June 20, 2026 Rank-Up Code: Multi-Mode High-Rank Secrets – Monster Guardians for 3-Star 5-Costs, Popular Comps Rule the Ladder!
Applicable Versions: S18, S17, S16.8, Chosen Fate, S8
This Issue's Recommendation: In Teamfight Tactics S18, high-cost scaling systems like Baby Academy Wood Spirit Veigar and One-Shot Aatrox (centered around Aatrox) have become powerful tools for climbing ranks. The current meta emphasizes flexible scaling and completing key hero compositions, with tempo control being crucial for ranking up.
Star God (S17/S18)
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Ezreal | Main Carry | Blue Buff | Not explicitly provided |
| Vi | Secondary Carry | Not explicitly provided | Not explicitly provided |
| Malphite | Main Tank | Not explicitly provided | Not explicitly provided |
Strategy
This is a reroll-to-high-cost transition comp that can eventually 1v9 with a 3-star 5-cost unit. At 4 units, use 3 Super Heroes for transition. Prioritize making Ezreal's items (Blue Buff first), followed by Vi's items. Prioritize saving 50 gold to level up using interest. At 5 units, use 2 Intelligence Agents for transition; at 6 units, use 3 Underground Thugs for transition. At 6 units, roll while maintaining 30 gold interest, aiming for 3-star Ezreal, Lee Sin, Vi, and Malphite, then level up. At 7 units, use 2 Mascots for transition; at 8 units, use 2 Intelligence Agents for transition. If conditions allow, pursue more 3-star Super Heroes. At 9 units, start rolling for 2-star high-cost units in your comp to complete it. If health drops below 30, you can roll more aggressively at 8 units for 3-star quality before leveling up. Choose this comp if you have many starting component units or a Hero Augment. Prioritize Augments: Featherweight, Jeweled Gauntlet, Rhythmic Resonance / Blessing / Revitalizing Wind, Blue Buff, Blue Battery, Opportunist, Cybernetic Uplink, Golden Ticket.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Teemo | Main Carry | None | None |
| Rem'na | Secondary Carry | None | None |
| Nasus | Secondary Carry | None | None |
| Nami | Support | None | None |
| Blitzcrank | Support | None | None |
Strategy
This comp centers around Teemo, scaling up with high-cost units. It's suitable if you get many Teemo units early or have recommended augments. Recommended Pantheon Gods: Varus / Thresh. Synergy Combination: The main synergy is Space Groove (2/3/5), providing core damage and tempo control; auxiliary synergy is Juggernauts (2/4), providing front-line resistance; other transition synergy is Dark Star (2).
Early Game Transition (Stages 1-3): At 3 units, use 2 Juggernauts for transition. Prioritize saving 50 gold to level up using interest. If your board is weak, you can intentionally lose rounds to break other players' Phantom streaks. At 4 units, use 2 Space Groove for transition. Prioritize saving 50 gold to level up using interest. Prioritize combat-focused or item-focused augments.
Mid Game Power Spike (Stages 4-5): At 5 units, use 2 Dark Star for transition. Prioritize saving 50 gold to level up using interest. At this level, you need to roll while maintaining 30 gold interest, aiming for 3-star Teemo / Rem'na / Nasus before leveling up. At 6 units, use 4 Juggernauts for transition. Prioritize saving 50 gold to level up using interest. Prioritize making Teemo or Rem'na items, then Nami's.
Late Game Refinement (Stages 6+): At 7 units, use 3 Space Groove for transition. Prioritize saving 50 gold to level up using interest. If you are playing "no scouting, no changing comp" and don't have Blitzcrank, it's best to prioritize activating 5 Space Groove or 4 Juggernauts. At 8 units, use 5 Space Groove for transition. Prioritize saving 50 gold to level up using interest. Unless your health drops below 30, where you can roll all units to 2-star for a top 4, normally you should save for level 9 for a stronger board. At 9 units, start rolling for 2-star high-cost units in your comp to complete it. After maxing out your board quality, remember to scout to prevent opponents from stealing your 3-star 4-cost units.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Veigar | Main Carry | None | None |
| Rammus | Main Tank | None | None |
| Poppy | Secondary Tank | None | None |
Strategy
This is a scaling comp that transitions into high-cost units, requiring good economic management and tempo control. Best chosen if you start with Baby Academy or a 2-star Veigar.
Early Game Transition (Stages 1-3): At 4 units, transition with 3 Wood Spirits. If you have no strong units early, you can use Future Warrior / Sea Devil synergy for transition. Prioritize saving 50 gold to level up using interest.
Mid Game Power Spike (Stages 4-5): At 5 units, transition with 2 Bastion. Prioritize saving 50 gold to level up using interest. If you naturally find more than 6 copies of Veigar / Poppy, consider rolling for them at this level. Otherwise, prioritize leveling up and wait for 7 Wood Spirits to manifest. At 6 units, transition with 5 Wood Spirits. Prioritize saving 50 gold to level up using interest. Prioritize combat-focused or economic augments. At 7 units, transition with 1 Space Groove. Prioritize saving 50 gold to level up using interest. You don't need to specifically chase 3-star Veigar as the later 7 Wood Spirits can manifest him.
Late Game Refinement (Stages 6+): At 8 units, start rolling for 7 Wood Spirits and 2-star Rammus to complete the basic comp. If health drops below 30, only chase 3-star 4-cost units at this level. At 9 units, start rolling for 2-star high-cost units in your comp to complete it. After maxing out your board quality, remember to scout to prevent opponents from stealing your 3-star 4-cost units.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Kindred | Main Carry | Guinsoo's Rageblade, Giant Slayer, Kraken Slayer | None |
| Aatrox | Main Tank/Main Carry | Warmog's Armor, Gargoyle Stoneplate, Steadfast Heart | None |
Strategy
The core idea is that Aatrox with three Steadfast Hearts gains more damage with higher resistances. Combined with Nova Selector, he can globally knock up enemies, maximizing damage.
Early Game Transition (Stages 1-3): Transition with 3 Sea Devils. The key to economic management is not to level up and instead chase 3-star Aatrox.
Mid Game Power Spike (Stages 4-5): No specific mid-game power spike described; continue managing economy and units.
Late Game Refinement (Stages 6+): After 3-star Aatrox, level up to activate 5 Nova.
Recommended Augments
Nova Selector is the core augment. Highly recommended to pick.
Difficulty: Easy | Recommendation Rating: ⭐⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Samira | Main Carry | Spear of Shojin, Infinity Edge, Last Whisper | |
| Ornn | Main Tank | Warmog's Armor, Dragon's Claw, Spirit Visage |
Strategy
The recent patch strengthened Space Groove, allowing 7 Space Groove to stack infinitely for immense damage. Utilize the 7 Space Groove synergy to quickly roll for core 3-star units, forming an off-meta powerful comp. Best to choose if you start with a Space Groove Emblem, Treasure Hunt, or Double Tankiness augment.
Early Game Transition (Stages 1-3): Early on, use Future synergy for transition, using Sniper units to hold items. At 4 units, use 3 Space Groove synergy for transition. If your board quality is low early, you can use Future Warrior or Sea Devil synergy for transition. Prioritize saving 50 gold to level up using interest.
Mid Game Power Spike (Stages 4-5): At 5 units, you can choose 2 Dark Star synergy for transition. Prioritize saving 50 gold to level up using interest. Prioritize Treasure Hunt or Double Tankiness augments, or if you get a Space Groove Emblem and many B.F. Swords. Start rolling at level 7, aiming for 3-star Samira and Ornn. At 7 units: Start rolling. Securing 2-star Samira or 2-star Ornn will stabilize your health. At this level, roll while maintaining 20 gold interest. After securing 3-star Samira or 3-star Ornn, you can level up. If Blitzcrank appears early, you can prioritize activating 7 Space Groove.
Late Game Refinement (Stages 6+): At 8 units: Use 2 Sniper synergy for transition. If you don't have Blitzcrank, you can prioritize 3 Star Gazer synergy. At 9 units: Roll for 2-star high-cost units within the comp to complete it. After maxing out your board quality, you need to observe whether opponents might steal your 3-star 4-cost units and block them in time. Level up to activate 7 Space Groove to complete the comp.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jinx | Main Carry | Not mentioned | Not mentioned |
| Pyke | Secondary Carry | Not mentioned | Not mentioned |
| Gragas | Main Tank | Not mentioned | Not mentioned |
Strategy
This is a high-cost scaling comp that transitions smoothly. Choose this comp if you start with 3 Sea Devil transition or recommended augments. At 4 units, use 3 Sea Devil synergy for transition. If starting board quality is insufficient, you can use Future Warrior / Sea Devil synergy for transition. Prioritize saving 50 gold to level up using interest. At 5 units, use 2 Challenger synergy for transition. Prioritize saving 50 gold to level up using interest. Pay attention to whether the first item for Psionic Agent has Malware / Biomass Maintainer (best). At 6 units, use 2 Berserker synergy for transition. At this level, you need to roll while maintaining 20 gold interest, aiming for 3-star Jinx / 3-star Gragas / Akali, then level up. At 7 units, use 2 Psionic Agent synergy for transition. If Akali reaches 3-star first, you can give her Pyke's items. At 8 units, use 2 Nova Strike Force synergy for transition. If health drops below 30, chase 3-star 4-cost heroes at this level. At 9 units, start rolling for 2-star high-cost units within the comp to complete it. After maxing out your board quality, you need to observe opponent comps to prevent your core 4-cost heroes from being blocked.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Guinsoo's Rageblade, Infinity Edge, Kraken Slayer | |
| Nunu | Main Tank | Sunfire Cape, Warmog's Armor, Stoneplate |
Strategy
Xayah's ability is doubled, and with multiple synergies, her damage is maximized once completed. Early on, use Sea Devil or 3 Future for transition. If you have Show Mountain, start with 3 Star Gazer for transition, using Sniper units to hold items. Prioritize making core items and managing economy. Roll at level 8, and at level 9, fill in 2-star 5-costs. Focus on positioning adjustments and targeted strategies.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Gnar | Main Carry | Guinsoo's Rageblade, Titan's Resolve, Bloodthirster | |
| Rammus | Main Tank | Warmog's Armor, Gargoyle Stoneplate, Steadfast Heart |
Strategy
This is a high-cost scaling comp that transitions smoothly. Consider this comp if you have 2 to 3 copies of Gnar early. Prioritize making Gnar's items, then Rammus's.
Early Game Transition (Stages 1-3): At 4 units, transition with 3 Wood Spirits. If you have no strong units early, you can use Future Warrior / Sea Devil synergy for transition. Prioritize saving 50 gold to level up using interest. Mid Game Power Spike (Stages 4-5): At 5 units, transition with 2 Bastion. Prioritize saving 50 gold to level up using interest. At 6 units, transition with 5 Wood Spirits. Prioritize saving 50 gold to level up using interest. If you naturally find 5 to 6 copies of Gnar at level 6, consider rolling for 3-star before leveling up. If you have too few Gnar copies, you can prioritize leveling up and giving items to Jhin later. At 7 units, transition with 2 Sniper. Prioritize saving 50 gold to level up using interest. Prioritize economic or combat-focused augments. Late Game Refinement (Stages 6+): At 8 units, start rolling for 2-star Rammus before leveling up. If health is above 60, you can consider holding off for level 9 to roll. If health drops below 30, observe if there are other players competing for the same comp. You can consider rolling for 3-star 4-cost units at this level to secure a top finish. If competitors also have 2-star units, you can level up to 9 to increase your comp's ceiling. At 9 units, start rolling for 2-star high-cost units in your comp to complete it. After maxing out your board quality, remember to scout to prevent opponents from stealing your 3-star 4-cost units.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Little Sprite | Main Carry | Hand of Justice, Jeweled Gauntlet, Night Harvester | |
| Mordekaiser | Main Tank | Sunfire Cape, Stoneplate, Warmog's Armor |
Strategy
The core idea of this comp is the exclusive augment for Little Sprite, allowing them to heavily barrage the ground for massive damage.
Mid Game Power Spike (Stages 4-5): If you have Little Sprite's exclusive augment, play this comp directly. Prioritize activating 3 Shepherd. Roll at level 6, chasing 3-star core units. Late Game Refinement (Stages 6+): After securing 3-star core units, level up to add Rhaast.
Difficulty: High | Recommendation Rating: ⭐⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Nami | Main Carry | Not explicitly mentioned | Not explicitly mentioned |
| Nunu | Secondary Carry | Not explicitly mentioned | Not explicitly mentioned |
| Juggernauts | Main Tank | Not explicitly mentioned | Not explicitly mentioned |
Strategy
This is a high-cost scaling comp that transitions smoothly. Once completed, it has screen-clearing potential and extremely high strength. Prioritize this if you can achieve a win streak with high-quality Shepherd units early. It's difficult and requires mastery of economic scaling and rolling timings.
Early Game Transition (Stages 1-3): At 4 units, use 2 Juggernauts for transition. Prioritize saving 50 gold to level up using interest. If starting board quality is low, consider using Future Warrior or Sea Devil synergy for transition. Mid Game Power Spike (Stages 4-5): At 5 units, use 3 Shepherd for transition. At 6 units, use 2 Judge for transition. At 7 units, use 3 Juggernauts for transition. Economically, you still need to prioritize saving 50 gold to level up using interest. At 5 units, prioritize making items for Sona and Nunu, using them as temporary items for your backline and frontline, then swapping to final carries later. At 7 units, prioritize economic or combat-focused augments. The Judge effect is best if it provides free refreshes or gold income. Late Game Refinement (Stages 6+): At 8 units, start rolling for 2-star Nami and 2-star Nunu to stabilize your health and prepare to level up. At 9 units, start rolling for 2-star high-cost units within the comp to complete it. If health is above 60, you can consider holding off for level 9 to roll. If health drops below 30, and there are other players competing for the same comp, consider rolling for 3-star 4-cost units at this level to secure a top finish. If competitors also have 2-star units, you can level up to 9 to increase your comp's ceiling. After maxing out your board quality, you need to observe the board state to prevent opponents from stealing your 3-star 4-cost units.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Kindred | Main Carry | Guinsoo's Rageblade, Giant Slayer, Kraken Slayer | |
| Tahm Kench | Main Tank | Sunfire Cape, Spirit Visage, Stoneplate |
Strategy
Nova Strike Force synergy is fully stacked, an off-meta pick with no competition. Early on, use Sea Devil for transition, with Big B holding items. Prioritize combat power for win streaking. At level 8, decide whether to roll for quality to stabilize health or level up to 9 for more high-cost units, depending on health.
Difficulty: Easy | Recommendation Rating: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Gragas | Main Carry | Armguard, Luden's Echo | Sympathy, Hand of Justice |
Strategy
For Gragas's Hero Augment, having Sympathy makes it even stronger. For Hextech and Pantheon, try to pick explosive options that can quickly burst down the enemy main tank. Position Gragas in the front row, center, with only your two tankiest units on either side to group enemies for more explosive damage. Position Pyke in the back row for easier hooks on enemy backline. The most significant item upgrades are Armguard and Luden's Echo. If you don't have Sympathy, replace it; if you do, replace Hand of Justice. Just go for pure burst.
Difficulty: Easy | Recommendation Rating: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Night Harvester | Guinsoo's Rageblade |
| Jax | Artifact | Any Warrior Artifact | Wisdom |
Strategy
Jax's off-meta Star Gazer, Huntress, Shrine, Wild Boar data actually performs better than Medal, Spring, Show Mountain because probably no one wants Jax. Overall, Viper is the strongest, providing significant damage reduction. As more data samples come in, Night Harvester is far superior to Guinsoo's Rageblade. For artifacts, almost all Warrior Artifacts are usable, with Wisdom being the strongest.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Zhonya's Hourglass | Night Harvester |
| Zed | Main Carry | Other Special Items | Crown |
Strategy
Theoretically, Zed can fit into any comp. The simplest and strongest formula is replacing Gangplank in Nova Nine-Five, as there aren't enough B.F. Swords. Frontliners like Maokai and Tahm Kench perform better than Blitzcrank and Nunu, because Maokai can help Zed heal. When you can't play Nine-Five, Teamfight Tactics lacks strong physical 8-4 comps, making it harder. In regular TFT, it can seamlessly integrate into Corki and Master Yi systems.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Lulu | Main Carry | Nashor's Tooth, Nashor's Tooth, Jeweled Gauntlet | None |
| Maokai | Main Tank | Warmog's Armor, Gargoyle Stoneplate, Spirit Visage | None |
Strategy
The core idea of this comp is instant backline burst from raining fish, with Lulu's Spring effect hitting up to 6 units. The completed synergy creates a closed loop, and augmented hex units gain per-second healing and damage amplification. Early on, use 3 Star Gazer for synergy transition. Roll at level 7, chasing 3-star core units. After securing 3-star Lulu and a 3-star frontline, level up. Check the Star Gazer effect at the start; if it's Spring, you can play this comp.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Giant Slayer | |
| Galio | Main Tank | Stoneplate, Stoneplate, Sterak's Gage |
Strategy
The core of this comp is the strong combination of Aurelion Sol and Nami, creating a perfect synergy at level 8. Early on, use Shepherd synergy for transition, with Teemo or Lissandra holding items. Mid-game focuses on gathering Juggernaut units. At level 8, start rolling, aiming for all units to be 2-star. If there's no competition in the lobby, consider chasing 3-star 4-costs or leveling to 9 for Redeemer to increase ceiling.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐ | Rank-climbing Comp
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Rapid Firecannon, Titanic Hydra, Fishbones |
Strategy
This is a high-cost scaling comp that transitions smoothly, an off-meta rank-climbing style. Best chosen if you have Xayah or recommended Ornn artifacts, or many attack speed items. Early on, at 4 units, use 2 Sniper, 2 Bastion for transition. Prioritize saving 50 gold to level up using interest. If starting board quality is low, you can use Future Warrior or Sea Devil synergy for transition. At 5 units, use 2 Nova Strike Force for transition. At 6 units, add 1 Redeemer. At 7 units, add 2 Bruiser. Prioritize item-focused or combat-focused augments. If you get an Artifact augment or an Ekko Pantheon god, you should take them to increase the comp's ceiling. At 8 units, start rolling for 2-star Xayah and 2-star Nunu to complete the comp. Pay attention to whether there are competitors; consider rolling for 3-star 4-costs at this level to secure a top finish. If competitors also have 2-star units, you can level up to 9 to increase your comp's ceiling. At 9 units, start rolling for 2-star high-cost units to complete the comp. After maxing out your board quality, remember to scout to prevent opponents from stealing your 3-star 4-cost units.
Difficulty: High | Recommendation Rating: ⭐⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Spear of Shojin, Night Harvester, Crown | Second Spear of Shojin, Various Artifacts |
| Vex | Secondary Carry | Guinsoo's Rageblade | None |
| Gangplank | Secondary Carry | Physical Warrior Items, Spear of Shojin | None |
| Nunu | Main Tank | Frozen Heart, Any Tank Item | Zhonya's Hourglass, Death's Dance, Evelynn, Rapid Firecannon |
Strategy
This Nova Zed comp is a branch of the Nova Nine-Five comp. Zed's core mechanic is that his clones inherit item stats and can clone infinitely, leading to absurd damage density. Once completed, it's basically a T0-tier comp with a very high ceiling. Early on, you can transition with a normal win streak, using 3 Sea Devil or 3 Future synergies or Shepherd. Prioritize making Night Harvester and Guinsoo's Rageblade. Mid-game, you usually gather units around 4-5 / 5-1. It follows the Nova Nine-Five pace, usually rolling at level 9. It's not recommended to intentionally lose streak; you need health to sustain until 4-2 to pick up Zed. If you lose streak early and health is critical, roll moderately at 4-2 to ensure board quality. Cosmic Scourge (Zed exclusive) is a must-pick augment. Additionally, you can choose Big Economic Augments or Ahri (Pantheon God pick) to help you reach level 9 faster to find 2-star Zed. Position Zed in the backline or in a corner.
Difficulty: Beginner-Friendly | Recommendation Rating: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Cho'Gath | Main Carry/Main Tank | Warmog's Armor, Gargoyle Stoneplate, Frozen Heart | |
| Lissandra | Secondary Carry | Nashor's Tooth, Rabadon's Deathcap, Last Whisper |
Strategy
This comp is the 2.0 version of the 10,000 HP Cho'Gath build. Through the immense quality scaling of Dark Star and 3-star Cho'Gath, it achieves infinite growth, being both tanky and dealing damage. Early on, pick rolling augments and avoid leveling up to chase 3-star Cho'Gath. Mid-game, gather Future, Bruiser, and Dark Star for transition. Late game, at level 9, find Jhin to activate 6 Dark Star.
Difficulty: Easy | Recommendation Rating: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Diana | Main Carry | Titan's Resolve, Guinsoo's Rageblade, Bloodthirster | Hand of Justice, Hextech Gunblade |
| Aurora | Secondary Carry | Rabadon's Deathcap, Morellonomicon, Void Staff | |
| Illaoi | Main Tank | Warmog's Armor, Dragon's Claw, Spirit Visage | Thornmail |
| Jinx | Early Game Holder | Battle Bunny Crossbow, Guinsoo's Rageblade, Infinity Edge | Last Whisper |
Strategy
Early on, prioritize activating 3 Phantom to intentionally lose streak, stably stacking 300-500 layers of Battle Bunny Crossbow for Jinx as a temporary carry. Throughout the game, prioritize grabbing items to synthesize Diana's core three items. At 7 units, roll slightly to find 2-star core units to stabilize health, then slowly chase 3-star Diana; if LeBlanc isn't found, you can use 3 Shepherd or 3 Judge units as temporary carries. Do not level up before your core unit is 3-star. At 8 units, after Diana is 3-star, prioritize adding Galio to strengthen frontline tankiness, then save 50 interest to slowly level up, ensuring a healthy economy. At 9 units, complete the comp by adding Karma to activate 4 Traveler synergy. Any extra items should go to frontline tank items, magic items to Aurora, and physical items to Jinx. Then slowly chase 3-star 4-costs to further stabilize health and secure a win. Judge's karma effect (must pick) provides 10 instances of damage +15% max health shield, which synergizes with Diana's own shield for infinite shields, making the frontline almost unkillable. If you can't activate 3 Phantom early or have a big lose streak, leading to insufficient Battle Bunny Crossbow stacks, the comp's power will be significantly reduced. Diana and Aurora are fixed dual carries. Later, you can chase 3-star LeBlanc as a replacement for a higher ceiling; the frontline can be flexibly swapped for higher tankiness units.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| LeBlanc | Main Carry | Guinsoo's Rageblade, Jeweled Gauntlet, Archangel's Staff | Rabadon's Deathcap, Giant Shark Warmog, Last Whisper |
| Karma | Secondary Carry/Support | Spear of Shojin, Morellonomicon, Zz'Rot Portal | |
| Illaoi | Main Tank | Steadfast Heart, Warmog's Armor, Spirit Visage | Dragon's Claw, Thornmail, Frozen Heart |
| Nunu | Tank | Excess Defensive Items |
Strategy
Early on, rely on Juggernaut units paired with backline carries for a stable transition, such as Illaoi, Nunu, etc. Prioritize synthesizing LeBlanc's core damage items, such as Guinsoo's Rageblade and Jeweled Gauntlet. At the start, immediately check the Judge refresh modifier, prioritizing the "gain +10 Mana every 4 seconds" modifier. Focus on building economy early and avoid aimlessly rolling. Prioritize activating 4 Juggernaut synergy to stabilize health, using strong 2-star units to hold the board. At stage 4-2, level up to 8 units precisely, focusing on rolling for core LeBlanc and completing the 4 Juggernaut system. All units at 2-star provide health stabilization. If you have abundant units, you can naturally chase 3-star LeBlanc to increase ceiling. Level up to 9 to complete the final transformation, swapping out Little Sprite and adding Nasus and Blitzcrank to activate 6 Juggernaut synergy. Allocate excess defensive items to Nunu to further enhance the frontline's overall tankiness. Frontline Juggernaut heroes establish a solid defensive line, while LeBlanc and Karma are safely positioned in the backline. Flexibly adjust LeBlanc's positioning based on enemy divers or area-of-effect damage to ensure her attack range. If the Judge modifier at the start rolls a health shield effect, you can immediately abandon the "Ironclad Fiora" system and transition into "Infinite Shield Diana", allowing for flexible playstyles.
Difficulty: Easy | Recommendation Rating: ⭐⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Bloodthirster, Titan's Resolve, Guinsoo's Rageblade | Rabadon's Deathcap, Edge of Night |
| Milio / Lulu | Secondary Carry | Spear of Shojin, Rabadon's Deathcap, Jeweled Gauntlet | |
| Pantheon | Main Tank | Sunfire Cape, Warmog's Armor, Stoneplate |
Jax Artifact Recommendations: Rapid Firecannon, Spear of Shojin, Wit's End, Mittens (Artifact).
Strategy
Early on, don't rush to level up. After getting "Star-Reaching Ambition" at 2-1, use Twisted Fate and Talon to activate 3 Star Gazer, then save gold for interest. If you already have 3 Star Gazer plus a 2-star frontline, and Jax has an item, you can aim for a win streak from the start. Level up to 6 units at 3-2; this is the most crucial roll. Roll heavily until around 30 gold, aiming for 2-star Jax and the basic comp structure. 2-star Jax is strong early and can sustain a slow roll for 3-star. Roll slowly while maintaining around 30/50 gold interest, and you must have 3-star Jax before 4-1. After 3-star Jax, save gold to level up. Prioritize chasing 3-star Jax, then 3-star Pantheon and Milio. Once you have one 3-star frontliner and one 3-star backliner, you can level up to 7 and then 8, no need to wait for all of them. At level 8, add Rhaast and activate Kayn (or Morgana). If conditions allow, continue chasing Lulu and Maokai. Late game, you'll mostly stay at level 8. If health is healthy, you can level to 9 for 5-cost units. Recommended positioning is in the back-left corner (toilet spot), flexibly adjusting based on Star Gazer placement. Pantheon is the strongest main tank; if not found, Maokai or Rammus can substitute. If still no tanks, find other tanks. Secondary carries can be other 2-star 4-cost or 5-cost damage units.
Difficulty: High | Recommendation Rating: ⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Striker's Lash |
| Nunu | Main Tank | Frozen Heart, Stoneplate, Sterak's Gage |
Strategy
Oracle Laser Aurelion Sol is a popular comp in the current patch, especially effective against single-tank lineups, quickly clearing their health bars. The core lies in 2-star 4-cost frontliners and 2-star Aurelion Sol's pure burst damage, as well as activating 3 Oracle at level 9 for a higher ceiling. This is not a mindless comp; it requires precise scaling tempo and itemization. If you can find 2-star frontliners and 2-star Aurelion Sol in the early stages of Stage 4, you can consistently stabilize health and secure a top finish. While slightly weaker than T0 comps, it has top 4 potential once completed. When other comps are not working out, it can be a strong alternative. Operation difficulty is high, not suitable for mindless play, recommended for players familiar with mid-game transitions and economic management. At stage 4-2, level up to 8 and start rolling for 2-star Aurelion Sol and 2-star frontliners. 4-2 is the critical rolling timing; leveling too early will cripple your economy, too late and you might be defeated by other completed comps. Prioritize making Aurelion Sol's Jeweled Gauntlet and the main tank's Frozen Heart, then complete Aurelion Sol's second damage item and frontliner tank items. If health is healthy, economy is good, and units are found smoothly, level up to 9 to add Bard or Sona, activating 3 Oracle to increase ceiling. Position Aurelion Sol in a safe corner, with the main tank in the very front to absorb damage. The frontline can be spread out in a line or stacked. Prioritize economic augments, such as "Ahri" (provides gold and experience) or others that help you reach level 8 by 4-2, ensuring enough economy to roll.
Difficulty: Easy | Recommendation Rating: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items |
| Zoe | Main Carry | Rabadon's Deathcap, Jeweled Gauntlet, Void Staff, Ekko's Patience |
| Leona | Main Tank | Stoneplate, Dragon's Claw, Spirit Visage, Ionic Spark |
Strategy
The core of this comp is to achieve an infinite ability-casting loop for Zoe through the Judge synergy's 10 instances of damage and mana-regen effect, combined with Ekko's Patience item, dealing massive damage. It's a T0-tier, high-strength comp that is relatively simple to play, suitable for players seeking high burst and perpetual ability use. Early on, prioritize using Sea Devil synergy to randomly acquire Leona and Zoe. At level 5, you can activate 2 Future Warrior to increase rolling chances, aiming to roll for 3-star Zoe before level 6. Mid-game, when Judge's 10 instances of damage and mana-regen effect can synergize with Ekko's Patience, you can achieve infinite abilities. Prioritize securing Zoe's key items. Late game, level up to add higher quality heroes. Use Nunu as a control unit, and LeBlanc and Karma provide extra utility and functionality. Prioritize Divine Forge, Dormant Forge, Sublime Adventure augments. Special augments can include Yasuo's Starlight Hex or Varus's Replicator. The comp's strength lies in the high burst and sustained damage from Zoe's infinite abilities. Ranking up advice is to seize the early-to-mid game tempo, quickly reach 3-star Zoe and gather core items.
Difficulty: Easy | Recommendation Rating: ⭐⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Rabadon's Deathcap |
| Karma | Support/Secondary Carry | Spear of Shojin, Morellonomicon, Void Staff |
| Nunu | Main Tank | Frozen Heart, Sunfire Cape, Crown |
Strategy
In Teamfight Tactics S17 Star God set, patch 17.3, "Infinite Laser Aurelion Sol" has become a dominant choice. This patch significantly buffed Aurelion Sol's overall stats, transforming his damage output. The comp revolves around Aurelion Sol, building a pure damage system that uses Oracle synergy for efficient mana regeneration, continuously unleashing lasers to overwhelm opponents. It's easy to pick up and play, suitable for both beginners and casual players. Early on, prioritize using Shepherd synergy for transition. Pre-make Aurelion Sol's items and give them to Lissandra as a temporary carry. For Star God's Blessing, prioritize magic power items, making Aurelion Sol's core item, Rabadon's Deathcap, as early as possible. You can also choose to intentionally lose streak with Phantom to accumulate resources. Mid-game, around 4-1 to 4-2, level up to 8 and start rolling for the entire comp's core units, upgrading main units to 2-star to stabilize health. If you can't activate 4 Juggernaut synergy, directly use Galio to fill the frontline role to ensure overall tankiness. Late game, after Aurelion Sol reaches 2-star, push for higher levels. At 9 units, complete 3 Oracle synergy to speed up ability rotation. Prioritize making anti-resistance items to maximize Aurelion Sol's laser damage. You can also add Rhaast for added utility. Recommended augments include economic ones (Four-Cost Duo, Late Game Specialist, etc.) and damage ones (Seraph's Embrace, Tailored, etc.).
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Gangplank | Main Carry | Relentless Chop | Titanic Hydra, Demon Axe, Statikk Shiv |
| Fiora | Physical Carry | Quicksilver / Night Harvester, Giant Slayer, Sterak's Gage | None |
| Vex | Magic Carry | Guinsoo's Rageblade, Last Whisper, Hextech Gunblade | None |
| Tahm Kench / Nunu | Main Tank | Sunfire Cape, Warmog's Armor, Stoneplate | None |
Strategy
This is a high-cost scaling comp, focusing on economic management and late-game high-cost unit completion to dominate matches. The core damage comes from Gangplank, whose upgrade should prioritize the Warrior template, then continuously click Lead Shot until Laser Barrage appears. After the hotfix, the chance of sneaking a 3-star 4-cost is lower, making this the highest win rate comp currently, the first choice if you have good economy. It revolves around the Nova synergy with Aatrox and Akali. Aatrox provides armor shred for all, while Akali grants critical strike chance to all, significantly boosting the damage of 5-cost units like Gangplank, Fiora, and Vex. The comp typically completes at level 9, consisting of Aatrox, Akali, Maokai, Tahm Kench, Fiora, Shen, Morgana, and Gangplank, forming multiple synergies. Early on, prioritize 3 Sea Devil with Warrior items or Big B with attack speed items for transition. Depending on economy, health, and competition, choose to roll heavily at 4-2/4-5/4-7. If health is around 50, roll for 2-star main tank + two 2-star carries before leveling to 10. After maxing out your board quality, be sure to scout other players' boards to prevent 3-star 4-cost units from being stolen, and remember to block units strategically.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Last Whisper | Void Staff |
| Galio | Main Tank | Stoneplate, Sterak's Gage, Titan's Resolve | Frozen Heart, Spirit Visage |
| Master Yi | Secondary Carry | Excess Warrior Items | None |
Strategy
This is currently the easiest 4-cost comp to intentionally lose streak and stabilize, with flexible construction and relatively low cost, especially suitable for magic item or tank item transitions, or starting with a lose streak. In Teamfight Tactics, Aurelion Sol's ability can directly bypass the frontline to hit the backline, making it a T0.5 strength comp that can be forced every game. The standard comp usually consists of Urgot, Viktor, Galio, Tahm Kench, Master Yi, Aurelion Sol, forming 6 Mech 2 Bruiser 2 Berserker 2 Psionic. This comp, combined with Tahm Kench's solo synergy effect, makes it easy to sneak 3-star 4-cost units. Early on, use 2 Future / 3 Phantom / 3 Sea Devil for transition, accumulating economy and perfect items. Around 4-2, roll heavily at level 8. Build the recommended comp based on what units you find, and remember to transform all Mech units. After Aurelion Sol and Galio are 2-star, save gold. Depending on competition, choose to level to 9 or chase 3-stars.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐ | Rank-climbing Comp
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aatrox | Main Carry/Control | Steadfast Heart x3 |
Strategy
The core of this comp is Aatrox (Sword Demon), who, by equipping three Steadfast Hearts and combining with the Nova Strike Force synergy, achieves global stun control. It's an off-meta choice suitable for climbing ranks. Prioritize if you have multiple Aatrox copies or many Stoneplate items at the start.
Early Game Transition (Stages 1-3): At 3 units, use 3 Sea Devil for transition. Prioritize accumulating 50 gold for interest to level up, while using the Sea Devil synergy to gain economy and units.
Mid Game Power Spike (Stages 4-5): At 4 units, use 2 Berserker for transition, continuing to maintain 50 gold interest. At this stage, you can roll while maintaining 30 gold interest to chase 3-star Aatrox (Sword Demon). If you have many Caitlyn copies, you can chase 3-star for her as well. At 5 units, activate 2 Nova Strike Force for transition, continuing to save gold to level up. Prioritize combat-focused or item-focused augments.
Late Game Refinement (Stages 6+): At 6 units, activate 2 Bruiser for transition, continuing to save gold to level up. If you have a Nova Strike Force emblem, consider replacing Caitlyn and adding Master Yi or another 5-cost unit. At 7 units, transition to 4 Nova Strike Force. If you can activate 5 Nova Strike Force, you will get a Selector, directly granting Aatrox a special global stun ability. At 8 units, start rolling for 2-star Kindred to basically complete the comp. If health drops below 30, chase 3-star 4-cost heroes at the current level. At 9 units, continue rolling for 2-star high-cost units within the comp to complete it. After maxing out your board quality, you need to be mindful of opponents to prevent 3-star 4-cost units from being stolen.
Difficulty: Medium | Recommendation Rating: ⭐⭐⭐⭐⭐ | Emerging Hot
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zoe | Main Carry | Not explicitly mentioned | Not explicitly mentioned |
| Annie | Secondary Carry | Not explicitly mentioned | Not explicitly mentioned |
| Nunu | Support/Damage | Prioritize with Hero Augment | Not explicitly mentioned |
Strategy
This is a reroll-to-high-cost transition comp, aiming to transition into a high-cost comp after early rerolling. Best chosen if you have a Little Genius emblem or many magic items at the start.
Early Game Transition (Stages 1-3): At 4 units, use 3 Little Genius synergy for transition. Prioritize making Zoe's items, then Annie's. Prioritize saving 50 gold, relying on interest to level up.
Mid Game Power Spike (Stages 4-5): At 5 units, use 2 Ox Force for transition. If you have a Spatula or Little Genius emblem, prioritize getting them for a significant power spike. At 6 units, use 2 Psionics for transition. In regular scaling, maintain a balance of economy, items, and combat strength. At 7 units, use 2 Prankster for transition. At this level, you need to control interest around 30 gold, and roll for 3-star Zoe or 3-star Annie before leveling up.
Late Game Refinement (Stages 6+): At 8 units, use 2 Mystic Sentinel for transition. If health drops below 30, you can roll slightly for 2-star core units before leveling to 9. Remember to keep Fiddlesticks, Urgot, and other 5-cost units, as they can be pulled onto the board by Syndra later. At 9 units: Start rolling for 2-star high-cost units to complete the comp. If Amumu (economic) is on the board, you can freely chase 2-star 5-cost units later and replace necessary units, thus having a chance to chase 3-star 5-cost units.
Recommended Augments
Priority Picks:
Heart of the Little Genius - Core augment, applicable at the start.
Late Game Specialist
Pandora's Items
Laughter is Contagious
Double Bubble
Blue Buff
Last Stand
Interest Plus
Strong DD Street Secondary Picks:
Nunu: Direct Snowball
Zoe: Double Bubble
Camille: Wanted Poster (Can be chosen if overall quality is low, provides 6 gold instantly)
Monster Guardian Recommendations:
Best: Amumu (Economic)
Second best: Scuttler, Turret
Advanced Combat Tips
Utilizing S17 Mech Aurelion Sol's Backline Bypass: In Teamfight Tactics S17 patch 17.3, Aurelion Sol's ability can directly bypass the frontline to deal damage to the enemy backline. This gives Mech comps a huge advantage against traditional, tanky frontline enemy comps. For positioning, consider placing Aurelion Sol diagonally opposite the enemy main carry to maximize his damage efficiency. Additionally, combine with Galio's tankiness and control to effectively protect Aurelion Sol and create a damage window.
Flexible Economic Management for High-Cost Comps: For high-cost scaling comps, early economic accumulation is key. Besides traditional economic augments, you can use 3 Sea Devil or 2 Future for a win streak transition, or intentionally lose streak to gain Phantom benefits. Based on the special mechanic where 2-cost units are given out in Stage 2, prioritize using 3 Sea Devil for a win streak transition. In mid-game rolling, flexibly judge your health and competitor situations to decide whether to level up to 9 for 5-cost units or chase 3-star 4-cost units at level 8, avoiding collapsing your economy and health by forced leveling.
Item Priority and Flexible Adaptation for Multi-Carry Comps: In multi-carry comps like Star Gazer Sniper Xayah and Wood Spirit Nine-Five Jhin, ensuring core damage items for the main carry (Xayah / Jhin) are in place is crucial. Meanwhile, items for secondary carries (Jhin / Vex) should follow closely. Flexibly adjust positioning to counter different opponents, ensuring core damage heroes have safe attacking space. In late game, timely optimize item configurations based on battle changes to fully unleash the multi-carry advantage.
Phantom Stacks and Core Hero Upgrades: For optimizing Phantom stacks, Aurelion Sol and Nova Nine-Five perform best with 400 or 500 Phantom stacks, while playing Judge Diana is best with 200 tentacles or 300 stacks of Phantom. For Gangplank's upgrades, the "Drawn Sword" / "Pineapple Gangplank" combination is currently the best.
Frequently Asked Questions (FAQ)
In the early stages of S17, the pace is relatively slow. Early on, prioritize using 3 Sea Devil for a win streak transition or 2 Future for an intentional lose streak to gain economy. In this environment, high-cost Nine-Five and sneaking 3-star 4-costs are top choices for winning. If your early game transition is smooth and economy is good, you can choose Nova Nine-Five. If you want to roll for quality at level 8, Mech Flex is an excellent choice due to its unique mechanics and stable strength. For beginners or players with a rough start, comps like Star God Weaver Cardmaster (a 3-cost reroll comp) are also good strategies for consistent top finishes.
The main operational difficulty for these two 10,000 HP comps lies in their extreme reliance on specific Chosen units and core items. Zilean needs to be 3-star with full items to consistently revive all allies and stack health; Irelia needs the Jade Blade Chosen and must be equipped with Archangel's Staff, Titan's Resolve, and Bloodthirster to achieve 10,000 HP true damage. If you cannot smoothly obtain the key Chosen or core items early, it will significantly impact the comp's strength and win rate. At the same time, you need to be wary of heroes like Lee Sin and Seraphine, who can remove units from the board, as they are natural counters to 10,000 HP comps.
For S16.8 systems like Demacian Lux and Freljord Old Man, when facing magic damage comps, Demacian Lux's Demacian Aegis provides magic resistance, while Freljord Old Man relies on Ornn's tankiness and twin ice tower control. You can prioritize stacking magic resistance items like Dragon's Claw and Spirit Visage on your frontline. When facing physical damage comps, focus more on physical defense items like Stoneplate and Thornmail. Additionally, Freljord synergy's resistance shred and damage amplification benefit all damage types, and Demacia's Radiant Items can also be adjusted based on the carry's damage type, for example, giving Lux magic burst items or Shyvana physical sustain items, allowing for flexible adaptation.