June 28, 2026 Rank-Up Secret: S18 High-Cost Management & AP Rise, Multi-Season Strong Comps to Help You Dominate!

The Rank Climber
June 28, 2026 Rank-Up Secret: S18 High-Cost Management & AP Rise, Multi-Season Strong Comps to Help You Dominate!

Applicable Versions: S18, S17, S16.8, Chosen Fates, S8 This Issue's Recommendation: In TFT Mobile S18, high-cost management systems like Baby Academy Treant Veigar and the One-Shot Aatrox comp, centered around Aatrox, have become powerful tools for climbing ranks. Simultaneously, S17.6 saw the full rise of AP 4-cost champions, with core carries like Aurelion Sol, LeBlanc, Miss Fortune, Lulu, and Diana all performing exceptionally well. The current meta emphasizes flexible management and reaching key champion power spikes, with rhythm control being crucial for climbing.

Starcaller (S17/S18)

Shepherd Moji Dual Carries
T0Management

Difficulty: Hard | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
LeBlancMain CarryNot mentioned
MorganaSecondary CarryNot mentioned
KarmaSupportNot mentioned

Management Strategy

This is a high-cost management transition comp. The ideal starting conditions are having a Shepherd emblem or a 3 Shepherd win streak, aiming to build a comp with an unkillable frontline of tens of thousands of HP and powerful magic damage. At 4 units, you can use 2 Warden to transition, prioritizing saving 50 gold to level up using interest. If your board is weak, you can use Future Warrior or Abyssal traits to transition. At 5 units, you can transition around 3 Shepherd, continuing to save 50 gold. At 6 units, you can use 2 Traveler to transition, continuing to save 50 gold. At 7 units, you can use 2 Oracle to transition, continuing to save 50 gold. In the mid-game, observe other contesters, prioritize giving items to LeBlanc, then Morgana, and finally Karma. At 8 units, start rolling, and once you hit 2-star LeBlanc and 2-star Morgana, you can level up. At 9 units, start rolling, and once the high-cost units in your system are 2-star, the comp is considered fully online. After the final rolls, you need to observe your opponents to prevent them from denying your 3-star 4-cost champions, so remember to hold units.

Super Hero Underground Marauder Ezreal
SReroll

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
EzrealMain CarryAxiom ArcNot explicitly provided
ViSecondary CarryNot explicitly providedNot explicitly provided
MalphiteMain TankNot explicitly providedNot explicitly provided

Management Strategy

This is a reroll comp that transitions into high-cost units, capable of soloing 3-star 5-cost stat monsters in the late game. At 4 units, use 3 Super Hero to transition. Prioritize making Ezreal's items (Axiom Arc first), then Vi's items. Prioritize saving 50 gold to level up using interest. At 5 units, use 2 Intelligence Agent to transition; at 6 units, use 3 Underground Marauder to transition. At 6 units, roll while maintaining 30 interest, chasing 3-star Ezreal, Lee Sin, Vi, and Malphite before leveling up. At 7 units, use 2 Mascot to transition; at 8 units, use 2 Intelligence Agent to transition. If conditions allow, you can chase more 3-star Super Heroes. At 9 units, start rolling, and once the high-cost units in your system are 2-star, the comp is fully online. If your HP is below 30, you can roll more for 3-star quality at 8 units before leveling. Choose this comp if you have many core units early or a suitable Hero Augment.

Teemo's Latest Cosmic Rhythm Variation
SManagement

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
TeemoMain CarryNoneNone
Rem'annaSecondary CarryNoneNone
NasusSecondary CarryNoneNone
NamiSupportNoneNone
BlitzcrankSupportNoneNone

Management Strategy

This is a system comp centered around Teemo, gradually forming by managing high-cost units. It's suitable if you get many Teemo units early or if recommended Augments appear. Recommended Deities: Varus / Thresh. Trait Combinations: The main trait is Cosmic Rhythm(2/3/5), providing core damage and tempo control; the auxiliary trait is Warden(2/4), providing frontline resistance; other transition traits include Dark Star(2).

Early Game Transition (Stages 1-3): At 3 units, use 2 Warden to transition, prioritizing saving 50 gold to level up using interest. If your board quality is low, you can prioritize a lose streak to disrupt opponent's Phantom comps. At 4 units, use 2 Cosmic Rhythm to transition, prioritizing saving 50 gold to level up using interest. Prioritize combat Augments or item Augments.

Mid Game Power Spike (Stages 4-5): At 5 units, use 2 Dark Star to transition, prioritizing saving 50 gold to level up using interest. At this unit count, you need to roll while maintaining 30 interest, hitting 3-star Teemo / Rem'anna / Nasus before leveling up. At 6 units, use 4 Warden to transition, prioritizing saving 50 gold to level up using interest. Prioritize making Teemo or Rem'anna items, then Nami's.

Late Game Refinement (Stage 6+): At 7 units, use 3 Cosmic Rhythm to transition, prioritizing saving 50 gold to level up using interest. If you picked "No Scouting, No Pivoting" and don't have Blitzcrank, it's best to prioritize activating 5 Rhythm or 4 Warden. At 8 units, use 5 Cosmic Rhythm to transition, prioritizing saving 50 gold to level up using interest. Unless your HP is below 30, you should roll for 2-star quality here to secure a top finish; otherwise, you should generally float to level 9 to be strong. At 9 units, start rolling to hit 2-star high-cost units in your system, and the comp is fully online. After hitting full quality, remember to scout frequently to prevent contesters from denying your 3-star 4-costs, so remember to hold units.

Baby Academy Treant Veigar
T1Management

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
VeigarMain CarryNoneNone
RammusMain TankNoneNone
PoppySecondary TankNoneNone

Management Strategy

This is a high-cost management transition comp, requiring certain demands on economic management and tempo control. Starting with Baby Academy or a 2-star Veigar is ideal.

Early Game Transition (Stages 1-3): At 4 units, use 3 Treant to transition. If you don't have good units early, you can use Future Warrior / Abyssal traits to transition. Prioritize saving 50 gold to level up using interest.

Mid Game Power Spike (Stages 4-5): At 5 units, use 2 Bastion to transition, prioritizing saving 50 gold to level up using interest. If you naturally find more than 6 copies of Veigar / Poppy, you can consider rolling for them at this unit count. If not, prioritize leveling up and waiting for 7 Treant to manifest as 3-stars. At 6 units, use 5 Treant to transition, prioritizing saving 50 gold to level up using interest, and prioritize combat Augments or economy Augments. At 7 units, use 1 Cosmic Rhythm to transition, prioritizing saving 50 gold to level up using interest. You don't need to specifically chase 3-star Veigar; the subsequent 7 Treant can manifest him.

Late Game Refinement (Stage 6+): At 8 units, start rolling to hit 7 Treant and 2-star Rammus, and the comp is partially online. If your HP is below 30, you only need to chase 3-star 4-costs at this unit count. At 9 units, start rolling to hit 2-star high-cost units in your system, and the comp is fully online. After hitting full quality, remember to scout frequently to prevent contesters from denying your 3-star 4-costs, so remember to hold units.

One-Shot Aatrox
T1Management

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
KindredMain CarryGuinsoo's Rageblade, Giant Slayer, Kraken SlayerNone
AatroxMain Tank/Main CarryWarmog's Armor, Gargoyle Stoneplate, Steadfast HeartNone

Management Strategy

The core idea is that with three Steadfast Heart items, Aatrox gains more damage the higher his resistances are. Combined with Nova Selector, this grants Aatrox a full-screen knock-up, maximizing his damage.

Early Game Transition (Stages 1-3): Open with 3 Abyssal to transition. The key to economic management is not leveling up and instead chasing 3-star Aatrox.

Mid Game Power Spike (Stages 4-5): No specific mid-game power spike described; you can continue to maintain economy and hold units.

Late Game Refinement (Stage 6+): After hitting 3-star Aatrox, level up to activate 5 Nova.

Cosmic Rhythm Samira
SReroll

Difficulty: Simple | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
SamiraMain CarrySpear of Shojin, Infinity Edge, Last Whisper
OrnnMain TankWarmog's Armor, Dragon's Claw, Spirit Visage

Management Strategy

The version update strengthened Cosmic Rhythm, with 7 Rhythm providing infinitely stacking damage bonuses, maximizing output. Utilize the 7 Cosmic Rhythm trait effect, rapidly rolling for core 3-star units through a reroll strategy, forming a niche yet powerful comp. Starting with a Cosmic Rhythm Emblem, Treasure Hunter, or Double Trouble Augment is ideal.

Early Game Transition (Stages 1-3): In the early game, use Future units to transition, and use Sniper units as item holders. At 4 units, use the 3 Cosmic Rhythm trait to transition. If your starting quality is low, you can use Future Warrior or Abyssal traits to transition. Prioritize saving 50 gold to level up using interest.

Mid Game Power Spike (Stages 4-5): At 5 units, you can choose 2 Dark Star to transition. Prioritize saving 50 gold to level up using interest. Prioritize choosing Treasure Hunter or Double Trouble Augments, or obtaining a Cosmic Rhythm Emblem and having many B.F. Swords is ideal. Start rolling at level 7, chasing 3-star Samira and Ornn. At 7 units: Start rolling, and hitting 2-star Samira or 2-star Ornn will stabilize your HP. At this unit count, roll while maintaining 20 interest, and once you hit 3-star Samira or 3-star Ornn, you can level up. If Blitzcrank appears early, you can prioritize activating 7 Cosmic Rhythm.

Late Game Refinement (Stage 6+): At 8 units: Use 2 Sniper trait to transition. If you don't have Blitzcrank, you can prioritize activating 3 Stargazer trait. At 9 units: Rolling for 2-star high-cost units within the system completes the comp. After hitting full quality, pay attention to whether opponents might deny your 3-star 4-cost units, and hold units promptly. Leveling up to activate 7 Rhythm completes the comp.

Abyssal Challenger Jinx Pike Dual Carries
T0Management

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
JinxMain CarryNot mentionedNot mentioned
PykeSecondary CarryNot mentionedNot mentioned
GragasMain TankNot mentionedNot mentioned

Management Strategy

This is a high-cost management transition comp, available if you start with a 3 Abyssal transition or a recommended Augment. At 4 units, use the 3 Abyssal trait to transition. If your starting quality is insufficient, you can use Future Warrior / Abyssal traits to transition. Prioritize saving 50 gold to level up using interest. At 5 units, use 2 Challenger trait to transition, prioritizing saving 50 gold to level up using interest. Pay attention to whether the first item from Psychic Agent is Malware / Biomass Maintainer (ideal). At 6 units, use 2 Berserker trait to transition. At this unit count, you need to roll while maintaining 20 interest, hitting 3-star Jinx / 3-star Gragas / Akali, then level up. At 7 units, use 2 Psychic Agent trait to transition. If Akali hits 3-star first, you can give Pyke's items to Akali. At 8 units, use 2 Nova Strike Team trait to transition. If your HP is below 30, chase 3-star 4-cost champions at this unit count. At 9 units, start rolling for 2-star high-cost units within the system, and the comp is fully online. After hitting full quality, you need to observe opponent comps to prevent core 4-cost units from being denied.

Stargazer Xayah
T1Management

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
XayahMain CarryGuinsoo's Rageblade, Infinity Edge, Kraken Slayer
NunuMain TankSunfire Cape, Warmog's Armor, Stoneplate

Management Strategy

Xayah's ability is double-strengthened, and when fully formed, with multiple trait bonuses, her damage is maximized. In the early game, use Abyssal or 3 Future to transition. If you have Showcase, activate 3 Stargazer to transition, and use Sniper units as item holders. Prioritize making core items and managing your economy. Initiate rolls at level 8, and add 2-star 5-costs at level 9. Focus on positioning adjustments and targeted strategies.

Treant Gnar
T1Management

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
GnarMain CarryGuinsoo's Rageblade, Titan's Resolve, Bloodthirster
RammusMain TankWarmog's Armor, Gargoyle Stoneplate, Steadfast Heart

Management Strategy

This is a high-cost management transition comp, which can be considered if you find 2 to 3 Gnar units early. Prioritize making Gnar's items, then Rammus's items.

Early Game Transition (Stages 1-3): At 4 units, use 3 Treant to transition. If you don't have good units early, you can use Future Warrior / Abyssal traits to transition. Prioritize saving 50 gold to level up using interest. Mid Game Power Spike (Stages 4-5): At 5 units, use 2 Bastion to transition, prioritizing saving 50 gold to level up using interest. At 6 units, use 5 Treant to transition, prioritizing saving 50 gold to level up using interest. If you naturally find 5 to 6 Gnar units by level 6, you can consider rolling for 3-star at this unit count before leveling. If you have too few Gnar units, you can prioritize leveling up and giving items to Jhin later. At 7 units, use 2 Sniper to transition, prioritizing saving 50 gold to level up using interest. Prioritize economy Augments or combat Augments. Late Game Refinement (Stage 6+): At 8 units, start rolling to hit 2-star Rammus, then you can level up. If your HP is above 60, you can consider enduring to level 9 before rolling again. If your HP is below 30, pay attention to whether there are contesters, and consider whether to deny 3-star 4-costs at this unit count to secure first place. If all contesters have 2-star units, you can level up to 9 to increase your comp's ceiling. At 9 units, start rolling for 2-star high-cost units, and the comp is fully online. After hitting full quality, remember to scout frequently to prevent contesters from denying your 3-star 4-costs, so remember to hold units.

Cosmic Big Bang (Small Wood Spirit Exclusive)
T1Management

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
Small Wood SpiritMain CarryHand of Justice, Jeweled Gauntlet, Edge of Night
MordekaiserMain TankSunfire Cape, Stoneplate, Warmog's Armor

Management Strategy

The core idea of this comp is Small Wood Spirit's exclusive Augment, which allows them to violently smash the ground for massive damage.

Mid Game Power Spike (Stages 4-5): Play this comp directly if you get Small Wood Spirit's exclusive Augment, prioritizing activating 3 Shepherd. Initiate rolls at level 6, chasing 3-star system units. Late Game Refinement (Stage 6+): After chasing 3-star system units, level up to add Rhaast.

Warden Level 9 Nami Nunu Dual Carries
T0Management

Difficulty: High | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
NamiMain CarryNot explicitly providedNot explicitly provided
NunuSecondary CarryNot explicitly providedNot explicitly provided
WardenMain TankNot explicitly providedNot explicitly provided

Management Strategy

This is a high-cost management transition comp that, once online, has screen-clearing capability and is extremely strong. Prioritize choosing it if you have high-quality Shepherd units early game that can secure a win streak. It's relatively difficult, requiring mastery of management and rolling timings.

Early Game Transition (Stages 1-3): At 4 units, use 2 Warden to transition. Prioritize saving 50 gold to level up using interest. If your starting quality is poor, consider using Future Warrior or Abyssal traits to transition. Mid Game Power Spike (Stages 4-5): At 5 units, use 3 Shepherd to transition. At 6 units, use 2 Judge to transition. At 7 units, use 3 Warden to transition. For economic management, you still need to prioritize saving 50 gold to level up using interest. At 5 units, prioritize making Sona and Nunu's items, giving them to backline and frontline units for transition, then replacing them for the final carries later. At 7 units, prioritize choosing economy Augments or combat Augments. The ideal Judge effect provides free rerolls or gold income. Late Game Refinement (Stage 6+): At 8 units, start rolling, hitting 2-star Nami and 2-star Nunu will stabilize your HP and prepare you to level up. At 9 units, start rolling, hitting 2-star high-cost units within the system completes the comp. If your HP is above 60, you can consider enduring to level 9 before rolling. If your HP is below 30, and there are contesters, you can consider denying 3-star 4-costs at this unit count to secure first place. If all contesters already have 2-star units, you can level up to 9 to increase your comp's ceiling. After hitting sufficient quality, you need to observe the board state to avoid 3-star 4-costs being denied, so remember to hold units.

Nova Kindred 2.0
T1Management

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
KindredMain CarryGuinsoo's Rageblade, Giant Slayer, Kraken Slayer
Tahm KenchMain TankSunfire Cape, Spirit Visage, Stoneplate

Management Strategy

Nova Strike stats are maximized, a niche comp for climbing ranks with no contesters. In the early game, use Abyssal to transition, use Big Bear as an item holder, prioritizing combat strength for win streaks. At level 8, decide whether to roll for quality to stabilize HP or level to 9 to add system units, depending on your HP.

Hero Augment - Gragas
SManagement

Difficulty: Simple | Recommendation: ⭐⭐⭐⭐⭐ | Consistently Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
GragasMain CarryArmguard, Luden'sEmpathy, Hand of Justice

Management Strategy

The Gragas Hero Augment needs Empathy to be even stronger. For Augments and Deities, try to pick ones that provide burst damage, ideally enabling two spells to burst down the enemy's main Tank. Position Gragas in the middle of the front row, with only two of your tankiest tanks on either side, to group enemies for more explosive damage. Pyke should be placed in the back row to more easily hook backline units. The biggest artifact upgrades are Armguard and Luden's. If Empathy is missing, aim for Empathy; if you have it, replace Hand of Justice (for pure burst).

Hero Augment - Jax
AManagement

Difficulty: Simple | Recommendation: ⭐⭐⭐⭐ | Consistently Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
JaxMain CarryEdge of NightGuinsoo's Rageblade
JaxArtifactAny Warrior ArtifactWisdom

Management Strategy

The niche Stargazer, Huntress, Altar, and Boar traits for Jax actually perform better than Medal, Spring, and Showcase in terms of data, likely because almost no one wants Jax. Overall, Viper is the strongest, significantly increasing damage reduction. As more big data samples become available, Edge of Night has become far superior to Guinsoo's Rageblade. For Artifacts, almost all Warrior Artifacts can be used, with Wisdom being the strongest.

Hero Augment - Zed
AManagement

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Consistently Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
ZedMain CarryZhonya's, Edge of NightSecond Spear of Shojin, Various Artifacts
ZedMain CarryOther Special ItemsHelmet

Management Strategy

Zed can theoretically fit into any comp. The simplest and strongest formula is to replace Graves in Nova Level 9 comps, as there aren't many B.F. Swords available. Frontline units like Maokai and Tahm Kench have better stats than Blitzcrank and Nunu because Maokai can help Zed heal. When you can't play level 9 comps, TFT Mobile lacks strong AD 8-cost 4-cost comps, making it relatively difficult. In regular TFT, Zed can seamlessly integrate into Corki and Master Yi systems.

Closed Loop Fountain Lulu
T1Management

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
LuluMain CarryNashor's Tooth, Nashor's Tooth, Jeweled GauntletNone
MaokaiMain TankWarmog's Armor, Gargoyle Stoneplate, Spirit VisageNone

Management Strategy

The core idea of this comp is that the descending fish swarm instantly eliminates the backline. Lulu's Fountain effect can hit 6 units at once, forming a closed-loop trait, and units on empowered hexes gain healing and damage per second. In the early game, use 3 Stargazer to transition. Initiate rolls at level 7, chasing 3-star system units. After hitting 3-star Lulu and a 3-star frontline, level up. Check the Stargazer effect at the start; if you have the Fountain, you can play this comp.

Shepherd Aurelion Sol Nami
T1Management

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended Items
Aurelion SolMain CarryJeweled Gauntlet, Rabadon's Deathcap, Giant Slayer
GalioMain TankStoneplate, Stoneplate, Sterak's Gage

Management Strategy

The core of this comp is the powerful combination of Aurelion Sol and Nami, activating perfect traits at level 8. In the early game, use Shepherd to transition, with Teemo or Lissandra as item holders. In the mid-game, primarily gather Warden units. At level 8, start rolling to hit 2-star on all units. If there are no contesters in the lobby, you can consider chasing 3-star 4-costs or adding Redeemer at level 9 to increase your ceiling.

Niche High-Cost Management Xayah Nunu
T2Management

Difficulty: Medium | Recommendation: ⭐⭐⭐ | Rank-Climbing Comp

Core Items

ChampionRoleRecommended ItemsSubstitute Items
XayahMain CarryRapid Firecannon, Titanic Hydra, Fishbones

Management Strategy

This is a high-cost management transition comp, belonging to a niche rank-climbing style. Starting with Xayah or recommended Ornn artifacts, and plenty of attack speed, is ideal. In the early game, at 4 units, use 2 Sniper and 2 Bastion to transition, prioritizing saving 50 gold to level up using interest. If you don't have good units early, you can use Future Warrior or Abyssal traits to transition. At 5 units, use 2 Nova Strike Team to transition. At 6 units, add 1 Redeemer. At 7 units, add 2 Bruiser. Prioritize item Augments or combat Augments; if there's an artifact Augment or Ekko as a Deity, take them to increase the comp's ceiling. At 8 units, start rolling to hit 2-star Xayah and 2-star Nunu, and the comp is fully online. Pay attention to whether there are contesters, and consider denying 3-star 4-costs at this unit count to secure first place. If all contesters have 2-star units, you can level up to 9 to increase your comp's ceiling. At 9 units, start rolling for 2-star high-cost units, and the comp is fully online. After hitting full quality, remember to scout frequently to prevent contesters from denying your 3-star 4-costs, so remember to hold units.

Heaven's Annihilation Shadow Zed
T0Management

Difficulty: High | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
ZedMain CarrySpear of Shojin, Edge of Night, HelmetSecond Spear of Shojin, Various Artifacts
VexSecondary CarryGuinsoo's RagebladeNone
GravesSecondary CarryAD Warrior Items, Spear of ShojinNone
NunuMain TankIce Armor, Any Tank ItemZhonya's, Death's Dance, Evelynn, Rapid Firecannon

Management Strategy

This Nova Zed comp is a branch of the Nova Level 9 comp. Zed's core mechanic is that his clones inherit item properties and can infinitely clone, leading to absurd damage density. Once online, it's essentially a T0 tier comp with a very high ceiling. In the early game, you can transition with a normal win streak, using 3 Abyssal, 3 Future system, or Shepherd. Prioritize making Edge of Night and Guinsoo's Rageblade. In the mid-game, you generally assemble your units around 4-5 or 5-1. It's customary to start rolling at level 9, following the Nova Level 9 tempo. Lose streaking is not recommended; you need enough HP to reach 4-2 to pick up Zed. If an early lose streak puts your HP at risk, roll appropriately at 4-2 to maintain quality. Heaven's Annihilation Shadow (Zed exclusive) is a must-take Augment. Additionally, you can choose a large economy Augment or Ahri (as a Deity pick) to help you reach level 9 faster to find 2-star Zed. Position Zed in the backline or in a corner.

Dark Star Lissandra Cho'Gath
T1Management

Difficulty: Newbie Friendly | Recommendation: ⭐⭐⭐⭐ | Consistently Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
Cho'GathMain Carry/Main TankWarmog's Armor, Gargoyle Stoneplate, Frozen Heart
LissandraSecondary CarryNashor's Tooth, Rabadon's Deathcap, Void Staff

Management Strategy

This comp is the 2.0 version of the 10k HP Cho'Gath, achieving infinite scaling with the Dark Star super-large mass effect plus 3-star Cho'Gath, making him both tanky and damaging. In the early game, take reroll Augments and don't level up, chasing 3-star Cho'Gath. In the mid-game, gather Future, Bruiser, and Dark Star for transition. In the late game, at level 9, find Jhin to activate 6 Dark Star.

Infinite Shield Diana
T0Reroll

Difficulty: Simple | Recommendation: ⭐⭐⭐⭐⭐ | Consistently Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
DianaMain CarryTitan's Resolve, Guinsoo's Rageblade, BloodthirsterHand of Justice, Hextech Gunblade
AuroraSecondary CarryRabadon's Deathcap, Morellonomicon, Void Staff
IllaoiMain TankWarmog's Armor, Dragon's Claw, Spirit VisageBramble Vest
JinxEarly Game Item HolderBattle Bunny Crossbow, Guinsoo's Rageblade, Infinity EdgeLast Whisper

Management Strategy

At the start, prioritize gathering 3 Phantom units to go for a lose streak, steadily stacking 300-500 stacks of Battle Bunny Crossbow on Jinx for transition. Throughout the game, prioritize grabbing items to synthesize Diana's core three items. At 7 units, roll lightly to find 2-star system units to stabilize HP, slowly chasing 3-star Diana; if LeBlanc isn't available, you can use 3 Shepherd or 3 Judge units as item holders. Do not level up before hitting core 3-stars. After Diana hits 3-star at 8 units, prioritize adding Galio to strengthen frontline tankiness, then save 50 interest to slowly level up, ensuring a healthy economy. At 9 units, complete the comp by activating 4 Traveler with Karma. Prioritize giving excess items to frontline tank items, AP items to Aurora, and AD items to Jinx. Subsequently, slowly chase 3-star 4-costs to further stabilize HP and secure a win. The Judge's karmic choice must be "10 times damage + 15% Max HP shield," which synergizes with Diana's own shield to create infinite shields, making the frontline almost unkillable. If you cannot gather 3 Phantom units or start with a large lose streak, leading to insufficient Battle Bunny Crossbow stacks, the comp's strength will drop off sharply. Diana and Aurora are fixed dual carries, and you can chase 3-star LeBlanc later as a replacement for a higher ceiling; the frontline can flexibly swap in high-tankiness units.

Judge Ironclad LeBlanc
T0Management

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
LeBlancMain CarryGuinsoo's Rageblade, Jeweled Gauntlet, Archangel's StaffRabadon's Deathcap, Giant Shark Berserker, Void Staff
KarmaSecondary Carry/SupportSpear of Shojin, Morellonomicon, Zz'Rot Portal
IllaoiMain TankSteadfast Heart, Warmog's Armor, Spirit VisageDragon's Claw, Bramble Vest, Frozen Heart
NunuTankExcess Defensive Items

Management Strategy

In the early game, rely on Warden units paired with backline carries for a stable transition, such as Illaoi, Nunu, etc. Prioritize synthesizing LeBlanc's core offensive items, such as Guinsoo's Rageblade and Jeweled Gauntlet. At the start, immediately check the Judge's refresh condition, prioritizing "gain +10 Mana every 4 seconds". In the early game, focus on building economy and do not blindly roll. Prioritize activating 4 Warden to stabilize your HP, using strong 2-star units to hold your board. At stage 4-2, level up to 8 units on time, focusing on rolling for core LeBlanc and completing the 4 Warden system. All units at 2-star provide HP stabilization; if you find many copies, you can push for 3-star LeBlanc to increase your ceiling. Level up to 9 units for the final pivot, swapping out Small Wood Spirit and adding Nasus and Blitzcrank to activate 6 Warden trait. Assign any leftover defensive items to Nunu to further enhance the overall frontline tankiness. The frontline Warden champions build a sturdy defense, while offensive champions like LeBlanc and Karma are safely positioned in the backline. Flexibly adjust LeBlanc's positioning based on enemy engage champions or area-of-effect damage to ensure her damage output space. If the starting Judge condition provides a health shield effect, you can immediately abandon the "Ironclad LeBlanc" system and directly transition to playing "Infinite Shield Diana", allowing for flexible switching between two playstyles.

Star-Picking Ambition Jax
T0Management

Difficulty: Simple | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
JaxMain CarryBloodthirster, Titan's Resolve, Guinsoo's RagebladeRabadon's Deathcap, Edge of Night
Milio / LuluSecondary CarrySpear of Shojin, Rabadon's Deathcap, Jeweled Gauntlet
PantheonMain TankSunfire Cape, Warmog's Armor, Stoneplate

Jax Artifact Recommendations: Rapid Firecannon, Spear of Shojin, Wit's End, Mittens (Artifact).

Management Strategy

Don't rush to level up in the early game. After getting "Star-Picking Ambition" at 2-1, use Twisted Fate and Talon to activate 3 Stargazer first, then save money for interest. If you already have 3 Stargazer plus a 2-star frontline, and Jax has an item, you can aim for a win streak from the start. Level up to 6 at 3-2; this is the most critical stage. Roll heavily to around 30 gold, rolling for 2-star Jax and the basic comp structure. 2-star Jax is strong in the early game, allowing for a slow roll to 3-star. Slow roll around 30/50 gold; you must hit 3-star Jax before 4-1. After 3-star Jax, immediately save money to level up. Prioritize chasing 3-star Jax, then 3-star Pantheon and Milio. One 3-star unit for front and back is enough to go to level 7, then level 8; no need to wait for all of them. At level 8, add Rhaast to include Kayn (or Morgana). If conditions allow, continue to chase Lulu and Maokai. In the late game, level 8 is usually enough to finish the game. If your HP is healthy, you can level to 9 to add 5-cost units. It's recommended to position on the left side (or "toilet spot" for specific positioning), flexibly adjusting according to the Stargazer hex position. Pantheon is the strongest main tank; if he doesn't appear, he can be replaced by Maokai or Rammus. If these are also unavailable, look for other tanks. Secondary carries can be other 2-star 4-cost or 5-cost damage dealers.

Oracle Laser Aurelion Sol
T0.5Management

Difficulty: High | Recommendation: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended Items
Aurelion SolMain CarryJeweled Gauntlet, Rabadon's Deathcap, Striker's Flail
NunuMain TankIce Armor, Stoneplate, Sterak's Gage

Management Strategy

Oracle Laser Aurelion Sol is a popular comp in the current version, especially strong against single-tank comps, capable of quickly clearing their HP. The core lies in the pure burst damage of 2-star 4-cost frontlines and 2-star Aurelion Sol, as well as activating 3 Oracle at level 9 to increase the ceiling. It's not a brainless comp; it requires precise management tempo and itemization. If you can roll for 2-star frontlines and 2-star Aurelion Sol in the early rounds of Stage 4, you can reliably stabilize your HP and secure a top finish. It's slightly weaker than the T0 comps of the version, but once online, it has top-four potential. When other comps aren't working out, it can serve as a strong pivot option. Its operational difficulty is higher, not suitable for thoughtless play, recommended for players familiar with mid-game pivoting and economic management. At stage 4-2, after leveling to 8 units, start rolling to find 2-star Aurelion Sol and 2-star frontlines. 4-2 is a critical rolling timing; leveling to 8 too early will crash your economy, while too late might lead to defeat by other online comps. Prioritize making Aurelion Sol's Jeweled Gauntlet and the main tank's Ice Armor, then complete Aurelion Sol's second damage item and frontline tank items. If your HP is healthy, economy is good, and rolls are smooth, go to 9 units to add Bard or Sona, activating 3 Oracle to increase the ceiling. Position Aurelion Sol safely in a corner for damage, and the main tank at the very front to absorb damage. The frontline can be spread out or stacked. Prioritize economy-type Augments, such as "Ahri" (providing gold and experience) or other Augments that help you reach level 8 at 4-2, ensuring sufficient economy for rolling.

Genius Inventor Zoe
T0Management

Difficulty: Simple | Recommendation: ⭐⭐⭐⭐⭐ | Consistently Popular

Core Items

ChampionRoleRecommended Items
ZoeMain CarryRabadon's Deathcap, Jeweled Gauntlet, Void Staff, Ekko's Patience
LeonaMain TankStoneplate, Dragon's Claw, Spirit Visage, Ionic Spark

Management Strategy

The core of this comp is to achieve an infinite spellcasting perpetual motion machine effect for Zoe, dealing massive damage, by combining the Judge trait's 10 damage and mana regeneration with the Ekko's Patience item. It's a T0 tier, high-strength comp that is relatively simple to play, suitable for players seeking high burst and sustained spellcasting. In the early game, prioritize using the Abyssal trait to randomly obtain Leona and Zoe. At level 5, you can add 2 Future Warrior to increase rolling chances, aiming to activate the comp before level 6 and find 3-star Zoe in one go. In the mid-game, when the Judge's 10 damage and mana regeneration effect can synergize with Ekko's Patience, you can achieve infinite spells. Prioritize securing Zoe's key items. In the late game, level up to add higher quality champions. Use Nunu as a control unit, while LeBlanc and Karma provide additional benefits and utility. Prioritize choosing Divine Forge, Dormant Forge, Sublime Adventure Augments. Special Augments include Yasuo's Starlight Hex or Varus's Duplicator. The comp's advantage lies in Zoe's high burst and sustained damage from infinite spells. For climbing ranks, the suggestion is to seize the early to mid-game tempo, quickly reaching 3-star Zoe and collecting core items.

Infinite Laser Aurelion Sol
T0Management

Difficulty: Simple | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended Items
Aurelion SolMain CarryJeweled Gauntlet, Rabadon's Deathcap, Rabadon's Deathcap
KarmaSupport/Secondary CarrySpear of Shojin, Morellonomicon, Void Staff
NunuMain TankIce Armor, Sunfire Cape, Helmet

Management Strategy

In TFT Mobile S17 Starcaller season 17.3 patch, "Infinite Laser Aurelion Sol" became a strong choice. This patch significantly increased Aurelion Sol's overall stats, making his output capabilities transformative. The comp builds a pure damage system around Aurelion Sol, utilizing the Oracle trait for efficient mana regeneration, continuously unleashing lasers to suppress opponents. It's simple to pick up and play, suitable for both beginners and casual TFT players. In the early game, prioritize using the Shepherd trait for transition management. Give Aurelion Sol's completed items to Lissandra as an item holder. For Starcaller Blessing, prioritize magic power-related items, synthesizing Aurelion Sol's core item, Rabadon's Deathcap, as early as possible. You can also opt for a Phantom lose streak to accumulate resources. In the mid-game, at stages 4-1 to 4-2, level up to 8 units and start rolling for the core units of the entire system, getting main units to 2-star to stabilize your HP. If you cannot activate 4 Warden trait, directly use Galio to fill the frontline position to ensure overall tankiness. In the late game, after Aurelion Sol successfully reaches 2-star, you can fully push for higher levels. At 9 units, complete the 3 Oracle trait to accelerate spell rotation. Prioritize synthesizing resistance-shredding items to maximize Aurelion Sol's laser damage output. You can also add Rhaast for additional utility. Recommended Augments include economy-type (e.g., Four-Cost Squad, Late Game Specialist) and damage-type (e.g., Seraph's Embrace, Custom Made).

Nova Level 9
T0.5Management

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
GravesMain CarryRelentless ChopTitanic Hydra, Demonic Hatchet, Statikk Shiv
FioraAD CarryQuicksilver / Edge of Night, Giant Slayer, Sterak's GageNone
VexAP CarryGuinsoo's Rageblade, Shredder, Hextech GunbladeNone
Tahm Kench / NunuMain TankSunfire Cape, Warmog's Armor, StoneplateNone

Management Strategy

This is a high-cost management system comp, focusing on economic management and hitting full high-cost units in the late game to dominate the match. The core carry is Graves, whose upgrades prioritize the Warrior template, then continuously clicking Leadshot until Laser Barrage appears. After the hotfix, the chance of hitting 3-star 4-costs for a cheeky win has decreased, making this currently the highest win rate comp, a top choice if your economy is good. It revolves around the Nova trait with Aatrox and Akali. Aatrox provides resistance shred to all, and Akali grants critical strike chance to all, greatly boosting the damage of 5-cost units like Graves, Fiora, and Vex. The comp typically comes online at level 9, consisting of Aatrox, Akali, Maokai, Tahm Kench, Fiora, Shen, Morgana, and Graves, forming multiple traits. In the early game, prioritize transitioning with 3 Abyssal units holding AD items or Big Bear holding attack speed items. Depending on your economy, HP, and the presence of contesters, choose to level to 9 at 4-2/4-5/4-7 for a big roll. If your HP is around 50, roll for a 2-star main tank + two 2-star carries to hit top 10. After hitting full quality, be sure to observe other players' boards to prevent 3-star 4-costs from being denied, and remember to hold units.

Mecha Flex
T0.5Management

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
Aurelion SolMain CarryJeweled Gauntlet, Rabadon's Deathcap, Void Staff
GalioMain TankStoneplate, Sterak's Gage, Titan's ResolveIce Armor, Spirit Visage
Master YiSecondary CarryExcess Warrior ItemsNone

Management Strategy

This is currently the easiest 4-cost comp to lose streak and stabilize HP with. It's flexible to build and has a low cost, especially suitable for transitioning with AP/tank items or starting with a lose streak. TFT Mobile's Aurelion Sol's ability can directly bypass the frontline to hit the backline, making it a T0.5 strength comp that you can force every game. The standard composition includes Urgot, Viktor, Galio, Tahm Kench, Master Yi, and Aurelion Sol, forming 6 Mecha, 2 Bruiser, 2 Berserker, 2 Psychic. This comp, combined with Tahm Kench's unique trait effect, makes it easy to deny 3-star 4-costs. In the early game, use 2 Future / 3 Phantom / 3 Abyssal to transition, accumulating economy and perfect items. Around 4-2, level to 8 and roll heavily. Deploy the recommended comp based on your rolls, and remember to transform all your Mecha units. After Aurelion Sol and Galio are 2-star, save money. Depending on contesters, choose whether to level to 9 or chase 3-stars.

Triple Plate Full Screen Stun Aatrox
T2Management

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐ | Rank-Climbing Comp

Core Items

ChampionRoleRecommended ItemsSubstitute Items
AatroxMain Carry/ControlSteadfast Heart x3

Management Strategy

The core of this comp centers around Aatrox, achieving full-screen stun control by equipping three Steadfast Heart items and synergizing with the Nova Strike Team trait. It's a niche option suitable for climbing ranks. Prioritize considering it if you have multiple Aatrox units or many Plate Armor items early.

Early Game Transition (Stages 1-3): At 3 units, use 3 Abyssal to transition, prioritizing accumulating 50 gold interest to level up, while also using the Abyssal trait to gain economy and acquire units.

Mid Game Power Spike (Stages 4-5): At 4 units, use 2 Berserker to transition, continuing to maintain 50 gold interest. At this stage, you can roll while maintaining 30 gold interest to hit 3-star Aatrox. If you have many Caitlyn units, you can also chase 3-star for her simultaneously. At 5 units, activate 2 Nova Strike Team to transition, continuing to save money to level up, prioritizing combat or item Augments.

Late Game Refinement (Stage 6+): At 6 units, activate 2 Bruiser to transition, continuing to save money to level up. If you have a Nova Strike Team emblem, consider replacing Caitlyn with Master Yi or another 5-cost unit. At 7 units, transition to 4 Nova Strike Team. If you can activate 5 Nova Strike Team, you will gain a selector that directly grants Aatrox a special full-screen stun ability. At 8 units, start rolling; the comp is mostly online after hitting 2-star Kindred. If your HP is below 30, you can chase 3-star 4-cost champions at the current unit count. At 9 units, continue rolling for 2-star high-cost units in your system to fully complete the comp. After hitting full quality, be mindful of opponents to prevent 3-star 4-cost units from being denied.

Genius Nunu Level 9
SManagement

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
ZoeMain CarryNot explicitly providedNot explicitly provided
AnnieSecondary CarryNot explicitly providedNot explicitly provided
NunuSupport/DamagePrioritize pairing with Hero AugmentsNot explicitly provided

Management Strategy

This is a reroll comp that transitions into high-cost units, aiming to transition through early-game rerolling and hit full high-cost units in the late game. It's best to go for this comp if you have a Lil Genius emblem or many AP items at the start.

Early Game Transition (Stages 1-3): At 4 units, use the 3 Lil Genius trait to transition. Prioritize making Zoe's items, then Annie's items. Prioritize saving 50 gold to level up using interest.

Mid Game Power Spike (Stages 4-5): At 5 units, use 2 Ox Force Guard to transition. If you have a Spatula or Lil Genius emblem, you must prioritize getting them to enable the comp's transformation. At 6 units, use 2 Psychic to transition. In normal management, maintain a balance of economy, items, and combat strength. At 7 units, use 2 Troublemaker to transition. At this unit count, you need to control your interest to around 30 gold, and roll to hit 3-star Zoe or 3-star Annie before leveling up.

Late Game Refinement (Stage 6+): At 8 units, use 2 Mystic Guardian to transition. If your HP is below 30, you can roll lightly for 2-star system units before leveling to 9 units. Pay attention to holding 5-cost units like Fiddlesticks, Urgot, etc., which can be used later by Syndra to pull units onto the board. At 9 units: Start rolling to hit 2-star high-cost units to fully complete the comp. If Amumu (Economy) is present, you can freely chase 2-star 5-cost units later and replace existing units as needed, giving you a chance to chase 3-star 5-cost units.

Monster Level 8 4-Cost Denier
SManagement

Difficulty: Medium | Recommendation: ⭐⭐⭐⭐⭐ | Newly Popular

Core Items

ChampionRoleRecommended ItemsSubstitute Items
Aurelion SolMain CarryNot explicitly providedNot explicitly provided
ZacSecondary Carry/TankNot explicitly providedNot explicitly provided
Miss FortuneSecondary CarryNot explicitly providedNot explicitly provided

Management Strategy

This is a reroll comp that transitions into high-cost units.

Early Game Transition (Stages 1-3)

  • Transition unit selection: At 4 units, transition with 3 Project.

  • Itemization priority: Prioritize Aurelion Sol's items, then Zac's, then Miss Fortune's.

  • Key to economic management: Prioritize saving 50 gold to level up using interest.

Mid Game Power Spike (Stages 4-5)

  • At 5 units, 2 Bruiser transition: Prioritize saving 50 gold to level up using interest, and prioritize item Augments or Monster Level: Max.

  • At 6 units, 2 Monster transition: Prioritize saving 50 gold to level up using interest. If you have 3 Marauder and cannot secure a win streak, consider continuously collecting the first layer of gold to activate early.

  • At 7 units, 3 Monster transition: Prioritize saving 50 gold to level up using interest.

Late Game Refinement (Stage 6+)

  • Final Comp Configuration:

    • At 8 units: Start rolling to hit 2-star on all 4-cost units within the system for a partial comp completion. It's recommended to stay at level 8 and roll for 3-star 4-costs directly at this unit count.

    • If you have Amumu (Economy Augment), you can flexibly chase 2-star 4-costs later and replace needed 4-cost units on your board, allowing you to happily chase 3-star 4-costs.

    • At 9 units: Start rolling to hit 2-star high-cost units within the system to fully complete the comp.

Advanced Combat Tips

  1. Utilizing S17 Mecha Aurelion Sol's Backline Bypass Mechanic: In TFT Mobile's S17 version, Aurelion Sol's ability can directly bypass the frontline to deal damage to enemy backline units, giving Mecha comps a huge advantage against traditional comps with strong frontlines. For positioning, consider placing Aurelion Sol diagonally opposite the enemy's main carry to maximize his damage efficiency. At the same time, combining with Galio's tankiness and crowd control can effectively protect Aurelion Sol and create a suitable environment for his damage output.

  2. Flexible Economic Management for High-Cost Comps: For high-cost management comps, early-game economic accumulation is key. In addition to traditional economy Augments, you can also use 3 Abyssal or 2 Future for a win streak transition, or gain benefits from Phantom through a lose streak. Based on the special mechanic of 2-cost units appearing in Stage 2, prioritize using 3 Abyssal for a win streak transition. When rolling in the mid-game, flexibly judge your HP and the presence of contesters to decide whether to level to 9 to chase 5-cost units or to chase 3-star 4-costs at level 8, avoiding forcing levels that lead to an economic and HP collapse.

  3. Item Priority and Flexible Adaptation for Multi-Core Carry Comps: In multi-core carry comps like Stargazer Sniper Xayah and Treant Level 9 Jhin, it is crucial to prioritize securing core offensive items for the main carry Xayah / Jhin. Simultaneously, items for secondary carries like Jhin / Vex should follow closely. Flexibly adjust positioning to counter different opponents, ensuring core damage dealers have safe space to output damage. In the late game, promptly optimize item configurations based on battle changes to ensure the multi-core carry advantage is fully utilized.

  4. Phantom Stacks and Core Champion Upgrades: For optimizing Phantom stacks, Aurelion Sol and Nova Level 9 comps perform best when Phantom stacks reach 400 or 500. For Judge Diana playstyle, Phantom stacks are best at 200 tentacles or 300 stacks. For Graves's upgrades, the Drawn Blade / Pineapple Graves combination is currently optimal.

Frequently Asked Questions (FAQ)

The early S17 patch had a relatively slow tempo. In the early game, prioritize using 3 Abyssal for a win streak transition or 2 Future for a lose streak to gain economy. In this environment, high-cost Level 9 comps and comps that deny 3-star 4-costs are top choices for winning. If your early transition is smooth and economy is good, you can choose Nova Level 9. If you want to roll for quality at level 8, Mecha Flex is an excellent choice due to its unique mechanics and stable strength. For new players or those with a rough start, reroll 3-cost comps like Starcaller Fateweaver Cards are also good strategies for securing a top finish.

The operational difficulty of these two 10k HP comps lies in their extreme reliance on specific Chosen units and core items. Zilean needs to be 3-star with full items to reliably revive all allies and stack HP; Irelia requires a Divine Blade Chosen unit and must be equipped with Archangel's Staff, Titan's Resolve, and Bloodthirster to achieve 10k HP true damage. If you cannot smoothly obtain the key Chosen unit or core items in the early game, it will significantly impact the comp's strength and win rate. Additionally, you need to be wary of champions like Lee Sin and Seraphine, who can remove units, as they are natural counters to 10k HP comps.

For S16.8 systems like Demacia Mel and Freljord Old Man, when facing AP comps, Demacia Mel's Taric provides magic resistance, while Freljord Old Man relies on Ornn's tankiness and dual ice turret control. You can prioritize stacking magic resistance items like Dragon's Claw and Spirit Visage on your frontline. When facing AD comps, the focus shifts more to physical defense items like Stoneplate and Bramble Vest. Furthermore, the Freljord trait's resistance reduction and damage amplification effects boost all forms of damage, while Demacia's Radiant Items can also be adjusted based on the carry's damage type, for example, giving Mel or Lux AP burst items, or giving Shyvana AD sustain items, allowing for flexible adaptation.