August 21, 2026: The Secret to Climbing Ranks: S18 High-Elo Sprint Guide – Spirit Blossom Ahri and Arbiter Azir Lead the Way to Easy Ascent!
Applicable Versions: S18, S17, S16.8, Chosen Fortune, S8 This Issue's Recommendations: In the TFT S18 patch, high-cost vertical compositions like Spiritwood Veigar and One-Shot Blade Master Aatrox have become potent tools for climbing Elo. Concurrently, in patch S17.6, magic-damage 4-cost champions are dominating, with core carries like Aurelion Sol, LeBlanc, Miss Fortune, Lulu, and Diana all showing excellent performance. The current meta emphasizes flexible management and reaching key champion power spikes; controlling the tempo is crucial for climbing.
Force of Nature (S18)
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Ahri | Main Carry | Jeweled Gauntlet, Spear of Shojin, Nashor's Tooth | |
| Ashe | Sub-Carry | Spear of Shojin, Red Buff, Last Whisper | |
| Sett | Main Tank | Gargoyle Stoneplate, Warmog's Armor, Spirit Visage |
Strategy
Spirit Blossom Ahri is a high-ceiling vertical composition centered around 7 Spirit Blossom Ahri, designed to help players easily climb at the start of S18. It's a T0 comp, suitable for early-patch climbing. In Stage 2, prioritize activating 3 Spirit Blossom and use suitable traits for a smooth transition, accumulating interest without rolling. At Level 7, continue to use Spirit Blossom units for transition. If you hit 4-cost core units, great; if not, safely save gold and avoid reckless rolling, focusing on leveling up. At Level 8, roll for Ashe, completing the main composition. Get Sett and Ahri to 2-star to stabilize health. If you don't have a Spirit Blossom Emblem, activate 5 Spirit Blossom and continue saving for higher levels. Go to Level 9 to complete all core units, fully solidifying the composition. Slowly chase 3-star 4-cost units for a chance at first place. Prioritize Augments such as Spirit Blossom's Promise, Team Building, Heroic Grab Bag, Echoes, and Four-Cost Reinforcements. In practice, play this comp if you get many Rods at the start, Spirit Blossom units come easily, or you get a Spirit Blossom Emblem/Spatula. Without a Spirit Blossom Emblem, add Master Yi to activate 7 Spirit Blossom for overall strength. Gnar and Maokai are 5-cost units; if you don't find them, you can temporarily use Rek'Sai and Amumu, both of whom have crowd control and are good for transitioning.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Azir | Main Carry | Guinsoo's Rageblade, Rabadon's Deathcap, Giant Slayer | Jeweled Gauntlet, Last Whisper, Statikk Shiv, Wit's End |
| Fiddlesticks | Sub-Carry | Guinsoo's Rageblade, Kraken Slayer, Deathblade | Infinity Edge, Last Whisper |
| Stone Golem | Main Tank | Gargoyle Stoneplate, Warmog's Armor, Spirit Visage | Frozen Heart, Ionic Spark |
| Zyra | Sub-Carry | Spear of Shojin, Void Staff, Rabadon's Deathcap | Jeweled Gauntlet, Archangel's Staff |
Strategy
This is a fast-climbing reroll 3-cost composition, centered around Azir and his Sand Soldiers' explosive damage, combined with the high amplification from the Summoner and Blackthorn traits. Consider this comp if you get a Guinsoo's Rageblade or its components at the start. In the early game, level to 4 at 2-1. You can transition with 3 Spirit Blossom or an upgraded Natural Fey trait, prioritizing the synthesis of Azir's Guinsoo's Rageblade. If items or unit quality are poor, consider a lose streak to build economy. Prioritize Azir or Guinsoo's Rageblade components at carousel. Around 3-5, level to 7 and start rolling aggressively to find Azir, Stone Golem, Kha'Zix, and Fiddlesticks, and 2-star all of them. If you hit many Azir and Stone Golem, chase them to 3-star at Level 7 before leveling up. If not, go straight to Level 8 after 2-starring to find Kennen or Amumu. At Level 8, find Zyra, add Kennen or Amumu, prioritizing 2 Infernal. For the Blackthorn trait, you can first sacrifice Rek'Sai, then sacrifice Kha'Zix after he evolves into a Challenger and marksman. If your HP is low, roll for 2-star 4-cost units before leveling. Otherwise, you can go to Level 9 to find Kennen or add Zyra. Each attack from Azir's Sand Soldiers can trigger the true damage effect of Swift, so prioritize giving Swift Emblem to Azir. Normally, apply the Monster Mark to Scuttlecrab; if the opponent has Grievous Wounds, apply it to Stone Golem.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | New Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Draven | Main Carry | Guinsoo's Rageblade, Kraken Slayer, Infinity Edge | Last Whisper, Red Buff, Quicksilver |
| Ezreal | Sub-Carry | Spear of Shojin, Deathblade, Last Whisper | Armor Shred, Infinity Edge, Giant Slayer, Red Buff |
| Maokai | Main Tank | Gargoyle Stoneplate, Spirit Visage, Warmog's Armor | Frozen Heart, Thornmail, Dragon's Claw, Heartsteel |
Strategy
The core idea is to combine 3 Eternal Wood, 2 Infernal, and four 5-cost units to form a Nine-Five composition. This is the easiest and smoothest Nine-Five comp to play at launch. The front line consists of tanks like Maokai and Taric, while the back line has Ezreal and Draven for damage. Draven can also provide economy. You can use Xayah or Caitlyn with Infernal and Eternal Wood for transition. Level to 8 around 4-2. First, activate 5 Eternal Wood and use Ezreal with Arbiter for a smooth transition. After Level 9, find all core 5-cost units. If you can roll for Lux with the Eternal Wood trait, you can swap out Taric or Ivern, and later activate 5 Eternal Wood. Recommended Augments are economy-based (e.g., 3 economy Augments), followed by 2 economy and 1 combat Augment. The 2 Infernal trait provides Grievous Wounds and burn effects. Excess tank items can be given to Taric or Amumu (traditional tank items are fine). Magic-damage fighter items can be given to Kennen (Edge of Night, Jeweled Gauntlet, Hand of Justice, Rabadon's Deathcap, etc.). Mana regeneration items for Ivern (to quickly stack field elements). Physical-damage fighter items for Gnar (Bloodthirster, Titan's Resolve, Sterak's Gage, Giant Slayer, etc.).
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | New Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Elder Dragon | Main Carry | Infinity Edge, Last Whisper, Sunder | Giant Slayer, Hand of Justice, Sterak's Gage, Deathblade, Hextech Gunblade |
| Red Buff | Sub-Carry | Bloodthirster, Sterak's Gage, Titan's Resolve | Edge of Night, Giant Slayer, Quicksilver |
| Blue Buff | Main Tank | Gargoyle Stoneplate, Warmog's Armor, Frozen Heart | Dragon's Claw, Spirit Visage, Sunfire Cape |
Strategy
The core idea is to combine Rift Monsters with Taric to form a 10-unit composition. 10 Rift Monsters provide an additional unit slot. Each Rift Monster unit has its own Buff bonus. In the early game, you can give the Buff to Shadow Wolf to increase attack speed. In the mid game, you can give it to Raptors to reduce armor. In the late game, you can give it to Elder Dragon to gain an execute effect.
Monster Alliance (S8)
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Draven | Main Carry | Damage Items | |
| Malphite | Main Tank | Defensive Items | |
| Card | Support/Sub-Tank | Sunfire Cape (if acting as Monster Guardian and needs one front-line item) | |
| Rem'na | Sub-Tank/Support | Support Items |
Strategy
Early Game Transition (Stages 1-3): At Level 4, use 1 Ace for transition. Prioritize Draven's items, then Malphite's, then Rem'na's. Focus on saving 50 gold and leveling up using interest. Mid Game Power Spike (Stages 4-5): At Level 5, use 3 Mecha-Prime for transition. If you have Card (combat power) as a Monster Guardian, the front line only needs one Sunfire Cape. At Level 6, use 3 Superpower for transition. After rolling for 3-star Draven at this level, you can level up to find 5 Mecha-Prime trait. Continue prioritizing saving 50 gold and leveling up using interest. Late Game Completion (Stage 6+): At Level 7, use 2 Mascot for transition. Prioritize saving 50 gold to level up. At Level 8, achieve 5 Mecha-Prime. If your HP is above 60, you can consider holding off on rolling and just level to 9; if your HP is below 60, roll for 5 Mecha-Prime first before leveling. At Level 9, start rolling for 2-star high-cost units within the composition to fully solidify it. After maxing out quality, observe opponents closely to avoid being countered or having key champions stolen.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| All units on board | Bug Summoner / Item Holder | Zz'Rot Portal |
Strategy
This composition revolves around the PROJECT trait and summoning a large bug army with numerous Zz'Rot Portals, utilizing the Pandora's Items Augment for rapid progression, ultimately achieving a strong late-game composition through high-cost units. It offers both entertainment and climbing potential. Prioritize saving 50 gold and leveling up using interest. Note: You must have the Pandora's Items Augment or an item-to-item transformation Augment to play this; prioritize synthesizing Zz'Rot Portal to summon bugs. At Level 4, use 3 PROJECT for transition. At Level 5, use 2 Brawler for transition. If you have an item-related or PROJECT Emblem Augment, prioritize activating 5 PROJECT so the bugs also get drones. At Level 6, use 2 AI for transition. If the AI effect provides permanent HP at the start, you can continuously run 2 AI, as bugs also count as units and can stack HP infinitely. At Level 7, use 5 PROJECT for transition. Remember to give each unit a Zz'Rot Portal item. At Level 8, use 1 Ace for transition. If your HP is low, you can roll immediately to find 7 PROJECT and 2-star quality units on board. At Level 9, start rolling for 2-star high-cost units within the composition to fully solidify it. If you have Amumu (economy monster guardian), you can freely chase 2-star 5-cost units later to replace needed 5-cost units on board, allowing for repeated attempts to chase 3-star 5-cost units.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Sustained Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Vayne | Main Carry | Not explicitly provided | Not explicitly provided |
| Zed | Sub-Carry | Not explicitly provided | Not explicitly provided |
| Sejuani | Main Tank | Not explicitly provided | Not explicitly provided |
| Nilah | Support | Not explicitly provided | Not explicitly provided |
Strategy
This is a reroll composition that transitions into high-cost units, ideal when you hit a 1-star Vayne early or have a lucky low-cost Duelist start with suitable items. It's rated S-tier. Suitable for players who enjoy reroll comps and can flexibly manage economy and transitions. Early Game Transition (Stages 1-3): At Level 4, transition with 4 Duelist trait, prioritizing Duelist units. Prioritize Vayne's items, then Nilah's items, then Sejuani's items. Focus on saving 50 gold and leveling up using interest. Mid Game Power Spike (Stages 4-5): Level 5: Add 2 Ox Force trait for transition. If you have Pandora's Items or Amumu (economy monster), you can build more Locket of the Iron Solari to increase tankiness. Level 6: Form 6 Duelist trait for transition. If you have a Duelist Emblem, give it to Aphelios, and replace Kayle with Sejuani to activate 8 Duelist; if you don't have a Duelist Emblem, Aphelios can be replaced by control units like Urgot or Fiddlesticks. Continue to prioritize Vayne, Nilah, and Sejuani's items. Late Game Completion (Stage 6+): Level 7: Add 3 PROJECT trait for transition. At this point, you need to cap at 50 interest and roll for 3-star Vayne or 3-star Nilah before leveling up. Level 8: Roll for 2-star Sejuani and 2-star Zed to fully solidify the composition. If you lack Grievous Wounds, you can add Aurelion Sol; if you have Grievous Wounds, you can add Kai'Sa to boost Vayne's damage. Normally, at Level 8, you can try to chase 3-star Zed or 3-star Sejuani. Level 9: If you have the economic advantage from Amumu (economy monster), you can chase 2-star 5-cost units and flexibly replace needed 5-cost units on board to pursue 3-star 5-cost units.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Hot Pick
With its unique mechanism, this comp single-handedly forced designers to give 3-star 5-costs massive health buffs.
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| EZ | Main Carry | Blue Buff, Jeweled Gauntlet, Hextech Gunblade | Damage items |
Strategy
Early Game Transition (Stages 1-3): At 3-2, level to 6 and roll. Activate 3 Thieves' Guild and 3 Superpower. Cap interest and chase 3-star EZ and at least one 3-star front-line unit. Mid Game Power Spike (Stages 4-5): Afterward, level up and add Alistar. If you have many Sona units, continue to chase 3-star; if not, go to Level 8 and add Vayne.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Hot Pick
Strategy
Find a way to get the first Thieves' Guild Emblem, then collect 500 stacks, which will give two Emblem Tomes. Open two more Thieves' Guild Emblems to get 8 Thieves' Guild. With two Thieves' Guild Emblems, collect 6/700 stacks, which will directly give a Thieves' Guild Emblem.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Hot Pick
S8's strongest and most expensive Nine-Five composition. Play it if you have a high win streak with AD items, or start with early Thieves' Guild income.
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aphelios | Main Carry | Physical Damage Items | |
| Leona | Main Tank | Defensive Items |
Strategy
If your economy is average and you can't fast 9, don't activate 3 Mecha-Prime immediately; instead, replace them with Vi, Sejuani, Ekko. Two 5-cost Monster units can be replaced with Bel'Veth, Aurelion Sol, Zac, etc. Aphelios prefers the Red Weapon form.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Hot Pick
Once, many fought fiercely for attack speed items. With the return of the old Guinsoo's Rageblade and Rapid Firecannon, this comp is fun to play again. Start with attack speed items or get a Brawler Emblem to play.
Strategy
At 3-2, roll a little for a Jax and 6 Brawler. Then, around 4-1, level to 7 and roll for 2-star units. If you have a Brawler Emblem, go to Level 8 and activate 8 Brawler before chasing 3-star units. Normally, at Level 7, chase 3-star Jax and Riven, then level up to add Leona and Sett. For AI effects, choose the one that grants permanent health.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Hot Pick
Mech Draven, like fighters, can solo-carry in late-game. Play this comp if you get many Swords at the start and a Draven Hero Augment. If no Draven Augment, alternatives are Jax's Evasion or Malphite's Guardian's Vow.
Strategy
The strategy is similar to the first Thieves' Guild EZ comp.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Hot Pick
It's best to have an Ox Force Emblem or Renegade Emblem to play this. The left 6 units are fixed, then activate 6 Ox Force or 6 Renegade based on your emblem.
Strategy
Around 4-2, roll for 2-star Viego to complete the trait, then level to 9 and add Fiddlesticks or Urgot.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Sustained Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Camille | Support | Not explicitly provided | Not explicitly provided |
Strategy
Warrant is one of the strongest Hero Augments in S8, acting as a "money tree" with combat power in Stages 2 and 3, even the strongest Augment. With this Augment, mindlessly level up early (can be solo or with 3 Renegade), aiming for win streaks with strong Guardian units. You can be the first to reach Level 9 in Stage 4, then effortlessly play the strongest Gadgeteen Nine-Five, followed by Mystic Nine-Five. Use Camille's slot temporarily for a monster or placeholder unit to farm gold first.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Sustained Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zoe | Main Carry | Warmog's Armor | Other Tank Items |
Strategy
The Laughter Spreads Hero Augment directly provides the core unit of the strongest comp in the patch, while also giving infinite AP to the whole team. Besides traditional fighter builds, stacking multiple Warmog's Armor is also very strong. The second strongest Augment for the Gadgeteen comp is Double Trouble, which easily takes down enemy backlines. Other low-cost support Hero Augments within the system / Augments that help you win streak can also be taken.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Fiora | Main Carry | Warmog's Armor, Titan's Resolve, Guinsoo's Rageblade | Warmog's Armor, Guinsoo's Rageblade |
Strategy
Thanks to the overtuned Warmog's Armor, this Hero Augment perfectly synergizes with it. Paired with a CC-immune Titan's Resolve, it's unbeatable in late-game skirmishes, even against 3-star 4-cost units. Early on, go for a lose streak to get perfect items (Guinsoo's Rageblade can be swapped for a second Warmog's Armor). At Level 6, activate 6 Challenger and roll for 3-star Fiora. If you have many 3-cost units within the system, continue to chase 3-star; if not, level up and add Sejuani, Aphelios (form 2).
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐ | Sustained Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Vayne | Main Carry | Not explicitly provided | Not explicitly provided |
Strategy
This Hero Augment allows Vayne's ability to deal area damage, supplementing the Duelist's lack of AoE in a regular Duelist comp. The best Augment in Stage 4 is Nilah's Graceful Flutter (don't take Zed's as it's useless), granting 6 units CC immunity, so you don't fear Nunu's crowd control.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | New Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Leona | Main Tank | Not explicitly provided | Not explicitly provided |
Strategy
This is the strongest Hero Augment for Mystic Nine-Five. If you're playing Thieves' Guild, remember to activate 2 Mystic / 3 Mecha-Prime to increase your chances of finding it. Its strength, similar to Nunu's, comes from providing team-wide damage reduction.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐ | Sustained Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Kayle | Main Carry | Not explicitly provided | Not explicitly provided |
Strategy
It's best to take this if you have suitable starting items and can 2-star Kayle early. At Level 5, slow roll for multiple 3-star units. If you have few Superpower units, drop them and activate high Duelist instead.
League of Legends Legends (S16.8)
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Milio | Main Carry | Double Nashor's Tooth + Jeweled Gauntlet | Blue Buff, Spear of Shojin, Hextech Gunblade |
| Lux | Sub-Carry | Spear of Shojin + Jeweled Gauntlet + Hextech Gunblade | Void Staff |
| Garen | Main Tank | Gargoyle Stoneplate + Spirit Visage + Sunfire Cape | Dragon's Claw, Thornmail, Warmog's Armor |
Strategy
In the late S16.8 patch, after a small nerf to Ryze, Milio rose against the trend, and with the Demacia front line, the comp became more stable. The core is Milio's ability to reduce the mana cost of crafting Radiant Items, and Taric's magic resistance increase, making the overall resistance higher. In the early game, if Caitlyn and Vi appear, unlock Orianna and transition with 3 Demacia + 2 Guardian, etc. At Level 7, Jarvan IV / Xin Zhao can carry a tank Emblem to unlock Poppy, activating 5 Demacia first. At Level 8, find Ambessa carrying an item to unlock Milio, and find Garen and Lux to combine with low-cost Demacia units to unlock Galio. After reaching Level 9, add Shyvana.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Sustained Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Rex | Main Carry | Giant Slayer, Guinsoo's Rageblade, Hand of Justice | Titan's Resolve, Kraken Slayer, Infinity Edge |
| Ornn | Main Tank | Gargoyle Stoneplate, Warmog's Armor, Gargoyle Stoneplate | Sunfire Cape, Evenshroud |
| Miss Fortune | Sub-Carry | Spear of Shojin, Jeweled Gauntlet | Damage Items |
Strategy
This composition is known as a King-maker comp at the end of the season. It utilizes Ornn's newly added Freljord trait, combined with Shielder and Gunner systems, to significantly boost the output of Rex and Miss Fortune. In Stage 1, adopt a single-unit transition strategy, collecting full 10 gold interest. In Stage 2, decisively go for a lose streak to build economy with 2 Piltover. At 3-2, level to 7. Use Bard's free refresh mechanism to activate 4 Piltover trait. At 4-1, quickly level to 8 and roll for Rex. Typically, you'll level to 9 at 5-1 or 5-4, rolling all units to 2-star.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Cho'Gath | Main Tank/Semi-Carry | Double Helm, Thornmail | Ornn-Forged Heartsteel, Frozen Heart |
| Kai'Sa | Main Carry | Nashor's Tooth, Jeweled Gauntlet, Hextech Gunblade | Guinsoo's Rageblade, Infinity Edge, Last Whisper |
| Rift Herald | Main Tank | Warmog's Armor, Sunfire Cape, Gargoyle Stoneplate | Dragon's Claw, Thornmail |
Strategy
This composition centers around Cho'Gath's infinite health stacking mechanism, paired with double Helm to enable high-frequency spell casting, rapidly building a "ten thousand health behemoth" with ease. The core traits are 4 Void + 4 Juggernaut, but it's vulnerable to Grievous Wounds and true damage. Play this if you get Cho'Gath or many Tear items at the start. In the early game (2-1), roll three times to unlock Bard, transitioning with 2 Void + 2 Guardian + 2 Sorcerer. At Level 6, you need to roll for 3-star Cho'Gath before leveling up. At Level 7, unlock Rift Herald and Kai'Sa. At Level 8, add Swain and Blitzcrank to activate 2 Sorcerer + 4 Juggernaut traits.
Chosen Fortune
Difficulty: Fast | Recommendation Index: ⭐⭐⭐⭐⭐ | Sustained Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Guinsoo's Rageblade, Quicksilver, Edge of Night | Hand of Justice, Giant Slayer, Deathblade, Infinity Edge |
| Gwen | Sub-Carry | Jeweled Gauntlet, Hand of Justice, Quicksilver | None |
| Draven | Sub-Carry | Last Whisper, Infinity Edge, Guinsoo's Rageblade | Red Buff, Giant Slayer, Deathblade |
Strategy
4 Dawnbringer provides high attack speed, 4 Mystic provides magic resistance. Zed with Guinsoo's Rageblade, Quicksilver, and Edge of Night becomes an infinitely scaling backline assassin. It builds fast, stabilizes health well, and is easy to pick up. Early game can transition with 2 Spirit Blossom Dawnbringer + 2 Assassin + 1 Ninja. At Level 6, aggressively roll to find Chosen Zed and cap interest to roll for 3-star Zed. At Level 7, find Kindred and Yuumi to activate 4 Spirit Blossom Dawnbringer + 2 Mystic traits. At Level 8, complete 6 traits to unlock Gwen. At Level 9, if Draven arrives, replace Pyke and find Thresh and Lunar Beast to activate more traits.
Difficulty: Hard | Recommendation Index: ⭐⭐⭐⭐⭐ | New Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zilean | Main Carry | Frozen Heart, Edge of Night, Quicksilver | None |
| Sett | Sub-Carry | Hand of Justice, Jeweled Gauntlet, Titan's Resolve | None |
| Swain | Main Tank | Warmog's Armor, Dragon's Claw, Spirit Visage | Gargoyle Stoneplate, Thornmail |
Strategy
This composition is built around the special mechanism of Zilean in S16.8. At 3-star, upon death, he can revive all allies, and the revived health stacks infinitely, allowing for 10,000 HP or even "billion HP" front lines. However, beware of mechanism counters like Lee Sin and Seraphine, who can kick units off the board. In the early game, "Happy Hour" is best with Thresh carrying Zilean items and stacking souls. At Level 7, add Sivir, Yuumi, and Kennen, using Neeko to 2-star Sivir. At Level 8, with 10-star Cultist unlocking Zilean, swap Kennen and Elise for Shen and Aatrox. At Level 9, completely swap to high-quality 5-cost units, using the separate pool to chase 3-star Zilean.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | New Hot Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Irelia | Main Carry | Archangel's Staff, Titan's Resolve, Bloodthirster | None |
| Talon | Sub-Carry | Infinity Edge, Bloodthirster, Quicksilver | Titan's Resolve, Edge of Night |
| Shen | Main Tank | Sunfire Cape, Ionic Spark, Warmog's Armor | Spirit Visage, Gargoyle Stoneplate, Dragon's Claw |
Strategy
A new ten thousand HP hero has arrived in the TFT Fortune patch. This composition combines Irelia + Mystic + Grandmaster. The core is Irelia's ability to gain maximum health based on AP after casting her ability and her basic attacks dealing true damage. The downside is its extreme reliance on items; Irelia is harder to 3-star without Neeko. Main carry Irelia has a fixed three-item setup: Archangel's Staff, Titan's Resolve, Bloodthirster. Sub-carry Talon needs Infinity Edge for max critical strike. Early game, you can use Jax's "Divine" Chosen to carry Irelia's items for transition. At Level 7, find Irelia's Jade Chosen, transitioning first with 4 Divine + 4 Jade, etc. At Level 8, complete 6 traits to unlock Gwen. At Level 9, add Yone.
Advanced Practical Tips
S18 Specific Composition Strategies: For the newly introduced Spirit Blossom Ahri composition in S18, ideal starting conditions are many Rods and smooth Spirit Blossom unit rolls, or obtaining a Spirit Blossom Emblem/Spatula. Without a Spirit Blossom Emblem, flexibly adding Master Yi to activate 7 Spirit Blossom can significantly boost overall strength. For Arbiter Azir Reroll, the sacrifice order for its Blackthorn trait is crucial; you can first sacrifice Rek'Sai, then sacrifice Kha'Zix after he evolves to maximize benefits.
Utilizing S17 Mecha Aurelion Sol's Backline Bypass Mechanism: In TFT S17, Aurelion Sol's ability can directly bypass the front line to damage enemy backline units. This gives Mecha compositions a huge advantage against traditional, strong front-line enemy comps. For positioning, consider placing Aurelion Sol diagonally opposite the enemy's main carry to maximize his damage efficiency. Coupled with Galio's tankiness and crowd control, this can effectively protect Aurelion Sol and create opportunities for him to deal damage.
Flexible Economy Management for High-Cost Compositions: For high-cost vertical compositions, early economy accumulation is key. Besides traditional economy Augments, you can also use 3 Sea Marauder or 2 Chrono for win streak transitions, or achieve a lose streak to gain Phantom benefits. Based on the special mechanism of 2-cost units appearing in Stage 2, prioritize using 3 Sea Marauder for a win streak transition. When rolling in the mid game, flexibly assess your health and the presence of contesting players to decide whether to go to Level 9 for 5-cost units, or to roll for 3-star 4-cost units at Level 8, avoiding forcing levels that lead to economic and health collapse.
Item Priority and Flexible Adaptation for Multi-Carry Compositions: In multi-carry compositions like Star Gazer Sniper Xayah and Spiritwood Nine-Five Jhin, it's crucial to prioritize getting core damage items for the main carry (Xayah / Jhin). Simultaneously, items for the sub-carries (Jhin / Vex) should follow closely. Adjust positioning flexibly to counter different opponents, ensuring core damage heroes have safe space to deal damage. In the late game, adjust item configurations as the battle unfolds to ensure the full potential of multi-carry advantages.
Phantom Stacks and Core Hero Leveling: For optimizing Phantom stacks, Aurelion Sol and Nova Nine-Five perform best at 400 or 500 stacks, while Judge Diana is recommended at 200 or 300 stacks. For Gangplank's leveling, currently Draw Sword / Pineapple Gangplank combo is the best choice.
Frequently Asked Questions (FAQ)
The early S17 patch has a relatively slow tempo. Prioritize using 3 Sea Marauder for a win streak transition or 2 Chrono for a lose streak economy. In this environment, high-cost Nine-Five comps and comps that chase 3-star 4-costs are top choices for first place. If you have a smooth early game and good economy, you can choose Nova Nine-Five. If you want to roll for quality at Level 8, Mech Flex is also a very good option due to its unique mechanism and stable strength. For beginners or players with a rough start, reroll 3-cost comps like Celestial Fated Card are also good for steady climbing.
The main operational challenges for these two ten thousand HP compositions lie in their extreme reliance on specific Chosen units and core items. Zilean needs to be 3-star with full items to consistently revive the entire team and stack health; Irelia requires the Jade Chosen and a fixed set of Archangel's Staff, Titan's Resolve, and Bloodthirster to achieve ten thousand HP true damage. If you cannot smoothly obtain the key Chosen or core items early, it will significantly impact the comp's strength and chances of winning. Additionally, you need to beware of heroes like Lee Sin and Seraphine who can remove units, as they are natural counters to ten thousand HP compositions.
For S16.8 comps like Demacia Milio and Freljord Ornn, against magic-damage compositions, Demacia Milio's Taric provides magic resistance, while Freljord Ornn relies on Ornn's tankiness and twin Ice Towers for crowd control. You can prioritize stacking magic resistance items like Dragon's Claw and Spirit Visage on your front line. Against physical-damage compositions, focus more on physical defense items like Gargoyle Stoneplate and Thornmail. Furthermore, the Freljord trait's armor reduction and damage amplification benefit all types of damage output, while Demacia's Radiant Items can be adjusted based on the carry's damage type, for example, giving Milio or Lux magic burst items, or Shyvana physical sustain items, allowing for flexible adaptation.