June 16, 2026: The Key to Climbing: Master the Pace, Dominate the Ladder! In-Depth Analysis of Popular Teamfight Tactics Compositions Across Multiple Modes
Applicable Versions: S18, S17, S16.8, Chosen Fates This Issue's Recommendation: In TFT S18, high-cost carry systems like Baby Academy Spirit Veigar and One-Shot Aatrox (centered around Aatrox) have become powerful tools for climbing. The current meta emphasizes flexible economy management and completing key champions, with rhythm control being crucial for ranking up.
Cosmic (S17/S18)
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Teemo | Main Carry | None | None |
| Rem'na | Secondary Carry | None | None |
| Nasus | Secondary Carry | None | None |
| Nami | Support | None | None |
| Blitzcrank | Support | None | None |
Strategy
This is a system comp centered around Teemo, gradually forming by managing high-cost units. It's suitable when you get many Teemo units early or recommended augments. Recommended Gods: Varus / Thresh. Trait Synergy: The main trait is Cosmic Groove (2/3/5), providing core damage and tempo control; the auxiliary trait is Heavy Armored Warrior (2/4), providing frontline resistance; other transitional traits include Dark Star (2).
Early Game Transition (Stages 1-3): At 3 population, use 2 Heavy Armored Warriors for transition. Prioritize saving 50 gold to level up using interest. If unit quality is low, you can prioritize a losing streak to break opposing Phantoms. At 4 population, use 2 Cosmic Groove for transition. Prioritize saving 50 gold to level up using interest. Prioritize taking combat or item augments.
Mid Game Power Spike (Stages 4-5): At 5 population, use 2 Dark Star for transition. Prioritize saving 50 gold to level up using interest. At this population, you need to hold 30 interest to roll for 3-star Teemo/Rem'na/Nasus before leveling up. At 6 population, use 4 Heavy Armored Warriors for transition. Prioritize saving 50 gold to level up using interest. Prioritize making Teemo or Rem'na items, then Nami items.
Late Game Refinement (Stages 6+): At 7 population, use 3 Cosmic Groove for transition. Prioritize saving 50 gold to level up using interest. If you chose "Don't Scout, Don't Change" and don't have Blitzcrank, it's best to prioritize activating 5 Cosmic Groove or 4 Heavy Armored. At 8 population, use 5 Cosmic Groove for transition. Prioritize saving 50 gold to level up using interest. Unless your health is below 30, you can roll down here to 2-star your board for a safe top 4. Otherwise, you should typically save resources to level 9 to become stronger. At 9 population, start rolling for 2-star high-cost units in your comp to fully complete it. After reaching full quality, remember to scout other players to prevent them from stealing 3-star 4-cost units and block their rolls.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Veigar | Main Carry | None | None |
| Rammus | Main Tank | None | None |
| Poppy | Secondary Tank | None | None |
Strategy
This is an economy transition system comp for high-cost units, requiring certain economic management and tempo control. Starting with Baby Academy or 2-star Veigar is ideal.
Early Game Transition (Stages 1-3): At 4 population, use 3 Spirit Tribe for transition. If you have no quality units at the start, you can use Future Warrior / Sea Demon traits for transition. Prioritize saving 50 gold to level up using interest.
Mid Game Power Spike (Stages 4-5): At 5 population, use 2 Bastion Warden for transition. Prioritize saving 50 gold to level up using interest. If you naturally find more than 6 Veigar / Poppy units, you can consider rolling for them at this population. Otherwise, prioritize leveling up to reach 7 Spirit Tribe. At 6 population, use 5 Spirit Tribe for transition. Prioritize saving 50 gold to level up using interest. Prioritize taking combat or economy augments. At 7 population, use 1 Cosmic Groove for transition. Prioritize saving 50 gold to level up using interest. You don't need to specifically chase 3-star Veigar as 7 Spirit Tribe can generate him later.
Late Game Refinement (Stages 6+): At 8 population, start rolling to get 7 Spirit Tribe and 2-star Rammus for a small completion of the comp. If your health is below 30 HP, only chase 3-star 4-cost units at this population. At 9 population, start rolling for 2-star high-cost units in your comp to fully complete it. After reaching full quality, remember to scout other players to prevent them from stealing 3-star 4-cost units and block their rolls.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Kindred | Main Carry | Guinsoo's Rageblade、Giant Slayer、Kraken Slayer | None |
| Aatrox | Main Tank/Main Carry | Warmog's Armor、Gargoyle Stoneplate、Steadfast Heart | None |
Strategy
The core idea is that with three Steadfast Plates on Aatrox, the higher his resistances, the higher his damage. Combined with Nova Selector which grants Aatrox a full-screen knock-up, damage is maximized.
Early Game Transition (Stages 1-3): Open with 3 Sea Demon for transition. The key to economy management is not to rush levels to chase 3-star Aatrox.
Mid Game Power Spike (Stages 4-5): No specific mid-game power spike description, can continue to maintain economy and units.
Late Game Refinement (Stages 6+): After 3-star Aatrox, level up to activate 5 Nova.
Recommended Augments
Nova Selector is the core augment. It is recommended to prioritize.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Samira | Main Carry | Spear of Shojin、Edge of Night、Last Whisper | |
| Ornn | Main Tank | Warmog's Armor、Dragon's Claw、Spirit Visage |
Strategy
The patch update strengthened Cosmic Groove. 7 Groove provides infinitely stacking damage bonus, maximizing output. Utilize the 7 Cosmic Groove trait effect, quickly rolling for 3-star core units using a reroll strategy to form an off-meta strong comp. Starting with a Cosmic Groove Emblem, Scavenger's Bounty, or Double Up Durability augment is best.
Early Game Transition (Stages 1-3): Early game, use Future for transition, using Sniper units as item holders. At 4 population, use 3 Cosmic Groove trait for transition. If unit quality is low at the start, you can use Future Warrior or Sea Demon traits for transition. Prioritize saving 50 gold, relying on interest to level up.
Mid Game Power Spike (Stages 4-5): At 5 population, you can choose 2 Dark Star trait for transition. Prioritize saving 50 gold, relying on interest to level up. Prioritize selecting Scavenger's Bounty or Double Up Durability augments, or ideally, obtain a Cosmic Groove Emblem and many B.F. Swords. At level 7, start rolling for 3-star Samira and Ornn. At 7 population: Start rolling. Finding 2-star Samira or 2-star Ornn will stabilize your health. At this population stage, hold 20 interest. After rolling for 3-star Samira or 3-star Ornn, you can level up. If Blitzcrank appears early, prioritize activating 7 Cosmic Groove.
Late Game Refinement (Stages 6+): At 8 population: Use 2 Sniper trait for transition. If you don't have Blitzcrank, prioritize activating 3 Starscourge trait. At 9 population: Roll for 2-star high-cost units within the comp to fully complete it. After reaching full quality, be mindful of other players potentially stealing 3-star 4-cost units, and block their rolls promptly. Level up to activate 7 Groove, and the comp is fully perfected.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Jinx | Main Carry | Not mentioned | Not mentioned |
| Pyke | Secondary Carry | Not mentioned | Not mentioned |
| Gragas | Main Tank | Not mentioned | Not mentioned |
Strategy
This is an economy transition system comp for high-cost units. You can choose it if you have 3 Sea Demon for transition or recommended augments at the start. At 4 population, use 3 Sea Demon trait for transition. If unit quality is insufficient at the start, you can use Future Warrior / Sea Demon traits for transition. Prioritize saving 50 gold, relying on interest to level up. At 5 population, use 2 Challenger trait for transition. Prioritize saving 50 gold, relying on interest to level up. Pay attention to whether the first item from Psionic Agent is Malware / Biomass Sustainer (ideal). At 6 population, use 2 Berserker trait for transition. At this population, you need to hold 20 interest to roll for 3-star Jinx / 3-star Gragas / Akali, then level up. At 7 population, use 2 Psionic Agent trait for transition. If Akali reaches 3-star first, you can give Pyke's items to Akali. At 8 population, use 2 Nova Strike Squad trait for transition. If health is below 30, chase 3-star 4-cost champions at this population. At 9 population, start rolling to find 2-star high-cost units in the comp, and the comp is fully completed. After reaching full quality, you need to scout enemy comps to prevent your core 4-cost champions from being stolen.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Guinsoo's Rageblade、Infinity Edge、Kraken Slayer | |
| Nunu | Main Tank | Sunfire Cape、Warmog's Armor、Plate |
Strategy
Xayah's ability is double strengthened, maximizing damage with multiple trait bonuses upon completion. Early game, use Sea Demon or 3 Future for transition. If you have Showshan, activate 3 Starscourge for transition and use Sniper units as item holders. Prioritize making core items and managing economy. At level 8, start rolling. At level 9, add 2-star 5-cost units. Focus on positioning adjustments and targeted strategies.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Gnar | Main Carry | Guinsoo's Rageblade、Titan's Resolve、Bloodthirster | |
| Rammus | Main Tank | Warmog's Armor、Gargoyle Stoneplate、Steadfast Plate |
Strategy
This is an economy transition system comp for high-cost units. You can consider it if you have 2 to 3 Gnar units at the start. Prioritize making Gnar's items, then Rammus's items.
Early Game Transition (Stages 1-3): At 4 population, use 3 Spirit Tribe for transition. If you have no quality units at the start, you can use Future Warrior / Sea Demon traits for transition. Prioritize saving 50 gold to level up using interest. Mid Game Power Spike (Stages 4-5): At 5 population, use 2 Bastion Warden for transition. Prioritize saving 50 gold to level up using interest. At 6 population, use 5 Spirit Tribe for transition. Prioritize saving 50 gold to level up using interest. If you naturally find 5 to 6 Gnar units at level 6, you can consider rolling for 3-star at this population before leveling up. If you have too few Gnar units, prioritize leveling up and then give items to Jhin. At 7 population, use 2 Sniper for transition. Prioritize saving 50 gold to level up using interest. Prioritize taking economy or combat augments. Late Game Refinement (Stages 6+): At 8 population, start rolling to get 2-star Rammus before leveling up. If your health is above 60, you can consider enduring to level 9 before rolling. If your health is below 30, be mindful of other players using the same comp. You can consider stealing 3-star 4-cost units at this population to secure first place. If all competitors have 2-star units, you can level up to 9 to increase the comp's ceiling. At 9 population, start rolling for 2-star high-cost units in your comp to fully complete it. After reaching full quality, remember to scout other players to prevent them from stealing 3-star 4-cost units and block their rolls.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Spiritling | Main Carry | Hand of Justice、Jeweled Gauntlet、Edge of Night | |
| Mordekaiser | Main Tank | Sunfire Cape、Plate、Warmog's Armor |
Strategy
The core idea of this comp is Spiritling's exclusive augment, allowing it to smash the ground for massive damage.
Mid Game Power Spike (Stages 4-5): If you have Spiritling's exclusive augment, play this immediately. Prioritize activating 3 Shepherd. At level 6, start rolling for 3-star system units. Late Game Refinement (Stages 6+): After getting 3-star system units, level up to add Rhaast.
Difficulty: High | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Nami | Main Carry | Not explicitly stated in original text | Not explicitly stated in original text |
| Nunu | Secondary Carry | Not explicitly stated in original text | Not explicitly stated in original text |
| Heavy Armored Warrior | Main Tank | Not explicitly stated in original text | Not explicitly stated in original text |
Strategy
This is an economy transition system comp for high-cost units. Once formed, it has screen-clearing ability and extremely high power. Prioritize choosing this if you have high-quality Shepherd units early on to winstreak. High difficulty, requires mastery of economy management and rolling timings.
Early Game Transition (Stages 1-3): At 4 population, use 2 Heavy Armored Warriors for transition. Prioritize saving 50 gold to level up using interest. If unit quality is low at the start, you can consider using Future Warrior or Sea Demon traits for transition. Mid Game Power Spike (Stages 4-5): At 5 population, use 3 Shepherd for transition. At 6 population, use 2 Judge for transition. At 7 population, use 3 Heavy Armored Warriors for transition. In terms of economy management, you still need to prioritize saving 50 gold to level up using interest. At 5 population, prioritize making Sona and Nunu's items, giving them to backline and frontline units for transition, and then transferring them to the final carries later. At 7 population, prioritize choosing economy or combat augments. The Judge effect is best if it provides free rolls or gold economy. Late Game Refinement (Stages 6+): At 8 population, start rolling. Finding 2-star Nami and 2-star Nunu will stabilize your health, and you can prepare to level up. At 9 population, start rolling to find 2-star high-cost units within the comp, and the comp is fully completed. If your health is above 60, you can consider enduring to level 9 before rolling. If your health is below 30 and there are competitors, you can consider stealing 3-star 4-cost units at this population to secure first place. If all competitors have 2-star units, you can level up to 9 to increase the comp's ceiling. After reaching sufficient quality, you need to scout enemy boards, avoiding 3-star 4-cost units being stolen, and block their rolls.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Kindred | Main Carry | Guinsoo's Rageblade、Giant Slayer、Kraken Slayer | |
| Tahm Kench | Main Tank | Sunfire Cape、Spirit Visage、Plate |
Strategy
Nova Strike trait is maxed out, making it an off-meta pick for climbing with no competition. Early game, use Sea Demon for transition. A "Draven-like" champion can hold items. Prioritize combat augments for winstreaking. At level 8, decide whether to roll for quality to stabilize health or level to 9 for system units, depending on health.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Gragas | Main Carry | Armguard、Luden's Echo | Empathy、Hand of Justice |
Strategy
Gragas's Hero Augment benefits greatly from Empathy, being stronger with it. For Hextech (Augments) and Pantheon (Gods), try to choose explosive ones, ideally able to kill the enemy's main Tank with two abilities. Position Gragas in the middle of the front row, with only the two beefiest Tanks on his sides, to group enemies and hit more targets. Position Pyke in the back row for easier backline hooks. The greatest artifact boosts come from Armguard and Luden's Echo. If you don't have Empathy, prioritize Armguard. If you do, consider replacing Hand of Justice with another burst item. Pure burst is the goal.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Edge of Night | Guinsoo's Rageblade |
| Jax | Artifact | Any Warrior Artifact | Wisdom |
Strategy
Jax's niche Starscourge, Huntress, Altar, Boar data is actually better than Medallion, Fountain, Showshan because it's unlikely anyone else will pick Jax. Overall, the strongest is Viper, greatly increasing damage reduction. As big data samples increase, Edge of Night is now far stronger than Guinsoo's Rageblade. In terms of Artifacts, almost all Warrior Artifacts are viable, with Wisdom being the strongest.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Zhonya's Hourglass | Edge of Night |
| Zed | Main Carry | Other special items | Helmet |
Strategy
In theory, Zed can fit into any comp. The simplest and strongest formula is to replace Graves in Nova Nine-Five because there aren't many B.F. Swords. Frontline units like Maokai and Tahm Kench perform better than Blitzcrank and Nunu because Maokai can help Zed heal. When you can't play Nine-Five, there aren't many strong physical 8-cost 4-cost comps in TFT, making it relatively difficult. In regular TFT, it can smoothly integrate into Corki and Master Yi systems.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Lulu | Main Carry | Nashor's Tooth、Nashor's Tooth、Jeweled Gauntlet | None |
| Maokai | Main Tank | Warmog's Armor、Gargoyle Stoneplate、Spirit Visage | None |
Strategy
The core idea of this comp is that the Fish Swarm from above instantly kills the backline. Lulu's Fountain effect can hit 6 units at once, forming a closed-loop trait synergy, and empowered hex units gain per-second healing and damage increase. Early game, use 3 Starscourge to build traits for transition. At level 7, start rolling for 3-star system units. After getting 3-star Lulu and 3-star frontline, level up. Playable if you have Fountain at the start.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet、Rabadon's Deathcap、Giant Slayer | |
| Galio | Main Tank | Plate、Plate、Sterak's Gage |
Strategy
The core of the comp is the strong combination of Aurelion Sol and Nami, activating perfect traits at level 8. Early game, use Shepherd to build traits for transition. Teemo or Lissandra can hold items. Mid game, mainly gather Heavy Armored units. At level 8, start rolling to get all units to 2-star. If there's no competition, you can consider chasing 3-star 4-cost units or adding Savior at level 9 to increase the ceiling.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐ | Off-Meta Climbing Comp
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Rapid Firecannon、Titanic Hydra、Jinx's Fishbones |
Strategy
This is an economy transition system comp for high-cost units, belonging to an off-meta climbing style. It's best if you have Xayah or recommended Ornn artifacts or many attack speed items at the start. Early game, at 4 population, use 2 Sniper and 2 Bastion Warden for transition. Prioritize saving 50 gold to level up using interest. If you have no quality units at the start, you can use Future Warrior or Sea Demon traits for transition. At 5 population, use 2 Nova Strike Squad for transition. At 6 population, add 1 Savior. At 7 population, add 2 Brawler. Prioritize taking item or combat augments. Take artifact augments or Ekko God (Pantheon) to increase the comp's ceiling. At 8 population, start rolling to get 2-star Xayah and 2-star Nunu to complete the comp. Be mindful of other players using the same comp. You can consider stealing 3-star 4-cost units at this population to secure first place. If all competitors have 2-star units, you can level up to 9 to increase the comp's ceiling. At 9 population, start rolling for 2-star high-cost units in your comp to fully complete it. After reaching full quality, remember to scout other players to prevent them from stealing 3-star 4-cost units and block their rolls.
Difficulty: High | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Spear of Shojin、Edge of Night、Helmet | Second Spear of Shojin、Various artifacts |
| Vex | Secondary Carry | Guinsoo's Rageblade | None |
| Graves | Secondary Carry | Physical fighter items、Spear of Shojin | None |
| Nunu | Main Tank | Iceborn Gauntlet、Any tank item | Zhonya's Hourglass、Death's Dance、Evelynn、Rapid Firecannon |
Strategy
This Nova Zed comp is a branch of the Nova Nine-Five comp. Zed's core mechanic is that his clones inherit item stats and can infinitely clone, leading to insane damage density. Once completed, it's essentially a T0 tier comp with a very high ceiling. Early game, you can winstreak normally for transition, using 3 Sea Demon or 3 Future system or Shepherd. Prioritize making Edge of Night and Guinsoo's Rageblade. Mid game, units are usually gathered around 4-5 / 5-1. It's common to roll down at level 9, following a Nova Nine-Five rhythm. Losing streak is not recommended; you need enough health to reach 4-2 for Zed. If you have a losing streak and dangerous health early, roll appropriately at 4-2 to secure quality. Eclipse Shadow (Zed exclusive) is a must-take augment. Additionally, you can choose big economy augments or Ahri (God selection) to help you reach level 9 faster to find 2-star Zed. Position Zed in the back row or corner.
Difficulty: Novice Friendly | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Cho'Gath | Main Carry/Main Tank | Warmog's Armor、Gargoyle Stoneplate、Frozen Heart | |
| Lissandra | Secondary Carry | Nashor's Tooth、Rabadon's Deathcap、Sunderer |
Strategy
This comp is the 2.0 version of 10k HP Cho'Gath. Through Dark Star's massive quality effect plus 3-star Cho'Gath, it achieves infinite scaling, being both tanky and damaging. Early game, take reroll augments and don't level up to chase 3-star Cho'Gath. Mid game, gather Future, Brawler, and Dark Star for transition. Late game, at level 9, find Jhin to activate 6 Dark Star.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Diana | Main Carry | Titan's Resolve、Guinsoo's Rageblade、Bloodthirster | Hand of Justice、Hextech Gunblade |
| Aurora | Secondary Carry | Rabadon's Deathcap、Morellonomicon、Void Staff | |
| Illaoi | Main Tank | Warmog's Armor、Dragon's Claw、Spirit Visage | Bramble Vest |
| Jinx | Early Item Holder | Battle Bunny Crossbow、Guinsoo's Rageblade、Infinity Edge | Last Whisper |
Strategy
Prioritize activating 3 Phantom early for a losing streak to consistently stack 300-500 layers of Battle Bunny Crossbow on Jinx for transition. Throughout the game, prioritize grabbing items to synthesize Diana's core three items. At 7 population, do small rolls for 2-star system units to stabilize health, slowly chasing 3-star Diana. If LeBlanc isn't found, you can use 3 Shepherd or 3 Judge units as item holders. Don't level up before core units are 3-star. At 8 population, after 3-star Diana, prioritize adding Galio to enhance frontline tankiness. Save 50 interest and slowly level up to maintain a healthy economy. At 9 population, complete Karma to activate 4 Traveler trait, and the comp is officially complete. Prioritize giving excess items to frontline tank units, magic items to Aurora, and physical items to Jinx. Afterwards, slowly chase 3-star 4-cost units to further stabilize health and secure the win. The Judge karma effect must choose 10 instances of damage + 15% Max Health shield, which synergizes with Diana's own shield to achieve infinite shields, making the frontline almost unkillable. If you can't activate 3 Phantom or have a big losing streak early, leading to insufficient Battle Bunny Crossbow stacks, the comp's power will drop significantly. Diana and Aurora are fixed dual carries. Later, you can chase 3-star LeBlanc as a replacement for a higher ceiling. Frontline units can be flexibly replaced with high-tankiness units.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| LeBlanc | Main Carry | Guinsoo's Rageblade、Jeweled Gauntlet、Archangel's Staff | Rabadon's Deathcap、Giant Shark Warmog's、Sunderer |
| Karma | Secondary Carry/Support | Spear of Shojin、Morellonomicon、Zz'Rot Portal | |
| Illaoi | Main Tank | Steadfast Plate、Warmog's Armor、Spirit Visage | Dragon's Claw、Bramble Vest、Frozen Heart |
| Nunu | Tank | Excess defensive items |
Strategy
Early game, rely on Heavy Armored units paired with backline carries for stable transition, such as Illaoi, Nunu, etc. Prioritize synthesizing LeBlanc's core damage items, such as Guinsoo's Rageblade and Jeweled Gauntlet. Immediately check the Judge refresh effect at the start, prioritizing the "gain +10 mana every 4 seconds" effect. Early game, focus on accumulating economy and avoid blind rolling. Prioritize activating 4 Heavy Armored trait to stabilize match health, using strong 2-star units to hold the board. At stage 4-2, level up to 8 population on time, focusing on rolling for core LeBlanc and completing the 4 Heavy Armored system. If you get enough units, you can naturally chase 3-star LeBlanc to increase ceiling. Level up to 9 population for the final transformation, replacing Spiritling with Nasus and Blitzcrank to activate 6 Heavy Armored trait. Distribute excess defensive items to Nunu to further enhance the frontline's overall damage absorption. Position Heavy Armored champions in the front to build a sturdy defense, while LeBlanc and Karma are safely placed in the backline. Flexibly adjust LeBlanc's positioning based on enemy dive champions or area damage to ensure her damage output space. If the Judge effect at the start provides a health shield, you can immediately abandon the "Ironclad LeBlanc" system and directly transition to "Infinite Shield Diana", allowing for flexible switching between two playstyles.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Bloodthirster、Titan's Resolve、Guinsoo's Rageblade | Rabadon's Deathcap、Edge of Night |
| Milio / Lulu | Secondary Carry | Spear of Shojin、Rabadon's Deathcap、Jeweled Gauntlet | |
| Pantheon | Main Tank | Sunfire Cape、Warmog's Armor、Plate |
Jax Artifact recommendations: Rapid Firecannon、Spear of Shojin、Wit's End、Gauntlet (artifact).
Strategy
Early game, don't rush levels. At 2-1, after getting "Starseeker's Will", use Twisted Fate, Talon to activate 3 Starscourge first and save money for interest. If you already have 3 Starscourge plus a 2-star frontline, and Jax has one item, you can aim for a winstreak. At 3-2, level up to 6 population, this is the most crucial roll down. Roll down to around 30 gold to find 2-star Jax and the basic comp structure. 2-star Jax is strong early, allowing for slow rolling for 3-star. Hold around 30/50 gold and slowly roll. You must find 3-star Jax before 4-1. After 3-star Jax, immediately save money to level up. Prioritize chasing 3-star Jax, then 3-star Pantheon and Milio. One 3-star unit for front and back is enough to go to level 7, then level 8, no need to wait for all to be chased. At level 8, add Rhaast with Kayn (or Morgana). If circumstances allow, continue chasing Lulu and Maokai. Late game, you'll generally play until the end at level 8. If health is healthy, you can level to 9 to add 5-cost units. Recommended to position on the left side (a specific corner), flexibly adjust based on Starscourge position. Pantheon is the strongest main tank; if not found, he can be replaced by Maokai or Rammus. If still no tanks, you can find other tanks. Secondary carries can be other 2-star 4-cost or 5-cost damage champions.
Difficulty: High | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet、Rabadon's Deathcap、Striker's Flail |
| Nunu | Main Tank | Iceborn Gauntlet、Plate、Sterak's Gage |
Strategy
Oracle Laser Aurelion Sol is a popular comp in the current patch, especially effective against single-tank comps, quickly depleting their health bars. The core lies in the pure burst damage of 2-star 4-cost frontline and 2-star Aurelion Sol, and activating 3 Oracle at level 9 for a higher ceiling. Not a mindless comp, requires precise economy management and itemization. If you can roll for 2-star frontline and 2-star Aurelion Sol in the first few rounds of stage 4, you can consistently stabilize your health and secure points. Slightly weaker than T0 comps in the patch, but capable of top 4 once completed. When other comps aren't working, it can serve as a strong alternative for transitioning. High operational difficulty, not suitable for mindless play. Recommended for players familiar with mid-game transitions and economy management. At stage 4-2, level up to 8 population and start rolling for 2-star Aurelion Sol and 2-star frontline units. 4-2 is the critical rolling timing. Leveling up to 8 too early will crash your economy, too late might lead to being defeated by other completed comps. Prioritize making Aurelion Sol's Jeweled Gauntlet and the main tank's Iceborn Gauntlet, then complete Aurelion Sol's second damage item and frontline tank items. If health is healthy, economy is good, and units are coming smoothly, level up to 9 to add Bard or Sona and activate 3 Oracle for a higher ceiling. Position Aurelion Sol in a corner for safe damage. The main tank should be at the very front to absorb damage. The frontline can be spread out or single-stacked. Prioritize economy augments, such as "Ahri" (provides gold and experience) or other augments that help reach 8 population at 4-2, ensuring enough economy for rolling.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Champion | Role | Recommended Items |
| Zoe | Main Carry | Rabadon's Deathcap、Jeweled Gauntlet、Magic Penetration、Ekko's Patience |
| Leona | Main Tank | Plate、Dragon's Claw、Spirit Visage、Ionic Spark |
Strategy
The core of this comp is to use the Judge trait's 10 instances of damage and mana-gain effect, combined with Ekko's Patience item, to achieve an infinite ability-casting "perpetual motion machine" effect for Zoe, dealing massive damage. It's a T0 tier, high-intensity comp with relatively simple operation, suitable for players seeking high burst and perpetual abilities. Early game, prioritize using the Sea Demon trait to randomly acquire Leona and Zoe. At level 5, you can activate 2 Future Warrior to increase reroll chances, aiming to activate and find 3-star Zoe in one go before level 6. Mid game, when the Judge's 10 instances of damage and mana refund synergize with Ekko's Patience, infinite abilities can be achieved. Prioritize securing Zoe's key items. Late game, level up to add higher quality champions. Use Nunu as a control point, and LeBlanc and Karma provide additional benefits and utility. Prioritize selecting God-Forged Forge, Dormant Forge, Sublime Adventure augments. Special augments can include Yasuo's Starlight Hex or Varus's Duplicator. The comp's advantage lies in Zoe's high burst and sustained damage from infinite abilities. The strategy for climbing is to seize the early to mid-game tempo, quickly reaching 3-star Zoe and gathering core items.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet、Rabadon's Deathcap、Rabadon's Deathcap |
| Karma | Support/Secondary Carry | Spear of Shojin、Morellonomicon、Void Staff |
| Nunu | Main Tank | Iceborn Gauntlet、Sunfire Cape、Helmet |
Strategy
In TFT S17 Cosmic season 17.3 patch, "Infinite Laser Aurelion Sol" became a strong choice. This patch significantly buffed Aurelion Sol's overall stats, making his damage output a qualitative leap. The comp builds a pure damage system around Aurelion Sol, utilizing the Oracle trait for efficient mana regeneration, continuously unleashing lasers to suppress opponents. Easy to operate and pick up, suitable for both new players and casual players. Early game, prioritize using the Shepherd trait for transition. Give Aurelion Sol's completed items to Lissandra to hold early on. Prioritize selecting AP-related items from Cosmic Blessing, synthesizing Aurelion Sol's core item Rabadon's Deathcap as early as possible. You can also take a Phantom losing streak to accumulate resources. Mid game, at stages 4-1 to 4-2, level up to 8 population and start rolling for the core units of the entire system, leveling main units to 2-star to stabilize health. If unable to activate 4 Heavy Armored trait, directly use Galio to fill the frontline position to ensure overall tankiness. Late game, after successfully leveling Aurelion Sol to 2-star, you can fully push for higher population. At 9 population, complete 3 Oracle trait to speed up ability cooldowns. Prioritize synthesizing resistance-shredding items to maximize Aurelion Sol's laser damage output. You can also field Rhaast for additional utility. Recommended augments include economy types (Four-Cost Squad, Late Game Specialist, etc.) and damage types (Seraph's Embrace, Tailor-Made, etc.).
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Graves | Main Carry | Ruthless Cut | Titanic Hydra、Demon Axe、Statikk Shiv |
| Fiora | Physical Carry | Quicksilver / Edge of Night、Giant Slayer、Sterak's Gage | None |
| Vex | Magic Carry | Guinsoo's Rageblade、Sunder、Hextech Gunblade | None |
| Tahm Kench / Nunu | Main Tank | Sunfire Cape、Warmog's Armor、Plate | None |
Strategy
This is a high-cost economy system comp, focusing on economy management and late-game high-cost unit completion to dominate the match. The core damage is Graves, with his ability upgrades prioritizing the Warrior template, then continuously clicking Lead Shots until Laser Barrage appears. After the hotfix, the chance of sneaking a win with 3-star 4-cost units has decreased. This is currently the comp with the highest win rate, making it the top choice if your economy is good. It revolves around the Nova trait with Aatrox and Akali. Aatrox provides resistance shred for all, while Akali grants critical strike to all, greatly boosting the damage output of 5-cost units like Graves, Fiora, and Vex. The comp typically completes at level 9, composed of Aatrox, Akali, Maokai, Tahm Kench, Fiora, Shen, Morgana, Graves, forming multiple traits. Early game, prioritize 3 Sea Demon with fighter items or a "Draven-like" champion with attack speed items for transition. Depending on economy, health, and competition, choose to level to 9 and start a big roll at 4-2/4-5/4-7. If health is around 50, roll for 2-star main tank + two carries to reach level 10. After reaching full quality, be sure to scout other players' boards to prevent 3-star 4-cost units from being stolen, pay attention to blocking strategies.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet、Rabadon's Deathcap、Sunder | Void Staff |
| Galio | Main Tank | Plate、Sterak's Gage、Titan's Resolve | Iceborn Gauntlet、Spirit Visage |
| Master Yi | Secondary Carry | Excess fighter items | None |
Strategy
This is currently the easiest 4-cost comp to losing streak for health stabilization, with flexible construction and lower cost, especially suitable for magic item and tank item transitions or starting with a losing streak. TFT Aurelion Sol's ability can directly bypass the frontline to hit the backline. Its T0.5 strength makes it viable to force every game. The standard comp consists of Urgot, Viktor, Galio, Tahm Kench, Master Yi, Aurelion Sol, forming 6 Mech 2 Brawler 2 Berserker 2 Psionic. This comp, combined with Tahm Kench's solo trait effect, makes it easy to "steal" 3-star 4-cost units. Early game, use 2 Future / 3 Phantom / 3 Sea Demon for transition, accumulating economy and perfect items. Around 4-2, level to 8 and do a big roll. Field the recommended comp based on units found, remember to transform all Mech units. After 2-star Aurelion Sol and Galio, save money and choose whether to level to 9 or chase 3-star units based on competition.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Off-Meta Climbing Comp
Core Items
| Champion | Role | Recommended Items | Alternative Items |
| Aatrox | Main Carry/Control | Steadfast Plate x3 |
Strategy
The core of this comp is centered around Aatrox (Darkin Blade), achieving full-screen stun control by equipping three Steadfast Plates and combining with the Nova Strike Squad trait, making it an off-meta choice suitable for climbing. Prioritize considering this if you have multiple Aatrox units or many Plate items at the start.
Early Game Transition (Stages 1-3): At 3 population, use 3 Sea Demon for transition. Prioritize accumulating 50 gold interest to level up, while also using the Sea Demon trait to gain economy and units.
Mid Game Power Spike (Stages 4-5): At 4 population, use 2 Berserker for transition, continuing to maintain 50 gold interest. At this stage, you can hold 30 gold interest to roll for 3-star Aatrox (Darkin Blade). If you have many Caitlyn units, you can also chase 3-star concurrently. At 5 population, field 2 Nova Strike Squad for transition. Continue saving money to level up, prioritizing combat or item augments.
Late Game Refinement (Stages 6+): At 6 population, field 2 Brawler for transition. Continue saving money to level up. If you have a Nova Strike Squad emblem, consider replacing Caitlyn with Master Yi or another 5-cost unit. At 7 population, transition to 4 Nova Strike Squad. If you can activate 5 Nova Strike Squad, you will get a selector that directly grants Aatrox a special full-screen stun ability. At 8 population, start rolling. After finding 2-star Kindred, the comp is basically formed. If health is below 30, you can chase 3-star 4-cost champions at the current population. At 9 population, continue rolling for 2-star high-cost units in the comp, to fully complete it. After reaching full quality, you need to scout enemy comps to prevent 3-star 4-cost units from being stolen.
Advanced Combat Tips
Utilizing S17 Mech Aurelion Sol's Backline Bypass Mechanic: TFT S17's Aurelion Sol's ability can directly bypass the frontline to deal damage to enemy backlines, giving Mech comps a huge advantage against traditional, strong frontline enemy comps. For positioning, consider placing Aurelion Sol diagonally opposite the enemy's main carry to maximize his damage efficiency. At the same time, combining with Galio's tankiness and crowd control can effectively protect Aurelion Sol and create a damage-dealing environment for him.
Flexible Economy Management for High-Cost Comps: For high-cost carry comps, early game economy accumulation is key. Besides traditional economy augments, you can also use 3 Sea Demon or 2 Future for winstreak transitions, or take losing streaks to benefit from Phantom. Based on the special mechanic of 2-cost units being given in Stage 2, prioritize using 3 Sea Demon for winstreak transitions. When rolling in the mid-game, flexibly assess your health and competition to decide whether to level to 9 for 5-cost units or chase 3-star 4-cost units at level 8, avoiding forced leveling that could lead to economic and health collapse.
Item Priority and Flexible Adaptation for Multi-Carry Comps: In multi-carry comps like Starscourge Sniper Xayah and Spirit Nine-Five Jhin, ensuring the core damage items for the main carries, Xayah / Jhin, are in place is crucial. At the same time, items for secondary carries like Jhin / Vex should follow closely. Flexibly adjust positioning to counter different opponents, ensuring core damage champions have safe output space. In the late game, adjust item configurations promptly according to battle changes to ensure the full advantage of multiple carries is utilized.
Phantom Stacks and Core Champion Upgrades: For optimizing Phantom stacks, Aurelion Sol and Nova Nine-Five perform best when Phantom stacks reach 400 or 500 stacks, while Judge Diana is recommended when Phantom stacks are at 200 tentacles or 300 stacks. For Graves's ability upgrades, currently prioritizing the Draw Swords / Pineapple Graves combination is best.
Frequently Asked Questions (FAQ)
The early pace of S17 is relatively slow. In the early game, prioritize using 3 Sea Demon for a winstreak transition or 2 Future for a losing streak economy gain. In this environment, high-cost Nine-Five comps and comps that aim to "steal" 3-star 4-costs are top choices for winning. If the early transition is smooth and economy is good, you can choose Nova Nine-Five. If you want to roll for quality at level 8, Mech Flex is also a very good option due to its unique mechanics and stable power. For new players or those with a rough start, reroll 3-cost comps like Cosmic Fates Card are also good strategies for securing points.
The main operational difficulty for these two 10k HP comps lies in their extreme reliance on specific Chosens and core items. Zilean needs to be 3-star and fully equipped to consistently revive all allies and stack health. Irelia, on the other hand, requires a Jade Swordmaster Chosen and must be equipped with Archangel's Staff, Titan's Resolve, and Bloodthirster to deal 10k true damage. If you can't smoothly get the key Chosen or core items early, it will significantly impact the comp's strength and win rate. At the same time, you also need to be wary of champions like Lee Sin and Seraphine who can remove units, as they are natural counters to 10k HP comps.
For S16.8 systems like Demacia Mel and Freljord Old Man, when facing magic comps, Demacia Mel's Gem provides magic resistance, while Freljord Old Man relies on Ornn's tankiness and dual ice tower control. You can prioritize stacking magic resistance items like Dragon's Claw and Spirit Visage on your frontline. When facing physical comps, focus more on physical defense items like Plate and Bramble Vest. Additionally, the Freljord trait's resistance reduction and damage amplification effects boost all damage output, while Demacia's Radiant Items can also be adjusted based on the carry's damage type, such as building magic burst items for Mel or Lux, or physical sustain items for Shyvana, allowing for flexible adaptation.