June 24, 2026 Rank-Up Guide: S18 High-Cost Operations and Dominant Multi-Mode Comps, Master the Pace and Climb Efficiently!
Applicable Versions: S18, S17, S16.8, Chosen Fortune, S8 This Issue's Recommendation: In TFT's S18 patch, high-cost operational strategies like Baby Academy Spirit Veigar and One-Shot Aatrox centered around Aatrox have become potent tools for climbing. The current meta emphasizes flexible operations and completing key hero builds, with mastering the pace being crucial for ranking up.
Astral (S17/S18)
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Ezreal | Main Carry | Axiom Arc | Not explicitly provided |
| Vi | Secondary Carry | Not explicitly provided | Not explicitly provided |
| Malphite | Main Tank | Not explicitly provided | Not explicitly provided |
Operational Strategy
This is a reroll strategy that transitions into a high-cost system, ultimately allowing you to solo 3-star 5-cost stats monsters. At 4 units, use 3 Super Heroes for early game. Prioritize making Ezreal's items (prioritize Axiom Arc), then Vi's items. Prioritize saving 50 gold, and level up using interest. At 5 units, use 2 Infilitrator for early game; at 6 units, use 3 Underground Thieves for early game. At 6 units, slow roll above 30 gold interest to chase 3-star Ezreal, Lee Sin, Vi, and Malphite before leveling up further. At 7 units, use 2 Mascot for early game; at 8 units, use 2 Infilitrator for early game. If conditions allow, you can chase more 3-star Super Heroes. At 9 units, start rolling to hit 2-star high-cost units in your comp, and the comp is complete. If health is below 30, you can roll more at 8 units for 3-star quality before leveling. You can choose this comp if you have many starting comp units or a Hero Augment.
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Teemo | Main Carry | None | None |
| Ramona | Secondary Carry | None | None |
| Nasus | Secondary Carry | None | None |
| Nami | Support | None | None |
| Blitzcrank | Support | None | None |
Operational Strategy
This is a comp centered around Teemo, gradually formed by operating with high-cost cards. It's suitable to choose when you get many Teemo units at the start or if recommended augments appear. Recommended Deities: Varus / Thresh. Synergy Pairing: The main synergy is Space Groove (2/3/5), providing core damage and tempo control; auxiliary synergy is Heavy Armored (2/4), providing frontline resistance; other transitional synergy is Dark Star (2).
Early Game (Stages 1-3): At 3 units, use 2 Heavy Armored for early game, prioritize saving 50 gold to level up using interest. If quality is low, you can prioritize losing streak to disrupt opponent's Phantom. At 4 units, use 2 Space Groove for early game, prioritize saving 50 gold to level up using interest. Prioritize taking combat augments or item augments.
Mid Game (Stages 4-5): At 5 units, use 2 Dark Star for early game, prioritize saving 50 gold to level up using interest. At this unit count, you need to slow roll above 30 gold interest to roll for 3-star Teemo/Ramona/Nasus before leveling up. At 6 units, use 4 Heavy Armored for early game, prioritize saving 50 gold to level up using interest. Prioritize making Teemo or Ramona items, then Nami's.
Late Game (Stages 6+): At 7 units, use 3 Space Groove for early game, prioritize saving 50 gold to level up using interest. If you took "No Scout, No Pivot" (augment) and don't have Blitzcrank, it's best to prioritize activating 5 Space Groove or 4 Heavy Armored. At 8 units, use 5 Space Groove for early game, prioritize saving 50 gold to level up using interest. Unless your health is below 30, you should roll for 2-star quality here to secure a top 4, otherwise, you generally want to float to 9 for maximum power. At 9 units, start rolling for 2-star high-cost units in your comp, and the comp is complete. After maxing out quality, remember to observe opponents to prevent 3-star 4-cost units from being stolen, and remember to hold units.
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Veigar | Main Carry | None | None |
| Rammus | Main Tank | None | None |
| Poppy | Secondary Tank | None | None |
Operational Strategy
This is an economy-based comp that transitions into high-cost units, requiring certain demands on economic management and tempo control. Starting with Baby Academy or 2-star Veigar is optimal.
Early Game (Stages 1-3): At 4 units, use 3 Spirit Tribe for early game. If you have low quality at the start, you can use Future Warrior / Seadog synergies for early game. Prioritize saving 50 gold to level up using interest.
Mid Game (Stages 4-5): At 5 units, use 2 Bastion for early game, prioritize saving 50 gold to level up using interest. If you naturally get more than 6 copies of Veigar / Poppy, consider rolling for them at this unit count. If not, prioritize leveling up and waiting for 7 Spirit Tribe to draw 3-star. At 6 units, use 5 Spirit Tribe for early game, prioritize saving 50 gold to level up using interest, and prioritize taking combat or economic augments. At 7 units, use 1 Space Groove for early game, prioritize saving 50 gold to level up using interest. You don't need to intentionally chase 3-star Veigar as subsequent 7 Spirit Tribe can achieve it.
Late Game (Stages 6+): At 8 units, start rolling to hit 7 Spirit Tribe and 2-star Rammus, and the comp is partially complete. If your health is below 30 HP, just chase 3-star 4-cost units at this unit count. At 9 units, start rolling for 2-star high-cost units in your comp, and the comp is complete. After maxing out quality, remember to observe opponents to prevent 3-star 4-cost units from being stolen, and remember to hold units.
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Kindred | Main Carry | Guinsoo's Rageblade, Giant Slayer, Kraken Slayer | None |
| Aatrox | Main Tank/Main Carry | Warmog's Armor, Gargoyle Stoneplate, Steadfast Heart | None |
Operational Strategy
The core idea is that Aatrox's damage increases with higher resistance from three Steadfast Plate items, and with Nova Selector, he gets a screen-wide knock-up, maximizing damage.
Early Game (Stages 1-3): Start with 3 Seadog for early game. The key to economic management is not to level up and instead chase 3-star Aatrox.
Mid Game (Stages 4-5): No specific mid-game power spike described, continue to maintain economy and units.
Late Game (Stages 6+): After 3-star Aatrox, level up to activate 5 Nova.
Augment Recommendations
Nova Selector is the core augment. It is recommended to prioritize picking it.
Difficulty to Form: Simple | Recommendation Index: ⭐⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Samira | Main Carry | Spear of Shojin, Infinity Edge, Last Whisper | |
| Ornn | Main Tank | Warmog's Armor, Dragon's Claw, Spirit Visage |
Operational Strategy
The patch update strengthened Space Groove, with 7 Space Groove providing infinite stacking damage bonuses, maximizing output. Utilize the 7 Space Groove synergy effect, using a reroll strategy to quickly roll for core 3-star units, forming an off-meta strong comp. Starting with a Space Groove Emblem, Treasure Hunt, or Double Tank augment is optimal.
Early Game (Stages 1-3): In the early game, use Future for early game, using Sniper units to hold items. At 4 units, use 3 Space Groove synergy for early game. If initial quality is low, you can use Future Warrior or Seadog synergy for early game. Prioritize saving 50 gold, and level up using interest.
Mid Game (Stages 4-5): At 5 units, you can choose 2 Dark Star synergy for early game. Prioritize saving 50 gold, and level up using interest. Prioritize choosing Treasure Hunt or Double Tank augments, or ideally, acquiring a Space Groove Emblem and having many B.F. Swords. At level 7, start rolling to chase 3-star Samira and Ornn. At 7 units: Start rolling, hitting 2-star Samira or 2-star Ornn will stabilize your health. At this unit count, slow roll above 20 gold interest. After hitting 3-star Samira or 3-star Ornn, you can level up. If Blitzcrank appears early, prioritize getting 7 Space Groove.
Late Game (Stages 6+): At 8 units: Use 2 Sniper synergy for early game. If you don't have Blitzcrank, you can prioritize activating 3 Stargazer synergy. At 9 units: Roll for 2-star high-cost units within the comp, and the comp is complete. After maxing out quality, pay attention to whether opponents might steal 3-star 4-cost units, and hold units promptly. Level up to activate 7 Space Groove, and the comp is complete.
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jinx | Main Carry | Not mentioned | Not mentioned |
| Pyke | Secondary Carry | Not mentioned | Not mentioned |
| Gragas | Main Tank | Not mentioned | Not mentioned |
Operational Strategy
This is an economy-based comp that transitions into high-cost units. You can choose it if you start with 3 Seadog for early game or have recommended augments. At 4 units, use 3 Seadog synergy for early game. If initial quality is insufficient, you can use Future Warrior / Seadog synergy for early game. Prioritize saving 50 gold, and level up using interest. At 5 units, use 2 Challenger synergy for early game, prioritize saving 50 gold to level up using interest. Pay attention to whether the first item of Psionic Agent is Malware / Biomass Maintainer (optimal). At 6 units, use 2 Berserker synergy for early game. At this unit count, you need to slow roll above 20 gold interest to roll for 3-star Jinx / 3-star Gragas / Akali, then level up. At 7 units, use 2 Psionic Agent synergy for early game. If Akali reaches 3-star first, you can give Pyke's items to Akali. At 8 units, use 2 Nova Corps synergy for early game. If health is below 30, chase 3-star 4-cost units at this unit count. At 9 units, start rolling for 2-star high-cost units within the comp, and the comp is complete. After maxing out quality, you need to observe opponents' comps to prevent core 4-cost units from being stolen.
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Guinsoo's Rageblade, Infinity Edge, Kraken Slayer | |
| Nunu | Main Tank | Sunfire Cape, Warmog's Armor, Stoneplate |
Operational Strategy
Xayah's ability is doubly enhanced, maximizing damage with multiple synergy bonuses once completed. In the early game, use Seadog or 3 Future for early game. If you have Show Mountain, activate 3 Stargazer for early game, using Sniper units to hold items. Prioritize making core items and managing economy. At level 8, start rolling; at level 9, add 2-star 5-cost units. Focus on positioning adjustments and targeted strategies.
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Gnar | Main Carry | Guinsoo's Rageblade, Titan's Resolve, Bloodthirster | |
| Rammus | Main Tank | Warmog's Armor, Gargoyle Stoneplate, Steadfast Plate |
Operational Strategy
This is an economy-based comp that transitions into high-cost units. You can consider it if you get 2 to 3 Gnar units at the start. Prioritize making Gnar's items, then Rammus's items.
Early Game (Stages 1-3): At 4 units, use 3 Spirit Tribe for early game. If you have low quality at the start, you can use Future Warrior / Seadog synergy for early game. Prioritize saving 50 gold to level up using interest. Mid Game (Stages 4-5): At 5 units, use 2 Bastion for early game, prioritize saving 50 gold to level up using interest. At 6 units, use 5 Spirit Tribe for early game, prioritize saving 50 gold to level up using interest. If you naturally get 5 to 6 Gnar units at level 6, you can consider rolling for 3-star here before leveling up. If you have too few Gnar units, you can prioritize leveling up and giving the items to Jhin later. At 7 units, use 2 Sniper for early game, prioritize saving 50 gold to level up using interest. Prioritize taking economic or combat augments. Late Game (Stages 6+): At 8 units, start rolling to hit 2-star Rammus, and you can level up. If your health is above 60, you can consider enduring to level 9 before rolling. If your health is below 30 or more, pay attention to whether there are other players going for the same comp. You can consider rolling for 3-star 4-cost units at this unit count to secure first place. If all competitors have 2-star units, you can level up to 9 to increase your comp's ceiling. At 9 units, start rolling for 2-star high-cost units in your comp, and the comp is complete. After maxing out quality, remember to observe opponents to prevent 3-star 4-cost units from being stolen, and remember to hold units.
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Little Spirit | Main Carry | Justice, Jeweled Gauntlet, Nightblade | |
| Mordekaiser | Main Tank | Sunfire Cape, Stoneplate, Warmog's Armor |
Operational Strategy
The core idea of the comp is Little Spirit's exclusive augment, which allows for massive damage by slamming the ground.
Mid Game (Stages 4-5): Play this comp directly if you have Little Spirit's exclusive augment. Prioritize activating 3 Shepherd. At level 6, start rolling to chase 3-star core units. Late Game (Stages 6+): After chasing 3-star core units, level up to add Rhaast.
Difficulty to Form: High | Recommendation Index: ⭐⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Nami | Main Carry | Not specified | Not specified |
| Nunu | Secondary Carry | Not specified | Not specified |
| Heavy Armored | Main Tank | Not specified | Not specified |
Operational Strategy
This is an economy-based comp that transitions into high-cost units, extremely strong with screen-clearing potential once completed. Prioritize choosing this comp if you have high-quality Shepherd units at the start that can secure a win streak. It's a high-difficulty comp, requiring mastery of economy management and rolling timings.
Early Game (Stages 1-3): At 4 units, use 2 Heavy Armored for early game. Prioritize saving 50 gold to level up using interest. If initial quality is poor, consider using Future Warrior or Seadog synergy for early game. Mid Game (Stages 4-5): At 5 units, use 3 Shepherd for early game. At 6 units, use 2 Magistrate for early game. At 7 units, use 3 Heavy Armored for early game. In terms of economic management, still prioritize saving 50 gold to level up using interest. At 5 units, prioritize making Sona and Nunu's items, giving them to backline and frontline units for early game, then transferring them to the final carries later. At 7 units, prioritize economic or combat augments. The Magistrate effect is best if it provides free rerolls or gold economy. Late Game (Stages 6+): At 8 units, start rolling, hitting 2-star Nami and 2-star Nunu will stabilize your health and prepare you to level up. At 9 units, start rolling, hitting 2-star high-cost units within the comp, and the comp is complete. If health is above 60, you can consider enduring to level 9 before rolling. If health is below 30, and there are other players going for the same comp, you can consider rolling for 3-star 4-cost units at this unit count to secure first place. If all competitors have 2-star units, you can level up to 9 to increase your comp's ceiling. After reaching sufficient quality, you need to observe the board state to avoid 3-star 4-cost units being stolen, and remember to hold units.
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Kindred | Main Carry | Guinsoo's Rageblade, Giant Slayer, Kraken Slayer | |
| Tahm Kench | Main Tank | Sunfire Cape, Spirit Visage, Stoneplate |
Operational Strategy
Nova Corps attribute fully maxed, an off-meta pick for climbing without contention. In the early game, use Seadog for early game, using Darius to hold items. Prioritize taking combat augments for a win streak. At level 8, decide whether to roll for quality to stabilize health or level up to 9 to add core units, depending on your health situation.
Difficulty to Form: Simple | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Gragas | Main Carry | Armguard, Luden's Echo | Empathy, Justice |
Operational Strategy
For Gragas's Hero Augment, you need to see if you have Empathy; if so, it's even stronger. For Hextech and Main Deity, try to choose explosion-based ones; ideally, you can use two abilities to burst down the enemy's main Tank. Position Gragas in the middle of the front row, with only the two beefiest Tanks on his sides to group enemies for more explosions. Place Pyke in the back row to more easily hook the backline. The most impactful Artifacts are Armguard and Luden's Echo. If you don't have Empathy, replace it with Empathy; if you do, replace it with Justice. Pure burst damage is fine.
Difficulty to Form: Simple | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Nightblade | Guinsoo's Rageblade |
| Jax | Artifact | Any Warrior Artifact | Wisdom |
Operational Strategy
Off-meta Stargazer, Huntress, Altar, Boar data for Jax is actually better than Medal, Spring, Show Mountain, because it's highly likely no one else wants Jax. Overall, Viper is the strongest, with greatly improved damage reduction. As big data samples increase, Nightblade is now much stronger than Guinsoo's Rageblade. For Artifacts, almost all Warrior Artifacts are usable, with Wisdom being the strongest.
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Zhonya's Hourglass | Nightblade |
| Zed | Main Carry | Other special items | Helmet |
Operational Strategy
In theory, Zed can fit into any comp. The simplest and strongest formula is to replace Graves in Nova 95, as there aren't many B.F. Swords available. Frontline Maokai and Tahm Kench perform better than Blitzcrank and Nunu, because Maokai can help Zed heal. When you can't hit 95, TFT (the Chinese client of TFT) doesn't have many strong physical 8-4 comps, making it relatively difficult. In regular TFT, he can seamlessly integrate into Corki and Master Yi systems.
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Lulu | Main Carry | Nashor's Tooth, Nashor's Tooth, Jeweled Gauntlet | None |
| Maokai | Main Tank | Warmog's Armor, Gargoyle Stoneplate, Spirit Visage | None |
Operational Strategy
The core idea of the comp is for fish to fall from the sky, instantly eliminating the backline. Lulu's Spring effect can hit 6 units at once, forming a closed-loop synergy, and reinforced hexes gain healing and damage increase per second. In the early game, use 3 Stargazer to complete synergies for early game. At level 7, start rolling to chase 3-star core units. After getting 3-star Lulu and 3-star frontline, level up. At the start, check Stargazer effects; if you have Spring, you can play this comp.
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Giant Slayer |
| Galio | Main Tank | Stoneplate, Stoneplate, Bloodhand |
Operational Strategy
The core of the comp is the strong combination of Aurelion Sol and Nami, activating perfect synergies at level 8. In the early game, use Shepherd to complete synergies for early game, using Teemo or Lissandra to hold items. In the mid-game, focus on getting Heavy Armored units. At level 8, start rolling to chase 2-star for all units. If there are no competitors in the lobby, you can consider chasing 3-star 4-cost units or adding Savior at level 9 to increase the ceiling.
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐ | Top 4 Comp
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Rapid Firecannon, Titanic Hydra, Fishbones |
Operational Strategy
This is an economy-based comp that transitions into high-cost units, belonging to an off-meta rank-climbing style. Starting with Xayah or recommended Ornn Artifacts, and plenty of attack speed, is optimal. In the early game at 4 units, use 2 Sniper, 2 Bastion for early game, prioritizing saving 50 gold to level up using interest. If initial quality units are lacking, you can use Future Warrior or Seadog synergy for early game. At 5 units, use 2 Nova Corps for early game. At 6 units, add 1 Savior. At 7 units, add 2 Brawler. Prioritize taking item augments or combat augments. If you have an Artifact augment or Ekko Deity, you should take them to increase the comp's ceiling. At 8 units, start rolling to hit 2-star Xayah and 2-star Nunu, and the comp is complete. Pay attention to whether there are other players going for the same comp. You can consider rolling for 3-star 4-cost units at this unit count to secure first place. If all competitors have 2-star units, you can level up to 9 to increase your comp's ceiling. At 9 units, start rolling for 2-star high-cost units in your comp, and the comp is complete. After maxing out quality, remember to observe opponents to prevent 3-star 4-cost units from being stolen, and remember to hold units.
Difficulty to Form: High | Recommendation Index: ⭐⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Spear of Shojin, Nightblade, Helmet | Second Spear of Shojin, various Artifacts |
| Vex | Secondary Carry | Guinsoo's Rageblade | None |
| Graves | Secondary Carry | Physical Warrior Items, Spear of Shojin | None |
| Nunu | Main Tank | Frozen Heart, any tank item | Zhonya's Hourglass, Death's Dance, Evelynn, Rapid Firecannon |
Operational Strategy
This Nova Zed comp is a branch of the Nova 95 comp. Zed's core mechanism is that his clones inherit item stats, and he can create infinite clones, leading to absurd damage density. Once completed, it's basically a T0 tier comp with a very high ceiling. In the early game, you can transition with a normal win streak, using 3 Seadog or 3 Future synergy, or Shepherd. Prioritize making Nightblade and Guinsoo's Rageblade. In the mid-game, you usually complete your units around 4-5 / 5-1. It's customary to start rolling at level 9, following the pace of Nova 95. Losing streak is not recommended; you need enough health to survive until 4-2 to get Zed. If you're losing health dangerously in the early game, roll appropriately at 4-2 to secure quality. Championship Shadow Assassin (Zed exclusive) is a must-pick augment. Additionally, you can choose Big Economy Hextech or Ahri (Deity choice) to help you reach level 9 faster to find 2-star Zed. Zed can be placed in the backline or corners.
Difficulty to Form: Newbie Friendly | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Cho'Gath | Main Carry/Main Tank | Warmog's Armor, Gargoyle Stoneplate, Frozen Heart | |
| Lissandra | Secondary Carry | Nashor's Tooth, Rabadon's Deathcap, Sunderer |
Operational Strategy
This comp is the 2.0 version of the 10,000 HP Cho'Gath, achieving infinite growth with Dark Star's super large size effect plus 3-star Cho'Gath, making him both tanky and damaging. In the early game, take reroll augments and don't level up while chasing 3-star Cho'Gath. In the mid-game, gather Future, Brawler, and Dark Star for early game. In the late game at level 9, find Jhin to activate 6 Dark Star.
Difficulty to Form: Simple | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Diana | Main Carry | Titan's Resolve, Guinsoo's Rageblade, Bloodthirster | Hand of Justice, Hextech Gunblade |
| Alora | Secondary Carry | Rabadon's Deathcap, Morellonomicon, Void Staff | |
| Illaoi | Main Tank | Warmog's Armor, Dragon's Claw, Spirit Visage | Thornmail |
| Jinx | Early Game Item Holder | War Bunny Crossbow, Guinsoo's Rageblade, Infinity Edge | Last Whisper |
Operational Strategy
At the start, prioritize getting 3 Phantom for a lose streak to consistently stack 300-500 stacks of War Bunny Crossbow for Jinx to hold items for early game. Throughout the game, prioritize grabbing items to synthesize Diana's core three items. At 7 units, do small rolls to find 2-star core units to stabilize health, slowly chasing 3-star Diana; if LeBlanc hasn't arrived, you can use 3 Shepherd or 3 Magistrate units as item holders. Do not level up before your core unit is 3-star. After 3-star Diana at 8 units, prioritize adding Galio to strengthen frontline tankiness, saving 50 gold interest to slowly level up, ensuring a healthy economy. At 9 units, complete Karma to activate 4 Traveler synergy, and the comp is fully complete. Prioritize giving excess items to frontline tank items, AP items to Alora, and AD items to Jinx. Then, slowly chase 3-star 4-cost units to further stabilize health and secure the win. The Magistrate's effect "10 instances of damage + 15% Max HP Shield" must be chosen for cause and effect. It synergizes with Diana's own shield to achieve infinite shields, causing the frontline to take almost no damage. If you cannot get 3 Phantom at the start or have a big lose streak start, leading to insufficient War Bunny Crossbow stacks, the comp's strength will drop significantly. Diana and Alora are fixed double carries; later, you can chase 3-star LeBlanc for replacement, which has a higher ceiling; the frontline can flexibly replace with high-tankiness units.
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| LeBlanc | Main Carry | Guinsoo's Rageblade, Jeweled Gauntlet, Archangel's Staff | Rabadon's Deathcap, Giant Slayer, Sunderer |
| Karma | Secondary Carry/Support | Spear of Shojin, Morellonomicon, Zz'Rot Portal | |
| Illaoi | Main Tank | Steadfast Plate, Warmog's Armor, Spirit Visage | Dragon's Claw, Thornmail, Frozen Heart |
| Nunu | Tank | Excess defensive items |
Operational Strategy
In the early game, rely on Heavy Armored units paired with backline carries for a stable early game, such as Illaoi and Nunu. Prioritize synthesizing LeBlanc's core damage items, such as Guinsoo's Rageblade and Jeweled Gauntlet. At the start of the game, immediately check the Magistrate refresh options and prioritize locking in the "+10 Mana every 4 seconds" option. Focus on building economy in the early game, do not blindly roll. Prioritize getting 4 Heavy Armored synergy to stabilize your health in the game, using strong 2-star units to maintain board strength. At stage 4-2, level up to 8 units on time, focusing on rolling for core LeBlanc and completing the 4 Heavy Armored system. Once all units are 2-star, you gain the ability to stabilize health. If you have plenty of copies, you can continue to chase 3-star LeBlanc to increase the ceiling. Level up to 9 units for the final pivot, swapping out Little Spirit and adding Nasus and Blitzcrank to reach 6 Heavy Armored synergy. Distribute excess defensive items to Nunu to further enhance the frontline's overall damage absorption. Frontline Heavy Armored heroes form a solid defense, while damage heroes like LeBlanc and Karma are safely positioned in the backline. Flexibly adjust LeBlanc's positioning based on opponent's dive heroes or area damage to ensure her damage output space. If the Magistrate option refreshes with a health shield effect at the start, you can immediately abandon the "Iron Maiden" system and directly transition to playing "Infinite Shield Diana", allowing for flexible switching between two playstyles.
Difficulty to Form: Simple | Recommendation Index: ⭐⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Bloodthirster, Titan's Resolve, Guinsoo's Rageblade | Rabadon's Deathcap, Edge of Night |
| Milio / Lulu | Secondary Carry | Spear of Shojin, Rabadon's Deathcap, Jeweled Gauntlet | |
| Pantheon | Main Tank | Sunfire Cape, Warmog's Armor, Stoneplate |
Jax Artifact Recommendations: Rapid Firecannon, Spear of Shojin, Wit's End, Gauntlet (Artifact).
Operational Strategy
Don't rush to level up in the early game. After getting "Stargazer's Ambition" at 2-1, use Twisted Fate and Talon to get 3 Stargazer first, saving gold for interest. If you already have 3 Stargazer plus a 2-star frontline, and Jax has an item, you can aim for a win streak at the start. At 3-2, level up to 6 units, this is the most critical stage. Roll heavily to around 30 gold to find 2-star Jax and the basic structure of the comp. 2-star Jax is strong in the early game and can sustain a slow roll for 3-star. Slow roll around 30 gold / 50 gold, and you must hit 3-star Jax before 4-1. After 3-star Jax, immediately save gold to level up. Prioritize chasing 3-star Jax, then 3-star Pantheon and Milio. One 3-star unit in the front and back is enough to go to 7 and 8 units; no need to wait for all to be chased. At level 8, add Rhaast with Kayn (or Morgana). If conditions allow, continue to chase Lulu and Maokai. In the late game, level 8 is usually played to the end; if health is healthy, you can go to 9 to add 5-cost units. It is recommended to position on the left side (toilet position), adjusting flexibly based on Stargazer positions. Pantheon is the strongest main tank; if he doesn't appear, he can be replaced by Maokai or Rammus. If there are still no options, you can find other tanks. Secondary carries can be other 2-star 4-cost or 5-cost damage heroes.
Difficulty to Form: High | Recommendation Index: ⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Striker's Flail |
| Nunu | Main Tank | Frozen Heart, Stoneplate, Bloodhand |
Operational Strategy
Oracle Laser Aurelion Sol is a popular comp in the current patch, especially effective against single-tank comps, capable of quickly depleting their health bars. The core lies in the pure burst damage from 2-star 4-cost frontline and 2-star Aurelion Sol, and activating 3 Oracle at level 9 to increase the ceiling. It's not a brainless comp and requires precise operational tempo and itemization. If you can roll for 2-star frontline and 2-star Aurelion Sol in the first few rounds of stage 4, you can consistently stabilize your health and secure a top 4. While slightly weaker than T0 comps in the patch, it has top 4 potential once completed. When other comps aren't going well, it can serve as a strong alternative for pivoting. The operational difficulty is higher, not suitable for mindless play, recommended for players who understand mid-game transitions and economic management. At stage 4-2, after leveling up to 8 units, start rolling to look for 2-star Aurelion Sol and 2-star frontline. 4-2 is a critical rolling timing; leveling up to 8 too early will collapse your economy, while too late might lead to being defeated by other completed comps. Prioritize making Aurelion Sol's Jeweled Gauntlet and the main tank's Frozen Heart, then complete Aurelion Sol's second damage item and frontline tank items. If health is healthy, economy is good, and units are rolling smoothly, level up to 9 units to add Bard or Sona, activating 3 Oracle to increase the ceiling. Position Aurelion Sol safely in a corner for damage, and the main tank at the very front to absorb damage. The frontline can be spread out in a single line or positioned individually. Prioritize economic augments, such as "Ahri" (provides gold and experience) or other augments that help you reach 8 units at stage 4-2, ensuring enough economy to roll.
Difficulty to Form: Simple | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items |
| Zoe | Main Carry | Rabadon's Deathcap, Jeweled Gauntlet, Magic Penetration, Ekko's Patience |
| Leona | Main Tank | Stoneplate, Dragon's Claw, Spirit Visage, Ionic Spark |
Operational Strategy
The core of this comp is to achieve an infinite ability-casting perpetual motion machine for Zoe, dealing massive damage, by utilizing Magistrate synergy's 10 damage and mana generation effect, combined with Ekko's Patience item. It's a T0 tier, high-strength comp in the current patch. The operation is relatively simple, suitable for players who seek high burst and sustained ability casting. In the early game, prioritize using Seadog synergy to randomly acquire Leona and Zoe. At level 5, you can field 2 Future Warrior to increase reroll chances, aiming to activate before level 6 and find 3-star Zoe in one go. In the mid-game, when Magistrate's 10 damage and mana regeneration effect can synergize with Ekko's Patience, infinite ability casting can be achieved. Prioritize securing Zoe's key items. In the late game, level up to add higher quality heroes. Use Nunu as a control point, and LeBlanc and Karma provide additional benefits and utility. Prioritize choosing God-Forged Forge, Dormant Forge, Sublime Adventure augments. Special augments include Yasuo's Starlight Hex or Varus's Duplicator. The comp's advantage lies in Zoe's infinite ability casting, bringing high burst and sustained damage. For climbing, the advice is to seize the early to mid-game tempo, quickly reaching 3-star Zoe and gathering core items.
Difficulty to Form: Simple | Recommendation Index: ⭐⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Rabadon's Deathcap |
| Karma | Support/Secondary Carry | Spear of Shojin, Morellonomicon, Void Staff |
| Nunu | Main Tank | Frozen Heart, Sunfire Cape, Helmet |
Operational Strategy
In TFT's S17 Astral season 17.3 patch, "Infinite Laser Aurelion Sol" became a strong choice. This patch significantly buffed Aurelion Sol's overall stats, causing a qualitative change in his damage output. The comp is built around Aurelion Sol as a pure damage system, utilizing Oracle synergy for efficient mana regeneration, continuously unleashing laser barrages to suppress opponents. It's simple and easy to pick up, suitable for both beginners and female players. In the early game, prioritize using Shepherd synergy for early game. Give Aurelion Sol's completed items to Lissandra to hold them. For Astral Blessing, prioritize magic damage-related items, synthesizing Aurelion Sol's core item Rabadon's Deathcap as early as possible. You can also choose a Phantom lose streak to accumulate resources. In the mid-game, at stages 4-1 to 4-2, level up to 8 units and start rolling for all core units in the system, getting key units to 2-star to stabilize health. If you can't get 4 Heavy Armored synergy, directly use Galio to fill the frontline position to ensure overall tankiness. In the late game, after Aurelion Sol successfully reaches 2-star, you can push for higher levels. At 9 units, complete 3 Oracle synergy to accelerate ability rotation. Prioritize synthesizing resistance-reduction items to maximize Aurelion Sol's laser damage output. You can also field Rhaast for additional utility. Recommended augments include economic ones (Four-Cost Crew, Late Game Specialist, etc.) and damage ones (Seraph's Embrace, Tailor Made, etc.).
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Graves | Main Carry | Relentless Slash | Titanic Hydra, Demon Axe, Statikk Shiv |
| Fiora | AD Carry | Quicksilver / Edge of Night, Giant Slayer, Bloodhand | None |
| Vex | AP Carry | Guinsoo's Rageblade, Sunderer, Hextech Gunblade | None |
| Tahm Kench / Nunu | Main Tank | Sunfire Cape, Warmog's Armor, Stoneplate | None |
Operational Strategy
This is a high-cost operational comp, focusing on economic management and completing high-cost units in the late game to dominate matches. The core damage dealer is Graves, whose ability points prioritize the Warrior template, then continuously click Buckshot until Laser Barrage appears. After the hotfix, the probability of hitting 3-star 4-cost units for an easy win has decreased. This is currently the comp with the highest win rate, a top choice if you have good economy. It revolves around Nova synergy with Aatrox and Akali. Aatrox provides armor shred for all, and Akali gives critical strike chance to all, greatly boosting the damage of 5-cost units like Graves, Fiora, and Vex. The comp typically completes at level 9, consisting of Aatrox, Akali, Maokai, Tahm Kench, Fiora, Shen, Morgana, and Graves, forming multiple synergies. In the early game, prioritize 3 Seadog with AD items or Darius with attack speed items for early game. Based on economy, health, and presence of competitors, choose to power level to 9 at 4-2 / 4-5 / 4-7 and roll heavily. If health is around 50, roll for 2-star main tank + two carries and level up to 10. After maxing out quality, be sure to observe opponents' boards to prevent 3-star 4-cost units from being stolen, and pay attention to holding units.
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Sunderer | Void Staff |
| Galio | Main Tank | Stoneplate, Bloodhand, Titan's Resolve | Frozen Heart, Spirit Visage |
| Master Yi | Secondary Carry | Excess warrior items | None |
Operational Strategy
This is currently the easiest 4-cost comp to lose streak into stabilization. It's flexible to build and has low cost, especially suitable for transitioning with AP/tank items or starting with a lose streak. In TFT, Aurelion Sol's ability can directly bypass the frontline to hit the backline, making it a T0.5 strength comp that can be played every game. The regular comp consists of Urgot, Viktor, Galio, Tahm Kench, Master Yi, and Aurelion Sol, forming 6 Mech, 2 Brawler, 2 Berserker, 2 Psionic. This comp, combined with Tahm Kench's solo synergy effect, makes it easy to steal 3-star 4-cost units. In the early game, use 2 Future / 3 Phantom / 3 Seadog for early game, accumulating economy and perfect items. Around 4-2, level up to 8 and roll heavily. Build the recommended comp based on what you find, and remember to transform all Mechs. After 2-star Aurelion Sol and Galio, save gold and choose to level up to 9 or chase 3-star based on competitors.
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐ | Top 4 Comp
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aatrox | Main Carry/Control | Steadfast Plate x3 |
Operational Strategy
The core of the comp revolves around Aatrox, achieving full-screen stun control by equipping three Steadfast Plate items and combining with the Nova Corps synergy. It's an off-meta choice suitable for securing top 4. Prioritize considering this comp if you have multiple Aatrox units or many Plate items at the start.
Early Game (Stages 1-3): At 3 units, use 3 Seadog for early game. Prioritize accumulating 50 gold interest to level up, while also using Seadog synergy to gain economy and acquire units.
Mid Game (Stages 4-5): At 4 units, use 2 Berserker for early game, continuing to maintain 50 gold interest. At this stage, you can slow roll above 30 gold interest to roll for 3-star Aatrox. If you have many Caitlyn copies, you can also chase 3-star her simultaneously. At 5 units, field 2 Nova Corps for early game, continuing to save gold to level up. Prioritize choosing combat or item augments.
Late Game (Stages 6+): At 6 units, field 2 Brawler for early game, continuing to save gold to level up. If you have a Nova Corps emblem, consider replacing Caitlyn and fielding Yi or other 5-cost units. At 7 units, transition to 4 Nova Corps. If you can get 5 Nova Corps, you will receive a selector that directly grants Aatrox a special full-screen stun ability. At 8 units, start rolling; after hitting 2-star Kindred, the comp is basically formed. If health is below 30, you can chase 3-star 4-cost heroes at the current unit count. At 9 units, continue rolling to chase 2-star high-cost units in the system, making the comp complete. After maxing out quality, you need to pay attention to opponents to prevent 3-star 4-cost units from being stolen.
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zoe | Main Carry | Not specifically mentioned | Not specifically mentioned |
| Annie | Secondary Carry | Not specifically mentioned | Not specifically mentioned |
| Nunu | Support/Damage | Prioritize pairing with Hero Augment | Not specifically mentioned |
Operational Strategy
This is a reroll comp that transitions into high-cost units, aiming to reroll in the early game and complete high-cost units in the late game. It's best to go for it if you have Little Genius Emblem or many AP items at the start.
Early Game (Stages 1-3): At 4 units, use 3 Little Genius synergy for early game. Prioritize making Zoe's items, then Annie's items. Prioritize saving 50 gold, and level up using interest.
Mid Game (Stages 4-5): At 5 units, use 2 Ox Force Guardian for early game. If you have a Spatula or Little Genius Emblem, you need to prioritize acquiring them to achieve a significant shift in the comp. At 6 units, use 2 Psion for early game. In regular operations, maintain a balance of one economic, one item, and one combat augment. At 7 units, use 2 Prankster for early game. At this unit count, you need to control your interest around 30 gold, and roll to chase 3-star Zoe or 3-star Annie before leveling up.
Late Game (Stages 6+): At 8 units, use 2 Mystic Guardian for early game. If health is below 30, you can do small rolls for 2-star core units and then level up to 9. Pay attention to holding 5-cost units like Fiddlesticks, Urgot, etc., which can be used later by Syndra to pull units onto the field. At 9 units: Start rolling to hit 2-star high-cost units, and the comp is complete. If Amumu (economic augment) is on the field, you can freely chase 2-star 5-cost units later and replace necessary units on the field, thus having a chance to chase 3-star 5-cost units.
Augment Recommendations
Prioritize:
Little Genius Heart - Core augment, suitable for starting.
Late Game Specialist
Pandora's Items
Laughing is Contagious
Double Bubble
Axiom Arc
Last Stand
Leverage
Strong DD District Secondary Options:
Nunu: Face the Ball
Zoe: Double Bubble
Camille: Wanted (Can be chosen when board quality is low, provides 6 gold at once)
Monster Guardian Recommendations:
Best: Amumu (economy)
Second Best: Scuttle Crab, Turret
Difficulty to Form: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | New Popular Pick
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Not specifically mentioned | Not specifically mentioned |
| Zac | Secondary Carry/Tank | Not specifically mentioned | Not specifically mentioned |
| Miss Fortune | Secondary Carry | Not specifically mentioned | Not specifically mentioned |
Operational Strategy
This is a reroll comp that transitions into high-cost units.
Early Game (Stages 1-3)
Transition Hero Choices: At 4 units, use 3 Project for early game.
Item Crafting Priority: Prioritize Aurelion Sol items, then Zac, then Miss Fortune items.
Economic Management Key Points: Prioritize saving 50 gold to level up using interest.
Mid Game (Stages 4-5)
At 5 units, 2 Brawler for early game: Prioritize saving 50 gold to level up using interest, prioritize taking item augments or Monster Level: Max.
At 6 units, 2 Monster for early game: Prioritize saving 50 gold to level up using interest. If you have 3 Thieves Guild and can't secure a win streak, consider continuously collecting the first layer of gold to activate earlier.
At 7 units, 3 Monster for early game: Prioritize saving 50 gold to level up using interest.
Late Game (Stages 6+)
Final Comp Configuration:
At 8 units: Start rolling to get all 4-cost units in the system to 2-star, and the comp is partially complete. It is recommended to stay at level 8 and roll for 3-star 4-cost units directly at this unit count.
If you have Amumu (economic augment), you can flexibly chase 2-star 4-cost units later and replace necessary 4-cost units on the field, thus having fun chasing 3-star 4-cost units.
At 9 units: Start rolling to get 2-star high-cost units in the system, and the comp is complete.
Augment Recommendations
Prioritize: Monster Level: Max - Best choice, enhances Monster ability.
Secondary Options: Dice Maniac, Blessing, Space Groove, Revitalizing Wind, Leverage, Component Grab Bag, Jeweled Lotus, High-End Shopping, Axiom Arc - Choose flexibly based on the game situation.
Hero Augments: Any within the system are fine. Since there are flexible unit slots, you can also flexibly consider taking team-wide Hero Augments outside the system.
Advanced Practical Advice
Utilizing S17 Mech Aurelion Sol's Backline Bypass Mechanic: In TFT's S17 patch, Aurelion Sol's ability can directly bypass the frontline to deal damage to the enemy's backline. This gives Mech comps a huge advantage when facing traditional comps with strong frontlines. For positioning, consider placing Aurelion Sol diagonally opposite the enemy's main carry to maximize his damage efficiency. At the same time, combining with Galio's tankiness and crowd control can effectively protect Aurelion Sol and create a damage-dealing environment for him.
Flexible Economic Management for High-Cost Comps: For high-cost operational comps, early game economic accumulation is crucial. In addition to traditional economic augments, you can also use 3 Seadog or 2 Future for win streak early game, or gain benefits from Phantom by losing streak. Based on the special mechanic where 2-cost units are given in stage 2, prioritize using 3 Seadog for a win streak early game. When rolling in the mid-game, flexibly judge your health and the presence of competitors to decide whether to level up to 9 units to chase 5-cost units, or to chase 3-star 4-cost units at level 8, to avoid forcing levels and collapsing your economy and health.
Item Priority and Flexible Adaptation for Multi-Carry Comps: In multi-carry comps like Stargazer Sniper Xayah and Spirit Tribe 95 Jhin, prioritizing securing core damage items for the main carry Xayah / Jhin is crucial. At the same time, items for secondary carries Jhin / Vex should follow closely. Flexibly adjust positioning to counter different opponents, ensuring core damage heroes have safe output space. In the late game, you need to promptly optimize item configurations based on battle changes to ensure the full potential of multi-carry output is realized.
Phantom Stacks and Core Hero Ability Upgrades: For optimizing Phantom stacks, it's recommended that Aurelion Sol and Nova 95 perform best when Phantom stacks reach 400 or 500. For Magistrate Diana, Phantom stacks are best at 200 tentacles or 300 stacks. For Graves's ability upgrades, the Bladework / Pineapple Graves combination is currently the optimal choice.
Frequently Asked Questions (FAQ)
In the early S17 patch, the pace is relatively slow. In the early game, prioritize using 3 Seadog for a win streak early game or 2 Future for a lose streak economy. In this environment, high-cost 95 comps and comps that aim to 3-star 4-cost units are top choices for winning. If your early game transition is smooth and economy is good, you can choose Nova 95. If you want to roll for quality at level 8, Mech Flex is also a very good option due to its unique mechanics and stable strength. For beginners or players with a rough start, reroll 3-cost comps like Astral Fate Twisted Fate are also good strategies for securing top 4.
The main operational difficulty for these two 10,000 HP comps lies in their extreme reliance on specific Chosen units and core items. Zilean needs to be 3-star with full items to consistently revive all allies and stack health; Irelia requires the Divineblade Chosen, and must be equipped with Archangel's Staff, Titan's Resolve, and Bloodthirster to deal 10,000 HP true damage. If you cannot smoothly obtain the key Chosen unit or core items in the early game, it will significantly affect the comp's strength and win rate. Additionally, you need to be wary of heroes like Lee Sin and Seraphine who can remove units, as they are natural counters to 10,000 HP comps.
For S16.8 systems like Demacia Mel and Freljord Old Man, when facing magic damage comps, Demacia Mel's Gem provides magic resistance, while Freljord Old Man relies on Ornn's tankiness and double ice tower crowd control. You can prioritize stacking magic resistance items like Dragon's Claw, Spirit Visage on the frontline. When facing physical damage comps, the focus shifts more towards physical defensive items like Stoneplate, Thornmail. Additionally, Freljord synergy's resistance reduction and damage amplification effects boost all damage output, while Demacia's Radiant Items can also be adjusted based on the carry's damage type, for example, giving Mel or Lux AP burst items, or Shyvana AD sustain items, allowing for flexible adaptation.