June 19, 2026 Rank-Up Code: High-Cost Operating and Reroll Strategies Coexist, Popular Comps Across Multiple Modes Help You Control the Tempo and Dominate the Ladder!

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June 19, 2026 Rank-Up Code: High-Cost Operating and Reroll Strategies Coexist, Popular Comps Across Multiple Modes Help You Control the Tempo and Dominate the Ladder!

Applicable Versions: S18, S17, S16.8, Chosen Fates, S8 This Issue's Recommendation: In TFT S18, high-cost operating systems like Baby Academy Wood Elf Little Mage and One-Shot Aatrox centered around Aatrox have become powerful tools for climbing. The meta emphasizes flexible operation and reaching key hero power spikes; controlling the tempo is crucial for ranking up.

Cosmic (S17/S18)

Super Hero Underground Marauders EZ
SReroll

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
EzrealMain CarryAxiom ArcNot explicitly provided
ViSub CarryNot explicitly providedNot explicitly provided
MalphiteMain TankNot explicitly providedNot explicitly provided

Operation Strategy

This is a reroll-to-high-cost transition comp that can eventually solo 3-star 5-cost stat monsters. At 4 population, use 3 Super Heroes for transition. Prioritize building Ezreal's items (Axiom Arc first), followed by Vi's items. Prioritize saving 50 gold to level up using interest. At 5 population, use 2 Secret Agents for transition; at 6 population, use 3 Underground Marauders for transition. At 6 population, reroll while maintaining 30 gold interest, chasing 3-star Ezreal, Lee Sin, Vi, and Malphite, then level up. At 7 population, use 2 Mascots for transition; at 8 population, use 2 Secret Agents for transition. If conditions allow, pursue more 3-star Super Heroes. At 9 population, start rerolling for 2-star high-cost system units to complete the comp. If health is below 30, reroll more for 3-star units at 8 population before leveling up. Choose this comp if you have many comp units early or a Hero Augment. Prioritize Augments: Featherweight, Jeweled Lotus, Rhythmic/Blessing/Restorative Winds, Axiom Arc, Blue Battery, Preparation, Project: Overload, Golden Ticket.

Teemo Latest Rhythm Variation
SOperating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
TeemoMain CarryNoneNone
RemnaSub CarryNoneNone
NasusSub CarryNoneNone
NamiSupportNoneNone
BlitzcrankSupportNoneNone

Operation Strategy

This is a system comp centered around Teemo, gradually forming by operating high-cost units. Suitable when you get many Teemo units early or have recommended augments. Recommended Gods: Varus / Thresh. Trait Synergy: Main trait is Space Groove (2/3/5), providing core damage and tempo control; auxiliary trait is Heavy Armored (2/4), providing frontline resistance; other transition trait is Dark Star (2).

Early Game Transition (Stages 1-3): At 3 population, use 2 Heavy Armored for transition, prioritize saving 50 gold to level up using interest. If board strength is low, you can prioritize losing streak to deny opponent's Illusionist stacks. At 4 population, use 2 Space Groove for transition, prioritize saving 50 gold to level up using interest. Prioritize combat augments or item augments.

Mid Game Power Spike (Stages 4-5): At 5 population, use 2 Dark Star for transition, prioritize saving 50 gold to level up using interest. At this population, you need to reroll for 3-star Teemo/Remna/Nasus while maintaining 30 gold interest, then level up. At 6 population, use 4 Heavy Armored for transition, prioritize saving 50 gold to level up using interest. Prioritize building Teemo or Remna's items, then Nami's.

Late Game Refinement (Stages 6+): At 7 population, use 3 Space Groove for transition, prioritize saving 50 gold to level up using interest. If you chose "No Scout, No Pivot" and don't have Blitzcrank, it's best to prioritize activating 5 Space Groove or 4 Heavy Armored. At 8 population, use 5 Space Groove for transition, prioritize saving 50 gold to level up using interest. Unless health is below 30, you can reroll for 2-star units here to secure a top 4, otherwise, it's usually better to fast 9 to be strong. At 9 population, start rerolling for 2-star high-cost system units to complete the comp. After reaching full strength, remember to observe opponents to prevent them from stealing 3-star 4-cost units by holding units.

Baby Academy Wood Elf Little Mage
T1Operating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
VeigarMain CarryNoneNone
RammusMain TankNoneNone
PoppySub TankNoneNone

Operation Strategy

This is an operating transition high-cost system comp, requiring certain demands on economic management and tempo control. Best if you have Baby Academy or 2-star Veigar early.

Early Game Transition (Stages 1-3): At 4 population, use 3 Wood Elves for transition; if low on early strength, use Future Vision/Sea Monster traits for transition. Prioritize saving 50 gold to level up using interest.

Mid Game Power Spike (Stages 4-5): At 5 population, use 2 Bastion for transition, prioritize saving 50 gold to level up using interest. If you naturally find more than 6 copies of Veigar/Poppy each, consider rerolling for them at this population; otherwise, prioritize leveling up and waiting for 7 Wood Elves to draw 3-stars. At 6 population, use 5 Wood Elves for transition, prioritize saving 50 gold to level up using interest, prioritize combat or economic augments. At 7 population, use 1 Space Groove for transition, prioritize saving 50 gold to level up using interest; no need to force 3-star Veigar as 7 Wood Elves can draw them later.

Late Game Refinement (Stages 6+): At 8 population, start rerolling for 7 Wood Elves and 2-star Rammus to reach a decent comp stage. If health is below 30 health, you only need to chase 3-star 4-cost units at this population. At 9 population, start rerolling for 2-star high-cost system units to complete the comp. After reaching full strength, remember to observe opponents to prevent them from stealing 3-star 4-cost units; remember to hold units.

One-Shot Aatrox
T1Operating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
KindredMain CarryGuinsoo's Rageblade, Giant Slayer, Kraken SlayerNone
AatroxMain Tank/Main CarryWarmog's Armor, Gargoyle Stoneplate, Steadfast HeartsteelNone

Operation Strategy

The core idea is that Aatrox deals more damage the higher his resistance with three Steadfast Heartsteel items, combined with Nova Selector to give Aatrox full-screen knock-up, maximizing damage.

Early Game Transition (Stages 1-3): Start with 3 Sea Monster for transition. The key to economic management is not leveling up aggressively but chasing 3-star Aatrox.

Mid Game Power Spike (Stages 4-5): No specific mid-game power spike described, continue maintaining economy and holding units.

Late Game Refinement (Stages 6+): After 3-star Aatrox, level up to activate 5 Nova.

Augment Recommendations

Nova Selector is the core augment. Recommended as a priority pick.

Rhythm Samira
SReroll

Difficulty to Form: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
SamiraMain CarrySpear of Shojin, Sharpened Blade, Last Whisper
OrnnMain TankWarmog's Armor, Dragon's Claw, Spirit Visage

Operation Strategy

The patch buffed Space Groove, with 7 Space Groove infinitely stacking damage bonus, maximizing output. Utilize the 7 Space Groove trait effect to quickly reroll for core 3-star units, forming an off-meta strong comp. Best if you get Space Groove Emblem, Scavenger's Bounty, or Double Trouble augment early.

Early Game Transition (Stages 1-3): Early game, use Future Vision for transition, use Sniper units to hold items. At 4 population, use 3 Space Groove trait for transition. If early board strength is low, you can use Future Warrior or Sea Monster traits for transition. Prioritize saving 50 gold to level up using interest.

Mid Game Power Spike (Stages 4-5): At 5 population, you can choose 2 Dark Star trait for transition. Prioritize saving 50 gold to level up using interest. Prioritize Scavenger's Bounty or Double Trouble augment, or getting Space Groove Emblem and many B.F. Swords is best. Start at level 7, chase 3-star Samira and Ornn. At 7 population: Start rerolling, getting 2-star Samira or 2-star Ornn is enough to stabilize. At this population stage, maintain 20 gold interest, and after rerolling for 3-star Samira or 3-star Ornn, you can level up. If Blitzcrank appears early, prioritize activating 7 Space Groove.

Late Game Refinement (Stages 6+): At 8 population: Use 2 Sniper trait for transition. If you don't have Blitzcrank, you can prioritize activating 3 Starforged trait. At 9 population: Reroll for 2-star high-cost units within the system to complete the comp. After reaching full strength, you need to observe if there's a possibility of opponents stealing 3-star 4-cost units, and hold units in time. Level up to activate 7 Space Groove, and the comp is complete.

Sea Monster Challenger Jinx Pyke Double Carry
T0Operating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
JinxMain CarryNot mentionedNot mentioned
PykeSub CarryNot mentionedNot mentioned
GragasMain TankNot mentionedNot mentioned

Operation Strategy

This is an operating transition high-cost system comp, choose it if you have 3 Sea Monster for transition or recommended augments early. At 4 population, use 3 Sea Monster trait for transition. If early board strength is insufficient, you can use Future Warrior/Sea Monster traits for transition. Prioritize saving 50 gold to level up using interest. At 5 population, use 2 Challenger trait for transition, prioritize saving 50 gold to level up using interest. Pay attention to check if the first item of Psionic Agent has Malicious Software/Biomass Maintainer (best). At 6 population, use 2 Berserker trait for transition; at this population, you need to reroll for 3-star Jinx / 3-star Gragas / Akali while maintaining 20 gold interest, then level up. At 7 population, use 2 Psionic Agent trait for transition. If Akali reaches 3-star first, you can give Pyke's items to Akali. At 8 population, use 2 Nova Strike Team trait for transition. If health is below 30, chase 3-star 4-cost heroes at this population. At 9 population, start rerolling for 2-star high-cost units within the system, and the comp is complete. After reaching full strength, you need to observe if there's a possibility of opponents stealing 3-star 4-cost units, and hold units in time.

Starforged Xayah
T1Operating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
XayahMain CarryGuinsoo's Rageblade, Infinity Edge, Kraken Slayer
NunuMain TankSunfire Cape, Warmog's Armor, Gargoyle Stoneplate

Operation Strategy

Xayah's ability is double buffed; after forming, multiple trait bonuses maximize damage. Early game, use Sea Monster or 3 Future Vision for transition; if you have Show Mountain, activate 3 Starforged for transition, use Sniper units to hold items. Prioritize building core items and managing economy. Start at level 8, supplement with 2-star 5-costs at level 9. Focus on positioning adjustments and targeted strategies.

Wood Elf Gnar
T1Operating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
GnarMain CarryGuinsoo's Rageblade, Titan's Resolve, Bloodthirster
RammusMain TankWarmog's Armor, Gargoyle Stoneplate, Steadfast Heartsteel

Operation Strategy

This is an operating transition high-cost system comp, consider it if you have 2 to 3 Gnar units early. Prioritize Gnar's items, then Rammus's items.

Early Game Transition (Stages 1-3): At 4 population, use 3 Wood Elves for transition. If low on early strength, use Future Warrior/Sea Monster traits for transition. Prioritize saving 50 gold to level up using interest. Mid Game Power Spike (Stages 4-5): At 5 population, use 2 Bastion for transition, prioritize saving 50 gold to level up using interest. At 6 population, use 5 Wood Elves for transition, prioritize saving 50 gold to level up using interest. If you naturally find 5 to 6 Gnar units by level 6, you can consider rerolling for 3-star at this population before leveling up. If you have too few Gnar units, you can prioritize leveling up and give items to Jhin later. At 7 population, use 2 Sniper for transition, prioritize saving 50 gold to level up using interest. Prioritize economic augments or combat augments. Late Game Refinement (Stages 6+): At 8 population, start rerolling for 2-star Rammus to level up. If health is above 60, you can consider pushing to level 9 before rerolling. If health is below 30, pay attention to whether there are other players contesting your comp, and consider if you can steal 3-star 4-cost units at this population to secure 1st place. If opponents already have 2-star units, you can level up to 9 to increase comp ceiling. At 9 population, start rerolling for 2-star high-cost system units to complete the comp. After reaching full strength, remember to observe opponents to prevent them from stealing 3-star 4-cost units; remember to hold units.

Cosmic Big Bang (Small Wood Elf Exclusive)
T1Operating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
Small Wood ElfMain CarryRedemption, Jeweled Gauntlet, Nightblade
MordekaiserMain TankSunfire Cape, Gargoyle Stoneplate, Warmog's Armor

Operation Strategy

The core idea of the comp is Small Wood Elf's exclusive augment, which allows him to smash the ground dealing massive damage.

Mid Game Power Spike (Stages 4-5): Play this comp directly if you have Small Wood Elf's exclusive augment, prioritize activating 3 Shepherd. Start at level 6, chase 3-star system units. Late Game Refinement (Stages 6+): After chasing 3-star system units, level up to supplement with Rhaast.

Heavy Armored Nine-Five Nami Nunu Double Carry
T0Operating

Difficulty to Form: High | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
NamiMain CarryNot explicitly mentionedNot explicitly mentioned
NunuSub CarryNot explicitly mentionedNot explicitly mentioned
Heavy ArmoredMain TankNot explicitly mentionedNot explicitly mentioned

Operation Strategy

This is an operating transition high-cost system comp, which has board-clearing ability and extreme strength once formed. Prioritize this when you have high-quality Shepherd units early to go on a win streak. High difficulty, requires mastery of operation and reroll timing.

Early Game Transition (Stages 1-3): At 4 population, use 2 Heavy Armored for transition. Prioritize saving 50 gold to level up using interest. If early board strength is poor, you can consider using Future Warrior or Sea Monster traits for transition. Mid Game Power Spike (Stages 4-5): At 5 population, use 3 Shepherd for transition. At 6 population, use 2 Judge for transition. At 7 population, use 3 Heavy Armored for transition. In terms of economic management, you still need to prioritize saving 50 gold to level up using interest. At 5 population, prioritize building Sona's and Nunu's items, giving them to backline and frontline for transition, then transfer them to the final carries later. At 7 population, prioritize economic or combat augments. Judge effect is best if it provides free refreshes or gold economy. Late Game Refinement (Stages 6+): At 8 population, start rerolling, getting 2-star Nami and 2-star Nunu is enough to stabilize and prepare to level up. At 9 population, start rerolling, getting 2-star high-cost units within the system to complete the comp. If health is above 60, you can consider pushing to level 9 before rerolling. If health is below 30, and there are other players contesting, you can consider stealing 3-star 4-cost units at this population to secure 1st place. If opponents already have 2-star units, you can level up to 9 to increase comp ceiling. After rerolling to sufficient strength, you need to observe the board to prevent 3-star 4-cost units from being stolen, and hold units.

Nova Kindred 2.0
T1Operating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
KindredMain CarryGuinsoo's Rageblade, Giant Slayer, Kraken Slayer
Tahm KenchMain TankSunfire Cape, Spirit Visage, Gargoyle Stoneplate

Operation Strategy

Nova Strike Team attributes maxed out, off-meta for climbing with no contest. Early game, use Sea Monster for transition, placeholder units hold items, prioritize combat strength for a win streak. At level 8, decide whether to reroll for strength to stabilize or push to level 9 to add system units, based on health situation.

Hero Augment - Gragas
SOperating

Difficulty to Form: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Ongoing Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
GragasMain CarryArmguards, Luden's EchoEmpathy, Redemption

Operation Strategy

Gragas Hero Augment needs to check for Empathy; it's stronger with it. Augments and main Gods should be chosen for burst damage; it's best if two abilities can burst down the opponent's main tank. For positioning, Gragas stands in the middle of the first row, with only two of the beefiest tanks on either side, to group enemies for more damage; Pyke is placed in the last row for easier backline hooks. The artifacts that provide the biggest boost are Armguards, Luden's Echo; if no Empathy, replace with Empathy; if you have it, replace with Redemption, just go for pure burst.

Hero Augment - Jax
AOperating

Difficulty to Form: Easy | Recommendation Index: ⭐⭐⭐⭐ | Ongoing Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
JaxMain CarryNightbladeGuinsoo's Rageblade
JaxArtifactAny Warrior ArtifactWisdom

Operation Strategy

Jax's off-meta Starforged, Huntress, Altar, Boar data is better than Medallion, Fountain, Show Mountain, because likely no one wants Jax. Overall strongest is Viper; damage reduction effect is greatly improved. As big data samples increase, Nightblade has become much stronger than Guinsoo's Rageblade. For artifacts, almost all Warrior Artifacts can be used, with Wisdom being the strongest.

Hero Augment - Zed
AOperating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | Ongoing Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
ZedMain CarryZhonya's HourglassNightblade
ZedMain CarryOther Special ItemsHelm

Operation Strategy

Zed can theoretically fit into any comp; the simplest and strongest formula is to replace Miss Fortune's position in Nova Nine-Five, because there aren't many B.F. Swords. Frontline Maokai, Tahm Kench perform better than Blitzcrank, Nunu, because Maokai can help Zed heal. When you can't play Nine-Five, TFT doesn't have many strong physical 8-cost, 4-cost comps, making it relatively difficult; in Teamfight Tactics, it can smoothly integrate into Corki and Master Yi systems.

Closed Loop Fountain Lulu
T1Operating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
LuluMain CarryNashor's Tooth, Nashor's Tooth, Jeweled GauntletNone
MaokaiMain TankWarmog's Armor, Gargoyle Stoneplate, Spirit VisageNone

Operation Strategy

The core idea of the comp is to instantly wipe out the backline with raining fish; Lulu's Fountain effect can hit 6 units at once, forming a closed-loop trait, and units on fortified hexes gain healing and damage increase per second. Early game, use 3 Starforged to form traits for transition. Start at level 7, chase 3-star units for the system. After having 3-star Lulu and 3-star frontline, level up. Check Starforged effect at the start; if Fountain is available, you can play it.

Shepherd Aurelion Sol Nami
T1Operating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
Aurelion SolMain CarryJeweled Gauntlet, Rabadon's Deathcap, Giant Slayer
GalioMain TankGargoyle Stoneplate, Gargoyle Stoneplate, Sterak's Gage

Operation Strategy

The core of the comp is the strong combination of Aurelion Sol and Nami, activating perfect traits at level 8. Early game, use Shepherd to form traits for transition, Teemo or Lissandra hold items. Mid game, mainly gather Heavy Armored units, start rerolling at level 8, chase all units to 2-star. If there are no other players contesting in the game, you can consider chasing 3-star 4-costs or adding Savior at level 9 to increase the ceiling.

Off-Meta High-Cost Operating Xayah Nunu
T2Operating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐ | Rank-Stealing Comp

Core Equipment

HeroRoleRecommended ItemsAlternative Items
XayahMain CarryRapid Firecannon, Titan's Resolve, Fishbones

Operation Strategy

This is an operating transition high-cost system comp, belonging to the off-meta rank-stealing archetype. Best if you have Xayah or recommended Ornn artifacts, or many attack speed items early. Early game, at 4 population, use 2 Sniper, 2 Bastion for transition, prioritize saving 50 gold to level up using interest. If you don't have strong units early, you can use Future Warrior or Sea Monster traits for transition. At 5 population, use 2 Nova Strike Team for transition. At 6 population, add 1 Savior. At 7 population, add 2 Bruisers. Prioritize item augments or combat augments; if you have artifact augments or Ekko Divine Blessing, take them to increase comp ceiling. At 8 population, start rerolling for 2-star Xayah and 2-star Nunu to complete the comp. Pay close attention to whether there are other players contesting; consider if you can steal 3-star 4-cost units at this population to secure 1st place. If opponents already have 2-star units, you can level up to 9 to increase comp ceiling. At 9 population, start rerolling for 2-star high-cost system units to complete the comp. After reaching full strength, remember to observe opponents to prevent them from stealing 3-star 4-cost units; remember to hold units.

Fallen Shadow Zed
T0Operating

Difficulty to Form: High | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
ZedMain CarrySpear of Shojin, Nightblade, HelmSecond Spear of Shojin, Various Artifacts
VexSub CarryGuinsoo's RagebladeNone
Miss FortuneSub CarryPhysical Warrior Items, Spear of ShojinNone
NunuMain TankFrozen Heart, Any Tank ItemZhonya's Hourglass, Death's Dance, Evelynn, Rapid Firecannon

Operation Strategy

This Nova Zed is a branch of the Nova Nine-Five comp; Zed's core mechanic is that his clones inherit item stats and can clone infinitely, leading to absurd damage density. Once formed, it's basically a T0-tier comp with a very high ceiling. Early game, you can transition normally with a win streak, using 3 Sea Monster or 3 Future Vision system or Shepherd. Prioritize building Nightblade and Guinsoo's Rageblade. Mid game, usually assemble units around stages 4-5 / 5-1. It's customary to start rerolling at level 9, which is basically the pace of Nova Nine-Five. Not recommended to lose streak; you need health to sustain until 4-2 to get Zed. If early game lose streak makes health risky, reroll appropriately at 4-2 to maintain board strength. Fallen Shadow (Zed exclusive) is a must-pick augment; additionally, you can choose big economy augments or Ahri (Divine choice) to help you reach level 9 faster to find 2-star Zed. Zed can be placed in the backline or corners.

Dark Star Lissandra Cho'Gath
T1Operating

Difficulty to Form: Beginner Friendly | Recommendation Index: ⭐⭐⭐⭐ | Ongoing Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
Cho'GathMain Carry/Main TankWarmog's Armor, Gargoyle Stoneplate, Frozen Heart
LissandraSub CarryNashor's Tooth, Rabadon's Deathcap, Shredder

Operation Strategy

This comp is the 2.0 version of the 10k HP Cho'Gath, achieving infinite scaling with Dark Star's massive size effect plus 3-star Cho'Gath, making him both tanky and dealing damage. Early game, take reroll augments, don't level up aggressively, chase 3-star Cho'Gath. Mid game, gather Future Vision, Bruiser, and Dark Star for transition. Late game, find Jhin at level 9 to activate 6 Dark Star.

Infinite Shield Diana
T0Reroll

Difficulty to Form: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Ongoing Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
DianaMain CarryTitan's Resolve, Guinsoo's Rageblade, BloodthirsterHand of Justice, Hextech Gunblade
AuroraSub CarryRabadon's Deathcap, Morellonomicon, Void Staff
IllaoiMain TankWarmog's Armor, Dragon's Claw, Spirit VisageThornmail
JinxEarly Game Item HolderBattle Bunny Crossbow, Guinsoo's Rageblade, Infinity EdgeLast Whisper

Operation Strategy

Early game, prioritize assembling 3 Illusionist for a lose streak to stably stack 300-500 layers of Battle Bunny Crossbow on Jinx for transition. Throughout the game, prioritize grabbing items to synthesize Diana's core three items. At 7 population, small reroll for 2-star system units to stabilize health, slowly chase 3-star Diana; if LeBlanc is not found, can supplement with 3 Shepherd or 3 Judge units to hold items. Don't level up before core 3-stars. After Diana reaches 3-star at 8 population, prioritize adding Galio to strengthen frontline tankiness, save 50 gold interest to slowly level up, ensuring a healthy economy. At 9 population, complete Karma to activate 4 Traveler trait, and the comp is officially complete. Prioritize giving excess items to frontline tanks, magic items to Aurora, physical items to Jinx. Afterward, slowly chase 3-star 4-costs to further stabilize and secure a win. Judge's Karma must choose 10 damage + 15% max health shield, which synergizes with Diana's own shield for infinite shields, making the frontline almost unkillable. If you can't assemble 3 Illusionist early or start with a heavy lose streak, leading to insufficient Battle Bunny Crossbow stacks, the strength will drop off. Diana and Aurora are fixed dual carries; later, you can chase 3-star LeBlanc for replacement, with a higher ceiling; frontline can flexibly replace with high-tankiness units.

Judge Iron Maiden
T0Operating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
LeBlancMain CarryGuinsoo's Rageblade, Jeweled Gauntlet, Archangel's StaffRabadon's Deathcap, Giant Slayer, Shredder
KarmaSub Carry/SupportSpear of Shojin, Morellonomicon, Zz'Rot Portal
IllaoiMain TankSteadfast Heartsteel, Warmog's Armor, Spirit VisageDragon's Claw, Thornmail, Frozen Heart
NunuTankExcess Defensive Items

Operation Strategy

Early game, rely on Heavy Armored units with backline for stable item holding transition, such as Illaoi, Nunu, etc. Prioritize synthesizing LeBlanc's core damage items, such as Guinsoo's Rageblade, Jeweled Gauntlet. At the start, immediately check Judge's refreshed terms, prioritize locking in "+10 Mana every 4 seconds" term. Early game focuses on accumulating economy, don't blindly reroll. Prioritize forming 4 Heavy Armored trait to stabilize game health, use strong 2-star units to stabilize board strength. At stage 4-2, level up to 8 population on time, focus on searching for core LeBlanc and completing 4 Heavy Armored system. All units reaching 2-star provides stabilization ability; if units appear in sufficient numbers, you can naturally chase 3-star LeBlanc to increase the ceiling. Level up to 9 population to complete the final pivot, swap out Small Wood Elf, add Nasus and Blitzcrank to form 6 Heavy Armored trait. Uniformly allocate excess defensive items to Nunu, further increasing the overall damage absorption capacity of the frontline. Frontline Heavy Armored heroes build a sturdy defense line in the front, while damage heroes like LeBlanc and Karma are safely placed in the backline. Flexibly adjust LeBlanc's positioning based on opponent's dive heroes or area damage, ensuring her output space. If Judge's term refreshes to a health shield effect at the start, you can immediately abandon the "Iron Maiden" system and directly pivot to "Infinite Shield Diana", allowing for flexible switching between two playstyles.

Star-Seeking Jax
T0Operating

Difficulty to Form: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
JaxMain CarryBloodthirster, Titan's Resolve, Guinsoo's RagebladeRabadon's Deathcap, Edge of Night
Milio / LuluSub CarrySpear of Shojin, Rabadon's Deathcap, Jeweled Gauntlet
PantheonMain TankSunfire Cape, Warmog's Armor, Gargoyle Stoneplate

Jax Artifact Recommendations: Rapid Firecannon, Spear of Shojin, Wit's End, Mittens (artifact).

Operation Strategy

Early game, don't rush to level up; after getting "Star-Seeking Resolve" at 2-1, use Twisted Fate, Talon to form 3 Starforged first, save money for interest. If you already have 3 Starforged plus 2-star frontline, and Jax has an item, you can aim for a win streak from the start. At 3-2, level up to 6 population; this is the most critical spike. Directly reroll down to about 30 gold, finding 2-star Jax and the basic comp structure. 2-star Jax is strong early, supporting a slow reroll for 3-star. Slowly reroll while maintaining around 30/50 gold interest; you must find 3-star Jax before 4-1. After 3-star Jax, directly save money to level up. Prioritize chasing 3-star Jax, then 3-star Pantheon and Milio. One 3-star frontline and one 3-star backline is enough to go to level 7, then 8; no need to wait for all to be chased. At level 8, add Rhaast with Kayn (or Morgana). If conditions allow, continue chasing Lulu and Maokai. Late game, level 8 is usually played to the end; if health is healthy, you can go to level 9 to add 5-cost units. Recommended to stand in the back-left corner, flexibly adjust based on Starforged position. Pantheon is the strongest main tank; if not found, can be replaced by Maokai or Rammus. If still no tanks, you can find other tanks. Sub-carries can choose other 2-star 4-cost or 5-cost damage heroes.

Oracle Laser Aurelion Sol
T0.5Operating

Difficulty to Form: High | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended Items
Aurelion SolMain CarryJeweled Gauntlet, Rabadon's Deathcap, Force of Nature
NunuMain TankFrozen Heart, Gargoyle Stoneplate, Sterak's Gage

Operation Strategy

Oracle Laser Aurelion Sol is a popular comp in the current version, especially strong against single-tank comps, capable of quickly depleting their health bars. The core lies in the pure burst damage from 2-star 4-cost frontline and 2-star Aurelion Sol, and activating 3 Oracle at level 9 to increase the ceiling. Not a brain-dead comp, requires precise operating tempo and itemization. If you can reroll for 2-star frontline and 2-star Aurelion Sol in the first few rounds of stage 4, you can stably stabilize and secure a top 4. 4-2 is a critical reroll timing; leveling to 8 too early will crash your economy, too late might result in being defeated by other formed comps. Prioritize building Aurelion Sol's Jeweled Gauntlet and the main tank's Frozen Heart, then complete Aurelion Sol's second damage item and frontline tank items. If health is healthy, economy is good, and units are coming smoothly, go to 9 population to add Bard or Sona, activating 3 Oracle to increase the ceiling. Aurelion Sol stands in the corner for safe damage, main tank is at the very front to absorb damage, frontline can be spread in a line or a single strong tank. Prioritize economic augments, such as "Ahri" (provides gold and experience) or other augments that help reach 8 population at stage 4-2, ensuring enough economy to reroll.

Genius Inventor Zoe
T0Operating

Difficulty to Form: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Ongoing Popular

Core Equipment

HeroRoleRecommended Items
ZoeMain CarryRabadon's Deathcap, Jeweled Gauntlet, Magic Penetration, Ekko's Patience
LeonaMain TankGargoyle Stoneplate, Dragon's Claw, Spirit Visage, Ionic Spark

Operation Strategy

The core of this comp is using Judge trait's 10 damage plus mana effect, combined with Ekko's Patience item, to achieve Zoe's infinite spell casting perpetual motion effect, dealing massive damage. It's a T0-tier, high-strength comp of the version, relatively simple to operate, suitable for players seeking high burst and perpetual abilities. Early game, prioritize using Sea Monster trait to randomly obtain Leona and Zoe. At level 5, you can activate 2 Future Warrior to increase reroll chances, aiming to start before level 6 and find 3-star Zoe in one go. Mid game, when Judge's 10 damage and mana regeneration effect can synergize with Ekko's Patience, infinite spells can be achieved. Prioritize securing Zoe's key items. Late game, level up to supplement with higher quality heroes. Use Nunu as a control point, LeBlanc and Karma provide additional utility and functionality. Prioritize Divine Forge, Dormant Forge, Sublime Adventure augments; special augments can choose Yasuo's Starfall Grid or Varus's Replicator. The comp's advantage lies in the high burst and sustained damage from Zoe's infinite spells. Rank-up advice is to seize the early-to-mid game tempo, quickly reach 3-star Zoe and gather core items.

Infinite Laser Aurelion Sol
T0Operating

Difficulty to Form: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended Items
Aurelion SolMain CarryJeweled Gauntlet, Rabadon's Deathcap, Rabadon's Deathcap
KarmaSupport/Sub CarrySpear of Shojin, Morellonomicon, Void Staff
NunuMain TankFrozen Heart, Sunfire Cape, Helm

Operation Strategy

In Teamfight Tactics S17 Cosmic season 17.3 version, "Infinite Laser Aurelion Sol" becomes a strong choice. In this version, Aurelion Sol's overall stats are greatly buffed, transforming his damage output. The comp builds a pure damage system around Aurelion Sol, using Oracle trait for efficient mana regeneration, continuously casting lasers to suppress opponents. Easy to operate and pick up; both newcomers and casual players can confidently use it. Early game, prioritize using Shepherd trait for transition operation. Give Aurelion Sol's finished items to Lissandra for temporary use. Cosmic Blessing prioritize choosing AP-related items, synthesize Aurelion Sol's core item Deathcap as early as possible. You can also choose Illusionist lose streak to accumulate resources. Mid game, at stages 4-1 to 4-2, level up to 8 population, start searching for core units of the entire system, and raise main units to 2-star to stably stabilize. If unable to gather 4 Heavy Armored trait, directly use Galio to fill the frontline position to ensure overall tankiness. Late game, after Aurelion Sol successfully reaches 2-star, you can fully push for higher population; at 9 population, complete 3 Oracle trait to accelerate spell cooldown. Prioritize synthesizing resistance-reducing items to maximize Aurelion Sol's laser damage output. You can also deploy Rhaast for additional utility. Recommended augments include economic ones (4-Cost Duo, Late Game Specialist, etc.) and damage ones (Archangel's Embrace, Tailor-Made, etc.).

Nova Nine-Five
T0.5Operating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
Miss FortuneMain CarryRelentless AssaultTitan's Resolve, Demonblade, Statikk Shiv
FioraPhysical CarryQuicksilver / Edge of Night, Giant Slayer, Sterak's GageNone
VexMagic CarryGuinsoo's Rageblade, Shredder, Hextech GunbladeNone
Tahm Kench / NunuMain TankSunfire Cape, Warmog's Armor, Gargoyle StoneplateNone

Operation Strategy

This is a high-cost operating system comp, focusing on economic operation and late-game high-cost unit completion to achieve board dominance. The core damage dealer is Miss Fortune; prioritize choosing the Fighter template for her augment, then keep clicking Lead Bullet until Laser Barrage appears. After hotfix, the chance of 3-star 4-cost units securing wins has decreased; currently, it's the comp with the highest win rate, first choice if economy is good. Centers around Aatrox and Akali from the Nova trait. Aatrox provides armor shred for all, Akali grants critical strike for all, greatly boosting the damage of 5-cost units Miss Fortune, Fiora, and Vex. The comp typically forms at level 9, consisting of Aatrox, Akali, Maokai, Tahm Kench, Fiora, Shen, Morgana, Miss Fortune, forming multiple traits. Early game, prioritize 3 Sea Monster with Fighter items or placeholder units with attack speed items for transition. Based on economy, health, and contest situation, choose 4-2/4-5/4-7 to go to level 9 and start a big reroll. If health is around 50, reroll for main tank + two 2-star carries and go to level 10. After rerolling to full strength, be sure to observe other players' boards to avoid 3-star 4-cost units being stolen; pay attention to holding units strategy.

Mecha Flex
T0.5Operating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
Aurelion SolMain CarryJeweled Gauntlet, Rabadon's Deathcap, ShredderVoid Staff
GalioMain TankGargoyle Stoneplate, Sterak's Gage, Titan's ResolveFrozen Heart, Spirit Visage
Master YiSub CarryExcess Warrior ItemsNone

Operation Strategy

This is currently the easiest 4-cost comp to lose streak and stabilize, with flexible construction and lower cost, especially suitable for transitioning with AP/tank items or starting with a lose streak. TFT's Aurelion Sol's ability can directly bypass the frontline to hit the backline; its T0.5 strength allows for hard-forcing every game. The comp's regular setup consists of Urgot, Viktor, Galio, Tahm Kench, Master Yi, Aurelion Sol, forming 6 Mecha, 2 Bruiser, 2 Berserker, 2 Psionic. This comp, combined with Tahm Kench's solo trait effect, makes it easy to "steal" 3-star 4-costs. Early game, use 2 Future Vision / 3 Illusionist / 3 Sea Monster for transition, accumulate economy and perfect items. Around 4-2, level up to 8 and perform a big reroll; deploy recommended units based on what you find, remember to transform all Mechas. After Aurelion Sol and Galio are 2-star, save money; decide whether to go to level 9 or chase 3-stars based on other players.

Three Heartsteel Full-Screen Stun Aatrox
T2Operating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | Rank-Stealing Comp

Core Equipment

HeroRoleRecommended ItemsAlternative Items
AatroxMain Carry/ControlSteadfast Heartsteel x3

Operation Strategy

The core of the comp centers around Aatrox (Aatrox), achieving full-screen stun control by equipping three Steadfast Heartsteel items and combining with the Nova Strike Team trait, an off-meta choice suitable for ranking up stealthily. If you have multiple Aatrox units or many Heartsteel items early, you can prioritize this comp.

Early Game Transition (Stages 1-3): At 3 population, use 3 Sea Monster for transition, prioritize accumulating 50 gold interest to level up, while using the Sea Monster trait to earn economy and get units.

Mid Game Power Spike (Stages 4-5): At 4 population, use 2 Berserker for transition, continue maintaining 50 gold interest. At this stage, you can reroll for 3-star Aatrox (Aatrox) while maintaining 30 gold interest; if you have many Caitlyn units, you can chase 3-star Caitlyn simultaneously. At 5 population, activate 2 Nova Strike Team for transition, continue saving money to level up, prioritize combat or item augments.

Late Game Refinement (Stages 6+): At 6 population, activate 2 Bruiser for transition, continue saving money to level up. If you have Nova Strike Team Emblem, you can consider replacing Caitlyn with Master Yi or other 5-cost units. At 7 population, transition to 4 Nova Strike Team. If you can gather 5 Nova Strike Team, you will get a Selector that directly grants Aatrox a special full-screen stun ability. At 8 population, start rerolling; after finding 2-star Kindred, the comp is basically formed. If health is below 30, you can chase 3-star 4-cost heroes at the current population. At 9 population, continue rerolling for 2-star high-cost system units to complete the comp. After rerolling to full strength, pay attention to opponents to avoid 3-star 4-cost units being stolen.

Genius Nunu Nine-Five
SOperating

Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular

Core Equipment

HeroRoleRecommended ItemsAlternative Items
ZoeMain CarryNot explicitly mentionedNot explicitly mentioned
AnnieSub CarryNot explicitly mentionedNot explicitly mentioned
NunuSupport/DamagePrioritize Hero Augment SynergyNot explicitly mentioned

Operation Strategy

This is a reroll-to-high-cost transition system comp, aiming to transition through early rerolling and form high-cost units later. Best to go for it if you have Genius Emblem or many AP items early.

Early Game Transition (Stages 1-3): At 4 population, use 3 Genius trait for transition. Prioritize building Zoe's items, then Annie's items. Prioritize saving 50 gold to level up using interest.

Mid Game Power Spike (Stages 4-5): At 5 population, use 2 Ox Force for transition. If you have a Spatula or Genius Emblem, prioritize getting them to achieve a comp power spike. At 6 population, use 2 Psionic for transition. In regular operation, maintain a balance of one economy, one item, and one combat strength. At 7 population, use 2 Prankster for transition. At this population stage, you need to control interest around 30 gold, and reroll for 3-star Zoe or 3-star Annie, then level up.

Late Game Refinement (Stages 6+): At 8 population, use 2 Aegis for transition. If health is below 30, you can do a small reroll for 2-star system units, then level up to 9 population. Need to note to keep 5-cost units like Fiddlesticks, Urgot, etc., which can be used later by Syndra to pull monsters onto the board. At 9 population: Start rerolling, drawing 2-star high-cost units is enough to complete. If Amumu (economy) is on board, later you can freely chase 2-star 5-cost units and replace as needed, thus having a chance to chase 3-star 5-cost units.

Augment Recommendations

Prioritized Picks:

  • Genius Heart - Core augment, suitable for early game.

  • Late Game Specialist

  • Pandora's Items

  • Laughing Out Loud

  • Double Bubble

  • Axiom Arc

  • Last Stand

  • Interest Income+

  • Strong DD Street Secondary Picks:

  • Nunu: Snowball Fight

  • Zoe: Double Bubble

  • Camille: Wanted (Can be chosen when opponent's board strength is low, provides 6 gold at once)

  • Monster Guardian Recommendations:

    • Best: Amumu (Economy)

    • Second best: Scuttle Crab, Turret

Advanced Practical Advice

  1. Utilizing S17 Mecha Aurelion Sol's Backline Bypass Mechanic: TFT S17 version of Aurelion Sol's ability can directly bypass the frontline to hit the backline, giving Mecha comps a huge advantage when facing traditional sturdy frontline enemy comps. For positioning, consider placing Aurelion Sol diagonally from the enemy's main carry to maximize his damage efficiency. At the same time, combining with Galio's tankiness and crowd control can effectively protect Aurelion Sol and create a damage window for him.

  2. Flexible Economic Operation for High-Cost Comps: For high-cost operating comps, early game economic accumulation is key. Besides traditional economic augments, you can also use 3 Sea Monster or 2 Future Vision win streaks for transition, or benefit from Illusionist via lose streaks. Based on the special mechanic of 2-cost units appearing at stage 2, prioritize using 3 Sea Monster for a win streak transition. When rerolling in the mid-game, flexibly judge health and contest situation to decide whether to go to 9 population to chase 5-cost units, or chase 3-star 4-cost units at level 8, avoiding forced leveling that leads to economic and health collapse.

  3. Item Priority and Flexible Adaptation for Multi-Carry Comps: In multi-carry comps like Starforged Sniper Xayah, Wood Elf Nine-Five Jhin, ensuring core damage items for the main carry Xayah/Jhin is crucial. At the same time, items for sub-carries Jhin/Vex should follow closely. Flexibly adjust positioning to counter different opponents, ensuring core damage heroes have safe output space. In the late game, optimize item configuration in time according to game changes, ensuring the multi-carry advantage is fully utilized.

  4. Illusionist Stacks and Core Hero Augment Choices: For optimizing Illusionist stacks, Aurelion Sol and Nova Nine-Five perform best when Illusionist stacks reach 400 or 500, while for playing Judge Diana, Illusionist stacks are best at 200 tentacles or 300 stacks. For Miss Fortune's augment choices, currently prioritizing the "Showdown" / "Pineapple Miss Fortune" combination is best.

Frequently Asked Questions (FAQ)

The early S17 version has a relatively slow tempo. Early game, prioritize a win streak transition with 3 Sea Monster or a lose streak for economy with 2 Future Vision. In this environment, high-cost Nine-Five and "stealing" 3-star 4-cost comps are top choices for securing wins. If the early game transition is smooth and economy is good, you can choose Nova Nine-Five. If you want to reroll for strength at level 8, Mecha Flex is also a very good choice due to its unique mechanics and stable strength. For newcomers or players with a rough start, reroll 3-cost comps like Cosmic Weaver Card are also good strategies for securing top 4.

The operational difficulties for these two 10k HP comps lie in their extreme reliance on specific Chosen units and core items. Zilean needs to be 3-star and fully itemized to stably revive all allies and stack health; Irelia needs the Divine Blade Chosen and must be equipped with Archangel's Staff, Titan's Resolve, and Bloodthirster to deal 10k HP true damage. If you cannot smoothly obtain the key Chosen or core items early, it will greatly affect the comp's strength and win rate. Additionally, you need to be wary of heroes like Lee Sin and Seraphine who can remove units, as they are natural counters to 10k HP comps.

For S16.8 systems like Demacia Melee and Freljord Old Man, when facing magic comps, Demacia Melee's Gem provides magic resistance, while Freljord Old Man relies on Ornn's tankiness and dual ice tower crowd control. You can prioritize stacking magic resistance items like Dragon's Claw, Spirit Visage for your frontline. When facing physical comps, focus more on physical defense items like Gargoyle Stoneplate, Thornmail. Furthermore, the Freljord trait's resistance shred and damage amplification effects boost all damage output, while Demacia's Radiant Items can also be adjusted based on the carry's damage type, for example, giving Melee or Lux magic burst items, or Shyvana physical sustain items, allowing for flexible adaptation.