June 2, 2026 Rank-up Secrets: S18 High-Cost Nine-Five and Reroll Comps – Easily Dominate the Ladder and Master High-Tier Games!
Applicable Patches: S18 (17.17.4, 17.4), S17, S16.8, Chosen Fates This Issue's Recommendations: In TFT S17.3, Jax's Exclusive and Gragas's Exclusive firmly hold T0 status, with Nova Nine-Five, Six Dark Star, Magician Miss Fortune, Nami Flex, etc., closely following. In S17.2a, high-cost operation and reroll comps went hand-in-hand, creating a diverse meta. Meanwhile, S16.8's Demacia Freljord system and Chosen Fates' 10k HP Zilean and Irelia remain powerful tools for climbing.
Starguardian (S17/S18)
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jinx | Main Carry | Not mentioned | Not mentioned |
| Pyke | Secondary Carry | Not mentioned | Not mentioned |
| Gragas | Main Tank | Not mentioned | Not mentioned |
Operation Strategy
This is a high-cost operation transition composition. You can choose it if you start with 3 Seadevils for early transition or if you get a recommended Augment. At 4 units, use the 3 Seadevils trait for transition. If your initial board quality is low, you can use Cybernetic/Seadevil traits for transition. Prioritize saving 50 gold to level up with interest. At 5 units, use 2 Challenger for transition, prioritizing saving 50 gold to level up with interest. Pay attention to whether the first item from Psychic Agent is Malware/Biomass Maintainer (best). At 6 units, use 2 Berserker for transition; at this level, you need to roll with 20 gold interest to hit 3-star Jinx/3-star Gragas/Akali, then level up. At 7 units, use 2 Psychic Agent for transition. If Akali reaches 3-star first, you can give Pyke's items to Akali. At 8 units, use 2 Nova Squad for transition. If your HP is below 30, chase 3-star 4-cost champions at this level. At 9 units, start rolling to find 2-star units of the high-cost champions in your comp, and the lineup will be fully optimized. After hitting full quality, observe opponent compositions to prevent your core 4-cost champions from being stolen.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Guinsoo's Rageblade, Infinity Edge, Kraken Slayer | |
| Nunu | Main Tank | Sunfire Cape, Warmog's Armor, Stoneplate |
Operation Strategy
Xayah's ability is buffed twofold, and with multiple trait bonuses upon completion, she deals maximum damage. In the early game, use Seadevil or 3 Cybernetic for transition. If you have Mount Hua (a trait/augument), activate 3 Stargazer for transition and use Sniper units as item holders. Prioritize building core items and managing your economy. Roll at level 8, and add 2-star 5-cost units at level 9. Focus on positioning adjustments and targeted strategies.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Gnar | Main Carry | Guinsoo's Rageblade, Titan's Resolve, Bloodthirster | |
| Rammus | Main Tank | Warmog's Armor, Gargoyle Stoneplate, Steadfast Stoneplate |
Operation Strategy
This is a high-cost operation transition composition. You can consider it if you have 2 to 3 Gnar units at the start. Prioritize building Gnar's items, followed by Rammus's items.
Early Game Transition (Stages 1-3): At 4 units, use 3 Treants for transition. If your initial board quality is low, you can use Cybernetic/Seadevil traits for transition. Prioritize saving 50 gold to level up with interest. Mid Game Spike (Stages 4-5): At 5 units, use 2 Bastion for transition, prioritizing saving 50 gold to level up with interest. At 6 units, use 5 Treants for transition, prioritizing saving 50 gold to level up with interest. If you naturally find 5 to 6 Gnar units at level 6, consider rolling for 3-star at this level before upgrading. If you have too few Gnar units, prioritize leveling up and then give items to Jhin later. At 7 units, use 2 Sniper for transition, prioritizing saving 50 gold to level up with interest. Prioritize taking economy or combat Augments. Late Game Refinement (Stage 6+): At 8 units, start rolling to find 2-star Rammus, then you can level up. If your HP is above 60, you can consider enduring to level 9 before rolling. If your HP is below 30 and there are no other players contesting your units, consider rolling for 3-star 4-cost champions at this level to claim first place. If other players contesting your units already have their 2-star units, you can level up to 9 to increase your comp's ceiling. At 9 units, start rolling to find 2-star units of the high-cost champions in your comp, and the lineup will be fully optimized. After hitting full quality, remember to observe other players' boards to prevent your 3-star 4-cost champions from being stolen, and remember to hold units.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Rumble | Main Carry | Justice, Jeweled Gauntlet, Nightblade | |
| Mordekaiser | Main Tank | Sunfire Cape, Stoneplate, Warmog's Armor |
Operation Strategy
The core idea of this comp is Rumble's exclusive Augment, which allows him to slam the ground, dealing massive damage.
Mid Game Spike (Stages 4-5): Play this comp directly if you have Rumble's exclusive Augment. Prioritize activating 3 Shepherd. Roll at level 6 to chase 3-star system units. Late Game Refinement (Stage 6+): After chasing 3-star system units, level up to add Rhaast.
Difficulty: High | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Nami | Main Carry | Not specified | Not specified |
| Nunu | Secondary Carry | Not specified | Not specified |
| Juggernaut | Main Tank | Not specified | Not specified |
Operation Strategy
This is a high-cost operation transition composition that, once completed, has screen-clearing capabilities and extremely high strength. Prioritize choosing it if you have high-quality Shepherd units at the start that can secure a win streak. Its difficulty is relatively high, requiring mastery of operation and rolling timings.
Early Game Transition (Stages 1-3): At 4 units, use 2 Juggernaut for transition. Prioritize saving 50 gold to level up with interest. If your initial board quality is poor, consider using Cybernetic or Seadevil traits for transition. Mid Game Spike (Stages 4-5): At 5 units, use 3 Shepherd for transition. At 6 units, use 2 Judge for transition. At 7 units, use 3 Juggernaut for transition. For economy management, still prioritize saving 50 gold to level up with interest. At 5 units, prioritize building Sona's and Nunu's items, initially giving them to backline and frontline placeholders, then transferring them to the final carries later. At 7 units, prioritize choosing economy or combat Augments. The best Judge effect is one that provides free rolls or gold economy. Late Game Refinement (Stage 6+): At 8 units, start rolling. Finding 2-star Nami and 2-star Nunu will stabilize your board, and you can prepare to level up. At 9 units, start rolling to find 2-star units of the high-cost champions in your comp, and the lineup will be fully optimized. If your HP is above 60, you can consider enduring to level 9 before rolling. If your HP is below 30 and there are other players contesting your units, consider rolling for 3-star 4-cost champions at this level to claim first place. If other players contesting your units already have their 2-star units, you can level up to 9 to increase your comp's ceiling. After hitting sufficient quality, observe other players' boards to avoid having your 3-star 4-cost champions stolen, and remember to hold units.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Kindred | Main Carry | Guinsoo's Rageblade, Giant Slayer, Kraken Slayer | |
| Tahm Kench | Main Tank | Sunfire Cape, Spirit Visage, Stoneplate |
Operation Strategy
Nova Squad stats are maximized, a niche pick for climbing with no contest. In the early game, use Seadevil for transition, and Urgot as an item holder. Prioritize taking combat Augments to secure a win streak. At level 8, decide whether to roll for quality to stabilize your board or push to level 9 to add system units, depending on your HP.
Difficulty: Easy | Recommendation: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Gragas | Main Carry | Bracers, Luden's Echo | Empathy, Justice |
Operation Strategy
For Gragas's Hero Augment, it's stronger if you have Empathy. For Hextech (Augments) and Pantheon (stronger units/options), try to pick explosive options that can two-shot the opponent's main tank. Position Gragas in the middle of the first row, with only the two beefiest tanks on his left and right to group enemies for more explosive damage. Position Pyke in the back row to more easily hook the enemy backline. The Artifacts that provide the biggest boost are Bracers and Luden's Echo. If Empathy is not present, replace with Empathy; if present, replace with Justice. Just go for pure burst damage.
Difficulty: Easy | Recommendation: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Nightblade | Guinsoo's Rageblade |
| Jax | Artifact | Any Warrior Artifact | Wisdom |
Operation Strategy
Jax's niche traits like Stargazer, Huntress, Altar, Boar actually perform better than Medal, Spring, Mount Hua because there's likely no one else contesting Jax. Overall, the strongest is Viper, which significantly boosts damage reduction. As more big data samples become available, Nightblade has become far stronger than Guinsoo's Rageblade. For Artifacts, almost all Warrior Artifacts are usable, with Wisdom being the strongest.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Zhonya's Hourglass | Nightblade |
| Zed | Main Carry | Other Special Items | Helmet |
Operation Strategy
Zed can theoretically fit into any composition. The simplest and most powerful formula is to replace Graves in Nova Nine-Five, as there aren't many B.F. Swords available. Frontline units like Maokai and Tahm Kench show better performance data than Blitzcrank and Nunu because Maokai can help Zed regenerate health. When you can't play Nine-Five, there aren't many strong physical 8-cost or 4-cost comps in TFT Mobile, making it relatively difficult. In regular TFT, he can smoothly integrate into Corki and Master Yi comps.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Lulu | Main Carry | Nashor's Tooth, Nashor's Tooth, Jeweled Gauntlet | None |
| Maokai | Main Tank | Warmog's Armor, Gargoyle Stoneplate, Spirit Visage | None |
Operation Strategy
The core idea of this comp is that fish rain down to instantly eliminate the backline. Lulu's Fountain effect can hit up to 6 units at once, forming a closed-loop trait synergy, and fortified hex units gain healing and damage amplification per second. In the early game, use 3 Stargazer for trait transition. Roll at level 7 to chase 3-star system units. After getting 3-star Lulu and 3-star frontline, level up. Check the Stargazer effect at the start; if it's Fountain, you can play this comp.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Giant Slayer | |
| Galio | Main Tank | Stoneplate, Stoneplate, Sterak's Gage |
Operation Strategy
The core of this comp is the powerful combination of Aurelion Sol and Nami, activating perfect traits at level 8. In the early game, use Shepherd for trait transition, and Teemo or Lissandra as item holders. In the mid-game, primarily gather Juggernaut units. At level 8, start rolling to find all units at 2-star. If there are no other players contesting your units, you can consider chasing 3-star 4-cost units or pushing to level 9 to add Savior for increased ceiling.
Difficulty: Medium | Recommendation: ⭐⭐⭐ | Score-Stealing Comp
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Rapid Firecannon, Titanic Hydra, Fishbones |
Operation Strategy
This is a high-cost operation transition composition, belonging to a niche score-stealing style. At the start, having Xayah or recommended Ornn Artifacts, or a lot of attack speed, is best. In the early game, at 4 units, use 2 Sniper, 2 Bastion for transition. Prioritize saving 50 gold to level up with interest. If your initial board quality is low, you can use Cybernetic or Seadevil traits for transition. At 5 units, use 2 Nova Squad for transition. At 6 units, add 1 Savior. At 7 units, add 2 Brawler. Prioritize taking item-related or combat Augments. Take Artifact Augments or Ekko (as a powerful unit or augment option) to raise the comp's ceiling. At 8 units, start rolling to find 2-star Xayah and 2-star Nunu, and the lineup will be fully optimized. Pay attention to whether there are other players contesting your units; consider rolling for 3-star 4-cost champions at this level to claim first place. If other players contesting your units already have their 2-star units, you can level up to 9 to increase your comp's ceiling. At 9 units, start rolling to find 2-star units of the high-cost champions in your comp, and the lineup will be fully optimized. After hitting full quality, remember to observe other players' boards to avoid having your 3-star 4-cost champions stolen, and remember to hold units.
Difficulty: High | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Spear of Shojin, Nightblade, Helmet | Second Spear of Shojin, various Artifacts |
| Vex | Secondary Carry | Guinsoo's Rageblade | None |
| Graves | Secondary Carry | AD Fighter Items, Spear of Shojin | None |
| Nunu | Main Tank | Frozen Heart, Any Tank Item | Zhonya's Hourglass, Death's Dance, Evelynn, Rapid Firecannon |
Operation Strategy
This Nova Zed comp is a branch of the Nova Nine-Five lineup. Zed's core mechanic is that his clones inherit item stats and can infinitely clone, resulting in exaggerated damage density. Once completed, it's essentially a T0-tier presence with a very high ceiling. In the early game, you can transition with a normal win streak, using 3 Seadevil, 3 Cybernetic, or Shepherd. Prioritize building Nightblade and Guinsoo's Rageblade. In the mid-game, you generally assemble your units around stage 4-5/5-1. It's common to start rolling at level 9, following the Nova Nine-Five pace. Losing streak is not recommended; you need HP to survive until 4-2 to find Zed. If your HP is dangerously low due to an early losing streak, roll appropriately at 4-2 to maintain board quality. Shadow Fiend (Zed exclusive) is a must-take Augment. Additionally, you can choose large economy Augments or Ahri (as a powerful unit or augment option) to help you reach level 9 faster to find 2-star Zed. Zed can be positioned in the backline or in the corners.
Difficulty: Novice-Friendly | Recommendation: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Cho'Gath | Main Carry/Main Tank | Warmog's Armor, Gargoyle Stoneplate, Frozen Heart | |
| Lissandra | Secondary Carry | Nashor's Tooth, Rabadon's Deathcap, Sunderer |
Operation Strategy
This comp is the 2.0 version of 10k HP Cho'Gath. Through the massive quality bonus from Dark Star and 3-star Cho'Gath, it achieves infinite scaling, becoming both tanky and dealing damage. In the early game, take reroll Augments and don't level up, instead chasing 3-star Cho'Gath. In the mid-game, assemble Cybernetic, Brawler, and Dark Star for transition. In the late game, at level 9, find Jhin to activate 6 Dark Star.
Difficulty: Easy | Recommendation: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Diana | Main Carry | Titan's Resolve, Guinsoo's Rageblade, Bloodthirster | Hand of Justice, Hextech Gunblade |
| Aurorion | Secondary Carry | Rabadon's Deathcap, Morellonomicon, Void Staff | |
| Illaoi | Main Tank | Warmog's Armor, Dragon's Claw, Spirit Visage | Thornmail |
| Jinx | Early Game Item Holder | Battle Bunny Crossbow, Guinsoo's Rageblade, Infinity Edge | Last Whisper |
Operation Strategy
At the start, prioritize assembling 3 Phantasm for a losing streak, steadily stacking 300-500 stacks of Battle Bunny Crossbow for Jinx as an item holder transition. Throughout the game, prioritize grabbing items to synthesize Diana's core three items. At 7 units, do small rolls to find 2-star system units to stabilize HP, slowly chasing 3-star Diana; if LeBlanc hasn't arrived, you can add 3 Shepherd or 3 Judge units as item holders. Do not level up before your core 3-star. At 8 units, after Diana is 3-star, prioritize adding Galio to strengthen frontline tankiness, then save 50 gold to slowly level up, ensuring a healthy economy. At 9 units, complete the comp by adding Karma to activate 4 Traveler trait, and the comp is fully optimized. For excess items, prioritize tank items for the frontline, magic items for Aurorion, and physical items for Jinx. Afterwards, slowly chase 3-star 4-costs to further stabilize and secure the win. The Judge trait's mandatory "Karma" effect provides 10 instances of damage + 15% max HP shield, which synergizes with Diana's own shield to achieve infinite shields, making the frontline almost impervious to damage. If you cannot assemble 3 Phantasm or start with a large losing streak, resulting in insufficient Battle Bunny Crossbow stacks, the comp's strength will drop significantly. Diana and Aurorion are fixed dual carries; later, you can chase 3-star LeBlanc as a replacement for a higher ceiling; frontline units can be flexibly replaced with other high-tankiness units.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| LeBlanc | Main Carry | Guinsoo's Rageblade, Jeweled Gauntlet, Archangel's Staff | Rabadon's Deathcap, Giant Shark Warmog's, Sunderer |
| Karma | Secondary Carry/Support | Spear of Shojin, Morellonomicon, Voidgate | |
| Illaoi | Main Tank | Steadfast Stoneplate, Warmog's Armor, Spirit Visage | Dragon's Claw, Thornmail, Frozen Heart |
| Nunu | Tank | Excess Defensive Items |
Operation Strategy
In the early game, rely on Juggernaut units paired with backline units for stable item holding and transition, such as Illaoi, Nunu, etc. Prioritize synthesizing LeBlanc's core damage items, such as Guinsoo's Rageblade and Jeweled Gauntlet. At the start of the game, immediately check the Judge trait refresh options, prioritizing locking in the "+10 Mana every 4 seconds" option. In the early game, focus on accumulating economy and do not blindly roll. Prioritize assembling 4 Juggernaut trait to stabilize your HP and use strong 2-star units to maintain board strength. At stage 4-2, precisely level up to 8, focusing on searching for core LeBlanc and completing the 4 Juggernaut system. Once all units are 2-star, you gain stabilization. If you have plenty of units, you can naturally chase 3-star LeBlanc to raise the ceiling. Level up to 9 to complete the final transformation, swapping out Rumble and adding Nasus and Blitzcrank to form 6 Juggernaut trait. Distribute excess defensive items uniformly to Nunu to further enhance the frontline's overall damage absorption. Frontline Juggernaut heroes build a strong defense in the front, while damage dealers like LeBlanc and Karma are safely positioned in the back. Flexibly adjust LeBlanc's positioning based on opponent's engage units or area damage to ensure her damage output space. If the Judge trait refreshes with a HP shield effect at the start, you can immediately abandon the "Iron Maiden" system and directly transition to "Infinite Shield Diana", allowing for flexible switching between two playstyles.
Difficulty: Easy | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Bloodthirster, Titan's Resolve, Guinsoo's Rageblade | Rabadon's Deathcap, Edge of Night |
| Milio / Lulu | Secondary Carry | Spear of Shojin, Rabadon's Deathcap, Jeweled Gauntlet | |
| Pantheon | Main Tank | Sunfire Cape, Warmog's Armor, Stoneplate |
Jax Artifact Recommendations: Rapid Firecannon, Spear of Shojin, Wit's End, Gauntlet of the Clenched Fist (Artifact).
Operation Strategy
In the early game, don't rush to level up. After getting "Stargazer's Ambition" at 2-1, use Twisted Fate and Talon to assemble 3 Stargazer first, then save gold for interest. If you already have 3 Stargazer plus a 2-star frontline unit, and Jax has an item, you can aim for a win streak. Level up to 6 at 3-2; this is the most crucial roll. Perform a large roll down to around 30 gold to find 2-star Jax and the basic structure of your comp. 2-star Jax is strong in the early game, which can support slowly rolling for 3-star. Slowly roll while holding around 30 gold / 50 gold. You must find 3-star Jax before 4-1. After 3-star Jax, immediately save gold to level up. Prioritize chasing 3-star Jax, then 3-star Pantheon and Milio. Having one 3-star frontline and one 3-star backline unit is enough to go to level 7 and 8; you don't need to wait for all to be 3-starred. At level 8, add Rhaast to include Kayn (or Morgana). If conditions allow, continue chasing Lulu and Maokai. In the late game, level 8 is generally where you'll stay until the end. If your HP is healthy, you can go to level 9 to add 5-cost units. It's recommended to position your main carry in the left 'toilet' (corner) spot, flexibly adjusting based on the Stargazer positions. Pantheon is the strongest main tank; if he doesn't appear, he can be replaced by Maokai or Rammus. If these also don't appear, you can look for other tanks. Secondary carries can be other 2-star 4-cost or 5-cost damage dealers.
Difficulty: High | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Striker's Flail |
| Nunu | Main Tank | Frozen Heart, Stoneplate, Sterak's Gage |
Operation Strategy
Oracle Laser Aurelion Sol is a popular comp in the current patch, especially strong against single-frontline tank compositions, able to quickly deplete their HP. The core lies in the pure burst damage from 2-star 4-cost frontline units and 2-star Aurelion Sol, as well as activating 3 Oracle at level 9 for a higher ceiling. This is not a mindless comp; it requires precise operation tempo and itemization. If you can roll for 2-star frontline and 2-star Aurelion Sol in the early rounds of Stage 4, you can consistently stabilize and secure a top-place finish. While slightly weaker than the T0 comps of the patch, once completed, it has top 4 potential. When other comps aren't going well, it can serve as a strong alternative for transitioning. Its operational difficulty is higher, not suitable for mindless play, recommended for players who understand mid-game transitions and economy management. At stage 4-2, level up to 8 and start rolling to find 2-star Aurelion Sol and 2-star frontline. 4-2 is a critical rolling timing; leveling up too early will crash your economy, while too late might lead to being defeated by other completed comps. Prioritize building Aurelion Sol's Jeweled Gauntlet and the main tank's Frozen Heart, then complete Aurelion Sol's second damage item and frontline tank items. If HP is healthy, economy is good, and units are coming smoothly, level up to 9 to add Bard or Sona, activating 3 Oracle for increased ceiling. Position Aurelion Sol in a corner for safe damage output. The main tank should be at the very front to absorb damage; the frontline can be spread out in a line or be a single strong unit. Prioritize economy Augments, such as "Ahri" (provides gold and experience) or other Augments that help you reach level 8 at 4-2, ensuring enough economy for rolling.
Difficulty: Easy | Recommendation: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items |
| Zoe | Main Carry | Rabadon's Deathcap, Jeweled Gauntlet, Magic Penetration, Ekko's Patience |
| Leona | Main Tank | Stoneplate, Dragon's Claw, Spirit Visage, Ionic Spark |
Operation Strategy
The core of this comp is to achieve an infinite ability-casting effect for Zoe, dealing massive damage, by utilizing the Judge trait's 10 instances of damage and mana regeneration effect, combined with Ekko's Patience item. This is a T0-tier, high-strength comp that is relatively simple to play, suitable for players seeking high burst and sustained ability usage. In the early game, prioritize using the Seadevil trait to randomly acquire Leona and Zoe. At level 5, you can add 2 Cybernetic to increase reroll chances, aiming to activate at level 6 and find 3-star Zoe in one go. In the mid-game, when the Judge trait's 10 instances of damage and mana regeneration can synergize with Ekko's Patience, infinite abilities are achieved. Prioritize securing Zoe's key items. In the late game, level up to add higher quality champions. Use Nunu as a control unit, while LeBlanc and Karma provide additional benefits and utility. Prioritize choosing Augments like God-Forged Forge, Dormant Forge, Noble Venture. Special Augments can be Yasuo's Starlight Hex or Varus's Duplicator. The comp's advantage lies in Zoe's infinite abilities providing high burst and sustained damage. For climbing, it's recommended to seize the early to mid-game tempo, quickly reaching 3-star Zoe and gathering core items.
Difficulty: Easy | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Rabadon's Deathcap |
| Karma | Support/Secondary Carry | Spear of Shojin, Morellonomicon, Void |
| Nunu | Main Tank | Frozen Heart, Sunfire Cape, Helmet |
Operation Strategy
In Teamfight Tactics S17 Starguardian season, patch 17.3, "Infinite Laser Aurelion Sol" has become a strong choice. This patch significantly buffs Aurelion Sol's overall stats, transforming his damage output. The comp focuses on building a pure damage system around Aurelion Sol, utilizing the Oracle trait for efficient mana regeneration, allowing for continuous laser barrages to suppress opponents. It's simple and easy to pick up, suitable for both new players and female players alike. In the early game, prioritize using the Shepherd trait for transition. Give Aurelion Sol's completed items to Lissandra as an item holder. For Starguardian Blessings, prioritize magic power-related items, synthesizing Aurelion Sol's core item, Rabadon's Deathcap, as early as possible. You can also opt for a Phantasm losing streak to accumulate resources. In the mid-game, at stages 4-1 to 4-2, level up to 8 and start searching for the core units of the entire system, leveling up main units to 2-star to stabilize your board. If you can't assemble 4 Juggernaut trait, directly use Galio to fill the frontline position to ensure overall tankiness. In the late game, once Aurelion Sol successfully reaches 2-star, you can fully push for higher levels. At 9 units, complete 3 Oracle trait to accelerate ability cooldown. Prioritize synthesizing resistance-reduction items to maximize Aurelion Sol's laser damage output. You can also add Rhaast for additional utility. Recommended Augments include economy ones (Four-Cost Crew, Late Game Specialist, etc.) and damage ones (Seraph's Embrace, Tailored Fit, etc.).
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Graves | Main Carry | Relentless Slash | Titanic Hydra, Demonic Hatchet, Statikk Shiv |
| Fiora | AD Carry | Quicksilver / Edge of Night, Giant Slayer, Sterak's Gage | None |
| Vex | AP Carry | Guinsoo's Rageblade, Sunderer, Hextech Gunblade | None |
| Tahm Kench / Nunu | Main Tank | Sunfire Cape, Warmog's Armor, Stoneplate | None |
Operation Strategy
This is a high-cost operation system comp, focusing on economy management and late-game high-cost unit completion to dominate matches. The core damage dealer is Graves. For his skill upgrades, prioritize the Fighter template, then continuously click on Buckshot until the Laser Barrage path appears. After the hotfix, the probability of "cheating" with 3-star 4-cost units has decreased. This is currently the comp with the highest win rate, a top choice if your economy is good. It revolves around the Nova trait's Aatrox and Akali. Aatrox provides armor shred for the whole team, and Akali grants critical strike chance to the whole team, greatly boosting the damage output of 5-cost units like Graves, Fiora, and Vex. The standard comp is completed at level 9, consisting of Aatrox, Akali, Maokai, Tahm Kench, Fiora, Shen, Morgana, and Graves, forming multiple traits. In the early game, prioritize 3 Seadevil with AD items or Urgot with attack speed items for transition. Based on economy, HP, and contested units, choose to go to level 9 at 4-2/4-5/4-7 and roll aggressively. If your HP is around 50, roll for your main tank + two 2-star carries to go to 10 (level or first place). After hitting full quality, be sure to observe other players' boards to avoid having 3-star 4-cost units stolen, and pay attention to unit holding strategies.
Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Sunderer | Void Staff |
| Galio | Main Tank | Stoneplate, Sterak's Gage, Titan's Resolve | Frozen Heart, Spirit Visage |
| Master Yi | Secondary Carry | Excess Warrior Items | None |
Operation Strategy
This is currently the easiest 4-cost comp to streak loss and stabilize HP, with flexible construction and low cost, especially suitable for transitioning with AP or tank items, or starting with a losing streak. In TFT Mobile, Aurelion Sol's ability can directly bypass the frontline to hit the backline, making it a T0.5 strength comp that can be played every game. The standard lineup consists of Urgot, Viktor, Galio, Tahm Kench, Master Yi, and Aurelion Sol, forming 6 Mech, 2 Brawler, 2 Berserker, 2 Psychic. This comp, combined with Tahm Kench's solo trait effect, makes it easy to "steal" a 3-star 4-cost. In the early game, use 2 Cybernetic / 3 Phantasm / 3 Seadevil for transition, accumulating economy and perfect items. Around 4-2, level up to 8 and roll aggressively. Based on the units you find, assemble the recommended comp, remembering to transform all Mech units. After Aurelion Sol and Galio are 2-star, save gold and decide whether to go to level 9 or chase 3-stars based on contested units.
Advanced Combat Tips
Utilizing S17 Mech Aurelion Sol's Backline-Bypassing Mechanic: In TFT Mobile S17, Aurelion Sol's ability can directly bypass the frontline to deal damage to the enemy backline. This gives the Mech comp a huge advantage against traditional enemy compositions with strong frontlines. For positioning, consider placing Aurelion Sol diagonally opposite the enemy's main carry to maximize his damage efficiency. Additionally, combining Galio's tankiness and crowd control can effectively protect Aurelion Sol and create a favorable environment for his damage output.
Flexible Economy Management for High-Cost Comps: For high-cost operation comps, early game economy accumulation is key. Besides traditional economy Augments, you can also utilize 3 Seadevil or 2 Cybernetic for a win streak transition, or gain benefits from a Phantasm losing streak. Due to the special mechanic of 2-cost units appearing in Stage 2, prioritize using 3 Seadevil for a win streak transition. When rolling in the mid-game, flexibly judge your HP and the presence of contested units to decide whether to level up to 9 to chase 5-cost units or to chase 3-star 4-cost units at level 8, avoiding forced leveling that could lead to an economic and HP collapse.
Item Priority and Flexible Adaptation for Multi-Carry Comps: In multi-carry comps like Stargazer Sniper Xayah and Treant Nine-Five Jhin, it is crucial to prioritize securing the core damage items for the main carry, Xayah/Jhin. Simultaneously, items for secondary carries like Jhin/Vex should follow closely. Flexibly adjust positioning to counter different opponents, ensuring core damage dealers have safe space to output damage. In the late game, you need to promptly optimize item configurations based on battle changes to ensure the full advantage of multiple carries is utilized.
Phantasm Stack Optimization and Core Hero Skill Upgrades: For Phantasm stack optimization, Aurelion Sol and Nova Nine-Five perform best when Phantasm stacks reach 400 or 500, while for playing Judge Diana, Phantasm stacks are recommended to be optimal at 200 (Tentacle) or 300. For Graves's skill upgrades, prioritize choosing the Fighter template, then continuously click on Buckshot until the Laser Barrage path appears; this maximizes his damage potential.
Frequently Asked Questions (FAQ)
In the early stages of S17, the pace is relatively slow. In the early game, prioritize using 3 Seadevil for a win streak transition or 2 Cybernetic for a losing streak to gain economy. In this environment, high-cost Nine-Five comps and compositions that "steal" 3-star 4-cost units are the primary choices for winning. If your early game transition is smooth and economy is healthy, you can choose Nova Nine-Five. If you want to roll for quality at level 8, Mech Flex is an excellent choice due to its unique mechanics and stable strength. For new players or those with an unlucky start, reroll 3-cost comps like Starguardian Fate Twisted Fate are also good stable strategies for securing points.
The main operational challenge for these two 10k HP comps lies in their extreme reliance on specific Chosen units and core items. Zilean needs to be 3-star with full items to consistently revive all allies and stack HP; Irelia, on the other hand, requires Divine Blade Chosen and must be equipped with Archangel's Staff, Titan's Resolve, and Bloodthirster to achieve 10k HP true damage. If you cannot smoothly acquire the key Chosen unit or core items in the early game, it will significantly impact the comp's strength and win probability. Additionally, you need to be wary of champions like Lee Sin and Seraphine who can remove units, as they are natural counters to 10k HP comps.
For S16.8's Demacia Mel and Freljord Old Man systems, when facing magic damage comps, Demacia Mel's Gem provides magic resist, while Freljord Old Man relies on Ornn's tankiness and double ice turret crowd control. You can prioritize stacking magic resist items like Dragon's Claw and Spirit Visage for your frontline. When facing physical damage comps, focus more on physical defensive items like Stoneplate and Thornmail. Furthermore, the Freljord trait's resistance reduction and damage amplification effects boost all damage output, while Demacia's Radiant items can also be adjusted based on the carry's damage type, for example, giving Mel or Lux magic burst items, or Shyvana physical sustain items, to achieve flexible countermeasures.