roll 5 to 6 Gnar units at Level 6, you can consider rolling for 3-star here before leveling up. If you have too few Gnar, you can prioritize leveling up and giving items to Jhin later. At 7 units, transition with 2 Sniper, prioritizing saving 50 gold and leveling up with interest. Prioritize taking economy or combat Augments. Late Game (Stage 6+): At 8 units, roll down for 2-star Rammus before leveling up. If your health is above 60, you can consider holding and leveling to 9 before rolling. If your health is low at 30 or more, check for competitors, and consider if you can hit 3-star 4-cost to win at this level. If competitors all have 2-star units, you can level up to 9 to increase the comp's ceiling. At 9 units, roll down for 2-star high-cost units within the comp, and the comp is fully online. After maxing out quality, remember to observe opponent boards to prevent trait thieves from denying your 3-star 4-costs, and hold units accordingly.

Cosmic Big Bang (Tristana Exclusive)
T1Vertical

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
TristanaMain CarryHand of JusticeJeweled GauntletEdge of Night
MordekaiserMain TankSunfire CapeStoneplateWarmog's Armor

Strategy

The core idea of this comp is based on the Tristana exclusive augment, which allows her to powerfully smash the ground for massive damage.

Mid Game (Stages 4-5): If you have the Tristana exclusive augment, play this comp directly, prioritizing 3 Shepherd. Roll down at Level 6 to chase 3-star core units. Late Game (Stage 6+): After chasing 3-star core units, level up to add Rhaast.

Heavy Armor Five-Cost Nunu Nami Dual Carries
T0Vertical

Difficulty: High | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
NamiMain CarryNot explicitly mentionedNot explicitly mentioned
NunuSecondary CarryNot explicitly mentionedNot explicitly mentioned
Heavy ArmorMain TankNot explicitly mentionedNot explicitly mentioned

Strategy

This is a high-cost vertical comp that, once assembled, has screen-clearing power and extremely high strength. Prioritize this comp if you have high-quality Shepherd units at the start for a win streak. It's difficult to play and requires mastery of economy management and rolling timings.

Early Game (Stages 1-3): At 4 units, use 2 Heavy Armor for transition. Prioritize saving 50 gold and utilizing interest to level up. If initial board quality is poor, consider using Futurist or Seamaker traits for transition. Mid Game (Stages 4-5): At 5 units, use 3 Shepherd for transition. At 6 units, use 2 Judge for transition. At 7 units, use 3 Heavy Armor for transition. For economy management, you still need to prioritize saving 50 gold and utilizing interest to level up. At 5 units, prioritize making items for Sona and Nunu, giving them to backline and frontline units for transition, then replacing them with final carries later. At 7 units, prioritize choosing economy or combat Augments. The Judge effect is best if it provides free refreshes or gold income. Late Game (Stage 6+): At 8 units, roll down for 2-star Nami and 2-star Nunu to stabilize and prepare to level up. At 9 units, roll down for 2-star high-cost units within the comp, and the comp is fully online. If your health is above 60, you can consider holding and leveling to 9 before rolling. If your health is low at 30, and there are competitors, you can consider hitting 3-star 4-cost to win at this level. If competitors already have 2-star units, you can level up to 9 to increase the comp's ceiling. After maxing out quality, you need to observe opponent boards to prevent your 3-star 4-costs from being denied, and hold units accordingly.

Nova Kindred 2.0
T1Vertical

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
KindredMain CarryGuinsoo's RagebladeGiant SlayerKraken Slayer
Tahm KenchMain TankSunfire CapeSpirit VisageStoneplate

Strategy

Nova Squad maxes out stats, making it a niche and uncontested comp for climbing. Transition with Seamaker early, using Dabei to hold items, prioritizing combat to secure a win streak. At Level 8, depending on health, decide whether to roll for quality to stabilize or level to 9 to add more core units.

Hero Augment - Gragas
SVertical

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
GragasMain CarryBracerLuden's EchoEmpathyHand of Justice

Strategy

For Gragas Hero Augment, having Empathy makes it even stronger. For Augments and Divines, try to pick burst ones. Being able to burst down the enemy's main Tank with two spells is ideal. Position Gragas in the middle of the front row, with only two of your tankiest units on either side, to clump enemies for more explosions. Position Pyke in the back row to more easily hook the backline. The Artifacts that provide the biggest boost are Bracer and Luden's Echo. If you don't have Empathy, replace it with Empathy; if you do, replace it with Hand of Justice. Pure burst is the goal.

Hero Augment - Jax
AVertical

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
JaxMain CarryEdge of NightGuinsoo's Rageblade
JaxArtifactAny Warrior ArtifactWisdom

Strategy

Niche Stargazer, Huntress, Altar, Boar data performs better for Jax than Medal, Spring, Mountaineer, likely because fewer people are contesting Jax. The strongest overall is Viper, with greatly improved damage reduction. As more big data samples come in, Edge of Night is now far stronger than Guinsoo's Rageblade. For Artifacts, almost all Warrior Artifacts work, with Wisdom being the strongest.

Hero Augment - Zed
AVertical

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
ZedMain CarryZhonya's HourglassEdge of Night
ZedMain CarryOther special itemsHelmet

Strategy

Zed can theoretically fit into any comp. The simplest and strongest formula is to replace Graves in Nova Five-Cost, as there aren't many BF Swords. Frontline Maokai, Tahm Kench data is better than Blitzcrank, Nunu, because Maokai helps Zed heal. When you can't play Five-Cost, TFT Mobile doesn't have many strong physical 8-4 comps, which makes it a struggle. On PC TFT, it can smoothly integrate into Corki and Master Yi systems.

Closed Loop Spring Lulu
T1Vertical

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
LuluMain CarryNashor's ToothNashor's ToothJeweled GauntletNone
MaokaiMain TankWarmog's ArmorGargoyle StoneplateSpirit VisageNone

Strategy

The core idea of this comp is to instantly burst the backline with Fishfall. Lulu's Spring effect can hit 6 units at once, forming a closed-loop trait system, and reinforced hexes grant units healing and damage boosts per second. Transition with 3 Stargazer early to gain traits. Roll down at Level 7 to chase 3-star core units. After getting 3-star Lulu and 3-star frontliners, level up. Check the Stargazer effect at the start; if it's Spring, you can play this comp.

Shepherd Aurelion Sol Nami
T1Vertical

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
Aurelion SolMain CarryJeweled GauntletRabadon's DeathcapGiant Slayer
GalioMain TankStoneplateStoneplateSterak's Gage

Strategy

The core of this comp is the powerful combination of Aurelion Sol and Nami, forming a perfect trait synergy at Level 8. Transition using Shepherd units early, with Teemo or Lissandra holding items. In the mid-game, focus on gathering Dreadnought units. At Level 8, roll down to get all units to two-star. If there are no competitors, consider chasing 3-star 4-cost units or leveling to 9 to add Redeemer for a higher ceiling.

Niche High-Cost Vertical Xayah Nunu
T2Vertical

Difficulty: Medium | Recommendation Index: ⭐⭐⭐ | Elo Stealth Comp

Core Items

HeroRoleRecommended ItemsAlternative Items
XayahMain CarryRapid FirecannonTitanic HydraFishbones

Strategy

This is a high-cost vertical comp that belongs to a niche, stealthy rank-up style. An opener with Xayah or recommended Ornn Artifacts or many Attack Speed items is best. Early game, at 4 units, transition with 2 Sniper, 2 Bastion, prioritizing saving 50 gold and leveling up with interest. If initial board quality is low, you can use Futurist or Seamaker traits for transition. At 5 units, transition with 2 Nova Squad. At 6 units, add 1 Redeemer. At 7 units, add 2 Bruiser. Prioritize taking item or combat Augments; having Artifact Augments or Ekko Divine Augment should be taken to increase the comp's ceiling. At 8 units, roll down for 2-star Xayah and 2-star Nunu, and the comp is fully online. Pay close attention to competitors; consider if you can hit 3-star 4-cost to win at this level. If competitors already have 2-star units, you can level up to 9 to increase the comp's ceiling. At 9 units, roll down for 2-star high-cost units within the comp, and the comp is fully online. After maxing out quality, remember to observe opponent boards to prevent trait thieves from denying your 3-star 4-costs, and hold units accordingly.

Dark Emissary Shadow Zed
T0Vertical

Difficulty: High | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
ZedMain CarrySpear of ShojinEdge of NightHelmetSecond Spear of Shojin、various Artifacts
VexSecondary CarryGuinsoo's RagebladeNone
GravesSecondary CarryAD Fighter ItemsSpear of ShojinNone
NunuMain TankFrozen Heart、any tank itemZhonya's HourglassDeath's DanceEvelynnRapid Firecannon

Strategy

This Nova Squad Zed comp is a branch of the Nova Five-Cost comp. Zed's core mechanic is that his clones inherit item stats and can clone infinitely, leading to exaggerated damage density. Once assembled, it's generally a T0-tier comp with a very high ceiling. You can win streak normally early, using 3 Seamaker or 3 Futurist traits or Shepherd. Prioritize making Edge of Night and Guinsoo's Rageblade. Mid-game, you generally assemble units around 4-5 / 5-1. It's common practice to roll down at Level 9, following the Nova Five-Cost rhythm. It's not recommended to lose streak; you need health to survive until 4-2 to get Zed. If you lose streak early and your health is critical, roll moderately at 4-2 to ensure quality. Dark Emissary Shadow (or Zed Exclusive) is a must-take Augment. Additionally, you can choose large economy Augments or Ahri (Divine choice) to help you reach Level 9 faster for 2-star Zed. Position Zed in the backline or corner.

Dark Star Lissandra Cho'Gath
T1Vertical

Difficulty: Beginner Friendly | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
Cho'GathMain Carry/Main TankWarmog's ArmorGargoyle StoneplateFrozen Heart
LissandraSecondary CarryNashor's ToothRabadon's DeathcapArmor Breaker

Strategy

This comp is a 2.0 version of the Ten-Thousand Health Cho'Gath, achieving infinite growth with the massive quality bonus from Dark Star and 3-star Cho'Gath, making him both tanky and damaging. Early game, take reroll Augments and do not level up, instead chasing 3-star Cho'Gath. Mid-game, transition with Futurist, Bruiser, and Dark Star. Late game, find Jhin at Level 9 to activate 6 Dark Star.

Infinite Shield Diana
T0Reroll

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
DianaMain CarryTitan's ResolveGuinsoo's RagebladeBloodthirsterHand of JusticeHextech Gunblade
AuroraSecondary CarryRabadon's DeathcapMorellonomiconVoid Staff
IllaoiMain TankWarmog's ArmorDragon's ClawSpirit VisageThornmail
JinxEarly Game HoldWar Bunny CrossbowGuinsoo's RagebladeInfinity EdgeLast Whisper

Strategy

At the start, prioritize 3 Spirit to lose streak, consistently stacking 300-500 stacks of War Bunny Crossbow on Jinx for early game. Throughout the game, prioritize grabbing items to synthesize Diana's core three items. At 7 units, roll down slightly for 2-star core units to stabilize health, then slow roll for 3-star Diana. If LeBlanc hasn't appeared, you can add 3 Shepherd or 3 Judge units as placeholders. Do not level up before your core unit is 3-star. After Diana is 3-star at 8 units, prioritize adding Galio to reinforce frontline tankiness. Save 50 interest to slowly level up, ensuring a healthy economy. At 9 units, complete the comp by adding Karma to activate 4 Traveler trait. Any excess items should prioritize tank items for the frontline, AP items for Aurora, and AD items for Jinx. Then, slow roll for 3-star 4-cost units to further stabilize and secure a first place. The Judge effect must choose "10 damage + 15% Max Health shield" to synergize with Diana's own shield, achieving infinite shields and making the frontline almost unkillable. If you can't get 3 Spirit or have a big lose streak opener, leading to insufficient War Bunny Crossbow stacks, the comp's strength will drop off significantly. Diana and Aurora are the fixed dual carries. Later, you can chase 3-star LeBlanc to replace, for a higher ceiling; frontliners can be flexibly replaced with high-tankiness units.

Judge Iron Maiden
T0Vertical

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
LeBlancMain CarryGuinsoo's RagebladeJeweled GauntletArchangel's StaffRabadon's DeathcapGiant Shark Warmog'sArmor Breaker
KarmaSecondary Carry/SupportSpear of ShojinMorellonomiconZz'Rot Portal
IllaoiMain TankSteadfast StoneplateWarmog's ArmorSpirit VisageDragon's ClawThornmailFrozen Heart
NunuTankExcess defensive items

Strategy

Early game, rely on Heavy Armor units with backline units to transition smoothly, such as Illaoi, Nunu, etc. Prioritize synthesizing LeBlanc's core damage items, like Guinsoo's Rageblade and Jeweled Gauntlet. At the start, immediately check the Judge refresh condition, prioritizing "every 4 seconds + 10 Mana" condition. Focus on accumulating economy early, don't blindly roll. Prioritize getting 4 Heavy Armor trait to stabilize health, using 2-star strong units to maintain board strength. At stage 4-2, level up to 8, focusing on rolling for core LeBlanc and completing the 4 Heavy Armor system. Getting all units to 2-star grants stabilization. If units are abundant, you can pursue 3-star LeBlanc for a higher ceiling. Level up to 9 for the final transformation, swapping out Tristana and adding Nasus and Blitzcrank for 6 Heavy Armor trait. Allocate excess defensive items to Nunu to further enhance the frontline's overall damage absorption capacity. Position Heavy Armor heroes in the front to build a solid defense, and place LeBlanc and Karma safely in the backline for damage. Flexibly adjust LeBlanc's positioning based on enemy divers or area-of-effect damage to ensure her clear damage window. If the initial Judge condition refreshes to a health shield effect, you can immediately abandon the "Iron Maiden" system and transition directly into "Infinite Shield Diana," allowing for flexible playstyle switches.

Starforged Jax
T0Vertical

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
JaxMain CarryBloodthirsterTitan's ResolveGuinsoo's RagebladeRabadon's DeathcapEdge of Night
Milio / LuluSecondary CarrySpear of ShojinRabadon's DeathcapJeweled Gauntlet
PantheonMain TankSunfire CapeWarmog's ArmorStoneplate

Jax Artifact recommendations: Rapid FirecannonSpear of ShojinWit's EndMitten (Artifact).

Strategy

Don't rush to level up early. After getting "Starforged" at 2-1, use Twisted Fate, Talon to activate 3 Stargazer, then save money for interest. If you already have 3 Stargazer plus a 2-star frontliner, and Jax has one item, you can aim for a win streak. Level up to 6 at 3-2, which is a critical roll down. Roll down to around 30 gold, finding 2-star Jax and the basic comp structure. 2-star Jax is strong early and can sustain slow rolling for 3-star. Slow roll around 30 / 50 gold, you must hit 3-star Jax before 4-1. After 3-star Jax, save money and level up. Prioritize chasing 3-star Jax, then Pantheon and Milio. Once you have one 3-star frontliner and one 3-star backliner, you can go to Level 7 and Level 8, no need to wait for all of them. At Level 8, add Rhaast and Kayn (or Morgana). If conditions allow, continue chasing Lulu and Maokai. In the late game, Level 8 is usually the stopping point. If health is healthy, you can go to Level 9 for 5-cost units. Recommended positioning is the left-side corner, adjusting flexibly based on Stargazer positions. Pantheon is the strongest main tank; if he doesn't appear, he can be replaced by Maokai or Rammus. If still no luck, find other tanks. Secondary carries can be other 2-star 4-cost or 5-cost damage heroes.

Oracle Laser Aurelion Sol
T0.5Vertical

Difficulty: High | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Items

HeroRoleRecommended Items
Aurelion SolMain CarryJeweled GauntletRabadon's DeathcapStriker's Flail
NunuMain TankFrozen HeartStoneplateSterak's Gage

Strategy

Oracle Laser Aurelion Sol is a popular comp in the current meta, especially effective against single-tank compositions, quickly clearing their health bars. The core lies in the pure burst damage of 2-star 4-cost frontliners and 2-star Aurelion Sol, and activating 3 Oracle at Level 9 to increase the ceiling. It's not a mindless comp; it requires precise economic management and itemization. When you can roll 2-star frontliners and 2-star Aurelion Sol in the first few rounds of Stage 4, you can consistently stabilize and secure a top finish. It's slightly weaker than the T0 comps, but it has top 4 potential once assembled. When other comps aren't going well, it can be a strong alternative transformation. It has a high skill ceiling and isn't suitable for mindless play, recommended for players familiar with mid-game transitions and economic management. At 4-2, level up to 8 and start rolling for 2-star Aurelion Sol and 2-star frontliners. 4-2 is the critical rolling timing; leveling to 8 too early will crash your economy, and too late might lead to being defeated by other assembled comps. Prioritize making Aurelion Sol's Jeweled Gauntlet and the main tank's Frozen Heart, then complete Aurelion Sol's second damage item and frontliner tank items. If health is healthy, economy is good, and units appear smoothly, go to Level 9 to add Bard or Sona, activating 3 Oracle to increase the ceiling. Position Aurelion Sol in a safe corner for damage output, and the main tank in the very front to absorb damage; the frontline can be a single line or a solo tank. Prioritize economy Augments, such as "Ahri" (provides gold and experience) or others that help you reach Level 8 at 4-2, ensuring enough economy for rolling.

Master Inventor Zoe
T0Vertical

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular

Core Items

HeroRoleRecommended Items
ZoeMain CarryRabadon's DeathcapJeweled GauntletVoid StaffEkko's Patience
LeonaMain TankStoneplateDragon's ClawSpirit VisageIonic Spark

Strategy

The core of this comp is to achieve an infinite spellcasting effect for Zoe through the Judge trait's "10 damage + mana regeneration" effect, combined with the Ekko's Patience item, resulting in massive damage. It's a T0-tier, high-strength comp that is relatively simple to play, suitable for players who seek high burst and perpetual spells. Early game, prioritize using the Seamaker trait to randomly obtain Leona and Zoe. At Level 5, you can add 2 Futurist to increase roll chances, aiming to roll down before Level 6 and find 3-star Zoe in one go. Mid-game, when the Judge's "10 damage + mana regeneration" effect can synergize with Ekko's Patience, infinite spellcasting can be achieved. Prioritize securing Zoe's key items. Late game, level up to add higher-quality heroes. Use Nunu as a crowd control point, and LeBlanc and Karma provide additional value and utility. Prioritize choosing God-Given Forge, Dormant Forge, Noble Adventure Augments. Special Augments can include Yasuo's Starlight Grid or Varus's Duplicator. The comp's advantage lies in the high burst and sustained damage from Zoe's infinite spells. Recommendation for climbing is to grasp the early and mid-game tempo, quickly reaching 3-star Zoe and assembling core items.

Infinite Laser Aurelion Sol
T0Vertical

Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

HeroRoleRecommended Items
Aurelion SolMain CarryJeweled GauntletRabadon's DeathcapRabadon's Deathcap
KarmaSupport/Secondary CarrySpear of ShojinMorellonomiconVoid Staff
NunuMain TankFrozen HeartSunfire CapeHelmet

Strategy

In Teamfight Tactics Set 17 Star Guardian season 17.3, "Infinite Laser Aurelion Sol" becomes a powerful choice. This version significantly buffed Aurelion Sol's overall stats, transforming his damage output. The comp builds a pure damage system around Aurelion Sol, utilizing the Oracle trait for efficient mana regeneration, continuously unleashing lasers to suppress opponents. It's easy to play and accessible, making it suitable for both new and casual players. Early game, prioritize using the Shepherd trait for transition. Give Aurelion Sol's completed items to Lissandra as a placeholder. For Star Guardian Blessing, prioritize Ability Power-related items to synthesize Aurelion Sol's core item, Rabadon's Deathcap, as early as possible. You can also opt for a Spirit lose streak to accumulate resources. Mid-game, at Stage 4-1 to 4-2, level up to 8 and start rolling for the entire core unit lineup, getting main units to 2-star to stabilize health. If you can't activate 4 Heavy Armor trait, directly use Galio as a frontliner to ensure overall tankiness. Late game, after Aurelion Sol successfully reaches 2-star, push aggressively for higher levels, adding 3 Oracle at Level 9 to speed up spell rotations. Prioritize making Magic Resist Reduction items to maximize Aurelion Sol's laser damage. You can also add Rhaast for additional utility. Recommended Augments include economy ones (Four-Cost Squad, Late Game Specialist, etc.) and damage ones (Archangel's Embrace, Custom-Made, etc.).

Nova Five-Cost
T0.5Vertical

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
GravesMain CarryRuthless SlashTitanic HydraDemon AxeStatikk Shiv
FioraAD CarryQuicksilver / Edge of NightGiant SlayerSterak's GageNone
VexAP CarryGuinsoo's RagebladeArmor/MR ShredHextech GunbladeNone
Tahm Kench / NunuMain TankSunfire CapeWarmog's ArmorStoneplateNone

Strategy

This is a high-cost vertical comp, focusing on economy management and late-game high-cost unit assembly to dominate the game. The core carry is Graves, with priority on the Warrior template for his ability, then continuously clicking Lead Shot until Laser Barrage appears. After the hotfix, the chance of cheesing 3-star 4-cost units has decreased, making this the highest win rate comp when economy is good. It revolves around the Nova Squad trait with Aatrox and Akali. Aatrox provides Armor/MR Shred for all, and Akali grants critical strike chance to all, greatly boosting the damage of 5-cost units like Graves, Fiora, and Vex. The standard comp is assembled at Level 9, consisting of Aatrox, Akali, Maokai, Tahm Kench, Fiora, Shen, Morgana, Graves, forming a multi-trait lineup. Early game, prioritize 3 Seamaker with AD items or Dabei with Attack Speed items for transition. Based on economy, health, and competitors, decide to go to Level 9 at 4-2 / 4-5 / 4-7 for a big roll down. If health is around 50, roll for 2-star main tank + two 2-star carries to push for top 10. After maxing out quality, be sure to observe other players' boards to avoid having your 3-star 4-cost units stolen, and use unit holding strategies.

Mech Flex
T0.5Vertical

Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Items

HeroRoleRecommended ItemsAlternative Items
Aurelion SolMain CarryJeweled GauntletRabadon's DeathcapArmor/MR ShredVoid Staff
GalioMain TankStoneplateSterak's GageTitan's ResolveFrozen HeartSpirit Visage
Master YiSecondary CarryExcess fighter itemsNone

Strategy

This is currently the easiest 4-cost comp to lose streak and stabilize, with a flexible and low-cost build, especially suitable for AP/tank item transitions or a lose streak opener. In TFT Mobile, Aurelion Sol's ability can directly bypass the frontline to hit the backline, making it a T0.5 strength that you can force every game. The standard comp setup is Urgot, Viktor, Galio, Tahm Kench, Master Yi, Aurelion Sol, forming 6 Mech 2 Bruiser 2 Berserker 2 PsyOps. This comp, combined with Tahm Kench's solo trait effect, makes it easy to hit 3-star 4-cost units. Early game, transition with 2 Futurist / 3 Spirit / 3 Seamaker, accumulating economy and perfect items. Around 4-2, level to 8 for a big roll down. Based on what units you find, assemble the recommended comp, remembering to transform all your Mech units. After Aurelion Sol and Galio are 2-star, save money and decide whether to go to Level 9 or chase 3-star based on competitors.

Advanced Practical Tips

  1. Utilizing Set 17 Mech Aurelion Sol's Backline Access Mechanism: In TFT Set 17, Aurelion Sol's ability can directly bypass the frontline to damage enemy backline units, giving Mech comps a huge advantage against traditional, tanky frontlines. For positioning, consider placing Aurelion Sol diagonally opposite the enemy's main carry to maximize his damage efficiency. Combined with Galio's tankiness and crowd control, this effectively protects Aurelion Sol and creates opportunities for him to deal damage.

  2. Flexible Economy Management for High-Cost Comps: For high-cost vertical comps, early economy accumulation is key. Besides traditional economy Augments, you can also utilize 3 Seamaker for win streak transitions or 2 Futurist lose streak for economic gains, or benefit from Spirit traits. Given the special mechanic of getting 2-cost units in Stage 2, prioritize 3 Seamaker for a win streak transition. During mid-game rolling, flexibly assess your health and competitors to decide whether to level up to 9 for 5-cost units or chase 3-star 4-cost units at Level 8, avoiding economic and health collapse by forcing levels.

  3. Item Prioritization and Flexible Adaptation for Multi-Carry Comps: In multi-carry comps like Stargazer Sniper Xayah and Treant Five-Cost Jhin, prioritizing core damage items for the main carry Xayah/Jhin is crucial. Simultaneously, items for secondary carries like Jhin/Vex should follow closely. Flexibly adjust positioning to counter different opponents, ensuring core damage heroes have safe damage windows. In the late game, promptly optimize item configurations based on battle changes to fully unleash the multi-carry advantage.

  4. Spirit Stacks and Core Hero Ability Upgrades: For optimizing Spirit stacks, Aurelion Sol and Nova Five-Cost perform best when Spirit stacks reach 400 or 500 stacks. For Judge Diana, Spirit stacks are recommended to be at 200 or 300 stacks. For Graves's ability upgrades, the Draw Sword/Pineapple Graves combination is currently the best.

Frequently Asked Questions (FAQ)

The early game of Set 17 is relatively slow. Prioritize 3 Seamaker for a win streak transition or 2 Futurist for a lose streak economy gain. In this environment, high-cost five-cost comps and hitting 3-star 4-costs are top choices for first place. If your early transition is smooth and economy is good, you can choose Nova Five-Cost. If you want to roll for quality at Level 8, Mech Flex is an excellent choice due to its unique mechanics and stable strength. For beginners or players with a poor start, Star Guardian Card Weaver (reroll 3-cost comps) is also a good strategy for securing top finishes.

The main operational difficulty for these two Ten-Thousand Health comps lies in their extreme reliance on specific Chosen units and core items. Zilean needs to be 3-star with full items to consistently revive all allies and stack health; Irelia requires the Divine Blade Chosen and must have Archangel's Staff, Titan's Resolve, and Bloodthirster to achieve true damage based on health. If you cannot secure key Chosens or core items early, it will significantly impact the comp's strength and first-place chances. Additionally, you need to watch out for heroes like Lee Sin and Seraphine, who can remove units, as they are natural counters to Ten-Thousand Health comps.

For Set 16.8 comps like Demacia Mel and Freljord Zilean, when facing magic damage comps, Demacia Mel's Taric provides Magic Resist, while Freljord Zilean relies on Ornn's tankiness and dual ice turret crowd control. You can prioritize stacking Magic Resist items like Dragon's Claw and Spirit Visage on your frontliners. When facing physical damage comps, focus more on physical defense items like Stoneplate and Thornmail. Furthermore, the Freljord trait's Armor/MR Shred and increased damage effects boost all damage output, while Demacia's Radiant Items can be adjusted based on the carry's damage type, for example, giving Mel or Lux AP burst items, or Shyvana physical sustain items, to adapt flexibly.