May 13, 2026 Rank-Up Code: S17.2a Power Comp Breakdown, Comprehensive Analysis of High-Cost Standard Play and Reroll Systems!
Applicable Versions: S17.2a, S17.2, S17.1b, S17, S16.8, Fortune's Favor Featured Recommendations: In TFT S17.2a, Sorcerer Miss Fortune, Dark Star, and Jax Exclusive are firmly T0. Nova Five-Cost, Armored Teemo, Nami Flex, and Gragas Exclusive follow closely. High-cost standard play and reroll systems are on par, creating a diverse meta environment. Meanwhile, S16.8's Demacia Freljord system and Fortune's Favor's 10k HP Zilean and Irelia remain powerful tools for climbing rank.
League of Legends Legends (S17)
Ramp-up Difficulty: Medium-High | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Lulu | Main Carry | Rabadon's Deathcap, Jeweled Gauntlet | Grievous Wounds item (if Huntress Lulu) |
| Milio | Secondary Carry | Blue Buff, Statikk Shiv | Paired with Global Focus |
| Pantheon | Main Tank | Gargoyle Stoneplate, Warmog's Armor | Dragon's Claw |
| Jax | Main Tank | Plate Armor, Redemption | Ionic Spark |
Piloting Strategy
This is a reroll system composition with Lulu and Milio as core dual carries. Transition with low-cost units in the early game, hold interest to reroll for 3-star core units in the mid game, and level up to roll for high-cost units to complete the comp in the late game. It emphasizes economy management and reroll rhythm, aiming to secure wins through the strength of specific 3-star heroes. At 5 units, transition with 2 Fateweaver. At 6 units, activate 3 Starseeker and hold 20 gold interest to reroll for 3-star Milio, Jax, or Pantheon. Once you hit a 3-star, you can level up. At 7 units, activate 2 Brawler and hold 20 gold interest to reroll for 3-star Lulu. At 8 units, activate 1 Redeemer; if Pantheon is 3-star, he serves as the main tank. At 9 units, start rolling to get the high-cost units in the comp to 2-star for peak strength.
Ramp-up Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Veigar | Main Carry | Nashor's Tooth, Jeweled Gauntlet, Rabadon's Deathcap | |
| Rammus | Main Tank | Plate Armor, Dragon's Claw, Spirit Visage |
Piloting Strategy
This comp mainly relies on the duplication ability of the Woodspirit trait, which can easily secure 3-star Veigar at higher levels, allowing Veigar to continuously cast skills for high damage. The goal is to reach high strength after 3-star Veigar, giving the comp an extremely high ceiling. Economy can be accumulated through loss streaking or win streaking, preparing for rapid leveling later. After leveling up, utilize the 7 Woodspirit duplication trait to quickly chase 3-star Veigar. Prioritize completing Veigar's key AP items. The late-game ceiling lies in 3-star Veigar and 2-star Rammus. Afterward, downgrade 7 Woodspirit to 5 Woodspirit to create more unit slots, fielding more high-cost units, and aiming for level 9 as soon as possible to find 2-star 5-cost Bard as a reliable secondary carry.
Ramp-up Difficulty: Low | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Master Yi (Sword Saint) | Main Carry | Edge of Night, Giant Slayer, Target Lock Optics | Malware, Hand of Justice, Quicksilver |
| Kindred | Secondary Carry | Guinsoo's Rageblade, Kraken Slayer, Giant Slayer | |
| Tahm Kench | Main Tank | Sunfire Cape, Ice Armor, Helm | Warmog's, Spirit Visage |
Piloting Strategy
This is a newly popular T0 comp in TFT S17 [Star God] 17.2 patch, balancing tankiness, burst, and sustained damage. It relies on 4 Brawler for high overall tankiness, paired with the instant burst of 4 Berserker Master Yi, supplemented by Kindred for stable sustained damage, offering well-rounded offense and defense with no weaknesses. It has a low barrier to entry, isn't highly contested, and is extremely adaptable. In the early game, level to 4 and use 3 Seamancer units or AD items for a smooth transition, prioritizing stockpiling to synthesize Master Yi's core items. Do not reroll throughout the game; focus on steadily leveling up. At 7 units, prioritize activating 4 Brawler paired with placeholder units to stabilize HP. If you find Master Yi, prioritize activating 4 Berserker trait. At 8 units, start a small reroll session to find 2-star core units. If economy is abundant, level to 9 to add Morgana or Jhin to strengthen the comp.
Ramp-up Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Vex | Main Carry/AP Damage | Guinsoo's Rageblade, Guinsoo's Rageblade, Jeweled Gauntlet | Giant Slayer, Armor Shred, Rabadon's Deathcap, Archangel Staff |
| Jhin | Secondary Carry/AD Damage | Infinity Edge, Giant Slayer, Keen Edge | Guinsoo's Rageblade, Last Whisper, Armor Shred |
| Rammus | Main Tank | Plate Armor, Thornmail, Sunfire Cape | Warmog's, Spirit Visage, Dragon's Claw |
Piloting Strategy
"Redeemer Closed-Loop Dual Carry Level 9 Five-Cost" is the strongest 9/5 comp in S17.2a, building a 9/5 system with Jhin and Vex as dual cores, offering flexible playstyle with more options. The late-game Redeemer trait provides a significant 17.5% attribute bonus, fundamentally transforming overall strength. The piloting rhythm is formulaic, with high forgiveness for early-mid game transitions, forming naturally by steadily leveling up. At 4 units, prioritize 2 Heavy Armor + 2 Judge for a smooth transition. If you have many AP items, prioritize building Vex's items. If many AD items, prioritize Jhin's core items. At 7 units, do not reroll throughout; rely on placeholder units + generic traits for stable transitions. At 8 units, focus on finding 2-star Rammus to stabilize frontline tankiness. If you can roll into Vex and Jhin directly, you can stabilize HP and complete the comp. At 9 units, complete all system traits, and rolling for all units to 2-star signifies peak strength.
Ramp-up Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Spear of Shojin, Spear of Shojin, Edge of Night | Quicksilver, Giant Slayer, Hand of Justice, Bloodthirster |
| Vex | Secondary Carry/Utility | Guinsoo's Rageblade, Guinsoo's Rageblade, Jeweled Gauntlet | Archangel Staff, Giant Slayer, Rabadon's Deathcap |
| Nunu | Main Tank | Ice Armor, Sunfire Cape, Helm | Warmog's, Spirit Visage |
Piloting Strategy
"Heavenly Scourge Shadow Zed" is a powerful black tech comp in S17.2a based on a unique Augment. Upon receiving the "Heavenly Scourge Shadow: Zed" exclusive Augment at the start, you are guaranteed first place. Zed's shadow clones can infinitely replicate the original. As long as at least one shadow clone remains alive on the board, you gain an additional 40% Physical bonus, qualitatively changing output strength. The piloting rhythm is simple and formulaic, transitions are smooth with high forgiveness, and the comp's strength at peak is extremely high. At 4 units, prioritize activating 3 Seamancer trait for a smooth transition. You can use Vex and other 3-cost system units as placeholders. Prioritize getting Guinsoo's Rageblade components early. At 7 units, no blind rerolling; wait for the second Hextech to offer "Heavenly Scourge Shadow: Zed". At 8 units, formally put Zed on board, and simultaneously roll for 2-star Nunu to complete the system units. At 9 units, complete all core system units, and rolling for all units to 2-star signifies peak strength.
Ramp-up Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Nasus | Main Carry | Guinsoo's Rageblade, Bloodthirster, Titan's Resolve | |
| Leona | Main Tank | Warmog's Armor, Gargoyle Stoneplate, Thornmail | Dragon's Claw |
| Nunu | Support | Mana regen frontline items |
Piloting Strategy
This comp centers around Nasus, achieving infinite scaling through unique Augments, leading to explosive damage in the late game, potentially reaching ten thousand damage per hit. In the early game, utilize 2-star Nasus for a strong transition, prioritizing completing Nasus's three core items and frontline items. For economy management, avoid other units affecting Nasus's stacking. Before level 6, perform a big reroll for 3-star Nasus. If you have few copies, you can also stay at level 5 to chase 3-star. Once 3-star, you can level up. If you have many Teemo copies, you can also chase 3-star him as a secondary carry. The main goal is to secure 3-star Nasus, Leona, and Teemo before level 6. In the late game, level up to activate high Heavy Armored Warrior traits. Give mana regen frontline items to Nunu to position against enemies, adjusting Nunu and Willump's positions based on opponent's setup.
Ramp-up Difficulty: Zero Threshold | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Teemo | Main Carry | Guinsoo's Rageblade, Giant Slayer, Hextech Gunblade | Rabadon's Deathcap, Quicksilver |
| Lissandra | Secondary Carry | Magic Penetration, Morellonomicon, Spear of Shojin | |
| Leona | Main Tank | Double Plate Armor, Warmog's | Sunfire Cape, Spirit Visage, Heartsteel |
| Nunu | Secondary Tank | Crownguard, Ice Armor, Helm | Traditional tank items |
Piloting Strategy
This comp mainly revolves around Teemo and other 4 1-cost units to form 6 Heavy Armored Warriors, ultimately completing at level 9. It forms quickly, with the core being 1-cost Teemo, 1-cost Leona, and other low-cost units like Master Yi that are easy to 3-star. Early game transitions are smooth, and the comp's HP stabilization is strong once 3-star Teemo is online in the mid game. You can play this comp if you hit basic units at the start or have Guinsoo's components. Utilize system units like Teemo, Leona, Nasus, Lissandra, and Mordekaiser as placeholders. Do not actively level up in the early game, then perform a big reroll session at 4 units (around 30 gold remaining) to get Teemo, Leona, and Lissandra all to 2-star. Prioritize synthesizing Teemo's core damage items. Once Teemo and Leona are 3-star, you can level up. At 7 units, add Zoe and Illaoi to activate 3 Shepherd + 4 Heavy Armor + 2 Oracle + 2 Judge traits. At 8 units, prioritize adding Nami to get 3 Cosmic Groove to stabilize combat power. If you have a significant advantage afterward, level to 9, then add Nunu and Blitzcrank to improve unit quality.
Ramp-up Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Leona | Main Tank | Sunfire Cape, Gargoyle Stoneplate, Dragon's Claw | Redemption, Warmog's Armor |
| LeBlanc | Main Carry | Blue Buff, Jeweled Gauntlet, Morellonomicon | Spear of Shojin, Rabadon's Deathcap |
| Illaoi | Secondary Tank/Support | Spirit Visage, Ionic Spark | Aegis Oath, Titan's Resolve |
Piloting Strategy
This comp features Leona as the main tank, forming a solid frontline through powerful Heavy Armor and Judge traits. It's supplemented by LeBlanc as the main carry, while utilizing runes and items to maximize Leona's tankiness and crowd control, aiming to charge the backline and directly cut down the enemy carries. At level 5, use Leona, Nasus, Mordekaiser, Zoe, and Illaoi to quickly activate Heavy Armor Judge traits. Prioritize synthesizing Leona's tank items, such as Sunfire Cape. Quickly upgrade low-cost units to 2-star to stabilize HP and ensure a healthy economy. At level 7, add Pebble Spirit, LeBlanc, Nunu, to activate 3 Judge 3 Shepherd traits, significantly boosting sustain and damage. When economy allows, level up as soon as possible to search for key heroes. Allocate damage items to LeBlanc. At level 8, add Karma to maximize trait effects. Observe opponent positioning and adjust Leona's charge direction and LeBlanc's output position.
Ramp-up Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Rabadon's Deathcap, Jeweled Gauntlet, Armor Shred | Magic Penetration, Archangel Staff |
| Master Yi | Secondary Carry | Edge of Night, Giant Slayer, Hand of Justice | Titan's Resolve, Quicksilver, Malware Matrix, Target Lock Optics |
| Galio | Main Tank | Dragon's Claw, Steadfast Heart, Titan's Resolve | Warmog's Armor, Gargoyle Stoneplate |
Piloting Strategy
This comp is the only one in S17 that allows you to intentionally loss-streak to build economy, starting at level 8 to 'steal' 3-star 4-cost units. It requires minimal piloting, letting you easily climb to high ranks. Mech units have high base stats and save economy, making them ideal for loss-streaking to stabilize HP. In the early game, utilize 2 Future Warrior + Seamancer to loss-streak, saving reroll charges and building economy. Around stage 3-5, level to 7, and you can reroll a bit for quality, adding Urgot and Maokai to activate 4 Brawler trait. Around stage 4-1, level to 8 and start rolling, aiming to find Aurelion Sol, Galio, and Master Yi, ensuring the main carry Aurelion Sol and main tank Galio have their three core items. If Master Yi isn't 3-star, Fiora can replace him. Viktor can be swapped for Bard.
Ramp-up Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Nami | Main Carry | Nashor's Tooth, Spear of Shojin, Spell Crit | Double Nashor's Tooth |
| Riven | Secondary Carry | Cosmic Groove Transfer, Bloodthirster, Titan's Resolve | Sterak's Gage, Edge of Night |
| Nunu | Main Tank | Helm, Iceborne Gauntlet, Warmog's Armor | Spirit Visage, Heartsteel, Dragon's Claw |
Piloting Strategy
The strongest transfer trait in S17 is currently Cosmic Groove, and Riven is its best wielder. Riven has a short mana bar, allowing her to frequently trigger the Cosmic Groove trait effect. Combined with Riven's inherent mixed damage mechanism and 5 Cosmic Groove's dual attack bonus, it's a perfect fit, allowing her to easily cut through the backline upon entering combat. Early game, if you have a Spatula or Cosmic Groove Emblem, you can choose to transition with 3 Cosmic Groove paired with Heavy Armor. Gwen can hold Riven's items, and tank items go to Mordekaiser. Alternatively, use the classic formulaic transition of 3 Seamancer + 2 Future Warrior. Around stage 3-5, level to 7, prioritizing activating 5 Cosmic Groove + 3 Shepherd + 2 Heavy Armor for transition. Around stage 4-2, immediately level to 8. Prioritize finding Tahm Kench and Nunu, the two core units. Once you get the Cosmic Groove Transfer, immediately give it to Riven, then slowly reroll to get Riven, Nami, Nunu, or Tahm Kench all to two stars. After stabilizing board strength, stop rolling and save money. After leveling to 9, add Shen, replace Nasus with Blitzcrank, and reroll him to two stars.
Ramp-up Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Samira | Main Carry | Infinity Edge, Keen Edge, Keen Edge | |
| Nunu | Main Tank | Ice Armor, Spirit Visage, Warmog's | |
| Jhin | Secondary Carry | Guinsoo's Rageblade, Infinity Edge, Giant Slayer |
Piloting Strategy
The core of this comp utilizes Samira's passive mechanism: as long as an enemy is knocked up/airborne, she immediately triggers a barrage of auto attacks. Through Blitzcrank's hook knock-up, Nunu's snowball knock-up, and Ornn's charge knock-up, it forms chain crowd control for all units, making Samira continuously barrage throughout the fight. It's paired with 5 Nova Secret Agent and 3 Starseeker for extremely fast mana regen. Early game, use Nova Secret Agent paired with Future Warrior to activate 2 Brawler for transition, saving money to quickly level to seven. At seven, slow reroll for 3-star Samira. At eight, add Kindred to activate 5 Secret Agent, then add Xayah to activate 2 Sniper, chilling until level nine. At nine, find Jhin, swap out Xayah. Once all units are two-star, you can all-in to level ten, adding Blitzcrank to activate 3 Groove.
Advanced Combat Tips
Utilizing S17 Mech Aurelion Sol's Backline Penetration Mechanism: In TFT S17, Aurelion Sol's ability can directly bypass the frontline to damage enemy backline units, giving Mech comps a huge advantage against enemy comps with solid traditional frontlines. For positioning, consider placing Aurelion Sol diagonally opposite the enemy's main carry to maximize his output efficiency. Combined with Galio's tankiness and crowd control, this effectively protects Aurelion Sol and creates a favorable environment for him to deal damage.
Flexible Economy Management for High-Cost Comps: For high-cost standard play comps, early game economy accumulation is key. Besides traditional Economy Hextech Augments, you can also utilize 3 Seamancer or 2 Future Warrior for win-streak transitions, or loss-streak for Phantom benefits. Based on the special mechanism of giving 2-cost units in stage 2, prioritize using 3 Seamancer for a win-streak transition. When rerolling in the mid game, flexibly assess your HP and competitor situation to decide whether to level to 9 for 5-cost units, or to chase 3-star 4-cost units at level 8, avoiding forcing levels which can lead to economy and HP collapse.
Item Priority and Flexible Adaptation for Multi-Carry Comps: In multi-carry comps like Starseeker Sniper Xayah and Woodspirit 9/5 Jhin, ensuring the main carry Xayah/Jhin has their core damage items is crucial. Simultaneously, the secondary carries Jhin/Vex should also receive their items soon after. Flexibly adjust positioning to respond to different opponents, ensuring core damage heroes have safe output space. In the late game, optimize item configuration in real-time based on combat changes to fully utilize the multi-carry output advantage.
Counters and Counter-Counters for Fortune's Favor 10k HP Comps: In Fortune's Favor mode, while 10k HP Zilean and Irelia are strong, their piloting difficulty lies in strict reliance on specific Chosen heroes and core items. Zilean must be 3-star with full items to stably revive all allies and stack HP; Irelia requires Jade Blade Chosen and specific items: Archangel Staff, Titan's Resolve, Bloodthirster, to achieve 10k HP true damage. Additionally, be wary of mechanism-based counters like Lee Sin and Seraphine, who can kick units off the board. They are natural counters to 10k HP comps.
Economy and Quality Balance for S16.8 Yordle Trait: In S16.8, both "Lulu's Ingenuity Yordle" and "Yordle 9/5 2.0" fully utilize the Yordle trait's free rerolls and goodie bag reward mechanism. When piloting, make good use of "Lulu's Ingenuity" to transform 3-star low-cost units into high-cost units, even having a chance to reroll for a 3-star 5-cost unit. If economy is healthy, activate 8 Yordle trait at level 8 for extra rewards, then at level 9, replace some Yordle units with high-quality 5-cost units to further improve the comp's overall strength and ceiling.
Frequently Asked Questions (FAQ)
In the early S17 patch, the pace is relatively slower. Prioritize using 3 Seamancer for a win-streak transition or 2 Future Warrior for economy from a loss-streak. In this environment, high-cost 9/5 comps and 'stealing' 3-star 4-cost units are the top choices for first place. If your early game transition is smooth and economy is good, you can choose Nova Five-Cost. If you want to reroll for quality at level 8, Mech Flex is a very good choice due to its unique mechanism and stable strength. For new players or those with an unfavorable start, Star God Fateweaver Card and similar 3-cost reroll comps are also good stable rank strategies.
The main difficulty in piloting these two 10k HP comps lies in their extreme reliance on specific Chosen units and core items. Zilean needs to be 3-star with full items to stably revive all allies and stack HP; Irelia requires Jade Blade Chosen and specific items (Archangel Staff, Titan's Resolve, Bloodthirster) to achieve 10k HP true damage. If you cannot smoothly acquire key Chosen units or core items in the early game, it will significantly impact the comp's strength and your chance for first place. Additionally, you need to be wary of heroes like Lee Sin and Seraphine, who can remove units from the board, as they are natural counters to 10k HP comps.
For S16.8 systems like Demacia Mel and Freljord Ornn, when facing magic comps, Demacia Mel's Taric provides magic resist, while Freljord Ornn relies on Ornn's tankiness and double ice tower crowd control. You can prioritize stacking magic resist items like Dragon's Claw and Spirit Visage on your frontline. When facing physical comps, focus more on physical defense items like Plate Armor and Thornmail. Furthermore, the Freljord trait's resistance reduction and damage amplification effects boost all damage outputs, while Demacia's Radiant items can also be adjusted based on the carry's damage type, for example, giving Mel or Lux AP burst items, or Shyvana AD sustain items, to achieve flexible counter-play.