June 1, 2026 Rank Climb Guide: Happy Children's Day Info Edge! Sea Demon Challenger Jinx/Pyke Dual Carry, S18 High-Cost & Reroll Builds Dominate!
Applicable Versions: S18, S17, S16.8, Chosen Fortune This Issue's Recommendations: In TFT Mobile S17.3, Jax Hero Augment and Gragas Hero Augment firmly remain T0. Nova 95, 6 Dark Star, Magician Miss Fortune, Nami Flex and others follow closely. In S17.2a, high-cost vertical compositions and reroll builds go hand in hand, creating a diverse meta environment. Meanwhile, S16.8's Demacia Freljord system and Chosen Fortune's Million HP Zilean and Irelia are still powerful tools for climbing ranks.
Star God (S17/S18)
Formation Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Jinx | Main Carry | Not mentioned | Not mentioned |
| Pyke | Secondary Carry | Not mentioned | Not mentioned |
| Gragas | Main Tank | Not mentioned | Not mentioned |
Gameplay Strategy
This is a high-cost vertical composition that focuses on flexible transitions. Choose this comp if you have 3 Sea Demon units for an early game transition or a recommended Augment. At 4 units, use the 3 Sea Demon synergy for transition. If early unit quality is low, use Future Warrior/Sea Demon synergies for transition. Prioritize saving 50 gold to level up using interest. At 5 units, use the 2 Challenger synergy for transition, prioritizing saving 50 gold to level up using interest. Pay attention to whether Psionic Agent's first item is Malware/Biomass Maintenance (optimal). At 6 units, use the 2 Berserker synergy for transition. At this level, you need to roll with 20 gold interest for 3-star Jinx/3-star Gragas/Akali, then level up. At 7 units, use the 2 Psionic Agent synergy for transition. If Akali reaches 3-star first, you can give Pyke's items to Akali. At 8 units, use the 2 Nova Operative synergy for transition. If HP is below 30, roll for 3-star 4-cost units at this level. At 9 units, start rolling to find 2-star high-cost units within the comp, at which point the comp is fully online. Once you've rolled for full quality, observe opponent boards to prevent your core 4-cost units from being contested.
Formation Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Guinsoo's Rageblade、Infinity Edge、Kraken Slayer | |
| Nunu | Main Tank | Sunfire Cape、Warmog's Armor、Gargoyle Stoneplate |
Gameplay Strategy
Xayah's ability is double strengthened, and with multiple synergy bonuses when formed, her damage is maxed out. Transition early with Sea Demon or 3 Future. If you have Xiushan, open with 3 Star Gazer for transition, using Sniper units as item holders. Prioritize building core items and managing your economy. Activate at level 8, and add 2-star 5-cost units at level 9. Focus on positioning adjustments and targeted strategies.
Formation Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Gnar | Main Carry | Guinsoo's Rageblade、Titan's Resolve、Bloodthirster | |
| Rammus | Main Tank | Warmog's Armor、Gargoyle Stoneplate、Steadfast Heart |
Gameplay Strategy
This is a high-cost vertical composition that focuses on flexible transitions. Consider this comp if you find 2-3 Gnars early. Prioritize Gnar's items, then Rammus's items.
Early Game Transition (Stages 1-3): 4 units with 3 Wood Spirit for transition. If early unit quality is low, use Future Warrior/Sea Demon synergies for transition. Prioritize saving 50 gold to level up using interest. Mid Game Power Spike (Stages 4-5): 5 units with 2 Bastion for transition, prioritizing saving 50 gold to level up using interest. 6 units with 5 Wood Spirit for transition, prioritizing saving 50 gold to level up using interest. If you naturally find 5-6 Gnars by level 6, consider rolling for 3-star at this level before leveling up. If you have too few Gnars, prioritize leveling up and give the items to Jhin later. 7 units with 2 Sniper for transition, prioritizing saving 50 gold to level up using interest. Prioritize economy or combat augments. Late Game Completion (Stage 6+): At 8 units, start rolling to find 2-star Rammus before leveling up. If HP is above 60, consider holding strong until level 9 before rolling. If HP is below 30, check for contestants and consider rolling for 3-star 4-costs at this level to win. If contestants have 2-star units, you can level up to 9 to increase comp's potential. At 9 units, start rolling for 2-star high-cost units within the comp, at which point the comp is fully online. Once you've rolled for full quality, remember to observe opponent boards to prevent contested 4-cost units, and consider holding units.
Formation Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Yordle | Main Carry | Hand of Justice、Jeweled Gauntlet、Edge of Night | |
| Mordekaiser | Main Tank | Sunfire Cape、Gargoyle Stoneplate、Warmog's Armor |
Gameplay Strategy
The core idea of this comp is the Yordle exclusive Augment, which allows them to slam the ground to deal massive damage.
Mid Game Power Spike (Stages 4-5): If you get the Yordle exclusive Augment, play this immediately, prioritizing 3 Shepherd. Activate at level 6 and chase 3-star core units. Late Game Completion (Stage 6+): After chasing 3-star core units, level up to add Rhaast.
Recommended Augments Prioritize: Yordle exclusive Augment.
Formation Difficulty: High | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Nami | Main Carry | Not explicitly mentioned | Not explicitly mentioned |
| Nunu | Secondary Carry | Not explicitly mentioned | Not explicitly mentioned |
| Heavy Mech | Main Tank | Not explicitly mentioned | Not explicitly mentioned |
Gameplay Strategy
This is a high-cost vertical composition that focuses on flexible transitions. When fully formed, it has screen-clearing ability and extremely high strength. Prioritize this comp if you have high-quality Shepherd units early for a win streak. It's difficult and requires mastery of economy and rolling timing.
Early Game Transition (Stages 1-3): 4 units with 2 Heavy Mech for transition. Prioritize saving 50 gold to level up using interest. If early unit quality is low, consider using Future Warrior or Sea Demon synergies for transition. Mid Game Power Spike (Stages 4-5): 5 units with 3 Shepherd for transition. 6 units with 2 Judge for transition. 7 units with 3 Heavy Mech for transition. For economy management, still prioritize saving 50 gold to level up using interest. At 5 units, prioritize building Sona and Nunu's items, giving them to backline and frontline for transition, and then replacing with the final carries later. At 7 units, prioritize economy or combat augments. Judge's effect is best if it provides free rerolls or gold income. Late Game Completion (Stage 6+): At 8 units, start rolling to find 2-star Nami and 2-star Nunu to stabilize HP and prepare to level up. At 9 units, start rolling to find 2-star high-cost units within the comp, at which point the comp is fully online. If HP is above 60, consider holding strong until level 9 before rolling. If HP is below 30 and there are contestants, consider rolling for 3-star 4-costs at this level to win. If contestants already have 2-star units, you can level up to 9 to increase comp's potential. Once you've rolled for sufficient quality, remember to observe opponent boards to avoid 3-star 4-costs being contested, and consider holding units.
Recommended Augments Prioritize: Combat Supplies (B.F. Sword), Lightweight Magic Throw, Hot Sale, Foresight, Duo Queue, Big Grab Bag, Expansion Pack, Staff Craftsman, High Voltage, Magic Throw, Gilded Steel. Best Deities: Ekko, Ahri, Thresh.
Formation Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Kindred | Main Carry | Guinsoo's Rageblade、Giant Slayer、Kraken Slayer | |
| Tahm Kench | Main Tank | Sunfire Cape、Spirit Visage、Gargoyle Stoneplate |
Gameplay Strategy
Nova Operative trait is maxed out, a niche comp for climbing with no contestants. Transition early with Sea Demon, using Dabie as an item holder. Prioritize combat power for win streaking. At level 8, decide whether to roll for quality to stabilize HP or to level to 9 for more units based on HP.
Formation Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Gragas | Main Carry | Bracer、Luden's Echo | Empathy、Hand of Justice |
Gameplay Strategy
Gragas Hero Augment performs better with Empathy. For Augments and Deities, prioritize explosive ones to ideally burst down enemy main tanks with two abilities. For positioning, place Gragas in the front row, center, with only two tankiest units on his sides to group enemies for more explosive damage. Place Pyke in the last row for easier backline hooks. The greatest artifact boosts are Bracer and Luden's Echo. If you don't have Empathy, replace it; if you do, replace Hand of Justice. Pure burst is key.
Formation Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Edge of Night | Guinsoo's Rageblade |
| Jax | Artifact | Any Warrior artifact | Wisdom |
Gameplay Strategy
Niche Star Gazer, Huntress, Altar, Boar data for Jax is actually better than Medal, Fountain, Xiushan, because it's less contested. Overall, Viper is the strongest, providing significant damage reduction. With more data samples, Edge of Night has proven much stronger than Guinsoo's Rageblade. For artifacts, almost all Warrior artifacts are viable, with Wisdom being the strongest.
Formation Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Zhonya's Hourglass | Edge of Night |
| Zed | Main Carry | Other special items | Helmet |
Gameplay Strategy
Zed theoretically fits into any comp. The simplest and strongest formula is replacing Ezreal's position in Nova 95, as there aren't many B.F. Swords. Frontline Maokai, Tahm Kench have better stats than Blitzcrank, Nunu, because Maokai helps Zed heal. When you can't play 95, TFT Mobile lacks strong physical 8-4 comps, making it difficult; however, in League of Legends Teamfight Tactics, he can seamlessly integrate into Corki and Master Yi systems.
Formation Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Lulu | Main Carry | Nashor's Tooth、Nashor's Tooth、Jeweled Gauntlet | None |
| Maokai | Main Tank | Warmog's Armor、Gargoyle Stoneplate、Spirit Visage | None |
Gameplay Strategy
The core idea of this comp is fish raining down to instantly kill the backline. Lulu's Fountain effect can hit 6 units at once, forming a closed loop synergy, and augmented hexes grant healing and damage increase per second. Early game, use 3 Star Gazer for synergy transition. Activate at level 7 and chase 3-star core units. After having 3-star Lulu and 3-star frontline, level up. Check Star Gazer effects early; if Fountain is available, play this.
Formation Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet、Rabadon's Deathcap、Giant Slayer | |
| Galio | Main Tank | Gargoyle Stoneplate、Gargoyle Stoneplate、Sterak's Gage |
Gameplay Strategy
The core of this comp is the powerful synergy between Aurelion Sol and Nami, completing perfect synergies at level 8. Early game, use Shepherd for synergy transition, with Teemo or Lissandra holding items. Mid game, focus on gathering Heavy Mech units. At level 8, start rolling to find all units at 2-star. If there are no contestants in the lobby, consider chasing 3-star 4-costs or leveling to 9 for a Savior unit to increase potential.
Formation Difficulty: Medium | Recommendation Index: ⭐⭐⭐ | Rank-Stealing Comp
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Rapid Firecannon、Titanic Hydra、Fishbones |
Gameplay Strategy
This is a high-cost vertical composition that focuses on flexible transitions, a niche rank-stealing style. It's best if you have Xayah or recommended Ornn Artifacts, or many attack speed items early. Early game, at 4 units, transition with 2 Sniper, 2 Bastion, prioritizing saving 50 gold to level up using interest. If early unit quality is low, use Future Warrior or Sea Demon synergies for transition. At 5 units, transition with 2 Nova Operative. At 6 units, add 1 Savior. At 7 units, add 2 Brawler. Prioritize item-related Augments or combat Augments. If you get an Artifact Augment or an Ekko Deity, take them to increase the comp's potential. At 8 units, start rolling for 2-star Xayah and 2-star Nunu, at which point the comp is fully online. Pay attention to whether there are contestants and consider rolling for 3-star 4-costs at this level to win. If contestants already have 2-star units, you can level up to 9 to increase comp's potential. At 9 units, start rolling for 2-star high-cost units within the comp, at which point the comp is fully online. Once you've rolled for full quality, remember to observe opponent boards to prevent contested 4-cost units, and consider holding units.
Formation Difficulty: High | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Spear of Shojin、Edge of Night、Helmet | Second Spear of Shojin、Various Artifacts |
| Vex | Secondary Carry | Guinsoo's Rageblade | None |
| Ezreal | Secondary Carry | Physical Warrior Items、Spear of Shojin | None |
| Nunu | Main Tank | Frozen Heart、Any tank item | Zhonya's Hourglass、Death's Dance、Evelynn、Rapid Firecannon |
Gameplay Strategy
This Nova Zed comp is a branch of the Nova 95 composition. Zed's core mechanic is that clones inherit item stats and can clone infinitely, leading to exaggerated damage density. When fully formed, it's a T0-level existence with high potential. Early game, you can transition normally with a win streak, using 3 Sea Demon or 3 Future system or Shepherd. Prioritize building Edge of Night and Guinsoo's Rageblade. Mid game, you usually gather units around 4-5/5-1. It's common to start rolling at level 9, following the Nova 95 rhythm. Lose streaking is not recommended; you need HP to sustain until 4-2 to get Zed. If you lose streak early and HP is dangerous, roll appropriately at 4-2 to maintain quality. Shadow Assassin (Zed exclusive) is a must-take Augment. Additionally, you can choose large economy Augments or Ahri (Deity choice) to help you reach level 9 faster to find 2-star Zed. Position Zed in the backline or corner.
Formation Difficulty: Newbie Friendly | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Cho'Gath | Main Carry/Main Tank | Warmog's Armor、Gargoyle Stoneplate、Frozen Heart | |
| Lissandra | Secondary Carry | Nashor's Tooth、Rabadon's Deathcap、Last Whisper |
Gameplay Strategy
This comp is the 2.0 version of Million HP Cho'Gath. Through Dark Star's super massive effect and 3-star Cho'Gath, it achieves infinite growth, being both tanky and dealing damage. Early game, take reroll Augments and don't level up to chase 3-star Cho'Gath. Mid game, gather Future, Brawler, and Dark Star for transition. Late game, at level 9, find Jhin to activate 6 Dark Star.
Formation Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Diana | Main Carry | Titan's Resolve、Guinsoo's Rageblade、Bloodthirster | Hand of Justice、Hextech Gunblade |
| Aurora | Secondary Carry | Rabadon's Deathcap、Morellonomicon、Void Staff | |
| Illaoi | Main Tank | Warmog's Armor、Dragon's Claw、Spirit Visage | Thornmail |
| Jinx | Early Item Holder | Battle Bunny Crossbow、Guinsoo's Rageblade、Infinity Edge | Last Whisper |
Gameplay Strategy
Early game, prioritize forming 3 Phantom for a lose streak to consistently stack 300-500 Battle Bunny Crossbow stacks on Jinx for transition. Throughout the game, prioritize picking items to complete Diana's core three items. At 7 units, small rolls to find 2-star core units to stabilize HP, then slowly chase 3-star Diana; if LeBlanc isn't found, you can add 3 Shepherd or 3 Judge units as item holders. Do not level up before your core unit is 3-star. At 8 units, after Diana is 3-star, prioritize adding Galio to strengthen frontline tankiness, then save 50 gold interest to slowly level up, ensuring a healthy economy. At 9 units, complete 4 Traveler synergy with Karma to fully bring the comp online. Prioritize allocating excess items to frontline tank items, AP items to Aurora, and AD items to Jinx. Then, slowly chase 3-star 4-costs to further stabilize HP and secure first place. Judge Karma must choose 10 instances of damage + 15% Max HP shield, which synergizes with Diana's own shield for infinite shielding, making the frontline take almost no damage. If you can't form 3 Phantom early or have a big lose streak, causing Battle Bunny Crossbow stacks to be insufficient, the comp's strength will drop off. Diana and Aurora are fixed dual carries. Later, you can chase 3-star LeBlanc as a replacement for higher potential; the frontline can flexibly replace with high-tankiness units.
Formation Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| LeBlanc | Main Carry | Guinsoo's Rageblade、Jeweled Gauntlet、Archangel's Staff | Rabadon's Deathcap、Giant Slayer、Last Whisper |
| Karma | Secondary Carry/Support | Spear of Shojin、Morellonomicon、Zz'Rot Portal | |
| Illaoi | Main Tank | Steadfast Heart、Warmog's Armor、Spirit Visage | Dragon's Claw、Thornmail、Frozen Heart |
| Nunu | Tank | Excess defensive items |
Gameplay Strategy
Early game, rely on Heavy Mech units paired with backline for a stable transition, such as Illaoi, Nunu, etc. Prioritize building LeBlanc's core damage items, like Guinsoo's Rageblade, Jeweled Gauntlet. Immediately check Judge's refresh options at the start, prioritizing the "+10 Mana every 4 seconds" option. Focus on saving gold early and don't blindly roll. Prioritize forming 4 Heavy Mech synergy to stabilize HP and use strong 2-star units to maintain board strength. At 4-2, power level to 8, focusing on finding core LeBlanc and completing the 4 Heavy Mech system. All units at 2-star provide HP stabilization. If units come easily, you can naturally chase 3-star LeBlanc for higher potential. Level to 9 for the final transformation, swapping out Yordle and adding Nasus and Blitzcrank to form 6 Heavy Mech synergy. Allocate all excess defensive items to Nunu to further increase overall frontline tankiness. Frontline Heavy Mech heroes build a sturdy defense, while damage dealers like LeBlanc and Karma are safely placed in the backline. Flexibly adjust LeBlanc's positioning based on enemy diving champions or area damage to ensure her output space. If Judge's options refresh to an HP shield effect early, you can immediately abandon the "Iron Maiden" system and transition to "Infinite Shield Diana", allowing for flexible switching between two playstyles.
Formation Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Bloodthirster、Titan's Resolve、Guinsoo's Rageblade | Rabadon's Deathcap、Edge of Night |
| Milio / Lulu | Secondary Carry | Spear of Shojin、Rabadon's Deathcap、Jeweled Gauntlet | |
| Pantheon | Main Tank | Sunfire Cape、Warmog's Armor、Gargoyle Stoneplate |
Jax Artifacts Recommended: Rapid Firecannon、Spear of Shojin、Wit's End、Mittens (Artifact).
Gameplay Strategy
Don't rush leveling up early. After getting "Will to Pluck Stars" at 2-1, use Twisted Fate and Talon to form 3 Star Gazer, then save gold for interest. If you already have 3 Star Gazer plus a 2-star frontline, and Jax has one item, you can aim for a win streak early. At 3-2, level to 6; this is the most crucial turn. Roll down to around 30 gold to find 2-star Jax and the basic comp structure. 2-star Jax is strong early, allowing for slow rolling for 3-star. Slowly roll while staying above 30/50 gold. You must find 3-star Jax before 4-1. After 3-star Jax, immediately save gold to level up. Prioritize chasing 3-star Jax, then 3-star Pantheon and Milio. One 3-star frontline and one 3-star backline is enough to go to level 7, then 8; don't wait to complete all 3-stars. At level 8, add Rhaast and Kayn (or Morgana). If conditions allow, continue to chase Lulu and Maokai. Late game, you'll largely play at level 8 until the end. If HP is healthy, level to 9 for 5-cost units. It's recommended to position in the leftmost corner, adjusting flexibly based on the Star Gazer hex position. Pantheon is the strongest main tank. If not found, can be replaced by Maokai or Rammus. If still no options, find other tanks. The secondary carry can be other 2-star 4-cost or 5-cost damage dealers.
Formation Difficulty: High | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Equipment
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet、Rabadon's Deathcap、Striker's Flail |
| Nunu | Main Tank | Frozen Heart、Gargoyle Stoneplate、Sterak's Gage |
Gameplay Strategy
Oracle Laser Aurelion Sol is a popular comp in the current meta, especially countering single-tank compositions by quickly clearing their HP bars. The core lies in the pure brutal damage from 2-star 4-cost frontline and 2-star Aurelion Sol, and activating 3 Oracle at level 9 for higher potential. It's not a mindless comp; it requires precise economic pacing and itemization. If you can find 2-star frontline and 2-star Aurelion Sol in the early rounds of Stage 4, you can consistently stabilize HP and secure top-4 finishes. While slightly inferior to the meta's T0 comps, it has top-4 potential when formed. When other comps aren't going well, it can be a strong alternative for transition. The operation difficulty is high, not suitable for mindless play, recommended for players who understand mid-game transitions and economic management. At 4-2, after leveling to 8, start rolling to find 2-star Aurelion Sol and 2-star frontline. 4-2 is the crucial rolling timing; leveling to 8 too early will collapse the economy, while leveling too late might lead to being defeated by other strong comps. Prioritize building Aurelion Sol's Jeweled Gauntlet and the main tank's Frozen Heart, then complete Aurelion Sol's second damage item and frontline tank items. With healthy HP, good economy, and smooth unit finds, level to 9 to add Bard or Sona, activating 3 Oracle to speed up ability cooldowns. Prioritize shred/sunder items to maximize Aurelion Sol's laser damage output. Position Aurelion Sol safely in the corner to deal damage, with the main tank in the very front to absorb damage. The frontline can be spread out or single-stacked. Prioritize economy Augments, such as "Ahri" (provides gold and experience) or others that help you level to 8 at 4-2, ensuring enough gold for rolling.
Formation Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Equipment
| Hero | Role | Recommended Items |
| Zoe | Main Carry | Rabadon's Deathcap、Jeweled Gauntlet、Magic Pen、Ekko's Patience |
| Leona | Main Tank | Gargoyle Stoneplate、Dragon's Claw、Spirit Visage、Ionic Spark |
Gameplay Strategy
The core of this comp is using the Judge synergy's 10 instances of damage to grant Mana, combined with Ekko's Patience item, to achieve a perpetual motion machine effect for Zoe's infinite spell casting, dealing massive damage. It's a T0-level, high-strength comp that's relatively simple to play, suitable for players seeking high burst and perpetual abilities. Early game, prioritize using Sea Demon synergy to randomly obtain Leona and Zoe. At level 5, you can add 2 Future Warrior to increase reroll chances, aiming to activate before level 6 and find 3-star Zoe in one go. Mid game, when Judge's 10 instances of damage and Mana regeneration synergize with Ekko's Patience, infinite spell casting is achieved. Prioritize securing Zoe's key items. Late game, level up to add higher quality units. Use Nunu as a control unit, and LeBlanc and Karma provide additional utility and functionality. Prioritize Divine Forge, Dormant Forge, Noble's Venture Augments. Special Augments include Yasuo's Star Hex or Varus's Duplicator. The comp's advantage lies in Zoe's high burst and sustained damage from infinite spells. The climbing strategy is to grasp the early-mid game tempo, quickly reach 3-star Zoe, and complete core items.
Formation Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Equipment
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet、Rabadon's Deathcap、Rabadon's Deathcap |
| Karma | Support/Secondary Carry | Spear of Shojin、Morellonomicon、Void Staff |
| Nunu | Main Tank | Frozen Heart、Sunfire Cape、Helmet |
Gameplay Strategy
In TFT Mobile S17 Star God Season 17.3, "Infinite Laser Aurelion Sol" becomes a strong choice. This version significantly buffs Aurelion Sol's overall stats, transforming his output capability. The comp builds a pure damage system around Aurelion Sol, utilizing the Oracle synergy for efficient Mana regeneration to continuously cast lasers and suppress opponents. It's simple and easy to play, suitable for both new players and female TFT players. Early game, prioritize using Shepherd synergy for transition. Give Aurelion Sol's completed items to Lissandra as an item holder. For Star God Blessing, prioritize AP-related items to build Aurelion Sol's core item, Rabadon's Deathcap, as early as possible. You can also choose Phantom lose streak to accumulate resources. Mid game, at stages 4-1 to 4-2, power level to 8 and start searching for the core units of the entire system, getting main units to 2-star to stabilize HP. If you can't form 4 Heavy Mech synergy, directly use Galio to fill the frontline position to ensure overall tankiness. Late game, once Aurelion Sol successfully reaches 2-star, push hard for high levels. At 9 units, complete 3 Oracle synergy to speed up ability cooldowns. Prioritize building shred/sunder items to maximize Aurelion Sol's laser damage output. You can also add Rhaast for utility. Recommended Augments include economy ones (Four-Cost Group, Late Game Expert, etc.) and damage ones (Archangel's Embrace, Custom Made, etc.).
Formation Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Ezreal / Fiora | AD Carry | Quicksilver / Edge of Night、Giant Slayer、Sterak's Gage | None |
| Vex | AP Carry | Guinsoo's Rageblade、Last Whisper、Hextech Gunblade | None |
| Tahm Kench / Nunu | Main Tank | Sunfire Cape、Warmog's Armor、Gargoyle Stoneplate | None |
Gameplay Strategy
After the hotfix, the chance of cheesing with 3-star 4-costs has decreased. This is currently the comp with the highest win rate, a top choice if you have good economy. It revolves around Aatrox and Akali with the Nova synergy. Aatrox provides shred/sunder for all, and Akali grants crit to all, greatly boosting the damage of 5-cost Ezreal, Fiora, and Vex. The standard comp forms at level 9, consisting of Aatrox, Akali, Maokai, Tahm Kench, Fiora, Shen, Morgana, Ezreal, forming multiple synergies. Early game, prioritize 3 Sea Demon with fighter items or Dabie with attack speed items for transition. Depending on economy, HP, and contestants, choose to power level to 9 at 4-2/4-5/4-7. If HP is around 50, roll for 2-star main tank + two 2-star carries before leveling to 10.
Formation Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Equipment
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet、Rabadon's Deathcap、Last Whisper | Void Staff |
| Galio | Main Tank | Gargoyle Stoneplate、Sterak's Gage、Titan's Resolve | Frozen Heart、Spirit Visage |
| Master Yi | Secondary Carry | Excess warrior items | None |
Gameplay Strategy
This is currently the easiest 4-cost comp to lose streak and stabilize HP. It has a flexible build and low cost, especially suitable for AP/tank item transitions or lose streak starts. TFT Mobile Aurelion Sol's ability can bypass the frontline and directly hit backline units, making it a T0.5 strength comp that you can force every game. The comp typically consists of Urgot, Viktor, Galio, Tahm Kench, Master Yi, Aurelion Sol, forming 6 Mech, 2 Brawler, 2 Berserker, 2 Psionic. This comp, combined with Tahm Kench's solo synergy effect, makes it easy to sneak 3-star 4-costs. Early game, use 2 Future/3 Phantom/3 Sea Demon for transition, accumulating gold and perfect items. Around 4-2, power level to 8 and roll heavily. Based on units found, build the recommended comp, remembering to transform all Mechs. After Aurelion Sol and Galio are 2-star, save gold and choose to level to 9 or chase 3-star based on contestants.
Advanced Practical Tips
Utilization of S17 Mech Aurelion Sol's Backline Bypass Mechanic: TFT Mobile S17 version of Aurelion Sol's ability can bypass the frontline and directly damage enemy backline units, giving Mech comps a significant advantage against traditional comps with sturdy frontlines. For positioning, consider placing Aurelion Sol diagonally opposite the enemy's main carry to maximize his damage efficiency. Additionally, combining Galio's tankiness and crowd control can effectively protect Aurelion Sol and create a safe environment for him to deal damage.
Flexible Economic Management for High-Cost Comps: Early game economy accumulation is key for high-cost vertical compositions. Besides traditional economy Augments, you can also use 3 Sea Demon or 2 Future for a win streak transition, or lose-streaking for Phantom benefits. Based on the special mechanic where 2-cost units are given at Stage 2, prioritize a 3 Sea Demon win streak transition. When rolling in the mid-game, flexibly judge your HP and the presence of contestants to decide whether to level to 9 for 5-cost units or to chase 3-star 4-costs at level 8, avoiding forcing levels which can lead to economic and HP collapse.
Item Priority and Flexible Adaptation for Multi-Carry Comps: In multi-carry comps like Star Gazer Sniper Xayah and Wood Spirit 95 Jhin, prioritizing core damage items for the main carry Xayah/Jhin is crucial. Additionally, items for the secondary carry Jhin/Vex should follow closely. Flexibly adjust positioning to counter different opponents, ensuring core damage dealers have safe space to output damage. In the late game, optimize item configuration based on game changes to ensure multi-carry advantage is fully utilized.
Phantom Stacks and Core Hero Stat Allocation: For optimizing Phantom stacks, Aurelion Sol and Nova 95 perform best when Phantom stacks reach 400 or 500. For Judge Diana, Phantom stacks are recommended to be optimal at 200 (tentacle) or 300 stacks. For Ezreal's stat allocation, the Swordplay/Pineapple Ezreal combo is currently the best.
Frequently Asked Questions (FAQ)
In the early S17 meta, the pace is relatively slow. Early game, prioritize a 3 Sea Demon win streak transition or a 2 Future lose streak for economy. In this environment, high-cost 95 compositions and comps that cheese 3-star 4-costs are top choices for first place. If your early game transition is smooth and economy is good, you can choose Nova 95. If you want to roll for quality at level 8, Mech Flex is an excellent choice due to its unique mechanics and stable strength. For new players or those with a rough start, Star God Weaver Twisted Fate and similar 3-cost reroll comps are also good stable ranking strategies.
The main operational challenge for these two Million HP comps is their extreme reliance on specific Chosen units and core items. Zilean requires 3-star and full items to consistently revive all units and stack HP; Irelia requires a Jadeblade Chosen unit, and must be equipped with Archangel's Staff, Titan's Resolve, and Bloodthirster to achieve million HP true damage. If you're unable to smoothly obtain key Chosen units or core items early, it will significantly impact the comp's strength and your chance of getting first place. Additionally, you need to be wary of champions like Lee Sin, Seraphine, etc., who can remove units, as they are natural counters to million HP comps.
For S16.8's Demacia Mel and Freljord Old Man (Zilean) type comps, when facing magic damage comps, Demacia Mel's Taric provides magic resist, while Freljord Old Man (Zilean) relies on Ornn's tankiness and dual ice tower control. You can prioritize stacking Dragon's Claw, Spirit Visage, and other magic resist items on the frontline. When facing physical damage comps, focus more on Gargoyle Stoneplate, Thornmail, and other physical defense items. Additionally, the Freljord synergy's shred/sunder and damage amplification effects boost all damage types, while Demacia's Radiant items can also be adjusted based on the carry's damage type, such as giving Mel or Lux AP burst items, or giving Shyvana physical sustain items, to achieve flexible countering.