June 06, 2026 Rank-Up Guide: Space Groove Samira Returns to T0, Multi-Mode Comps Fully Analyzed!
Applicable Versions: S18, S17, S16.8, Chosen Fortune This Issue's Recommendations: In TFT Mobile Patch S17.3, Jax Exclusive and Gragas Exclusive firmly hold T0, with Nova 9/5, 6 Dark Star, Sorcerer Miss Fortune, Nami Flex, etc. following closely. In Patch S17.2a, high-cost scaling and reroll comps are equally strong, making the meta diverse. Meanwhile, S16.8's Demacia Freljord system and Chosen Fortune's 10k HP Zilean and Irelia are still powerful tools for climbing.
Starfall (S17/S18)
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Samira | Main Carry | Blue Buff、Infinity Edge、Last Whisper | |
| Ornn | Main Tank | Warmog's Armor、Dragon's Claw、Spirit Visage |
Operation Strategy
The patch update strengthened Space Groove, with 7 Groove providing infinitely stacking damage bonus, maximizing output. Utilize the 7 Space Groove synergy effect, rapidly reroll for core 3-star units using a reroll strategy, forming a strong, off-meta comp. Starting with Space Groove Emblem, Scavenger, or Double Up Hextech is optimal.
Early Game (1-3 stages): Early game, use Future to transition, and Sniper units as item holders. At 4 population, use 3 Space Groove synergy to transition. If starting quality is low, use Future or Seawalker synergy to transition. Prioritize saving 50 gold, use interest to level up.
Mid Game (4-5 stages): At 5 population, you can choose 2 Dark Star synergy to transition. Prioritize saving 50 gold, use interest to level up. Prioritize choosing Scavenger or Double Up Hextech, or obtaining Space Groove Emblem and having many B.F. Swords is optimal. At level 7, activate and chase 3-star Samira and Ornn. At 7 population: Start rolling, rolling out 2-star Samira or 2-star Ornn is enough to stabilize HP. At this population level, stay at 20 gold interest, and after rolling out 3-star Samira or 3-star Ornn you can level up. If Blitzcrank appears early, you can prioritize going for 7 Space Groove.
Late Game (6+ stages): At 8 population: Use 2 Sniper synergy to transition. If you don't have Blitzcrank, you can prioritize 3 Starfall synergy. At 9 population: Roll out 2-star high-cost units within the comp to finalize it. After fully upgrading, pay attention to whether opponents might steal 3-star 4-cost units, and hold cards in time. Level up to activate 7 Groove, and the comp is complete.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jinx | Main Carry | Not Mentioned | Not Mentioned |
| Pyke | Secondary Carry | Not Mentioned | Not Mentioned |
| Gragas | Main Tank | Not Mentioned | Not Mentioned |
Operation Strategy
This is a high-cost scaling comp. If you start with 3 Seawalker for transition or recommended Hextechs, you can choose this comp. At 4 population, use 3 Seawalker synergy to transition. If starting quality is low, use Future / Seawalker synergy to transition. Prioritize saving 50 gold, use interest to level up. At 5 population, use 2 Challenger synergy to transition, prioritize saving 50 gold and using interest to level up. Pay attention to whether the first item from Psionic Agent is Malware / Biomass Regenerator (optimal). At 6 population, use 2 Berserker synergy to transition. At this population level, stay at 20 gold interest, roll for 3-star Jinx / 3-star Gragas / Akali, then level up. At 7 population, use 2 Psionic Agent synergy to transition. If Akali reaches 3-star first, you can give Pyke's items to Akali. At 8 population, use 2 Nova Agent synergy to transition. If HP is below 30, chase 3-star 4-cost heroes at this population level. At 9 population, activate rolling, find 2-star high-cost units within the system to finalize the comp. After fully upgrading, observe opponent comps to prevent core 4-cost units from being stolen.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Guinsoo's Rageblade、Infinity Edge、Kraken Slayer | |
| Nunu | Main Tank | Sunfire Cape、Warmog's Armor、Gargoyle Stoneplate |
Operation Strategy
Xayah's ability is double buffed. Once formed, multiple synergy bonuses maximize damage. Early game, use Seawalker or 3 Future to transition. If you have Xiushan, open 3 Starfall to transition and use Sniper units as item holders. Prioritize crafting core items and managing your economy. Activate at level 8, supplement with 2-star 5-costs at level 9. Focus on positioning adjustments and targeted strategies.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Gnar | Main Carry | Guinsoo's Rageblade、Titan's Resolve、Bloodthirster | |
| Rammus | Main Tank | Warmog's Armor、Gargoyle Stoneplate、Steadfast Heart |
Operation Strategy
This is a high-cost scaling comp. Consider if you start with 2 to 3 Gnar copies. Prioritize Gnar items, then Rammus items.
Early Game (1-3 stages): 4 population 3 Woodlander transition. If no quality at start, use Future / Seawalker synergy to transition. Prioritize saving 50 gold, use interest to level up. Mid Game (4-5 stages): 5 population 2 Bastion transition, prioritize saving 50 gold and using interest to level up. 6 population 5 Woodlander transition, prioritize saving 50 gold and using interest to level up. If you natural 5-6 Gnar copies at level 6, consider rolling for 3-star at this level before leveling. If you have too few Gnar copies, you can prioritize leveling up and give items to Jhin later. 7 population 2 Sniper transition, prioritize saving 50 gold and using interest to level up. Prioritize economic or combat Hextechs. Late Game (6+ stages): At 8 population, activate and roll out 2-star Rammus to level up. If HP is above 60, consider toughing it out to level 9 before rolling. If HP is below 30, observe if there are other players contesting your units, consider whether to steal 3-star 4-cost units at this level to win. If all competitors already have 2-star units, you can level up to 9 to increase comp ceiling. At 9 population, activate and roll out 2-star high-cost units to finalize the comp. After fully upgrading, remember to observe opponents, don't let them steal 3-star 4-costs, remember to hold cards.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Teemo | Main Carry | Hand of Justice、Jeweled Gauntlet、Nightblade | |
| Mordekaiser | Main Tank | Sunfire Cape、Gargoyle Stoneplate、Warmog's Armor |
Operation Strategy
The core idea of the comp is Teemo's exclusive augment, allowing him to smash the ground for massive damage.
Mid Game (4-5 stages): Play directly if you have Teemo's exclusive Hextech, prioritize opening 3 Shepherd. Activate at level 6, chase 3-star system units. Late Game (6+ stages): After chasing 3-star system units, level up to add Aatrox.
Difficulty: High | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Nami | Main Carry | Not Mentioned | Not Mentioned |
| Nunu | Secondary Carry | Not Mentioned | Not Mentioned |
| Juggernaut | Main Tank | Not Mentioned | Not Mentioned |
Operation Strategy
This is a high-cost scaling comp. Once formed, it has screen-clearing capabilities and is extremely strong. Prioritize if you have high-quality Shepherd units for a win streak. High difficulty, requires mastery of economy and rolling timings.
Early Game (1-3 stages): At 4 population, use 2 Juggernaut to transition. Prioritize saving 50 gold, use interest to level up. If starting quality is low, consider using Future or Seawalker synergy to transition. Mid Game (4-5 stages): At 5 population, use 3 Shepherd to transition. At 6 population, use 2 Judge to transition. At 7 population, use 3 Juggernaut to transition. For economy management, still prioritize saving 50 gold and using interest to level up. At 5 population, prioritize crafting Sona and Nunu items, giving them to backline and frontline for transition, then swapping to final carries later. At 7 population, prioritize choosing economic or combat Hextechs. Judge's effect is best if it provides free rerolls or gold economy. Late Game (6+ stages): At 8 population, activate rolling. Rolling out 2-star Nami and 2-star Nunu is enough to stabilize HP and prepare to level up. At 9 population, activate rolling, find 2-star high-cost units within the system to finalize the comp. If HP is above 60, consider toughing it out to level 9 before rolling. If HP is below 30 and there are competitors, consider whether to steal 3-star 4-cost units at this level to win. If all competitors already have 2-star units, you can level up to 9 to increase comp ceiling. After upgrading to sufficient quality, remember to observe opponents, to avoid having 3-star 4-costs stolen, and remember to hold cards.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Kindred | Main Carry | Guinsoo's Rageblade、Giant Slayer、Kraken Slayer | |
| Tahm Kench | Main Tank | Sunfire Cape、Spirit Visage、Gargoyle Stoneplate |
Operation Strategy
Nova Agent attributes maxed out, off-meta for climbing with no competitors. Early game, use Seawalker to transition, a strong AD unit for item holding, prioritize combat power for win streak. At level 8, decide whether to roll for quality to stabilize HP or level to 9 to add system units, depending on HP.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Gragas | Main Carry | Bramble Vest、Luden's Echo | Empathy、Hand of Justice |
Operation Strategy
Gragas Hero Augment needs to check if it has "Empathy", stronger with it. For Hextechs and Master Gods (augments/portal effects), try to pick explosive ones; it's best if two abilities can burst down the enemy main tank. For positioning, Gragas stands in the middle of the first row, with only two tankiest units on his left and right to group enemies for more explosions. Pyke in the back row to hook backline more easily. The artifacts that provide the biggest boost are Bramble Vest and Luden's Echo. If you don't have 'Empathy' (augment), these items are excellent replacements for its effect. If you have 'Empathy', pure burst items are great, e.g., Hand of Justice.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Nightblade | Guinsoo's Rageblade |
| Jax | Artifact | Any Warrior Artifact | Wisdom |
Operation Strategy
Jax's unpopular Starfall, Huntress, Altar, Boar (augments/portals) data is actually better than Medal, Fountain, Xiushan because it's unlikely anyone wants Jax. Overall strongest is Viper, damage reduction effect is greatly improved. As big data samples increase, Nightblade is now far stronger than Guinsoo's Rageblade. For artifacts, almost all Warrior artifacts can be used, strongest is Wisdom.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Zhonya's Hourglass | Nightblade |
| Zed | Main Carry | Other Special Items | Helm |
Operation Strategy
Zed theoretically fits into any comp. The simplest and strongest formula is to replace Graves's position in Nova 9/5, because there aren't many B.F. Swords. Frontline Maokai, Tahm Kench data is better than Blitzcrank, Nunu, because Maokai can help Zed heal. When unable to play 9/5, TFT Mobile lacks strong physical 8/4 comps, making it relatively stagnant. On PC (云顶), it can smoothly integrate into Corki, Master Yi comps.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Lulu | Main Carry | Nashor's Tooth、Nashor's Tooth、Jeweled Gauntlet | None |
| Maokai | Main Tank | Warmog's Armor、Gargoyle Stoneplate、Spirit Visage | None |
Operation Strategy
The core idea of the comp is fish falling from the sky instantly bursting backlines. Lulu's Fountain effect can hit 6 units at once, forming a closed-loop synergy, and reinforced hexes grant healing and damage increase per second. Early game, use 3 Starfall to form synergy for transition. Activate at level 7, chase 3-star system units. After having 3-star Lulu and 3-star frontline, level up. Check Starfall effects at the start, playable if Fountain is available.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet、Rabadon's Deathcap、Giant Slayer | |
| Galio | Main Tank | Gargoyle Stoneplate、Gargoyle Stoneplate、Sterak's Gage |
Operation Strategy
The core of the comp is the strong combination of Aurelion Sol and Nami, activating perfect synergies at level 8. Early game, use Shepherd to transition for synergy, Teemo or Lissandra hold items. Mid game, mainly assemble Juggernaut units. At level 8, activate rolling, chase all units to 2-star. If there are no competitors in the game, consider chasing 3-star 4-costs or leveling to 9 to add Savior for increased cap.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐ | Rank-Stealing Comp
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Rapid Firecannon、Titanic Hydra、Fishbones |
Operation Strategy
This is an off-meta, rank-stealing style high-cost scaling comp. Starting with Xayah or recommended Ornn Artifacts, or lots of attack speed items is optimal. Early game, 4 population, use 2 Sniper, 2 Bastion to transition. Prioritize saving 50 gold, use interest to level up. If no quality units at start, use Future or Seawalker synergy to transition. At 5 population, use 2 Nova Agent to transition. At 6 population, add 1 Savior. At 7 population, add 2 Brawler. Prioritize economic or combat Hextechs. Take Artifact Hextechs or Ekko Divine Augment to raise comp cap. At 8 population, activate rolling, find 2-star Xayah and 2-star Nunu to finalize the comp. Pay attention to whether there are competitors outside; consider whether to steal 3-star 4-costs at this level to secure first place. If all competitors already have 2-star units, you can level up to 9 to increase comp ceiling. At 9 population, activate rolling, find 2-star high-cost units within the system to finalize the comp. After fully upgrading, remember to observe opponents, don't let them steal 3-star 4-costs, and remember to hold cards.
Difficulty: High | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Blue Buff、Nightblade、Helm | Second Blue Buff、Various Artifacts |
| Vex | Secondary Carry | Guinsoo's Rageblade | None |
| Graves | Secondary Carry | Physical Warrior Items、Blue Buff | None |
| Nunu | Main Tank | Frozen Heart、Any Tank Item | Zhonya's Hourglass、Death's Dance、Evelynn、Rapid Firecannon |
Operation Strategy
This Nova Zed comp is a branch of the Nova 9/5 comp. Zed's core mechanic is that his clones inherit item stats and can infinitely clone, leading to insane damage density. Once formed, it's basically T0-tier, with a very high ceiling. Early game, you can transition normally with a win streak, using 3 Seawalker or 3 Future system or Shepherd. Mid game, generally assemble units around 4-5/5-1. Accustomed to rolling at level 9, basically the Nova 9/5 rhythm. Not recommended to lose streak, you need enough HP to reach 4-2 for Zed. If early game lose streak makes HP dangerous, roll appropriately at 4-2 to maintain quality. God-Slayer Shadow Assassin (Zed exclusive) is a must-take augment. Additionally, you can choose big economy Hextechs or Ahri (Divine choice) to help you reach level 9 faster to find 2-star Zed. Place Zed in the backline or corner.
Difficulty: Beginner Friendly | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Cho'Gath | Main Carry/Main Tank | Warmog's Armor、Gargoyle Stoneplate、Frozen Heart | |
| Lissandra | Secondary Carry | Nashor's Tooth、Rabadon's Deathcap、Statikk Shiv |
Operation Strategy
This comp is the 2.0 version of 10k HP Cho'Gath. Through Dark Star's massive size effect and 3-star Cho'Gath, it achieves infinite scaling, becoming both tanky and dealing damage. Early game, take reroll Hextechs, don't level up, chase 3-star Cho'Gath. Mid game, assemble Future, Brawler, and Dark Star for transition. Late game, find Jhin at level 9 to activate 6 Dark Star.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Diana | Main Carry | Titan's Resolve、Guinsoo's Rageblade、Bloodthirster | Hand of Justice、Hextech Gunblade |
| Aurelia | Secondary Carry | Rabadon's Deathcap、Morellonomicon、Void Staff | |
| Illaoi | Main Tank | Warmog's Armor、Dragon's Claw、Spirit Visage | Bramble Vest |
| Jinx | Early Game Item Holder | War Bunny Crossbow、Guinsoo's Rageblade、Infinity Edge | Last Whisper |
Operation Strategy
At the start, prioritize assembling 3 Phantom to lose streak, steadily stacking 300-500 layers of War Bunny Crossbow for Jinx to hold items for transition. Throughout the game, prioritize grabbing items to craft Diana's core three items. At 7 population, small roll for 2-star system units to stabilize HP, slowly chase 3-star Diana; if LeBlanc hasn't arrived, you can add 3 Shepherd or 3 Judge units as item holders. Don't level up before core 3-star. After Diana is 3-star at 8 population, prioritize adding Galio to strengthen frontline tankiness, save 50 gold interest to slowly level up, ensuring a healthy economy. At 9 population, add Karma to activate 4 Voyager synergy, and the comp is officially complete. Prioritize excess items for frontline tank items, magic items for Aurelia, physical items for Jinx. Afterward, slowly chase 3-star 4-costs to further stabilize HP, securing a win. Judge's Karma must select 10 hits + 15% Max HP shield, which synergizes with Diana's own shield for infinite shields, making the frontline virtually invulnerable. If unable to assemble 3 Phantom or start with a big lose streak, leading to insufficient War Bunny Crossbow stacks, the comp's strength will suffer a gap. Diana and Aurelia are fixed dual carries. Later, you can chase 3-star LeBlanc for replacement for a higher cap. Frontline can flexibly swap for high-tankiness units.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| LeBlanc | Main Carry | Guinsoo's Rageblade、Jeweled Gauntlet、Archangel's Staff | Rabadon's Deathcap、Giant Slayer、Statikk Shiv |
| Karma | Secondary Carry/Support | Spear of Shojin、Morellonomicon、Zz'Rot Portal | |
| Illaoi | Main Tank | Steadfast Heart、Warmog's Armor、Spirit Visage | Dragon's Claw、Bramble Vest、Frozen Heart |
| Nunu | Tank | Excess Defensive Items |
Operation Strategy
Early game, rely on Juggernaut units with backline for a stable item-holding transition, such as Illaoi, Nunu, etc. Prioritize crafting LeBlanc's core offensive items, such as Guinsoo's Rageblade, Jeweled Gauntlet. At the start, immediately check Judge's refreshed traits, prioritize locking in "Gain 10 Mana every 4 seconds" trait. Focus on saving gold in the early game, don't blindly roll. Prioritize assembling 4 Juggernaut synergy to stabilize game HP, use strong 2-star units to stabilize board power. At 4-2, level up to 8 population on time, focus on finding core LeBlanc and completing 4 Juggernaut system. All units at 2-star provides HP stabilization. If units appear frequently, you can naturally chase 3-star LeBlanc to raise the cap. Level up to 9 population to complete the final shift, swap out Teemo, add Nasus and Blitzcrank to complete 6 Juggernaut synergy. Allocate all excess defensive items to Nunu, further increasing the frontline's overall damage absorption. Frontline Juggernaut heroes build a sturdy defense in the front, while offensive heroes like LeBlanc and Karma are safely placed in the backline. Flexibly adjust LeBlanc's positioning based on opponent's dive units or area damage, ensuring her output space. If Judge's trait refreshes with a HP shield effect at the start, you can immediately abandon the "Iron Maiden" system and directly transition to playing "Infinite Shield Diana", allowing for flexible switching between two playstyles.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Bloodthirster、Titan's Resolve、Guinsoo's Rageblade | Rabadon's Deathcap、Night's Edge |
| Milio / Lulu | Secondary Carry | Spear of Shojin、Rabadon's Deathcap、Jeweled Gauntlet | |
| Pantheon | Main Tank | Sunfire Cape、Warmog's Armor、Gargoyle Stoneplate |
Jax Artifact recommendations: Rapid Firecannon、Spear of Shojin、Wit's End、Mittens (Artifact).
Operation Strategy
Early game, no rush to level up. After getting "Star-Taker" at 2-1, use Twisted Fate, Talon to assemble 3 Starfall first, save gold for interest. If you already have 3 Starfall plus a 2-star frontline, and Jax has an item, you can aim for a win streak from the start. At 3-2, level up to 6 population, this is the most crucial wave. Directly roll down to around 30 gold, find 2-star Jax and the basic comp structure. 2-star Jax is strong early, can support slow rolling for 3-star. Slow roll around 30 gold / 50 gold, must find 3-star Jax before 4-1. After 3-star Jax, immediately save gold to level up. Prioritize chasing 3-star Jax, then 3-star Pantheon and Milio. One 3-star frontliner and one 3-star backliner is enough to go to level 7, then level 8, no need to wait for all to be chased. At level 8, add Aatrox to run Kayn (or Morgana). If conditions allow, continue chasing Lulu and Maokai. Late game at level 8, you usually play until the end. If HP is healthy, you can go to level 9 to add 5-cost units. Recommended to stand in the "left toilet" spot, flexibly adjust based on Starfall position. Pantheon is the strongest main tank. If he doesn't appear, he can be replaced by Maokai or Rammus. If still none, find other tanks. Sub-carry can choose other 2-star 4-cost or 5-cost damage dealers.
Difficulty: High | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet、Rabadon's Deathcap、Striker's Flail |
| Nunu | Main Tank | Frozen Heart、Gargoyle Stoneplate、Sterak's Gage |
Operation Strategy
Oracle Laser Aurelion Sol is a popular comp in the current patch, especially countering single-tank comps, rapidly clearing their HP bars. The core lies in the pure violent output of 2-star 4-cost frontline and 2-star Aurelion Sol, and activating 3 Oracle at level 9 to increase the cap. Not a brain-dead comp, requires precise economic rhythm and itemization. When able to roll out 2-star frontline and 2-star Aurelion Sol in the first few rounds of Stage 4, you can stably stabilize HP and secure a top placement. Slightly inferior to T0 comps, but capable of top 4 once formed. When other comps are not going well, it can serve as a strong alternative for transition. High operational difficulty, not suitable for brain-dead play, recommended for players who understand mid-game transitions and economic management. At 4-2, level up to 8 population and start rolling, looking for 2-star Aurelion Sol and 2-star frontline. 4-2 is a critical rolling timing. Leveling to 8 too early will collapse your economy, too late may result in being defeated by other formed comps. Prioritize crafting Aurelion Sol's Jeweled Gauntlet and the main tank's Frozen Heart, then complete Aurelion Sol's second offensive item and frontline tank items. If HP is healthy, economy is good, and units are appearing smoothly, level up to 9 to add Bard or Sona, activating 3 Oracle to increase the cap. Aurelion Sol stands in a corner for safe output, main tank at the very front to absorb damage, frontline can be spread in a line or single-stacked. Prioritize economic augments, such as "Ahri" (provides gold and experience) or other augments that help reach 8 population at 4-2, ensuring enough gold for rolling.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items |
| Zoe | Main Carry | Rabadon's Deathcap、Jeweled Gauntlet、Void Staff、Ekko's Patience |
| Leona | Main Tank | Gargoyle Stoneplate、Dragon's Claw、Spirit Visage、Ionic Spark |
Operation Strategy
The core of this comp is to achieve an infinite ability-casting perpetual motion effect for Zoe, dealing massive damage, through Judge synergy's 10 hits + mana gain effect, combined with Ekko's Patience item. A T0-tier, high-strength comp in the current patch, relatively simple to operate, suitable for players seeking high burst and sustained ability casting. Early game, prioritize Seawalker synergy to randomly obtain Leona and Zoe. At level 5, you can field 2 Future to increase reroll chances, aiming to activate before level 6 and find 3-star Zoe in one go. Mid game, when Judge's 10 hits and mana regen effect can combine with Ekko's Patience, infinite ability casting is achieved. Prioritize securing Zoe's key items. Late game, level up to add higher quality heroes. Use Nunu as a control point, LeBlanc and Karma provide additional benefits and utility. Prioritize choosing God-Given Forge, Dormant Forge, Sublime Adventure augments. Special augments can be Yasuo's Starlight Hex or Varus's Replicator. The comp's advantage lies in Zoe's high burst and sustained output from infinite abilities. Rank-up advice is to seize early-mid game rhythm, quickly reach 3-star Zoe and assemble core items.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet、Rabadon's Deathcap、Rabadon's Deathcap |
| Karma | Support/Secondary Carry | Blue Buff、Morellonomicon、Void Staff |
| Nunu | Main Tank | Frozen Heart、Sunfire Cape、Helm |
Operation Strategy
In TFT Mobile S17 Starfall Season Patch 17.3, "Infinite Laser Aurelion Sol" becomes a strong choice. In this patch, Aurelion Sol's overall stats are significantly buffed, resulting in a qualitative change in output ability. The comp builds a pure offensive system around Aurelion Sol, utilizing Oracle synergy for efficient mana regeneration, continuously unleashing lasers to suppress opponents. Simple to operate and easy to pick up, suitable for both beginners and female TFT players. Early game, prioritize using Shepherd synergy for transition and economy. Pre-built Aurelion Sol items can be given to Lissandra as an item holder. Starfall Blessing should prioritize AP-related items, craft Aurelion Sol's core item Rabadon's Deathcap as early as possible. You can also choose Phantom lose streak to accumulate resources. Mid game, at stages 4-1 to 4-2, level up to 8 population, start searching for all core units of the system, upgrading main units to 2-star to stabilize HP. If unable to assemble 4 Juggernaut synergy, directly use Galio to fill the frontline position to ensure overall tankiness. Late game, once Aurelion Sol successfully reaches 2-star, you can push for higher population. At 9 population, complete 3 Oracle synergy to speed up ability cooldown. Prioritize crafting resistance reduction items to maximize Aurelion Sol's laser damage. You can also field Aatrox to supplement utility. Recommended augments include economic ones (4-Cost Duo, Late Game Specialist, etc.) and offensive ones (Seraph's Embrace, Tailored, etc.).
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Graves | Main Carry | Ruthless Blade | Titanic Hydra、Demonic Axe、Statikk Shiv |
| Fiora | Physical Carry | Quicksilver / Night's Edge、Giant Slayer、Bloodthirster | None |
| Vex | Magic Carry | Guinsoo's Rageblade、Statikk Shiv、Hextech Gunblade | None |
| Tahm Kench / Nunu | Main Tank | Sunfire Cape、Warmog's Armor、Gargoyle Stoneplate | None |
Operation Strategy
This is a high-cost scaling comp system, focusing on economic management and late-game high-cost unit completion to dominate matches. The core damage dealer is Graves. His upgrades prioritize the Warrior template, then continuously click Lead Bullet until Laser Trajectory appears. After the hotfix, the chance of 3-star 4-cost cheesing has decreased. Currently, it's the comp with the highest win rate, top choice with good economy. Centered around Nova synergy's Aatrox and Akali. Aatrox provides armor and magic shred for all. Akali grants critical strike chance to all, greatly boosting the output of 5-cost units Graves, Fiora, and Vex. The standard comp forms at level 9, consisting of Aatrox, Akali, Maokai, Tahm Kench, Fiora, Shen, Morgana, Graves, forming multiple synergies. Early game, prioritize 3 Seawalker with Warrior items or a strong tank with attack speed items for transition. Choose to level up to 9 and start a big roll at 4-2/4-5/4-7 based on economy, HP, and competitors. At around 50 HP, roll for main tank + two 2-star carries to level 10. After fully upgrading, be sure to observe other players' boards to prevent 3-star 4-cost units from being stolen, pay attention to card holding strategy.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet、Rabadon's Deathcap、Statikk Shiv | Void Staff |
| Galio | Main Tank | Gargoyle Stoneplate、Sterak's Gage、Titan's Resolve | Frozen Heart、Spirit Visage |
| Master Yi | Secondary Carry | Excess Warrior Items | None |
Operation Strategy
This is currently the easiest 4-cost comp to lose streak and stabilize HP with. It's flexible in construction and lower cost, especially suitable for magic/tank item transitions or starting with a lose streak. TFT Mobile Aurelion Sol's ability can directly bypass the frontline to hit the backline. Its T0.5 strength allows you to force it every game. The comp typically consists of Urgot, Viktor, Galio, Tahm Kench, Master Yi, Aurelion Sol, forming 6 Mech, 2 Brawler, 2 Berserker, 2 Psionic. This comp, combined with Tahm Kench's solo synergy effect, makes it easy to steal 3-star 4-costs. Early game, use 2 Future / 3 Phantom / 3 Seawalker for transition, accumulate economy and perfect items. Around 4-2, level to 8 and roll heavily. Based on the units you find, field the recommended comp, remember to transform all Mech units. After 2-star Aurelion Sol and Galio, save gold, choose to level to 9 or chase 3-star based on competitors.
Advanced Combat Tips
S17 Mech Aurelion Sol's Backline Bypass Mechanic Utilization: TFT Mobile S17 version Aurelion Sol's ability can directly bypass the frontline to deal damage to the enemy backline, giving Mech comps a huge advantage against traditional, sturdy frontline enemy comps. For positioning, consider placing Aurelion Sol diagonally from the enemy main carry to maximize his output efficiency. At the same time, combining Galio's tankiness and crowd control can effectively protect Aurelion Sol and create a damage-dealing environment for him.
Flexible Economic Management for High-Cost Comps: For high-cost scaling comps, early game economic accumulation is key. Besides traditional economy Hextechs, you can also use 3 Seawalker or 2 Future for win streak transitions, or gain Phantom benefits through lose streaks. Based on the special mechanic of Stage 2 giving 2-cost units, prioritize using 3 Seawalker for a win streak transition. When rolling in the mid-game, flexibly assess HP and competitor situations to decide whether to level to 9 for 5-cost units or chase 3-star 4-cost units at level 8, avoiding forced leveling that leads to economic and HP collapse.
Item Priority and Flexible Adaptation for Multi-Carry Comps: In multi-carry comps like Starfall Sniper Xayah, Woodlander 9/5 Jhin, prioritizing the core offensive items for main carries Xayah/Jhin is crucial. At the same time, items for sub-carries Jhin/Vex should follow closely. Flexibly adjust positioning to counter different opponents, ensuring core damage dealers have safe output space. In the late game, optimize item configuration in time according to game changes, ensuring the multi-carry advantage is fully utilized.
Phantom Stacks and Core Hero Upgrades: For Phantom stack optimization, Aurelion Sol and Nova 9/5 perform best when Phantom reaches 400 or 500 stacks, while Judge Diana is recommended at 200 Tentacle (Phantom augment) or 300 stacks for optimal performance. For Graves's upgrades, prioritize the Warrior template, then continuously click Lead Bullet until Laser Trajectory appears, which maximizes his output potential.
Frequently Asked Questions (FAQ)
The early S17 patch has a relatively slower pace. Early game, prioritize using 3 Seawalker for a win streak transition or 2 Future for a lose streak to gain economy. In this environment, high-cost 9/5 and 3-star 4-cost stealing comps are top choices for a win. If your early game transition is smooth and economy is good, you can choose Nova 9/5. If you want to roll for quality at level 8, Mech Flex is also a very good choice due to its unique mechanics and stable strength. For beginners or players with a rough start, Starfall Twisted Fate, a 3-cost reroll comp, is also a good strategy for securing a good placement.
The operational difficulty of these two 10k HP comps lies in their extreme reliance on specific Chosen units and core items. Zilean needs to be 3-star with full items to consistently revive all units and stack HP. Irelia requires Chosen Divine Blade, and must be equipped with Archangel's Staff, Titan's Resolve, and Bloodthirster to achieve 10k true damage. If you can't smoothly obtain key Chosen units or core items early, it will significantly impact the comp's strength and win rate. At the same time, be wary of heroes like Lee Sin and Seraphine who can remove units, as they are natural counters to 10k HP comps.
For S16.8's Demacia Mell and Freljord Old Man systems, when facing magic comps, Demacia Mell's Taric provides magic resist, while Freljord Old Man relies on Ornn's tankiness and double ice turret control. You can prioritize stacking magic resist items like Dragon's Claw, Spirit Visage on your frontline. When facing physical comps, focus more on physical defensive items like Gargoyle Stoneplate, Bramble Vest. Additionally, Freljord synergy's resistance shred and damage amplification effects boost all damage. Demacia's Radiant items can also be adjusted based on the carry's damage type, for example, giving magic burst items to Mell or Lux, or physical sustain items to Shyvana, for flexible adaptation.